Actor FireworksItem : CustomInventory
{
  -INVENTORY.INTERHUBSTRIP
  +INVENTORY.INVBAR 
  +FORCEXYBILLBOARD
  Inventory.MaxAmount 10
  Inventory.Amount 1
  Tag "Fireworks"
  Inventory.Icon "ARTIFIRE"
  Scale 0.65
  Inventory.RespawnTics 10500
  Inventory.PickupMessage "\cjPicked up a \c[O1]fireworks rocket."
	States
	{
	Spawn:
	 TNT1 A 0
	 FIWO B -1
	Use:
	TNT1 A 0 
	TNT1 A 1 A_SpawnItemEx("fireworksLighting420",20,0,0,0,0,0,0,SXF_NOCHECKPOSITION)
	 stop
	}
}

ACTOR DeathStatue 14244
{
  //$Category WDI Props
  //$Sprite STT1A8A2
  //$Title "Player Statue"
	Health 400
	Radius 20
	Height 56
	speed 3
	Mass 2000
	BloodColor 88 88 88
	PAINSOUND "PotBits"
	DEATHSOUND "pot/break" 
	DamageFactor "Gas", 0.0
	DamageFactor "FlareEffect", 0.0
	DamageFactor "SprayRED", 0.0
	DamageFactor "SprayBLU", 0.0
	DamageFactor "SprayYLL", 0.0
	DamageFactor "SprayGRN", 0.0
	DamageFactor "SprayORG", 0.0
	DamageFactor "SprayPNK", 0.0
	DamageFactor "burn", 0.0
	DamageFactor "fire", 0.0
	DamageFactor "ShovelMelee", 2.0
	DamageFactor "SawMelee", 2.0
	DamageFactor "friendlygun", 10.0
	DamageFactor "Snowball", 0.0
    +SOLID +SHOOTABLE
	+NOBLOOD +FORCEYBILLBOARD
	States
	{
	Spawn:
		STT1 A -1
		Loop
	Pain:
		STT1 A 3 A_Pain
		goto See
	See:
        STT1 A -1
        Loop
	
	Death:
		STT1 H 5
		STT1 I 3 A_PlayerScream
		STT1 J 3 A_NoBlocking
		STT1 KLM 6
		STT1 NO 3
		STT1 P -1
		Stop
	}
}