// Kaminsky
Locker/Open LOCKROPN
Locker/Close LOCKRCLS
Locker/Swing LOCKRSWN

Doors/Cell/Swing1 CLDRSW01
Doors/Cell/Swing2 CLDRSW02

Doors/Cell/Close1 CLDRCL01
Doors/Cell/Close2 CLDRCL02

$random Doors/Cell/Close { Doors/Cell/Close1 Doors/Cell/Close2 }

Doors/Pneumatic/Hiss PNDORHIS
Doors/Pneumatic/Open PNDOROPN
Doors/Pneumatic/Slam PNDORSLM

//Teribear
CRAZYM01 CRAZYM01
CRAZYM02 CRAZYM02
CRAZYM03 CRAZYM03
CRAZYM04 CRAZYM04
CRAZYM05 CRAZYM05
TSIKADES TSIKADES

AMBDU01 AMBDU01
AMBDU02 AMBDU02
STEMLOOP STEMLOOP

$AMBIENT 169 STEMLOOP POINT CONTINUOUS 1.0
$AMBIENT 161 TSIKADES POINT CONTINUOUS 1.0

FLBNGNOI FLBNGNOI
FLBNGEXP FLBNGEXP
FLBNGNPI FLBNGNPI
FLBNGNCO FLBNGNCO

SYRITB1 SYRITB1



// WDI26
SIZZLING SIZZLING
SIZZLING2 SIZZLING
THUDD THUDD
WATSPLAS WATSPLAS
NETHIDLE NETHIDLE
NAMBIENT NAMBIENT
NAMBIEN2 NAMBIEN2
NETHIDL2 NETHIDL2









// WDIUN01

DRINZER      DRINZER
OMNOMNOM     OMNOMNOM
PSHHH        PSHHH
AMB30        AMB30
AMB31        AMB31
AMB32        AMB32
$AMBIENT 30  amb30   POINT CONTINUOUS 1.0
$AMBIENT 31  amb31   POINT CONTINUOUS 1.0
$AMBIENT 32  amb32   POINT CONTINUOUS 1.0
PHONESW      PHONESW
BANGBOTT     BANGBOTT
AMBTRAK1     AMBTRAK1
DSLLAMA      DSLLAMA



// WDIUN02

// new weapons omgee
weapons/bat/hit    BATHIT
weapons/bat/wall   BATWALL
weapons/bat/swing1 BATWIFF1
weapons/bat/swing2 BATWIFF2
weapons/bat/swing3 BATWIFF2
$random weapons/bat/swing { weapons/bat/swing1 weapons/bat/swing2 weapons/bat/swing3 }
$limit weapons/bat/hit  1
$limit weapons/bat/wall 1

// spooky ambience oh no
$alias env/windloud wind/wind
$alias env/bellsloud env/bells
$random env/voices { env/voices1, env/voices2, env/voices3 }

$volume env/bellsloud 5.0
$volume env/windloud 3.0
$volume env/voices 3.0

$ambient 32 env/bellsloud POINT 0.25 random     10 15 1.0
$ambient 33 env/windloud  POINT 0.20 random     15 20 1.0
$ambient 34 env/voices    POINT 0.50 random     10 15 1.0

// misc stuff
puzslv puzslv