map WDIUN01 "Gallery"
{    
    levelnum = 131
	next = "WDIUN01"
    sky1 = "SKYB", 0.0
	music = SILENCE
	horizwallshade = 8
	vertwallshade = 0
	allowcrouch 
	allowjump
	checkswitchrange 
	fallingdamage 
	forcefallingdamage 
	TeamDamage = 1.0
	nointermission 
}

map WDIUN02 "Continuum of Lunacy"
{
    levelnum = 132
	next = "WDIUN02"
	sky1 = "XEROXSKY", 0.3
	sky2 = "XEROVSKY", -0.3
	music = "GIYGAS3"
	forcenoskystretch
	allowcrouch 
	allowjump
	checkswitchrange 
	fallingdamage 
	forcefallingdamage 
	TeamDamage = 1.0
	nointermission 
}
