Actor WW2Weapon : Weapon
{
	Weapon.BobRangeX 0.7
    Weapon.BobRangeY 1.0
    Weapon.BobSpeed 1.5
    Weapon.BobStyle "Alpha" 
	Weapon.KickBack 0
	+WEAPON.CHEATNOTWEAPON
	Inventory.PickupSound "Pickup/Weapon"
	Weapon.UpSound "DrawWeapon"
	Obituary "%k > \cj?????\c- > %o"
	+WEAPON.NOLMS
	+UNDROPPABLE
}

Actor IsReloading : Ammo
{
  Inventory.Amount 0
  Inventory.MaxAmount 1
  Ammo.BackpackAmount 0
  Ammo.BackpackMaxAmount 1
  +IGNORESKILL
}

Actor WW2Bulletpuff : Bulletpuff Replaces Bulletpuff
{
+NOEXTREMEDEATH
DamageType "Bullet"
}

Actor CoopBulletpuff : WW2Bulletpuff
{
  +MTHRUSPECIES
  +ThruSpecies
  decal "bulletchip"
  Species "Marines"
  +ALWAYSPUFF
}

#include "actors/Players.dec"
#include "actors/Items.dec"
#include "actors/Monsters/Nazis.dec"
#include "actors/Monsters/Demons.dec"
#include "actors/Weapons/Fists.dec"
#include "actors/Weapons/Flashlight.dec"
#include "actors/Weapons/Handguns.dec"
#include "actors/Weapons/SMG.dec"
#include "actors/Weapons/Shotguns.dec"
#include "actors/Weapons/Rifles.dec"
#include "actors/Weapons/CloneGuns.dec"
#include "actors/Weapons/Flammenwerfer.dec"
#include "actors/Weapons/Panzerfaust.dec"
#include "actors/Weapons/VenomGun.dec"
#include "actors/ST.dec"
#include "actors/Eon.dec"
//#include "actors/QCDE.dec"
#include "actors/Gore.dec"