
object GermanPlayer
{
    frame PLAYF { light ZOMBIEATK }
}

object BritishPlayer
{
    frame PLAYF { light ZOMBIEATK }
}

object AmericanPlayer
{
    frame PLAYF { light ZOMBIEATK }
}

object RussianPlayer
{
    frame PLAYF { light ZOMBIEATK }
}

object FrenchPlayer
{
    frame PLAYF { light ZOMBIEATK }
}

object NaziPlayer
{
    frame PLAYF { light ZOMBIEATK }
}

object JapanesePlayer
{
    frame PLAYF { light ZOMBIEATK }
}

object ItalianPlayer
{
    frame PLAYF { light ZOMBIEATK }
}

pointlight FLMBALL
{
    color 1.0 0.8 0.3
    size 32
}

flickerlight FLMBALL_X1
{
    color 0.7 0.5 0.2
    size 64
    secondarySize 96
    chance 0.25
}

flickerlight FLMBALL_X2
{
    color 0.4 0.3 0.1
    size 96
    secondarySize 132
    chance 0.25
}

flickerlight FLMBALL_X3
{
    color 0.3 0.2 0.0
    size 128
    secondarySize 156
    chance 0.25
}

object FlameBall
{
	frame FLBLA { light FLMBALL }
	frame FLBLB { light FLMBALL }
	frame FLBLC { light FLMBALL }
	frame FLBLD { light FLMBALL }
	frame FLBLE { light FLMBALL_X1 }
	frame FLBLF { light FLMBALL_X2 }
	frame FLBLG { light FLMBALL_X3 }
	frame FLBLH { light FLMBALL }
	frame FLBLI { light FLMBALL }
}

object WW2Zombieman
{
    frame MGRDG { light ZOMBIEATK }
}

object WW2Shotgunner
{
    frame RGR2G { light ZOMBIEATK }
}

object WW2SS
{
    frame WAFFG { light ZOMBIEATK }
}

object WW2Imp
{
    frame SSOFG { light ZOMBIEATK }
}

flickerlight ELECSHINE1
{
    color 0.2 0.2 1.0
    size 64
    secondarySize 72
    chance 0.4
}

flickerlight ELECSHINE2
{
    color 0.2 0.2 0.8
    size 80
    secondarySize 88
    chance 0.4
}

flickerlight ELECSHINE3
{
    color 0.1 0.1 0.5
    size 64
    secondarySize 72
    chance 0.4
}

flickerlight ELECSHINE4
{
    color 0.0 0.0 0.2
    size 8
    secondarySize 16
    chance 0.4
}

object Loper
{
    frame LML1A { light ELECSHINE1 }
    frame LML1B { light ELECSHINE1 }
    frame LML1C { light ELECSHINE1 }
    frame LML1D { light ELECSHINE1 }

    frame LML2A { light ELECSHINE2 }
    frame LML2B { light ELECSHINE2 }
    frame LML2C { light ELECSHINE2 }
    frame LML2D { light ELECSHINE2 }

    frame LML3A { light ELECSHINE3 }
    frame LML3B { light ELECSHINE3 }
    frame LML3C { light ELECSHINE3 }
    frame LML3D { light ELECSHINE3 }

    frame LML4A { light ELECSHINE4 }
    frame LML4B { light ELECSHINE4 }
    frame LML4C { light ELECSHINE4 }
    frame LML4D { light ELECSHINE4 }
}

pointlight FLASHLIGHT2
{
        color 0.7 0.7 0.6
        size 64
        offset 0 0 0
}

pointlight FLASHLIGHT2_2
{
        color 0.7 0.7 0.6
        size 56
        offset 0 0 0
}

pointlight FLASHLIGHT3
{
        color 0.7 0.7 0.6
        size 32
        offset 36 0 0
}

pointlight FLASHLIGHT3_2
{
        color 0.7 0.7 0.6
        size 28
        offset 36 0 0
}

object FlashLBeam
{
           frame TNT1A { light FLASHLIGHT2 }
           frame TNT1A { light FLASHLIGHT2_2 }
}

object FlashLBeam2
{
           frame TNT1A { light FLASHLIGHT3 }
           frame TNT1A { light FLASHLIGHT3_2 }
}

pointlight LIGHTNINGPUFF
{
    color 217 248 255
    size 15
}
object LightninPuff
{
    frame RZAPA0 {light LIGHTNINGPUFF}
	frame RZAPE0 {light LIGHTNINGPUFF}
	frame RZAPH0 {light LIGHTNINGPUFF}
}

pulselight LIFESPHERE
{
    color 0.4 0.3 1.0
    size 40
    secondarySize 42
    interval 2.0
    offset 0 16 0
}

PULSELIGHT PROTECTIONSPHERE
{
  Color 1.0 0.5 0.0
  Interval 2.0
  Offset 0 16 0
  SecondarySize 42
  Size 40
}

object WW2MegaHealth
{
    frame LIFS { light LIFESPHERE }
}

object ProtectionSphere
{
    frame LFSS { light PROTECTIONSPHERE }
}