warp texture ABSHN001

//WDI04
cameratexture PRSCAM01 108 64 fit 42 25
cameratexture PRSCAM02 108 64 fit 42 25

texture HIWATR01 range HIWATR34 rand 1 3
texture 2SEA30 range 2SEA00 tics 2






// WDIUN01

texture FANA_1
    allowdecals
    pic 1 tics 1
	    pic 2 tics 1
		    pic 3 tics 1
			    pic 4 tics 1
				    pic 5 tics 1
					    pic 6 tics 1
						    pic 7 tics 1
							    pic 8 tics 1
								
texture	SCREEN1		allowdecals	 	range	Screen3		  	tics 3




// WDIUN02

// continuum texturewarps
warp2 texture MARWARPA
warp2 texture MARWARPB
warp2 texture MARWARPC
warp2 texture XEROVSKY
warp texture GIYGAS
warp texture GIYGFOG1
warp texture GIYGFOG2
warp texture GIYGFOG3
warp texture GIYGFOG4
warp texture GIYGFOG5
warp texture GIYGFOG6
warp texture GIYGFOG7
warp texture GIYGFOG8
warp texture GIYGFOG9

// continuum throne switch
switch BKEYX01 on  sound puzslv pic BKEYX02 tics 0
switch BKEYX02 off sound puzslv pic BKEYX01 tics 0

// [XA] why the flook did only one Blood switch have a switch def???
switch BSW02B on sound LightOff pic BSW02A tics 0
switch BSW02A off sound LightOn pic BSW02B tics 0
