// Gems and Runes

actor elRune : CustomInventory
{
  -NOGRAVITY
  +FLOATBOB
  +INVENTORY.PICKUPFLASH
  Inventory.Pickupmessage "el Rune Socketed: GAIN BONUS"
  Inventory.PickupSound "Rune/Runepickup"
  Scale 0.75
  States
  {
  Spawn:
	RUNE A -1 Bright
    Loop
	Pickup:
	TNT1 A 0 A_GiveInventory("Strength",1)
	TNT1 A 0 A_GiveInventory("RABEL",1)
	stop
  }
}

actor RABEL : BlueArmor
{
inventory.pickupmessage ""
Armor.SavePercent 5
Armor.SaveAmount 20
}

actor eldrune : CustomInventory
{
  Radius 12
  Scale 0.75
  -NOGRAVITY
  +FLOATBOB
  +INVENTORY.PICKUPFLASH
  Inventory.PickupMessage "eld Rune Socketed: GAIN BONUS"
  Inventory.PickupSound "Rune/Runepickup"
  States
  {
  Spawn:
    RUNE B -1 Bright
    Loop
	Pickup:
	TNT1 A 0 A_GiveInventory("Mana2",4)
	TNT1 A 0 A_GiveInventory("RABELD",1)
	stop
  }
}

actor RABELD : BlueArmor
{
inventory.pickupmessage ""
Armor.SavePercent 5
Armor.SaveAmount 25
}

actor TirRune : CustomInventory
{
  -NOGRAVITY
  +FLOATBOB
  +INVENTORY.PICKUPFLASH
  Inventory.Pickupmessage "TIR Rune Socketed: GAIN BONUS"
  Inventory.PickupSound "Rune/Runepickup"
  Scale 0.75
  States
  {
  Spawn:
	RUNE C -1 Bright
    Loop
	Pickup:
	TNT1 A 0 A_GiveInventory("Strength",1)
	TNT1 A 0 A_GiveInventory("RABTIR",1)
	TNT1 A 0 A_GiveInventory("Mana2",4)
	TNT1 A 0 A_GiveInventory("Mana1",4)
	stop
  }
}

actor RABTIR : BlueArmor
{
inventory.pickupmessage ""
Armor.SavePercent 5
Armor.SaveAmount 35
}

actor NEFrune : CustomInventory
{
  Radius 12
  Scale 0.75
  -NOGRAVITY
  +FLOATBOB
  +INVENTORY.PICKUPFLASH
  Inventory.PickupMessage "NEF Rune Socketed: GAIN BONUS"
  Inventory.PickupSound "Rune/Runepickup"
  States
  {
  Spawn:
    RUNE D -1 Bright
    Loop
	Pickup:
	TNT1 A 0 A_GiveInventory("WISDOM",4)
	TNT1 A 0 A_GiveInventory("RABNEF",1)
	stop
  }
}

actor RABNEF : BlueArmor
{
inventory.pickupmessage ""
Armor.SavePercent 5
Armor.SaveAmount 35
}

actor ETHRune : CustomInventory
{
  -NOGRAVITY
  +FLOATBOB
  +INVENTORY.PICKUPFLASH
  Inventory.Pickupmessage "ETH Rune Socketed: GAIN BONUS"
  Inventory.PickupSound "Rune/Runepickup"
  Scale 0.75
  States
  {
  Spawn:
	RUNE E -1 Bright
    Loop
	Pickup:
	TNT1 A 0 A_GiveInventory("CONSTITUTION",3)
	TNT1 A 0 A_GiveInventory("RABETH",1)
	stop
  }
}

actor RABETH : BlueArmor
{
inventory.pickupmessage ""
Armor.SavePercent 5
Armor.SaveAmount 40
}

actor ITHrune : CustomInventory
{
  Radius 12
  Scale 0.75
  -NOGRAVITY
  +FLOATBOB
  +INVENTORY.PICKUPFLASH
  Inventory.PickupMessage "ITH Rune Socketed: GAIN BONUS"
  Inventory.PickupSound "Rune/Runepickup"
  States
  {
  Spawn:
    RUNE F -1 Bright
    Loop
	Pickup:
	TNT1 A 0 A_GiveInventory("Mana2",100)
	TNT1 A 0 A_GiveInventory("RABITH",1)
	TNT1 A 0 A_GIVEINVENTORY("MANA1",100)
	stop
  }
}

actor RABITH : BlueArmor
{
inventory.pickupmessage ""
Armor.SavePercent 5
Armor.SaveAmount 45
}

actor TALRune : CustomInventory
{
  -NOGRAVITY
  +FLOATBOB
  +INVENTORY.PICKUPFLASH
  Inventory.Pickupmessage "TAL Rune Socketed: GAIN BONUS"
  Inventory.PickupSound "Rune/Runepickup"
  Scale 0.75
  States
  {
  Spawn:
	RUNE G -1 Bright
    Loop
	Pickup:
	TNT1 A 0 A_GiveInventory("Strength",1)
	TNT1 A 0 A_GIVEINVENTORY("WISDOM",1)
	TNT1 A 0 A_GiveInventory("RABTAL",1)
	TNT1 A 0 A_GiveInventory("Mana2",20)
	TNT1 A 0 A_GiveInventory("Mana1",20)
	stop
  }
}

actor RABTAL : BlueArmor
{
inventory.pickupmessage ""
Armor.SavePercent 5
Armor.SaveAmount 45
}

actor RALrune : CustomInventory
{
  Radius 12
  Scale 0.75
  -NOGRAVITY
  +FLOATBOB
  +INVENTORY.PICKUPFLASH
  Inventory.PickupMessage "RAL Rune Socketed: GAIN BONUS"
  Inventory.PickupSound "Rune/Runepickup"
  States
  {
  Spawn:
    RUNE H -1 Bright
    Loop
	Pickup:
	TNT1 A 0 A_GiveInventory("WISDOM",4)
	TNT1 A 0 A_GIVEINVENTORY("MANA1",25)
	TNT1 A 0 A_GIVEINVENTORY("MANA2",25)
	TNT1 A 0 A_GiveInventory("RABRAL",1)
	stop
  }
}

actor RABRAL : BlueArmor
{
inventory.pickupmessage ""
Armor.SavePercent 5
Armor.SaveAmount 50
}

actor ORTRune : CustomInventory
{
  -NOGRAVITY
  +FLOATBOB
  +INVENTORY.PICKUPFLASH
  Inventory.Pickupmessage "ORT Rune Socketed: GAIN BONUS"
  Inventory.PickupSound "Rune/Runepickup"
  Scale 0.75
  States
  {
  Spawn:
	RUNE I -1 Bright
    Loop
	Pickup:
	TNT1 A 0 A_GiveInventory("Strength",1)
	TNT1 A 0 A_GiveInventory("RABORT",1)
	TNT1 A 0 A_GIVEINVENTORY("MANA1",25)
	TNT1 A 0 A_GIVEINVENTORY("MANA2",25)
	TNT1 A 0 A_GIVEINVENTORY("CONSTITUTION",2)	
	stop
  }
}

actor RABORT : BlueArmor
{
inventory.pickupmessage ""
Armor.SavePercent 10
Armor.SaveAmount 50
}

actor THULrune : CustomInventory
{
  Radius 12
  Scale 0.75
  -NOGRAVITY
  +FLOATBOB
  +INVENTORY.PICKUPFLASH
  Inventory.PickupMessage "THUL Rune Socketed: GAIN BONUS"
  Inventory.PickupSound "Rune/Runepickup"
  States
  {
  Spawn:
    RUNE J -1 Bright
    Loop
	Pickup:
	TNT1 A 0 A_GiveInventory("Mana2",50)
	TNT1 A 0 A_GiveInventory("Mana1",50)
	TNT1 A 0 A_GiveInventory("CONSTITUTION",3)
	TNT1 A 0 A_GiveInventory("RABTHUL",1)
	stop
  }
}

actor RABTHUL : BlueArmor
{
inventory.pickupmessage ""
Armor.SavePercent 10
Armor.SaveAmount 55
}

actor AMNRune : CustomInventory
{
  -NOGRAVITY
  +FLOATBOB
  +INVENTORY.PICKUPFLASH
  Inventory.Pickupmessage "AMN Rune Socketed: GAIN BONUS"
  Inventory.PickupSound "Rune/Runepickup"
  Scale 0.75
  States
  {
  Spawn:
	RUNE K -1 Bright
    Loop
	Pickup:
	TNT1 A 0 A_GiveInventory("Strength",2)
	TNT1 A 0 A_GiveInventory("RABAMN",1)
	TNT1 A 0 A_GiveInventory("Mana2",50)
	TNT1 A 0 A_GiveInventory("Mana1",50)
	stop
  }
}

actor RABAMN : BlueArmor
{
inventory.pickupmessage ""
Armor.SavePercent 10
Armor.SaveAmount 60
}

actor SOLrune : CustomInventory
{
  Radius 12
  Scale 0.75
  -NOGRAVITY
  +FLOATBOB
  +INVENTORY.PICKUPFLASH
  Inventory.PickupMessage "SOL Rune Socketed: GAIN BONUS"
  Inventory.PickupSound "Rune/Runepickup"
  States
  {
  Spawn:
    RUNE L -1 Bright
    Loop
	Pickup:
	TNT1 A 0 A_GiveInventory("WISDOM",4)
	TNT1 A 0 A_GiveInventory("Mana1",50)
	TNT1 A 0 A_GiveInventory("Mana2",50)	
	TNT1 A 0 A_GiveInventory("RABSOL",1)
	stop
  }
}

actor RABS0L : BlueArmor
{
inventory.pickupmessage ""
Armor.SavePercent 15
Armor.SaveAmount 60
}

actor SHAELRune : CustomInventory
{
  -NOGRAVITY
  +FLOATBOB
  +INVENTORY.PICKUPFLASH
  Inventory.Pickupmessage "SHAEL Rune Socketed: GAIN BONUS"
  Inventory.PickupSound "Rune/Runepickup"
  Scale 0.75
  States
  {
  Spawn:
	RUNE M -1 Bright
    Loop
	Pickup:
	TNT1 A 0 A_GiveInventory("Strength",1)
	TNT1 A 0 A_GiveInventory("CONSTITUTION",2)	
	TNT1 A 0 A_GiveInventory("Mana1",60)
	TNT1 A 0 A_GiveInventory("Mana2",60)
	TNT1 A 0 A_GiveInventory("RABSHAEL",1)
	stop
  }
}

actor RABSHAEL : BlueArmor
{
inventory.pickupmessage ""
Armor.SavePercent 15
Armor.SaveAmount 65
}

actor DOLrune : CustomInventory
{
  Radius 12
  Scale 0.75
  -NOGRAVITY
  +FLOATBOB
  +INVENTORY.PICKUPFLASH
  Inventory.PickupMessage "DOL Rune Socketed: GAIN BONUS"
  Inventory.PickupSound "Rune/Runepickup"
  States
  {
  Spawn:
    RUNE N -1 Bright
    Loop
	Pickup:
	TNT1 A 0 A_GiveInventory("CONSTITUTION",10)	
	TNT1 A 0 A_GiveInventory("Mana1",60)
	TNT1 A 0 A_GiveInventory("Mana2",60)	
	TNT1 A 0 A_GiveInventory("RABDOL",1)
	stop
  }
}

actor RABDOL : BlueArmor
{
inventory.pickupmessage ""
Armor.SavePercent 20
Armor.SaveAmount 65
}

actor HELRune : CustomInventory
{
  -NOGRAVITY
  +FLOATBOB
  +INVENTORY.PICKUPFLASH
  Inventory.Pickupmessage "HEL Rune Socketed: GAIN BONUS"
  Inventory.PickupSound "Rune/Runepickup"
  Scale 0.75
  States
  {
  Spawn:
	RUNE O -1 Bright
    Loop
	Pickup:
	TNT1 A 0 A_GiveInventory("LvlupPoints",2)
	TNT1 A 0 A_GiveInventory("RABHEL",1)
	TNT1 A 0 A_GiveInventory("Mana2",65)
	TNT1 A 0 A_GiveInventory("Mana1",65)
	stop
  }
}

actor RABHEL : BlueArmor
{
inventory.pickupmessage ""
Armor.SavePercent 20
Armor.SaveAmount 70
}

actor IOrune : CustomInventory
{
  Radius 12
  Scale 0.75
  -NOGRAVITY
  +FLOATBOB
  +INVENTORY.PICKUPFLASH
  Inventory.PickupMessage "IO Rune Socketed: GAIN BONUS"
  Inventory.PickupSound "Rune/Runepickup"
  States
  {
  Spawn:
    RUNE P -1 Bright
    Loop
	Pickup:
	TNT1 A 0 A_GiveInventory("CONSTITUTION",10)
	TNT1 A 0 A_GiveInventory("AGILITY",10)	
	TNT1 A 0 A_GiveInventory("RABIO",1)
	stop
  }
}

actor RABIO : BlueArmor
{
inventory.pickupmessage ""
Armor.SavePercent 20
Armor.SaveAmount 75
}

actor LUMRune : CustomInventory
{
  -NOGRAVITY
  +FLOATBOB
  +INVENTORY.PICKUPFLASH
  Inventory.Pickupmessage "LUM Rune Socketed: GAIN BONUS"
  Inventory.PickupSound "Rune/Runepickup"
  Scale 0.75
  States
  {
  Spawn:
	RUNE Q -1 Bright
    Loop
	Pickup:
	TNT1 A 0 A_GiveInventory("LVLUPPOINTS",3)
	TNT1 A 0 A_GiveInventory("RABLUM",1)
	stop
  }
}

actor RABLUM : BlueArmor
{
inventory.pickupmessage ""
Armor.SavePercent 25
Armor.SaveAmount 75
}

actor KOrune : CustomInventory
{
  Radius 12
  Scale 0.75
  -NOGRAVITY
  +FLOATBOB
  +INVENTORY.PICKUPFLASH
  Inventory.PickupMessage "KO Rune Socketed: GAIN BONUS"
  Inventory.PickupSound "Rune/Runepickup"
  States
  {
  Spawn:
    RUNE R -1 Bright
    Loop
	Pickup:
	TNT1 A 0 A_GiveInventory("LvlupPoints",2)
	TNT1 A 0 A_GIVEINVENTORY("REDAPPLE",5)
	TNT1 A 0 A_GiveInventory("RABKO",1)
	TNT1 A 0 A_GiveInventory("Mana2",75)
	TNT1 A 0 A_GiveInventory("Mana1",75)
	stop
  }
}

actor RABKO : BlueArmor
{
inventory.pickupmessage ""
Armor.SavePercent 25
Armor.SaveAmount 80
}

actor FALRune : CustomInventory
{
  -NOGRAVITY
  +FLOATBOB
  +INVENTORY.PICKUPFLASH
  Inventory.Pickupmessage "FAL Rune Socketed: GAIN BONUS"
  Inventory.PickupSound "Rune/Runepickup"
  Scale 0.75
  States
  {
  Spawn:
	RUNE S -1 Bright
    Loop
	Pickup:
	TNT1 A 0 A_GiveInventory("Strength",5)
	TNT1 A 0 A_GiveInventory("RABTIR",1)
	TNT1 A 0 A_GiveInventory("Mana2",90)
	TNT1 A 0 A_GiveInventory("Mana1",90)
	stop
  }
}

actor RABFAL : BlueArmor
{
inventory.pickupmessage ""
Armor.SavePercent 25
Armor.SaveAmount 85
}

actor LEMrune : CustomInventory
{
  Radius 12
  Scale 0.75
  -NOGRAVITY
  +FLOATBOB
  +INVENTORY.PICKUPFLASH
  Inventory.PickupMessage "LEM Rune Socketed: GAIN BONUS"
  Inventory.PickupSound "Rune/Runepickup"
  States
  {
  Spawn:
    RUNE T -1 Bright
    Loop
	Pickup:
	TNT1 A 0 A_GiveInventory("WISDOM",10)
	TNT1 A 0 A_GiveInventory("Mana2",85)
	TNT1 A 0 A_GiveInventory("Mana1",85)
	TNT1 A 0 A_GiveInventory("RABLEM",1)
	stop
  }
}

actor RABLEM : BlueArmor
{
inventory.pickupmessage ""
Armor.SavePercent 25
Armor.SaveAmount 90
}

actor PULRune : CustomInventory
{
  -NOGRAVITY
  +FLOATBOB
  +INVENTORY.PICKUPFLASH
  Inventory.Pickupmessage "PUL Rune Socketed: GAIN BONUS"
  Inventory.PickupSound "Rune/Runepickup"
  Scale 0.75
  States
  {
  Spawn:
	RUNE U -1 Bright
    Loop
	Pickup:
	TNT1 A 0 A_GiveInventory("Strength",5)
	TNT1 A 0 A_GiveInventory("WISDOM",5)
	TNT1 A 0 A_GiveInventory("AGILITY",5)
	TNT1 A 0 A_GiveInventory("Mana2",100)
	TNT1 A 0 A_GiveInventory("Mana1",100)	
	TNT1 A 0 A_GiveInventory("RABPUL",1)
	stop
  }
}

actor RABPUL : BlueArmor
{
inventory.pickupmessage ""
Armor.SavePercent 25
Armor.SaveAmount 95
}

actor UMrune : CustomInventory
{
  Radius 12
  Scale 0.75
  -NOGRAVITY
  +FLOATBOB
  +INVENTORY.PICKUPFLASH
  Inventory.PickupMessage "UM Rune Socketed: GAIN BONUS"
  Inventory.PickupSound "Rune/Runepickup"
  States
  {
  Spawn:
    RUNE V -1 Bright
    Loop
	Pickup:
	TNT1 A 0 A_GiveInventory("LVLUPPOINTS",5)
	TNT1 A 0 A_GiveInventory("REDAPPLE",10)
	TNT1 A 0 A_GiveInventory("Mana2",125)
	TNT1 A 0 A_GiveInventory("Mana1",125)	
	TNT1 A 0 A_GiveInventory("RABUM",1)
	stop
  }
}

actor RABUM : BlueArmor
{
inventory.pickupmessage ""
Armor.SavePercent 25
Armor.SaveAmount 100
}

actor MALRune : CustomInventory
{
  -NOGRAVITY
  +FLOATBOB
  +INVENTORY.PICKUPFLASH
  Inventory.Pickupmessage "TIR Rune Socketed: GAIN BONUS"
  Inventory.PickupSound "Rune/Runepickup"
  Scale 0.75
  States
  {
  Spawn:
	RUNE W -1 Bright
    Loop
	Pickup:
	TNT1 A 0 A_GiveInventory("LVLUPPOINTS",6)
	TNT1 A 0 A_GiveInventory("RABMAL",1)
	TNT1 A 0 A_GiveInventory("Mana2",125)
	TNT1 A 0 A_GiveInventory("Mana1",125)
	stop
  }
}

actor RABMAL : BlueArmor
{
inventory.pickupmessage ""
Armor.SavePercent 30
Armor.SaveAmount 100
}

actor ISTrune : CustomInventory
{
  Radius 12
  Scale 0.75
  -NOGRAVITY
  +FLOATBOB
  +INVENTORY.PICKUPFLASH
  Inventory.PickupMessage "IST Rune Socketed: GAIN BONUS"
  Inventory.PickupSound "Rune/Runepickup"
  States
  {
  Spawn:
    RUNE X -1 Bright
    Loop
	Pickup:
	TNT1 A 0 A_GiveInventory("CONSTITUTION",10)
	TNT1 A 0 A_GiveInventory("RABNEF",1)
	TNT1 A 0 A_GiveInventory("STRENGTH",5)
	TNT1 A 0 A_GiveInventory("INTELLECT",15)
	TNT1 A 0 A_GiveInventory("Mana2",145)
	TNT1 A 0 A_GiveInventory("Mana1",145)
	stop
  }
}

actor RABIST : BlueArmor
{
inventory.pickupmessage ""
Armor.SavePercent 30
Armor.SaveAmount 125
}

actor GULRune : CustomInventory
{
  -NOGRAVITY
  +FLOATBOB
  +INVENTORY.PICKUPFLASH
  Inventory.Pickupmessage "GUL Rune Socketed: GAIN BONUS"
  Inventory.PickupSound "Rune/Runepickup"
  Scale 0.75
  States
  {
  Spawn:
	RUNE Y -1 Bright
    Loop
	Pickup:
	TNT1 A 0 A_GiveInventory("Strength",20)
	TNT1 A 0 A_GiveInventory("RABGUL",1)
	stop
  }
}

actor RABGUL : BlueArmor
{
inventory.pickupmessage ""
Armor.SavePercent 35
Armor.SaveAmount 125
}

actor VEXrune : CustomInventory
{
  Radius 12
  Scale 0.75
  -NOGRAVITY
  +FLOATBOB
  +INVENTORY.PICKUPFLASH
  Inventory.PickupMessage "VEX Rune Socketed: GAIN BONUS"
  Inventory.PickupSound "Rune/Runepickup"
  States
  {
  Spawn:
    RUNE Z -1 Bright
    Loop
	Pickup:
	TNT1 A 0 A_GiveInventory("LvlupPoints",10)
	TNT1 A 0 A_GiveInventory("BluePotionHexagon",1)
	TNT1 A 0 A_GiveInventory("Mana2",165)
	TNT1 A 0 A_GiveInventory("Mana1",165)
	TNT1 A 0 A_GiveInventory("RABVEX",1)
	stop
  }
}

actor RABVEX : BlueArmor
{
inventory.pickupmessage ""
Armor.SavePercent 5
Armor.SaveAmount 25
}

actor OHMRune : CustomInventory
{
  -NOGRAVITY
  +FLOATBOB
  +INVENTORY.PICKUPFLASH
  Inventory.Pickupmessage "OHM Rune Socketed: GAIN BONUS"
  Inventory.PickupSound "Rune/Runepickup"
  Scale 0.75
  States
  {
  Spawn:
	RUNZ A -1 Bright
    Loop
	Pickup:
	TNT1 A 0 A_GiveInventory("Strength",20)
	TNT1 A 0 A_GiveInventory("RABOHM",1)
	TNT1 A 0 A_GiveInventory("BluePotionHexagon",1)
	TNT1 A 0 A_GiveInventory("Mana2",165)
	TNT1 A 0 A_GiveInventory("Mana1",165)
	TNT1 A 0 A_GiveInventory("AGILITY",5)	
	stop
  }
}

actor RABOHM : BlueArmor
{
inventory.pickupmessage ""
Armor.SavePercent 35
Armor.SaveAmount 130
}

actor LOrune : CustomInventory
{
  Radius 12
  Scale 0.75
  -NOGRAVITY
  +FLOATBOB
  +INVENTORY.PICKUPFLASH
  Inventory.PickupMessage "LO Rune Socketed: GAIN BONUS"
  Inventory.PickupSound "Rune/Runepickup"
  States
  {
  Spawn:
    RUNZ B -1 Bright
    Loop
	Pickup:
	TNT1 A 0 A_GiveInventory("WISDOM",30)
	TNT1 A 0 A_GiveInventory("BluePotionHexagon",1)
	TNT1 A 0 A_GiveInventory("Mana2",165)
	TNT1 A 0 A_GiveInventory("Mana1",165)
	TNT1 A 0 A_GiveInventory("RABLO",1)	
	stop
  }
}

actor RABLO : BlueArmor
{
inventory.pickupmessage ""
Armor.SavePercent 35
Armor.SaveAmount 145
}

actor SURRune : CustomInventory
{
  -NOGRAVITY
  +FLOATBOB
  +INVENTORY.PICKUPFLASH
  Inventory.Pickupmessage "SUR Rune Socketed: GAIN BONUS"
  Inventory.PickupSound "Rune/Runepickup"
  Scale 0.75
  States
  {
  Spawn:
	RUNZ C -1 Bright
    Loop
	Pickup:
	TNT1 A 0 A_GiveInventory("Strength",30)
	TNT1 A 0 A_GiveInventory("BluePotionHexagon",1)
	TNT1 A 0 A_GiveInventory("Mana2",175)
	TNT1 A 0 A_GiveInventory("Mana1",175)
	TNT1 A 0 A_GiveInventory("RABSUR",1)
	stop
  }
}

actor RABSUR : BlueArmor
{
inventory.pickupmessage ""
Armor.SavePercent 35
Armor.SaveAmount 150
}

actor BERrune : CustomInventory
{
  Radius 12
  Scale 0.75
  -NOGRAVITY
  +FLOATBOB
  +INVENTORY.PICKUPFLASH
  Inventory.PickupMessage "BER Rune Socketed: GAIN BONUS"
  Inventory.PickupSound "Rune/Runepickup"
  States
  {
  Spawn:
    RUNZ D -1 Bright
    Loop
	Pickup:
	TNT1 A 0 A_GiveInventory("LvlupPoints",12)
	TNT1 A 0 A_GiveInventory("BluePotionHexagon",1)
	TNT1 A 0 A_GiveInventory("Mana2",185)
	TNT1 A 0 A_GiveInventory("Mana1",185)
	TNT1 A 0 A_GiveInventory("RABBER",1)
	stop
  }
}

actor RABBER : BlueArmor
{
inventory.pickupmessage ""
Armor.SavePercent 40
Armor.SaveAmount 150
}

actor JAHRune : CustomInventory
{
  -NOGRAVITY
  +FLOATBOB
  +INVENTORY.PICKUPFLASH
  Inventory.Pickupmessage "JAH Rune Socketed: GAIN BONUS"
  Inventory.PickupSound "Rune/Runepickup"
  Scale 0.75
  States
  {
  Spawn:
	RUNZ E -1 Bright
    Loop
	Pickup:
	TNT1 A 0 A_GiveInventory("Strength",10)
	TNT1 A 0 A_GiveInventory("AGILITY",10)
	TNT1 A 0 A_GiveInventory("BluePotionHexagon",1)
	TNT1 A 0 A_GiveInventory("Mana2",195)
	TNT1 A 0 A_GiveInventory("Mana1",195)
	TNT1 A 0 A_GiveInventory("RABJAH",1)	
	TNT1 A 0 A_GiveInventory("WISDOM",10)
	TNT1 A 0 A_GiveInventory("INTELLECT",15)
	TNT1 A 0 A_GiveInventory("CONSTITUTION",10)
	stop
  }
}

actor RABJAH : BlueArmor
{
inventory.pickupmessage ""
Armor.SavePercent 45
Armor.SaveAmount 150
}

actor CHAMrune : CustomInventory
{
  Radius 12
  Scale 0.75
  -NOGRAVITY
  +FLOATBOB
  +INVENTORY.PICKUPFLASH
  Inventory.PickupMessage "ZOD Rune Socketed: GAIN BONUS"
  Inventory.PickupSound "Rune/Runepickup"
  States
  {
  Spawn:
    RUNZ F -1 Bright
    Loop
	Pickup:
	TNT1 A 0 A_GiveInventory("BluePotionHexagon",1)
	TNT1 A 0 A_GiveInventory("Mana2",225)
	TNT1 A 0 A_GiveInventory("Mana1",225)
	TNT1 A 0 A_GiveInventory("RABCHAM",1)	
	TNT1 A 0 A_GiveInventory("CONSTITUTION",33)
	stop
  }
}

actor RABCHAM : BlueArmor
{
inventory.pickupmessage ""
Armor.SavePercent 50
Armor.SaveAmount 150
}

actor ZODRune : CustomInventory
{
  -NOGRAVITY
  +FLOATBOB
  +INVENTORY.PICKUPFLASH
  Inventory.Pickupmessage "ZOD Rune Socketed: GAIN BONUS"
  Inventory.PickupSound "Rune/Runepickup"
  Scale 0.75
  States
  {
  Spawn:
	RUNZ G -1 Bright
    Loop
	Pickup:
	TNT1 A 0 A_GiveInventory("LvlupPoints",15)
	TNT1 A 0 A_GiveInventory("BluePotionRound",1)
	TNT1 A 0 A_GiveInventory("Mana2",300)
	TNT1 A 0 A_GiveInventory("Mana1",300)
	TNT1 A 0 A_GiveInventory("RABZOD",1)
	stop
  }
}

actor RABZOD : BlueArmor
{
inventory.pickupmessage ""
Armor.SavePercent 50
Armor.SaveAmount 200
}

Actor RUNERandomSpawningLOW : RandomSpawner
{
	+DROPPED
	+NEVERRESPAWN 
	DropItem "ELRUNE" 245
	DropItem "ELDRUNE" 128
	DropItem "TIRRUNE" 64
	DropItem "NEFRUNE" 32
	DropItem "ETHRUNE" 16 
	DropItem "ITHRUNE" 8
	DropItem "TALRUNE" 4
	DropItem "RALRUNE" 2
	DropItem "ORTRUNE" 1 
}

Actor RUNERandomSpawningMID : RandomSpawner
{
	+DROPPED
	+NEVERRESPAWN
	DropItem "THULRUNE" 245
	DropItem "AMNRUNE" 128
	DropItem "SOLRUNE" 64
	DropItem "SHAELRUNE" 32
	DropItem "DOLRUNE" 16 
	DropItem "HELRUNE" 8
	DropItem "IORUNE" 4
	DropItem "LUMRUNE" 2
	DropItem "KORUNE" 1 
}

Actor RUNERandomSpawningHIGH : RandomSpawner
{
	+DROPPED
	+NEVERRESPAWN
	DropItem "FALRUNE" 245
	DropItem "LEMRUNE" 128
	DropItem "PULRUNE" 64
	DropItem "UMRUNE" 32
	DropItem "MALRUNE" 16 
	DropItem "ISTRUNE" 8
	DropItem "GULRUNE" 4
	DropItem "VEXRUNE" 2
	DropItem "OHMRUNE" 1 
}

Actor RUNERandomSpawningGOD : RandomSpawner
{
	+DROPPED
	+NEVERRESPAWN
	DropItem "GULRUNE" 245
	DropItem "VEXRUNE" 128
	DropItem "OHMRUNE" 64
	DropItem "LORUNE" 32
	DropItem "SURRUNE" 16 
	DropItem "BERRUNE" 8
	DropItem "JAHRUNE" 4
	DropItem "CHAMRUNE" 2
	DropItem "ZODRUNE" 1 
}

actor AMEGEM : CustomInventory
{
  -NOGRAVITY
  +FLOATBOB
  +INVENTORY.PICKUPFLASH
  Inventory.Pickupmessage "AMETHYST GEM Socketed: GAIN BONUS"
  Inventory.PickupSound "Rune/GEMpickup"
  Scale 1
  States
  {
  Spawn:
	AGEM A -1 Bright
    Loop
	Pickup:
	TNT1 A 0 A_GiveInventory("PowerARCANEDamage",1)
	TNT1 A 0 A_GiveInventory("INTELLECT",1)
	stop
  }
}

actor SAPGEM : CustomInventory
{
  -NOGRAVITY
  +FLOATBOB
  +INVENTORY.PICKUPFLASH
  Inventory.Pickupmessage "SAPPHIRE GEM Socketed: GAIN BONUS"
  Inventory.PickupSound "Rune/GEMpickup"
  Scale 1
  States
  {
  Spawn:
	AGEM B -1 Bright
    Loop
	Pickup:
	TNT1 A 0 A_GiveInventory("PowerICEDamage",1)
	TNT1 A 0 A_GiveInventory("INTELLECT",1)
	stop
  }
}

actor EMEGEM : CustomInventory
{
  -NOGRAVITY
  +FLOATBOB
  +INVENTORY.PICKUPFLASH
  Inventory.Pickupmessage "EMERALD GEM Socketed: GAIN BONUS"
  Inventory.PickupSound "Rune/GEMpickup"
  Scale 1
  States
  {
  Spawn:
	AGEM C -1 Bright
    Loop
	Pickup:
	TNT1 A 0 A_GiveInventory("PowerPOISONDamage",1)
	TNT1 A 0 A_GiveInventory("INTELLECT",1)
	stop
  }
}

actor SKUGEM : CustomInventory
{
  -NOGRAVITY
  +FLOATBOB
  +INVENTORY.PICKUPFLASH
  Inventory.Pickupmessage "SKULL GEM Socketed: GAIN BONUS"
  Inventory.PickupSound "Rune/GEMpickup"
  Scale 1
  States
  {
  Spawn:
	AGEM D -1 Bright
    Loop
	Pickup:
	TNT1 A 0 A_GiveInventory("PowerSHADOWDamage",1)
	TNT1 A 0 A_GiveInventory("INTELLECT",1)
	stop
  }
}

actor TOPGEM : CustomInventory
{
  -NOGRAVITY
  +FLOATBOB
  +INVENTORY.PICKUPFLASH
  Inventory.Pickupmessage "TOPAZ GEM Socketed: GAIN BONUS"
  Inventory.PickupSound "Rune/GEMpickup"
  Scale 1
  States
  {
  Spawn:
	AGEM E -1 Bright
    Loop
	Pickup:
	TNT1 A 0 A_GiveInventory("PowerLIGHTNINGDamage",1)
	TNT1 A 0 A_GiveInventory("INTELLECT",1)	
	stop
  }
}

actor DIAGEM : CustomInventory
{
  -NOGRAVITY
  +FLOATBOB
  +INVENTORY.PICKUPFLASH
  Inventory.Pickupmessage "DIAMOND GEM Socketed: GAIN BONUS"
  Inventory.PickupSound "Rune/GEMpickup"
  Scale 1
  States
  {
  Spawn:
	AGEM F -1 Bright
    Loop
	Pickup:
	TNT1 A 0 A_GiveInventory("PowerPHYSICALDamage",1)
	TNT1 A 0 A_GiveInventory("INTELLECT",1)
	stop
  }
}

actor RUBGEM : CustomInventory
{
  -NOGRAVITY
  +FLOATBOB
  +INVENTORY.PICKUPFLASH
  Inventory.Pickupmessage "RUBY GEM Socketed: GAIN BONUS"
  Inventory.PickupSound "Rune/GEMpickup"
  Scale 1
  States
  {
  Spawn:
	AGEM G -1 Bright
    Loop
	Pickup:
	TNT1 A 0 A_GiveInventory("PowerFIREDamage",1)
	TNT1 A 0 A_GiveInventory("INTELLECT",1)	
	stop
  }
}

Actor GEMrandomspawning : RandomSpawner
{
	+DROPPED
	+NEVERRESPAWN
	DropItem "AMEGEM" 225
	DropItem "SAPGEM" 128
	DropItem "DIAGEM" 64
	DropItem "RUBGEM" 32
	DropItem "TOPGEM" 16 
	DropItem "EMEGEM" 8
	DropItem "SKUGEM" 4
}

Actor PowerARCANEDamage : PowerDamage
{
	DamageFactor "ARCANE", 1.15
	Powerup.Duration 0x7FFFFFFF
}

Actor PowerICEDamage : PowerDamage
{
	DamageFactor "ICE", 1.15
	Powerup.Duration 0x7FFFFFFF
}

Actor PowerFIREDamage : PowerDamage
{
	DamageFactor "FIRE", 1.15
	Powerup.Duration 0x7FFFFFFF
}

Actor PowerPHYSICALDamage : PowerDamage
{
	DamageFactor "PHYSICAL", 1.15
	Powerup.Duration 0x7FFFFFFF
}

Actor PowerPOISONDamage : PowerDamage
{
	DamageFactor "POISON", 1.15
	Powerup.Duration 0x7FFFFFFF
}

Actor PowerLIGHTNINGDamage : PowerDamage
{
	DamageFactor "LIGHTNING", 1.15
	Powerup.Duration 0x7FFFFFFF
}

Actor PowerSHADOWDamage : PowerDamage
{
	DamageFactor "SHADOW", 1.15
	Powerup.Duration 0x7FFFFFFF
}

// Zombieman Class

Actor GunPriest2 : GunPriest Replaces GunPriest
{
	DropItem "Money" 64
    DropItem "Money" 64
    DropItem "Money" 64
	DropItem "Money1" 8
	DropItem "Money2" 4
	DropItem "Money3" 2
	DropItem "ChestKey" 2
	DropItem "gemrandomspawning" 16
	DropItem "RUNErandomspawningLow" 8
	DropItem "RUNErandomspawningmid" 4
	DropItem "RUNErandomspawningHigh" 2
	Dropitem "RUNErandomspawningGod" 1
}

Actor NewZombieMan3 : NewZombieMan2 Replaces NewZombieMan2
{
	DropItem "gemrandomspawning" 16
	DropItem "RUNErandomspawningLow" 8
	DropItem "RUNErandomspawningmid" 4
	DropItem "RUNErandomspawningHigh" 2
	Dropitem "RUNErandomspawningGod" 1
}

Actor FireImp2 : FireImp Replaces FireImp
{
	DropItem "gemrandomspawning" 16
	DropItem "RUNErandomspawningLow" 8
	DropItem "RUNErandomspawningmid" 4
	DropItem "RUNErandomspawningHigh" 2
	Dropitem "RUNErandomspawningGod" 1
}

Actor IceImp2 : IceImp Replaces IceImp
{
	DropItem "gemrandomspawning" 16
	DropItem "RUNErandomspawningLow" 8
	DropItem "RUNErandomspawningmid" 4
	DropItem "RUNErandomspawningHigh" 2
	Dropitem "RUNErandomspawningGod" 1
}

Actor PoisonImp2 : PoisonImp Replaces PoisonImp
{
	DropItem "gemrandomspawning" 16
	DropItem "RUNErandomspawningLow" 8
	DropItem "RUNErandomspawningmid" 4
	DropItem "RUNErandomspawningHigh" 2
	Dropitem "RUNErandomspawningGod" 1
}

// Shotgun Class

Actor GunTemplar2 : GunTemplar Replaces GunTemplar
{
	DropItem "Money" 64
    DropItem "Money" 64
    DropItem "Money" 64
    DropItem "Money" 64
	DropItem "Money1" 8
	DropItem "Money2" 4
	DropItem "Money3" 2
	DropItem "ChestKey" 2
	DropItem "gemrandomspawning" 16
	DropItem "RUNErandomspawningLow" 8
	DropItem "RUNErandomspawningmid" 4
	DropItem "RUNErandomspawningHigh" 2
	Dropitem "RUNErandomspawningGod" 1
}

Actor NewShotgunGuy3 : NewShotgunGuy2 Replaces NewShotgunGuy2
{
	DropItem "gemrandomspawning" 16
	DropItem "RUNErandomspawningLow" 8
	DropItem "RUNErandomspawningmid" 4
	DropItem "RUNErandomspawningHigh" 2
	Dropitem "RUNErandomspawningGod" 1
}

Actor _FireDemon2 : _FireDemon Replaces _FireDemon
{
	DropItem "gemrandomspawning" 16
	DropItem "RUNErandomspawningLow" 8
	DropItem "RUNErandomspawningmid" 4
	DropItem "RUNErandomspawningHigh" 2
	Dropitem "RUNErandomspawningGod" 1
}

// Imp Class

Actor NewDoomImp3 : NewDoomImp2 Replaces NewDoomImp2
{
	DropItem "gemrandomspawning" 16
	DropItem "RUNErandomspawningLow" 8
	DropItem "RUNErandomspawningmid" 4
	DropItem "RUNErandomspawningHigh" 2
	Dropitem "RUNErandomspawningGod" 1
}

Actor _MummyLeader2 : _MummyLeader Replaces _MummyLeader
{
	DropItem "gemrandomspawning" 16
	DropItem "RUNErandomspawningLow" 8
	DropItem "RUNErandomspawningmid" 4
	DropItem "RUNErandomspawningHigh" 2
	Dropitem "RUNErandomspawningGod" 1
}

Actor CultMystic2 : CultMystic Replaces CultMystic
{
	DropItem "Money" 64
    DropItem "Money" 64
    DropItem "Money" 64
    DropItem "Money" 64
	DropItem "Money1" 8
	DropItem "Money2" 4
	DropItem "Money3" 2
	DropItem "ChestKey" 2
	DropItem "ArtiEmptyFlask" 64
	DropItem "gemrandomspawning" 16
	DropItem "RUNErandomspawningLow" 8
	DropItem "RUNErandomspawningmid" 4
	DropItem "RUNErandomspawningHigh" 2
	Dropitem "RUNErandomspawningGod" 1
}

Actor Roach2 : Roach Replaces Roach
{
	DropItem "gemrandomspawning" 16
	DropItem "RUNErandomspawningLow" 8
	DropItem "RUNErandomspawningmid" 4
	DropItem "RUNErandomspawningHigh" 2
	Dropitem "RUNErandomspawningGod" 1
}

Actor _DarkImp2 : _DarkImp Replaces _DarkImp
{
	DropItem "Mana3" 128
	DropItem "Mana3" 128
	DropItem "Mana3" 128
	DropItem "Mana3" 128
	DropItem "Mana3" 128
	DropItem "PurplePotionRound" 128
	DropItem "PurplePotionHexagon" 128
	DropItem "PurplePotionVial" 128
	DropItem "PurplePotionPentagon" 128
	DropItem "PurplePotionVial" 128
	DropItem "AccessoryRandomSpawner" 32
	DropItem "gemrandomspawning" 16
	DropItem "RUNErandomspawningLow" 8
	DropItem "RUNErandomspawningmid" 4
	DropItem "RUNErandomspawningHigh" 2
	Dropitem "RUNErandomspawningGod" 1
}

Actor _ImpWarlord2 : _ImpWarlord Replaces _ImpWarlord
{
	DropItem "gemrandomspawning" 16
	DropItem "RUNErandomspawningLow" 8
	DropItem "RUNErandomspawningmid" 4
	DropItem "RUNErandomspawningHigh" 2
	Dropitem "RUNErandomspawningGod" 1
}

Actor Succubus2 : Succubus Replaces Succubus
{
	DropItem "Money" 64
    DropItem "Money" 64
    DropItem "Money" 64
    DropItem "Money" 64
	DropItem "Money1" 8
	DropItem "Money2" 4
	DropItem "Money3" 2
	DropItem "ArtiPurpleFlask", 8
	DropItem "gemrandomspawning" 16
	DropItem "RUNErandomspawningLow" 8
	DropItem "RUNErandomspawningmid" 4
	DropItem "RUNErandomspawningHigh" 2
	Dropitem "RUNErandomspawningGod" 1
}

// Chaingun Class

Actor GunCrusader2 : GunCrusader Replaces GunCrusader
{
	DropItem "Money" 64
    DropItem "Money" 64
    DropItem "Money" 64
    DropItem "Money" 64
    DropItem "Money" 64
	DropItem "Money1" 8
	DropItem "Money2" 4
	DropItem "Money3" 2
	DropItem "ChestKey" 2
	DropItem "gemrandomspawning" 16
	DropItem "RUNErandomspawningLow" 8
	DropItem "RUNErandomspawningmid" 4
	DropItem "RUNErandomspawningHigh" 2
	Dropitem "RUNErandomspawningGod" 1
}

Actor NewChaingunGuy3 : NewChaingunGuy2 Replaces NewChaingunGuy2
{
	DropItem "gemrandomspawning" 16
	DropItem "RUNErandomspawningLow" 8
	DropItem "RUNErandomspawningmid" 4
	DropItem "RUNErandomspawningHigh" 2
	Dropitem "RUNErandomspawningGod" 1
}

Actor KnightArcher2 : KnightArcher Replaces KnightArcher
{
	DropItem "Money" 64
    DropItem "Money" 64
    DropItem "Money" 64
    DropItem "Money" 64
    DropItem "Money" 64
	DropItem "Money1" 8
	DropItem "Money2" 4
	DropItem "Money3" 2
	DropItem "ChestKey" 2
	DropItem "Armour6" 8
	DropItem "gemrandomspawning" 16
	DropItem "RUNErandomspawningLow" 8
	DropItem "RUNErandomspawningmid" 4
	DropItem "RUNErandomspawningHigh" 2
	Dropitem "RUNErandomspawningGod" 1
}

// Cacodemon Class

Actor NewCacodemon2 : NewCacodemon Replaces NewCacodemon
{
	DropItem "gemrandomspawning" 16
	DropItem "RUNErandomspawningLow" 8
	DropItem "RUNErandomspawningmid" 4
	DropItem "RUNErandomspawningHigh" 2
	Dropitem "RUNErandomspawningGod" 1
}

Actor _Bishop2 : _Bishop Replaces _Bishop
{
	DropItem "gemrandomspawning" 16
	DropItem "RUNErandomspawningLow" 8
	DropItem "RUNErandomspawningmid" 4
	DropItem "RUNErandomspawningHigh" 2
	Dropitem "RUNErandomspawningGod" 1
}

Actor _Wizard2 : _Wizard Replaces _Wizard
{
	DropItem "gemrandomspawning" 16
	DropItem "RUNErandomspawningLow" 8
	DropItem "RUNErandomspawningmid" 4
	DropItem "RUNErandomspawningHigh" 2
	Dropitem "RUNErandomspawningGod" 1
}

Actor EarthLich2 : EarthLich Replaces EarthLich
{
	DropItem "gemrandomspawning" 16
	DropItem "RUNErandomspawningLow" 8
	DropItem "RUNErandomspawningmid" 4
	DropItem "RUNErandomspawningHigh" 2
	Dropitem "RUNErandomspawningGod" 1
}

// Elemental Class

Actor NewPainElemental2 : NewPainElemental Replaces NewPainElemental
{
	DropItem "gemrandomspawning" 16
	DropItem "RUNErandomspawningLow" 8
	DropItem "RUNErandomspawningmid" 4
	DropItem "RUNErandomspawningHigh" 2
	Dropitem "RUNErandomspawningGod" 1
}

Actor _Vampire2 : _Vampire Replaces _Vampire
{
	DropItem "gemrandomspawning" 16
	DropItem "RUNErandomspawningLow" 8
	DropItem "RUNErandomspawningmid" 4
	DropItem "RUNErandomspawningHigh" 2
	Dropitem "RUNErandomspawningGod" 1
}

Actor ApprenticeofDsparil2 : ApprenticeofDsparil Replaces ApprenticeofDsparil
{
	DropItem "NewArtiHealingRadius", 4
	DropItem "NewArtiSpeedBoots", 4
	DropItem "ArtiAquaFlask", 16
	DropItem "Money" 64
	DropItem "Money" 64
	DropItem "Money" 64
	DropItem "Money" 64
	DropItem "Money1" 8
	DropItem "Money2" 4
	DropItem "Money3" 2
	DropItem "ChestKey" 2
	DropItem "gemrandomspawning" 16
	DropItem "RUNErandomspawningLow" 8
	DropItem "RUNErandomspawningmid" 4
	DropItem "RUNErandomspawningHigh" 2
	Dropitem "RUNErandomspawningGod" 1
}

Actor _Ghostie2 : _Ghostie Replaces _Ghostie
{
	DropItem "gemrandomspawning" 16
	DropItem "RUNErandomspawningLow" 8
	DropItem "RUNErandomspawningmid" 4
	DropItem "RUNErandomspawningHigh" 2
	Dropitem "RUNErandomspawningGod" 1
}

Actor CrimsonLich2 : CrimsonLich Replaces CrimsonLich
{
	DropItem "ArtiBlackFlask" 16
	DropItem "gemrandomspawning" 16
	DropItem "RUNErandomspawningLow" 8
	DropItem "RUNErandomspawningmid" 4
	DropItem "RUNErandomspawningHigh" 2
	Dropitem "RUNErandomspawningGod" 1
}

// Revenant Class

Actor Medusa2 : Medusa Replaces Medusa
{
	DropItem "gemrandomspawning" 16
	DropItem "RUNErandomspawningLow" 8
	DropItem "RUNErandomspawningmid" 4
	DropItem "RUNErandomspawningHigh" 2
	Dropitem "RUNErandomspawningGod" 1
}

Actor KnightArcherLord2 : KnightArcherLord Replaces KnightArcherLord
{
	DropItem "Money" 64
    DropItem "Money" 64
    DropItem "Money" 64
    DropItem "Money" 64
    DropItem "Money1" 64
	DropItem "Money1" 8
	DropItem "Money2" 4
	DropItem "Money3" 2
	DropItem "ChestKey" 2
	DropItem "Armour7" 8
	DropItem "Armour6" 8
	DropItem "gemrandomspawning" 16
	DropItem "RUNErandomspawningLow" 8
	DropItem "RUNErandomspawningmid" 4
	DropItem "RUNErandomspawningHigh" 2
	Dropitem "RUNErandomspawningGod" 1
}

Actor _Snake2 : _Snake Replaces _Snake
{
	DropItem "gemrandomspawning" 16
	DropItem "RUNErandomspawningLow" 8
	DropItem "RUNErandomspawningmid" 4
	DropItem "RUNErandomspawningHigh" 2
	Dropitem "RUNErandomspawningGod" 1
}

Actor _Demon3 : _Demon1 Replaces _Demon1
{
	DropItem "gemrandomspawning" 16
	DropItem "RUNErandomspawningLow" 8
	DropItem "RUNErandomspawningmid" 4
	DropItem "RUNErandomspawningHigh" 2
	Dropitem "RUNErandomspawningGod" 1
}

Actor _Demon4 : _Demon2 Replaces _Demon2
{
	DropItem "gemrandomspawning" 16
	DropItem "RUNErandomspawningLow" 8
	DropItem "RUNErandomspawningmid" 4
	DropItem "RUNErandomspawningHigh" 2
	Dropitem "RUNErandomspawningGod" 1
}

Actor _KnightGhost2 : _KnightGhost Replaces _KnightGhost
{
	DropItem "gemrandomspawning" 16
	DropItem "RUNErandomspawningLow" 8
	DropItem "RUNErandomspawningmid" 4
	DropItem "RUNErandomspawningHigh" 2
	Dropitem "RUNErandomspawningGod" 1
}

Actor Draugr2 : Draugr Replaces Draugr
{
	DropItem "ReagentTan" 128
	DropItem "gemrandomspawning" 16
	DropItem "RUNErandomspawningLow" 8
	DropItem "RUNErandomspawningmid" 4
	DropItem "RUNErandomspawningHigh" 2
	Dropitem "RUNErandomspawningGod" 1
}

// Demon Class

Actor NewDemon2 : NewDemon Replaces NewDemon
{
	DropItem "gemrandomspawning" 16
	DropItem "RUNErandomspawningLow" 8
	DropItem "RUNErandomspawningmid" 4
	DropItem "RUNErandomspawningHigh" 2
	Dropitem "RUNErandomspawningGod" 1
}

Actor _Ettin2 : _Ettin Replaces _Ettin
{
	DropItem "gemrandomspawning" 16
	DropItem "RUNErandomspawningLow" 8
	DropItem "RUNErandomspawningmid" 4
	DropItem "RUNErandomspawningHigh" 2
	Dropitem "RUNErandomspawningGod" 1
}

Actor _Centaur2 : _Centaur Replaces _Centaur
{
	DropItem "ArtiEmptyFlask" 64
    DropItem "ArtiMaroonFlask" 16
    DropItem "ReagentRed" 64
	DropItem "gemrandomspawning" 16
	DropItem "RUNErandomspawningLow" 8
	DropItem "RUNErandomspawningmid" 4
	DropItem "RUNErandomspawningHigh" 2
	Dropitem "RUNErandomspawningGod" 1
}

Actor _ClinkHeretic2 : _ClinkHeretic Replaces _ClinkHeretic
{
	DropItem "gemrandomspawning" 16
	DropItem "RUNErandomspawningLow" 8
	DropItem "RUNErandomspawningmid" 4
	DropItem "RUNErandomspawningHigh" 2
	Dropitem "RUNErandomspawningGod" 1
}

Actor StoneGolem2 : StoneGolem Replaces StoneGolem
{
	DropItem "gemrandomspawning" 16
	DropItem "RUNErandomspawningLow" 8
	DropItem "RUNErandomspawningmid" 4
	DropItem "RUNErandomspawningHigh" 2
	Dropitem "RUNErandomspawningGod" 1
}

Actor Satyr2 : Satyr Replaces Satyr
{
	Dropitem "ReagentTan"
	DropItem "gemrandomspawning" 16
	DropItem "RUNErandomspawningLow" 8
	DropItem "RUNErandomspawningmid" 4
	DropItem "RUNErandomspawningHigh" 2
	Dropitem "RUNErandomspawningGod" 1
}

// Spectre Class

Actor NewSpectre2 : NewSpectre Replaces NewSpectre
{
	DropItem "gemrandomspawning" 16
	DropItem "RUNErandomspawningLow" 8
	DropItem "RUNErandomspawningmid" 4
	DropItem "RUNErandomspawningHigh" 2
	Dropitem "RUNErandomspawningGod" 1
}

Actor _ShadowEttin2 : _ShadowEttin Replaces _ShadowEttin
{
	DropItem "gemrandomspawning" 16
	DropItem "RUNErandomspawningLow" 8
	DropItem "RUNErandomspawningmid" 4
	DropItem "RUNErandomspawningHigh" 2
	Dropitem "RUNErandomspawningGod" 1
}

Actor _ShadowCentaur2 : _ShadowCentaur Replaces _ShadowCentaur
{
	DropItem "ArtiEmptyFlask" 64
    DropItem "ArtiMaroonFlask" 16
    DropItem "ReagentRed" 64
	DropItem "gemrandomspawning" 16
	DropItem "RUNErandomspawningLow" 8
	DropItem "RUNErandomspawningmid" 4
	DropItem "RUNErandomspawningHigh" 2
	Dropitem "RUNErandomspawningGod" 1
}

Actor _Nightblade2 : _Nightblade Replaces _Nightblade
{
	DropItem "gemrandomspawning" 16
	DropItem "RUNErandomspawningLow" 8
	DropItem "RUNErandomspawningmid" 4
	DropItem "RUNErandomspawningHigh" 2
	Dropitem "RUNErandomspawningGod" 1
}

Actor CrystalGolem2 : CrystalGolem Replaces CrystalGolem
{
	DropItem "gemrandomspawning" 16
	DropItem "RUNErandomspawningLow" 8
	DropItem "RUNErandomspawningmid" 4
	DropItem "RUNErandomspawningHigh" 2
	Dropitem "RUNErandomspawningGod" 1
}

Actor ShadowSatyr2 : ShadowSatyr Replaces ShadowSatyr
{
	Dropitem "ReagentTan"
	DropItem "gemrandomspawning" 16
	DropItem "RUNErandomspawningLow" 8
	DropItem "RUNErandomspawningmid" 4
	DropItem "RUNErandomspawningHigh" 2
	Dropitem "RUNErandomspawningGod" 1
}

// Mancubus Class

Actor NewFatso3 : NewFatso2 Replaces NewFatso2
{
	DropItem "gemrandomspawning" 16
	DropItem "RUNErandomspawningLow" 8
	DropItem "RUNErandomspawningmid" 4
	DropItem "RUNErandomspawningHigh" 2
	Dropitem "RUNErandomspawningGod" 1
}

Actor _IceGuy3 : _IceGuy2 Replaces _IceGuy2
{
	DropItem "gemrandomspawning" 16
	DropItem "RUNErandomspawningLow" 8
	DropItem "RUNErandomspawningmid" 4
	DropItem "RUNErandomspawningHigh" 2
	Dropitem "RUNErandomspawningGod" 1
}

Actor Guru2 : Guru Replaces Guru
{
	DropItem "gemrandomspawning" 16
	DropItem "RUNErandomspawningLow" 8
	DropItem "RUNErandomspawningmid" 4
	DropItem "RUNErandomspawningHigh" 2
	Dropitem "RUNErandomspawningGod" 1
	Tag "Guru"
}

// Hellknight Class

Actor NewHellknight2 : NewHellknight Replaces NewHellknight
{
	DropItem "gemrandomspawning" 16
	DropItem "RUNErandomspawningLow" 8
	DropItem "RUNErandomspawningmid" 4
	DropItem "RUNErandomspawningHigh" 2
	Dropitem "RUNErandomspawningGod" 1
}

Actor SkullWizard2 : SkullWizard Replaces SkullWizard
{
	DropItem "Money" 64
	DropItem "Money" 64
	DropItem "Money" 64
	DropItem "Money1" 64
	DropItem "Money1" 64
	DropItem "Money1" 8
	DropItem "Money2" 4
	DropItem "Money3" 2
	DropItem "ChestKey" 2
	DropItem "Armour8" 8
	DropItem "gemrandomspawning" 16
	DropItem "RUNErandomspawningLow" 8
	DropItem "RUNErandomspawningmid" 4
	DropItem "RUNErandomspawningHigh" 2
	Dropitem "RUNErandomspawningGod" 1
}

Actor _Beast2 : _Beast Replaces _Beast
{
	DropItem "gemrandomspawning" 16
	DropItem "RUNErandomspawningLow" 8
	DropItem "RUNErandomspawningmid" 4
	DropItem "RUNErandomspawningHigh" 2
	Dropitem "RUNErandomspawningGod" 1
}

Actor _BruiserDemon2 : _BruiserDemon Replaces _BruiserDemon
{
	DropItem "Armour1" 64
	DropItem "Armour2" 64
	DropItem "Armour3" 64
	dropItem "Armour4" 64
	DropItem "Armour5" 64
	DropItem "Armour6" 64
	DropItem "Armour7" 64
	DropItem "newArtiBoostMana" 128
	DropItem "Armour8" 64
	DropItem "Money3" 128
	DropItem "Money3" 128
	DropItem "Money3" 128
	DropItem "AccessoryRandomSpawner" 32
	DropItem "ChestKey"
	DropItem "gemrandomspawning" 16
	DropItem "RUNErandomspawningLow" 8
	DropItem "RUNErandomspawningmid" 4
	DropItem "RUNErandomspawningHigh" 2
	Dropitem "RUNErandomspawningGod" 1
}

Actor SludgeGolem2 : SludgeGolem Replaces SludgeGolem
{
	DropItem "ArtiGreenFlask" 64
	DropItem "AntiRadiationBoots" 12
	DropItem "gemrandomspawning" 16
	DropItem "RUNErandomspawningLow" 8
	DropItem "RUNErandomspawningmid" 4
	DropItem "RUNErandomspawningHigh" 2
	Dropitem "RUNErandomspawningGod" 1
}

Actor IronGolem2 : IronGolem Replaces IronGolem
{
	DropItem "gemrandomspawning" 16
	DropItem "RUNErandomspawningLow" 8
	DropItem "RUNErandomspawningmid" 4
	DropItem "RUNErandomspawningHigh" 2
	Dropitem "RUNErandomspawningGod" 1
}

Actor BlackKnight2 : BlackKnight Replaces BlackKnight
{
	DropItem "Money" 64
	DropItem "Money" 64
	DropItem "Money" 64
	DropItem "Money1" 64
	DropItem "Money1" 64
	DropItem "Money1" 8
	DropItem "Money2" 4
	DropItem "Money3" 2
	DropItem "ChestKey" 2
	DropItem "Armour1" 8
	DropItem "ArtiBlackFlask" 8
	DropItem "gemrandomspawning" 16
	DropItem "RUNErandomspawningLow" 8
	DropItem "RUNErandomspawningmid" 4
	DropItem "RUNErandomspawningHigh" 2
	Dropitem "RUNErandomspawningGod" 1
}

Actor BloodSatyr2 : BloodSatyr Replaces BloodSatyr
{
	DropItem "ArtiRedFlask" 64
	DropItem "gemrandomspawning" 16
	DropItem "RUNErandomspawningLow" 8
	DropItem "RUNErandomspawningmid" 4
	DropItem "RUNErandomspawningHigh" 2
	Dropitem "RUNErandomspawningGod" 1
}

// Hellbaron Class

Actor NewBaronOfHell2 : NewBaronOfHell Replaces NewBaronOfHell
{
	DropItem "gemrandomspawning" 16
	DropItem "RUNErandomspawningLow" 8
	DropItem "RUNErandomspawningmid" 4
	DropItem "RUNErandomspawningHigh" 2
	Dropitem "RUNErandomspawningGod" 1
}

Actor ShadowWizard2 : ShadowWizard Replaces ShadowWizard
{
	DropItem "AccessoryRandomSpawner" 8
	DropItem "Money1" 64
	DropItem "Money1" 64
	DropItem "Money1" 64
	DropItem "Money1" 64
	DropItem "Money1" 64
	DropItem "Money1" 8
	DropItem "Money2" 4
	DropItem "Money3" 2
	DropItem "ChestKey" 2
	DropItem "Armour8" 8
	DropItem "Armour4" 8
	DropItem "gemrandomspawning" 16
	DropItem "RUNErandomspawningLow" 8
	DropItem "RUNErandomspawningmid" 4
	DropItem "RUNErandomspawningHigh" 2
	Dropitem "RUNErandomspawningGod" 1
}
Actor ShadowBeast2 : ShadowBeast Replaces ShadowBeast
{
	DropItem "AccessoryRandomSpawner" 8
	DropItem "gemrandomspawning" 16
	DropItem "RUNErandomspawningLow" 8
	DropItem "RUNErandomspawningmid" 4
	DropItem "RUNErandomspawningHigh" 2
	Dropitem "RUNErandomspawningGod" 1
}

Actor _PyroDemon2 : _PyroDemon Replaces _PyroDemon
{
	DropItem "NewArtiSuperHealth" 64
	DropItem "AccessoryRandomSpawner"
	DropItem "NewArtiInvulnerability2" 64
	Dropitem "NewArtiDarkServant" 64
	Dropitem "NewArtiBoostMana" 64
	Dropitem "ForceCube" 64
	DropItem "Money3" 128
    DropItem "Money3" 128
    DropItem "Money3" 128
    DropItem "Money3" 128
    DropItem "Money3" 128
	DropItem "Money3" 128
	DropItem "Money3" 128
	DropItem "Money3" 128
	DropItem "ChestKey" 128
	DropItem "gemrandomspawning" 16
	DropItem "RUNErandomspawningLow" 8
	DropItem "RUNErandomspawningmid" 4
	DropItem "RUNErandomspawningHigh" 2
	Dropitem "RUNErandomspawningGod" 1
}

Actor LavaGolem2 : LavaGolem Replaces LavaGolem
{
	DropItem "AccessoryRandomSpawner" 8
	Dropitem "ArtiOrangeFlask" 64
	DropItem "gemrandomspawning" 16
	DropItem "RUNErandomspawningLow" 8
	DropItem "RUNErandomspawningmid" 4
	DropItem "RUNErandomspawningHigh" 2
	Dropitem "RUNErandomspawningGod" 1
}

Actor BronzeGolem2 : BronzeGolem Replaces BronzeGolem
{
	DropItem "AccessoryRandomSpawner" 8
	DropItem "Money" 192
    DropItem "Money" 192
    DropItem "Money" 192
    DropItem "Money" 192
	DropItem "Money1" 32
	DropItem "Money2" 16
	DropItem "Money3" 8
	DropItem "Money" 192
    DropItem "Money" 192
    DropItem "Money" 192
    DropItem "Money" 192
	DropItem "Money1" 32
	DropItem "Money2" 16
	DropItem "Money3" 8	
	DropItem "Money" 192
    DropItem "Money" 192
    DropItem "Money" 192
    DropItem "Money" 192
	DropItem "Money1" 32
	DropItem "Money2" 16
	DropItem "Money3" 8
	DropItem "Money" 192
    DropItem "Money" 192
    DropItem "Money" 192
    DropItem "Money" 192
	DropItem "Money1" 32
	DropItem "Money2" 16
	DropItem "Money3" 8
	DropItem "Money" 192
    DropItem "Money" 192
    DropItem "Money" 192
    DropItem "Money" 192
	DropItem "Money1" 32
	DropItem "Money2" 16
	DropItem "Money3" 64
	DropItem "ChestKey" 2
	DropItem "gemrandomspawning" 16
	DropItem "RUNErandomspawningLow" 8
	DropItem "RUNErandomspawningmid" 4
	DropItem "RUNErandomspawningHigh" 2
	Dropitem "RUNErandomspawningGod" 1
}

Actor MoonSatyr2 : MoonSatyr Replaces MoonSatyr
{
	Dropitem "ArtiBlueFlask" 64
	Dropitem "ArtiAquaFlask" 16
	DropItem "AccessoryRandomSpawner" 8
	DropItem "gemrandomspawning" 16
	DropItem "RUNErandomspawningLow" 8
	DropItem "RUNErandomspawningmid" 4
	DropItem "RUNErandomspawningHigh" 2
	Dropitem "RUNErandomspawningGod" 1
}

Actor DreadKnight2 : DreadKnight Replaces DreadKnight
{
	DropItem "AccessoryRandomSpawner" 8
	DropItem "Money1" 64
	DropItem "Money1" 64
	DropItem "Money1" 64
	DropItem "Money1" 64
	DropItem "Money1" 64
	DropItem "Money1" 8
	DropItem "Armour1" 8
	DropItem "Money2" 4
	DropItem "Money3" 2
	DropItem "ChestKey" 2
	DropItem "ArtiBlackFlask" 16
	DropItem "gemrandomspawning" 16
	DropItem "RUNErandomspawningLow" 8
	DropItem "RUNErandomspawningmid" 4
	DropItem "RUNErandomspawningHigh" 2
	Dropitem "RUNErandomspawningGod" 1
}

// Arachnotron Class

Actor NewArachnotron3 : NewArachnotron2 Replaces NewArachnotron2
{
	DropItem "gemrandomspawning" 16
	DropItem "RUNErandomspawningLow" 8
	DropItem "RUNErandomspawningmid" 4
	DropItem "RUNErandomspawningHigh" 2
	Dropitem "RUNErandomspawningGod" 1
}

Actor _IronLich2 : _IronLich Replaces _IronLich
{
	DropItem "gemrandomspawning" 16
	DropItem "RUNErandomspawningLow" 8
	DropItem "RUNErandomspawningmid" 4
	DropItem "RUNErandomspawningHigh" 2
	Dropitem "RUNErandomspawningGod" 1
}

Actor _CentaurLeader2 : _CentaurLeader Replaces _CentaurLeader
{
	DropItem "ArtiEmptyFlask" 32
    DropItem "ArtiBlueFlask" 32  
    DropItem "ReagentRed" 64
	DropItem "gemrandomspawning" 16
	DropItem "RUNErandomspawningLow" 8
	DropItem "RUNErandomspawningmid" 4
	DropItem "RUNErandomspawningHigh" 2
	Dropitem "RUNErandomspawningGod" 1
}

Actor Vore2 : Vore Replaces Vore
{
	DropItem "ArtiMaroonFlask" 64
	DropItem "ArtiPurpleFlask" 8
	DropItem "gemrandomspawning" 16
	DropItem "RUNErandomspawningLow" 8
	DropItem "RUNErandomspawningmid" 4
	DropItem "RUNErandomspawningHigh" 2
	Dropitem "RUNErandomspawningGod" 1
}

// Cyberdemon Class

Actor _MinotaurHeretic2 : _MinotaurHeretic Replaces _MinotaurHeretic
{
	DropItem "AccessoryRandomSpawner" 16
	Dropitem "NewArtiSuperHealth" 64
	DropItem "gemrandomspawning" 16
	DropItem "RUNErandomspawningLow" 8
	DropItem "RUNErandomspawningmid" 4
	DropItem "RUNErandomspawningHigh" 2
	Dropitem "RUNErandomspawningGod" 1
}

Actor _Heresiarch2 : _Heresiarch Replaces _Heresiarch
{
	DropItem "AccessoryRandomSpawner" 16
	DropItem "KraterOfMight" 64
	DropItem "gemrandomspawning" 16
	DropItem "RUNErandomspawningLow" 8
	DropItem "RUNErandomspawningmid" 4
	DropItem "RUNErandomspawningHigh" 2
	Dropitem "RUNErandomspawningGod" 1
}

Actor _Dragon2 : _Dragon Replaces _Dragon
{
	DropItem "AccessoryRandomSpawner" 16
	DropItem "gemrandomspawning" 16
	DropItem "RUNErandomspawningLow" 8
	DropItem "RUNErandomspawningmid" 4
	DropItem "RUNErandomspawningHigh" 2
	Dropitem "RUNErandomspawningGod" 1
}

Actor ArchWizard2 : ArchWizard Replaces ArchWizard
{
	DropItem "AccessoryRandomSpawner" 16
	DropItem "KraterOfMight" 64
	DropItem "gemrandomspawning" 16
	DropItem "RUNErandomspawningLow" 8
	DropItem "RUNErandomspawningmid" 4
	DropItem "RUNErandomspawningHigh" 2
	Dropitem "RUNErandomspawningGod" 1
}

Actor Hellduke2 : Hellduke Replaces Hellduke
{
	DropItem "AccessoryRandomSpawner" 16
	DropItem "gemrandomspawning" 16
	DropItem "RUNErandomspawningLow" 8
	DropItem "RUNErandomspawningmid" 4
	DropItem "RUNErandomspawningHigh" 2
	Dropitem "RUNErandomspawningGod" 1
}

// Mastermind Class

Actor _Sorcerer3 : _Sorcerer2 Replaces _Sorcerer2
{
	DropItem "AccessoryRandomSpawner" 32
	DropItem "gemrandomspawning" 16
	DropItem "RUNErandomspawningLow" 8
	DropItem "RUNErandomspawningmid" 4
	DropItem "RUNErandomspawningHigh" 2
	Dropitem "RUNErandomspawningGod" 1
}

Actor _Korax2 : _Korax Replaces _Korax
{
	DropItem "AccessoryRandomSpawner" 16
	DropItem "gemrandomspawning" 16
	DropItem "RUNErandomspawningLow" 8
	DropItem "RUNErandomspawningmid" 4
	DropItem "RUNErandomspawningHigh" 2
	Dropitem "RUNErandomspawningGod" 1
}

Actor Azazel2 : Azazel Replaces Azazel
{
	DropItem "AccessoryRandomSpawner" 24
	Dropitem "NewArtiSuperHealth" 64
	DropItem "gemrandomspawning" 16
	DropItem "RUNErandomspawningLow" 8
	DropItem "RUNErandomspawningmid" 4
	DropItem "RUNErandomspawningHigh" 2
	Dropitem "RUNErandomspawningGod" 1
}

Actor DarkLich2 : DarkLich Replaces DarkLich
{
	DropItem "AccessoryRandomSpawner" 16
	DropItem "NewArtiInvulnerability2" 64
	DropItem "gemrandomspawning" 16
	DropItem "RUNErandomspawningLow" 8
	DropItem "RUNErandomspawningmid" 4
	DropItem "RUNErandomspawningHigh" 2
	Dropitem "RUNErandomspawningGod" 1
}

Actor HellforgeDirector2 : HellforgeDirector Replaces HellforgeDirector
{
	DropItem "AccessoryRandomSpawner" 16
	DropItem "gemrandomspawning" 16
	DropItem "RUNErandomspawningLow" 8
	DropItem "RUNErandomspawningmid" 4
	DropItem "RUNErandomspawningHigh" 2
	Dropitem "RUNErandomspawningGod" 1
}

// Archvile Class

Actor NewArchvile3 : NewArchvile2 Replaces NewArchvile2
{
	DropItem "gemrandomspawning" 16
	DropItem "RUNErandomspawningLow" 8
	DropItem "RUNErandomspawningmid" 4
	DropItem "RUNErandomspawningHigh" 2
	Dropitem "RUNErandomspawningGod" 1
}

Actor CultZealot2 : CultZealot Replaces CultZealot
{
	DropItem "Money2" 64
	DropItem "Money2" 64
	DropItem "Money2" 64
	DropItem "Money2" 64
	DropItem "Money2" 64
	DropItem "Money2" 8
	DropItem "Money2" 4
	DropItem "Money3" 2
	DropItem "ChestKey" 2
	DropItem "ForceCube" 8
	DropItem "Armour4" 32
	DropItem "AccessoryRandomSpawner" 8
	DropItem "NewArtiTeleport" 16
	DropItem "gemrandomspawning" 16
	DropItem "RUNErandomspawningLow" 8
	DropItem "RUNErandomspawningmid" 4
	DropItem "RUNErandomspawningHigh" 2
	Dropitem "RUNErandomspawningGod" 1
}

Actor FleshWizard2 : FleshWizard Replaces FleshWizard
{
	DropItem "AccessoryRandomSpawner" 8
	DropItem "ArtiWhiteFlask" 64
	DropItem "gemrandomspawning" 16
	DropItem "RUNErandomspawningLow" 8
	DropItem "RUNErandomspawningmid" 4
	DropItem "RUNErandomspawningHigh" 2
	Dropitem "RUNErandomspawningGod" 1
}

Actor Hierophant2 : Hierophant Replaces Hierophant
{
	DropItem "AccessoryRandomSpawner" 8
	DropItem "NewArtiPork" 51
	DropItem "gemrandomspawning" 16
	DropItem "RUNErandomspawningLow" 8
	DropItem "RUNErandomspawningmid" 4
	DropItem "RUNErandomspawningHigh" 2
	Dropitem "RUNErandomspawningGod" 1
}

// Soul Class

Actor NewLostSoul2 : NewLostSoul Replaces NewLostSoul
{
	DropItem "gemrandomspawning" 16
	DropItem "RUNErandomspawningLow" 8
	DropItem "RUNErandomspawningmid" 4
	DropItem "RUNErandomspawningHigh" 2
	Dropitem "RUNErandomspawningGod" 1
}

Actor _ESoul2 : _ESoul Replaces _ESoul
{
	DropItem "gemrandomspawning" 16
	DropItem "RUNErandomspawningLow" 8
	DropItem "RUNErandomspawningmid" 4
	DropItem "RUNErandomspawningHigh" 2
	Dropitem "RUNErandomspawningGod" 1
}

Actor _ForgottenOne2 : _ForgottenOne Replaces _ForgottenOne
{
	DropItem "gemrandomspawning" 16
	DropItem "RUNErandomspawningLow" 8
	DropItem "RUNErandomspawningmid" 4
	DropItem "RUNErandomspawningHigh" 2
	Dropitem "RUNErandomspawningGod" 1
}

// Random Spawners

Actor NewZombieManSpotz3 : RandomSpawner Replaces Zombieman
{
	DropItem "GunPriest2"
	DropItem "NewZombieMan3"
	DropItem "FireImp2"
	DropItem "IceImp2"
	DropItem "PoisonImp2"
}

Actor NewShotgunGuySpotz3 : RandomSpawner Replaces ShotgunGuy
{
	DropItem "GunTemplar2" 255 254
	DropItem "NewShotgunGuy3" 255 254
	DropItem "_FireDemon2" 255 254
	DropItem "_FireDemonQueen" 255 2
}

Actor NewDoomImpSpotz3 : RandomSpawner Replaces DoomImp
{
	DropItem "NewDoomImp3" 255 254
	DropItem "_MummyLeader2" 255 254
	DropItem "CultMystic2" 255 254
	DropItem "Roach2" 255 254
	DropItem "_DarkImp2" 255 5
	DropItem "Succubus2" 255 254
}

Actor NewChaingunGuySpotz3 : RandomSpawner Replaces ChaingunGuy
{
	DropItem "GunCrusader2"
	DropItem "NewChaingunGuy3"
	DropItem "KnightArcher2"
	DropItem "_ImpWarlord2"
}

Actor NewCacodemonSpotz4 : RandomSpawner Replaces Cacodemon
{
	DropItem "NewCacodemon2" 255 254
	DropItem "_Bishop2" 255 254
	DropItem "_Wizard2" 255 254
	DropItem "EarthLich2" 255 254
	DropItem "_DarkPatriarch" 255 6
}

Actor NewPainElementalSpotz3 : RandomSpawner Replaces PainElemental
{
	DropItem "NewPainElemental2" 255 254
	DropItem "_Vampire2" 255 254
	DropItem "ApprenticeofDsparil2" 255 254
	DropItem "_Ghostie2" 255 254
	DropItem "CrimsonLich2" 255 254
	DropItem "_DarkPatriarch" 255 5
}

Actor NewRevenantSpotz3 : RandomSpawner Replaces Revenant
{
	DropItem "Medusa2" 255 254
	DropItem "KnightArcherLord2" 255 254
	DropItem "_Snake2" 255 254
	DropItem "_Demon3" 255 254
	DropItem "_Demon4" 255 254
	DropItem "_KnightGhost2" 255 254
	DropItem "_Demon5" 255 7
	DropItem "Draugr2" 255 254
}

Actor NewDemonSpotz3 : RandomSpawner Replaces Demon
{
	DropItem "NewDemon2" 255 254
	DropItem "_Ettin2" 255 254
	DropItem "_Centaur2" 255 254
	DropItem "_ClinkHeretic2" 255 254
	DropItem "_Bormereth" 255 6
	DropItem "StoneGolem2" 255 254
	DropItem "Satyr2" 255 254
}

Actor NewSpectreSpotz3 : RandomSpawner Replaces Spectre
{
	DropItem "NewSpectre2" 255 254
	DropItem "_ShadowEttin2" 255 254
	DropItem "_ShadowCentaur2" 255 254
	DropItem "_Nightblade2" 255 254
	DropItem "_ShadowBormereth" 255 6
	DropItem "CrystalGolem2" 255 254
	DropItem "ShadowSatyr2" 255 254
}

Actor NewFatsoSpotz3 : RandomSpawner Replaces Fatso
{
	DropItem "NewFatso3"
	DropItem "_IceGuy3"
	DropItem "Guru2"
}

Actor NewHellknightSpotz3 : RandomSpawner Replaces Hellknight
{
	DropItem "NewHellknight2" 255 254
	DropItem "SkullWizard2" 255 254
	DropItem "_Beast2" 255 254
	DropItem "_BruiserDemon2" 255 7
	DropItem "SludgeGolem2" 255 254
	DropItem "IronGolem2" 255 254
	DropItem "BlackKnight2" 255 254
	DropItem "BloodSatyr2" 255 254
}

Actor NewBaronOfHellSpotz3 : RandomSpawner Replaces BaronOfHell
{
	DropItem "NewBaronOfHell2" 255 254
	DropItem "ShadowWizard2" 255 254
	DropItem "ShadowBeast2" 255 254
	DropItem "_Pyrodemon2" 255 7
	DropItem "LavaGolem2" 255 254
	DropItem "BronzeGolem2" 255 254
	DropItem "MoonSatyr2" 255 254
	DropItem "DreadKnight2" 255 254
}

Actor NewArachnotronSpotz3 : RandomSpawner Replaces Arachnotron
{
	DropItem "NewArachnotron3"
	DropItem "_IronLich2"
	DropItem "_CentaurLeader2"
	DropItem "Vore2"
}

Actor NewCyberdemonSpotz3 : RandomSpawner Replaces Cyberdemon
{
	DropItem "_MinotaurHeretic2"
	DropItem "_Heresiarch2"
	DropItem "_Dragon2"
	DropItem "ArchWizard2"
	DropItem "Hellduke2"
}

Actor NewSpiderMastermindSpotz3 : RandomSpawner Replaces SpiderMastermind
{
	DropItem "_Sorcerer1"
	DropItem "_Korax2"
	DropItem "Azazel2"
	DropItem "DarkLich2"
	DropItem "HellforgeDirector2"
}

Actor NewArchVileSpotz3 : RandomSpawner replaces ArchVile
{
	DropItem "NewArchvile3"
	DropItem "CultZealot2"
	DropItem "FleshWizard2"
	DropItem "Hierophant2"
}

Actor NewLostSoulSpotz3 : RandomSpawner replaces LostSoul
{
	DropItem "NewLostSoul2"
	DropItem "_ESoul2"
	DropItem "_ForgottenOne2"
}
