episode "WDI01"
{
picname = "M_WDIMNU"
key = 1
}

episode "WDIEXHUB"
{
picname = "M_WDIEX"
key = 2
}

gameinfo
{
	titlepage = "TITLEPIC"
	creditpage = "CREDIT"
	titlemusic = "$MUSIC_DM2TTL"
	titletime = 11
	advisorytime = 0
	pagetime = 5
	chatsound = "misc/chat"
	finalemusic = "$MUSIC_READ_M"
	finaleflat = "SLIME16"
	finalepage = "CREDIT"
	infopage = "WDIHELP1", "WDIHELP2", "WDIHELP3", "WDIHELP4"
	quitsound = "menu/quit2"
	borderflat = "GRNROCK"
	border = DoomBorder
	telefogheight = 0
	defkickback = 100
	skyflatname = "F_SKY1"
	translator = "xlat/doom.txt"
	defaultbloodcolor = "68 00 00"
	defaultbloodparticlecolor = "ff 00 00"
	backpacktype = "Backpack"
	intermissionmusic = "$MUSIC_DM2INT"
	drawreadthis = true
	
	MenuFontColor_Header = "DarkGrey" //static text
	MenuFontColor_Title = "Oxygen Rich"
	MenuFontColor_Label = "Grey"
	MenuFontColor_Value = "Red"
	MenuFontColor_Action = "DarkRed"
	MenuFontColor_Selection = "Gold"
	MenuFontColor_Highlight = "Rich Yellow"
	
	MenuSliderColor = "Red"
	MenuSliderBackColor = "DarkRed"
	
	QuitSound = "Knife/Backstab"
	ForceTextInMenus = "true"
	
	DimColor = "Black"
	DimAmount = 0.5
	
	QuitMessages = 
"\crAre you sure you want to quit? \n\ccHappy Halloween!",
"\crAre you sure you want to quit? \n\ccHappy Halloween! UWU!",
"\crAre you sure you want to quit? \n\cc\"callvote BlueLightON or BlueLightOFF\"",
"\crAre you sure you want to quit? \n\ccDon't forget about pumpkins to light the way."
	
	PrecacheTextures =
"SW0001", "SW0003", "SW0005", "SW0007", "SW0009", "SW0011", "SW0013", "SW0015", 
"SW0017", "SW0019", "SW0021", "SW0023", "SW0025", "SW0027", "SW0029", "SW0031",
"SB0001", "SB0003", "SB0005", "SB0007", "SB0009", "SB0011", "SB0013", "SB0015", 
"SB0017", "SB0019", "SB0021", "SB0023", "SB0025", "SB0027", "SB0029", "SB0031",
"SS0001", "SS0003", "SS0005", "SS0007","SS0009", "SS0011", "SS0013", "SS0015", 
"SS0017", "SS0019", "SS0021", "SS0023", "SS0025", "SS0027", "SS0029", "SS0031", 
"SN0001", "SN0003", "SN0005", "SN0007", "SN0009", "SN0011", "SN0013", "SN0015", 
"SN0017", "SN0019",	"SN0021", "SN0023", "SN0025", "SN0027", "SN0029", "SN0031",
"SL0001", "SL0003", "SL0005", "SL0007", "SL0009", "SL0011", "SL0013", "SL0015", 
"SL0017", "SL0019", "SL0021", "SL0023", "SL0025", "SL0027", "SL0029", "SL0031",
"WF0001", "WF0003", "WF0005", "WF0007", "WF0009", "WF0011", "WF0013", "WF0015", 
"WF0017", "WF0019", "WF0021", "WF0023", "WF0025", "WF0027", "WF0029", "WF0031",
"BF0001", "BF0003", "BF0005", "BF0007", "BF0009", "BF0011", "BF0013", "BF0015", 
"BF0017", "BF0019", "BF0021", "BF0023", "BF0025", "BF0027", "BF0029", "BF0031",
"SF0001", "SF0003", "SF0005", "SF0007", "SF0009", "SF0011", "SF0013", "SF0015", 
"SF0017", "SF0019", "SF0021", "SF0023", "SF0025", "SF0027", "SF0029", "SF0031",
"NF0001", "NF0003", "NF0005", "NF0007", "NF0009", "NF0011", "NF0013", "NF0015", 
"NF0017", "NF0019", "NF0021", "NF0023", "NF0025", "NF0027", "NF0029", "NF0031",
"LF0001", "LF0003", "LF0005", "LF0007", "LF0009", "LF0011", "LF0013", "LF0015", 
"LF0017", "LF0019", "LF0021", "LF0023", "LF0025", "LF0027", "LF0029", "LF0031",
"SNN0001", "SNN0003", "SNN0005", "SNN0007", "SNN0009", "SNN0011", "SNN0013", "SNN0015", 
"SNN0017", "SNN0019", "SNN0021", "SNN0023", "SNN0025", "SNN0027", "SNN0029", "SNN0031",
"NNF0001", "NNF0003", "NNF0005", "NNF0007", "NNF0009", "NNF0011", "NNF0013", "NNF0015", 
"NNF0017", "NNF0019", "NNF0021", "NNF0023", "NNF0025", "NNF0027", "NNF0029", "NNF0031"
}

defaultmap
{
	allowcrouch
	allowjump
	AllowFreelook 
	checkswitchrange
	fallingdamage
	forcefallingdamage
	TeamDamage = 1.0
	nointermission
	f1 = "WDIHELP1" "WDIHELP2" "WDIHELP3" "WDIHELP4"
	next = WDI01
	//OutsideFog = "06 06 06"
}

map TITLEMAP "Welcome to Who Dun It: Reloaded"
{
	levelnum = 700
	next = "TITLEMAP"
	sky1 = "SKYB", 0.0
	lightning 
	smoothlighting 
}

map TEST "Modder Test Map"
{
	levelnum = 778
	next = "TEST"
	secretnext = "MAP31"
	sky1 = "GCLOU", 0.6
	music = "TESTMUS"
}

Map TEX01 "Texture Testmap"
{
	levelnum = 779
	next = "TEX01"
	secretnext = "TEX01"
	sky1 = "GCLOU", 0.6
	music = "TESTMUS"
}

map WDI01 "Asylum"
{
	levelnum = 1
	next = WDI02
	sky1 = "SKYB", 0.0
	music = D_SPOOK
	horizwallshade = 8
	vertwallshade = 0
}

map WDI02 "Now Museum, Now You Don't!"
{
	levelnum = 2
	next = WDI03
	sky1 = "STSKY8B", 0.0
	music = D_LEVEL1
	lightning 
	smoothlighting 
}

map WDI03 "Clock Town"
{
	levelnum = 3
	next = WDI04
	sky1 = "OVERCAST", 0.0
	music = WDIZEB1M
	evenlighting 
}

map WDI04 "Confinement"
{
	levelnum = 4
	next = WDI05
	sky1 = "STSKY8B", 0.0
	music = D_HLMS01
	evenlighting 
}

map WDI05 "Men's Night Out"
{
	levelnum = 5
	next = WDI06
	sky1 = "DRKSKY", 0.0 //old "STSKY8B", 0.0
	music = D_SPOOK
	smoothlighting
	lightning 
}

map WDI06 "Surrounded"
{
	levelnum = 6
	sky1 = "DORR", 0.0 //old "STSKY8B", 0.0
	music = D_LEVEL1
	next = WDI07
	lightning 
	smoothlighting 
}

map WDI07 "Cradle Under The Star" //not Included
{
	levelnum = 7
	next = WDI08
	sky1 = "DRKSKY", 0.0
	music = D_LEVEL1
	evenlighting
}

map WDI08 "St. Mercy Hospital"
{
	levelnum = 8
	next = WDI09
	sky1 = "STSKY8", 0.0
	music = D_SPOOK
	evenlighting
}

map WDI09 "Applesauce Factory"
{
	levelnum = 9
	next = WDI10
	sky1 = "CSKY", 0.0
	music = D_SEWER
}

map WDI10 "Slaughter Seminar"
{
	levelnum = 10
	next = WDI11
	sky1 = "STSKY8B", 0.0
	//music = D_SPOOK
	music = D_SKOOL1
	evenlighting 
}


map WDI11 "Bunker Down"
{
	levelnum = 11
	next = WDI12
	sky1 = "YZSKY2", 0.15
	music = BASSRUMB
	fade = "black"	
}

map WDI12 "Where-house"
{
	levelnum = 12
	next = WDI13
	sky1 = "SICASKY2", 0.0
	music = D_SICA
}

map WDI13 "Echo Ridge"
{
	levelnum = 13
	next = WDI14
	sky1 = "GCLOU", 0.03
	music = D_ECHO
	horizwallshade = 6
	vertwallshade = 0
}

map WDI14 "Cold Night"
{
	levelnum = 14
	next = WDI15
	music = D_MIDN
 }  
 
map WDI15 "Halls Of Silence"
{
	levelnum = 15
	next = WDI16
	Music= D_KIWI01
    evenlighting
 }      

map WDI16 "Castaway"
{
	levelnum = 16
	next = WDI17
	//SKY1 = "DAWNCLOD", 0.0
	music = D_OCEAN
	evenlighting
}

map WDI17 "The Tomb of Ramses II"
{
	levelnum = 17
	next = WDI18
	sky1 = "SKY2", 0.0
	music = D_TOMB
	horizwallshade = 8
	vertwallshade = 0
}

map WDI18 "Stormy Night"
{
	levelnum = 18
	next= WDI19
	sky1 = STSKY8
	music = "meduamb"
	horizwallshade = 8
	vertwallshade = 0
	evenlighting	
}

map WDI19 "Whodunit Mansion"
{
	levelnum = 19
	next= WDI20 
	sky1 = "SRISE", 0.00
	sky2 = "SLSKY", 0.00
	Music="D_MANSI"
	SkyStretch
}

map WDI20 "Insomnia"
{
    levelnum = 20
	sky1 = "SKYB", 0.0
	UsePlayerStartZ	
}

Map WDI21 "Knee-Deep in The Murder"
{
	levelnum = 21
	Music = "D_E1M1_"
	Next = WDI22
	AllowMonsterTelefrags
}

map WDI22 "Nicht einmal ein Herrenhaus"
{
	levelnum = 22
	next = WDI23
	music = d_thewal
	fade = "black"
}

map WDI23 "Mixture of Ages"
{
	levelnum = 23
	next= WDI24
	sky1= "rsky03",0.0
	Music = "D_MANSI"
	evenlighting
	oldfallingdamage
	strifefallingdamage
}

map WDI24 "Scarlet Blizzard"
{
	levelnum = 24
	fade ="black"
	Music = "D_ARCTIC"
	nointermission
	next = WDI01
}


map WDI25 "Phobos Outpost"
{
	levelnum = 25
	music = "D_H2AMB"
	next = WDI01
	evenlighting
}

map WDI26 "Decommissioned UAC Research Station"
{
levelnum = 26
next = WDI18
music = "SLEETY"
evenlighting
}

map WDIEX01 "Marsis"
{
	levelnum = 31
	next = WDIEX02
	fade = "black"
	Music = "D_TISHIN"
	sky1 = YZSKY2, 0.15
	sky2 = YZSKY1, 0.0
	AllowMonsterTelefrags
}

map WDIEX02 "Retorn'79"
{
	levelnum = 32
	next = WDIEX03
	fade = "black"
	Music = "D_TISHIN"
	evenlighting
}

map WDIEX03 "SlenderDunIt"
{
	levelnum = 33
	next = WDIEXSEC
	fade = "black"
	Music = "D_SLWIND"
	evenlighting
}

map WDIEXSEC "MGS1, Sacred Amulet, SH4"
{
	levelnum = 34
	next = WDI01
	Music = "D_TISHIN"
	evenlighting
}


map WDIEXHUB "Welcome to EX"
{
levelnum = 77
next = WDIEX01
fade = "black"
Music = "D_SPOOK"
sky1 = YZSKY2, 0.15
sky2 = YZSKY1, 0.0
nocrouch
NoJump 
checkswitchrange
fallingdamage
forcefallingdamage
nointermission 
TeamDamage = 1.0
AllowMonsterTelefrags
}

