//This is copy/pasted from WDI_ReloadedV3.3. All the changes are marked at the bottom for the WDI26 cooking. There should only be eight new lines

monospacefonts true, "0";
interpolatehealth true, 5;
//interpolateArmor true, 1;
completeborder true;

statusbar Fullscreen
{
    ifSpectator NOT
		{		
			//Background
			//===========================================
			InInventory NOT MurderMarker, 1
			{
				DrawImage "EMPLEFT", -249, 128;
				DrawImage "EMPRIGHT", 163, 128;
			}
			else
			{
				DrawBar "FULLEFT", "EMPLEFT", MadMeter, horizontal,Reverse, -249, 128; //Left side
				DrawBar "FULRIGHT", "EMPRIGHT", MadMeter, horizontal, 163, 128; //Right side			
			}
			
// ============================================================================ //
//                                                                              //
//                                PLAYER COLOR                                  //
//                                                                              //
// ============================================================================ //

            // =================== MAX HP BLOCK (LONGER) =================== //
            InInventory MurderMarker
			{
				InInventory DrawMaxHP
				{
					DrawImage translatable "HUDCOLO2", -154, 140;
					InInventory ColorCooldown, 1
					{
						DrawBar "HUDCLRC2", "HUDCLRB2", ColorCooldown, vertical, interpolate(2), -154, 140;
					}
				}
				Else
				{
					DrawImage translatable "HUDCOLOR", -154, 140;
					InInventory ColorCooldown, 1
					{
						DrawBar "HUDCLRCD", "HUDCLRBG", ColorCooldown, vertical, interpolate(2), -154, 140;
					}
				}
			}
			// ============================================================ //
			Else
			{
				DrawImage translatable "HUDCOLOR", -154, 140;
				InInventory ColorCooldown, 1
				{
					DrawBar "HUDCLRCD", "HUDCLRBG", ColorCooldown, vertical, interpolate(2), -154, 140;
				}
			}
			
// ============================================================================ //
//                                                                              //
//                                  H E A L T H                                 //
//                                                                              //
// ============================================================================ //
			
			// =================== MAX HP BLOCK =================== //
            InInventory MurderMarker
            {
               InInventory DrawMaxHP
               {
                  // === MURD + MAX HP === //
                  IfHealth 100 { drawnumber 3, HUDFONT_DOOM, red, Health, dontcap, -106, 150; } // 3 numbers
                  Else { IfHealth 10 { drawnumber 3, HUDFONT_DOOM, red, Health, dontcap, -114, 150; } // 2 numbers
                  Else { drawnumber 3, HUDFONT_DOOM, red, Health, dontcap, -122, 150; } } // 1 number
                  
                  DrawString "BIGFONT", darkred, "/", -111, 168;
                  DrawNumber 4, "BIGFONT", darkred, Ammo MurdMaxHPDisplay, -76, 168;
               }
			   // === MURD DEFAULT === //
               Else
               {
                  IfHealth 100 { drawnumber 3, HUDFONT_DOOM, red, Health, drawshadow|dontcap, -103, 156, darkred, 40; } // 3 numbers
                  Else { IfHealth 10 { drawnumber 3, HUDFONT_DOOM, red, Health, drawshadow|dontcap, -107, 156, darkred, 40; } // 2 numbers
                  Else { drawnumber 3, HUDFONT_DOOM, red, Health, drawshadow|dontcap, -113, 156, darkred, 40; } } // 1 number
               }
            }
			// ==================================================== //
            Else
            {
               // === DEFAULT === //
               IfHealth 100 { drawnumber 3, HUDFONT_DOOM, red, Health, drawshadow|dontcap, -103, 156, darkred, 40; } // 3 numbers
               Else { IfHealth 10 { drawnumber 3, HUDFONT_DOOM, red, Health, drawshadow|dontcap, -107, 156, darkred, 40; } // 2 numbers
               Else { drawnumber 3, HUDFONT_DOOM, red, Health, drawshadow|dontcap, -113, 156, darkred, 40; } } // 1 number
            }
			
////////////////////////////////////////////////////////////////////////////////
			
			InInventory SmallKit, 1 { DrawImage "STIMA0", -144, 122; }
			InInventory SmallKit, 2 { DrawImage "STIMA0", -128, 122; }
			InInventory SmallKit, 3 { DrawImage "STIMA0", -112, 122; }
			InInventory RandomWeaponKit, 1 { DrawImage "CKT6A0", -129, 90; }
			InInventory BigKit, 1  { DrawImage "MEDIA0", -138, 104; }		
			InInventory TechnoKit, 1 || Tigerkit, 1 { DrawImage "DKITA0", -119, 104; }
			InInventory Eclipsinakit, 1 || BlueTechnoKit, 1 { DrawImage "DKITA0", -119, 104; }
			InInventory ZKit, 1 || FrancisKit, 1 { DrawImage "DKITA0", -119, 104; }
			
			//Murderer Items:
			//===========================================
			InInventory SoundEmitter, 1 DrawImage "BEACA0", 328, 136;
			InInventory SoundEmitter, 2 DrawImage "BEACA0", 336, 136;
			InInventory SoundEmitter, 3 DrawImage "BEACA0", 344, 136;
			InInventory SoundEmitter, 4 DrawImage "BEACA0", 352, 136;
			
			InInventory SmokeBomb, 1 DrawImage "SSBGA0", 368, 136;
			InInventory SmokeBomb, 2 DrawImage "SSBGA0", 376, 136;
			
			InInventory FakeStim, 1 DrawImage "FTIMB0", 392, 136;
			InInventory FakeStim, 2 DrawImage "FTIMB0", 400, 136;
			InInventory FakeStim, 3 DrawImage "FTIMB0", 408, 136;
			
			InInventory TripShotgun, 1 DrawImage "TURTA1", 428, 134;
			InInventory TripShotgun, 2 DrawImage "TURTA1", 444, 134;
			
			InInventory ChlorineGas DrawImage "PSBGA0", 462, 134;
			
			InInventory Flashbang, 1 DrawImage "FBNGK0", 475, 134;
			InInventory Flashbang, 2 DrawImage "FBNGK0", 486, 134;
			
			//Unique Murderer Items:
			InInventory CatEyes DrawImage "CATYA0", 300, 148;
			InInventory StealthCamouflage DrawImage "STLTA0", 320, 146;
			InInventory SlenderMurdWall DrawImage "ACTIK0", 300, 104;
			//===========================================
			
// ============================================================================ //
//                                                                              //
//                            K E Y     I T E M S                               //
//                                                                              //
// ============================================================================ //

			InInventory DrawMaxHP
			{
				InInventory SafeKey, 1 { DrawImage "SAFEICON", -41, 142; }
				InInventory BasementKey, 1 { DrawImage "BASEICON", -56, 142; }
				InInventory BarKey, 1 || TrapKey, 1 { DrawImage "BARICON", -71, 137; }
				
				InInventory SawmillKey, 1 || ScissorsKey, 1 { DrawImage "KEY7A0", -16, 188; }
				InInventory PoliceKey, 1 { DrawImage "KEY8A0", -1, 186; }
				InInventory ShootersKey, 1 { DrawImage "SHOKICON", -1, 142; }
				
				InInventory DrawerKey, 1 { DrawImage "DKEYA0", -64, 170; }
				InInventory AABatteries, 1 { DrawImage "AABTB0", -64, 128; }
					
				InInventory E1M1StorageKey, 1 || Keycard_LV4, 1 { DrawImage "MDKYA0", -13, 165; }
				InInventory E1M1SecurityKey, 1 || Keycard_LV7,1 { DrawImage "SCKYA0", -13, 185; }
			}
			Else
			{
				InInventory SafeKey, 1 { DrawImage "SAFEICON", -60, 142; }
				InInventory BasementKey, 1 { DrawImage "BASEICON", -75, 142; }
				InInventory BarKey, 1 || TrapKey, 1 { DrawImage "BARICON", -90, 137; }
				
				InInventory SawmillKey, 1 || ScissorsKey, 1 { DrawImage "KEY7A0", -35, 188; }
				InInventory PoliceKey, 1 { DrawImage "KEY8A0", -20, 186; }
				InInventory ShootersKey, 1 { DrawImage "SHOKICON", -10, 142; }
				
				InInventory DrawerKey, 1 { DrawImage "DKEYA0", -83, 170; }
				InInventory AABatteries, 1 { DrawImage "AABTB0", -83, 128; }
					
				InInventory E1M1StorageKey, 1 || Keycard_LV4, 1 { DrawImage "MDKYA0", -32, 165; }
				InInventory E1M1SecurityKey, 1 || Keycard_LV7,1 { DrawImage "SCKYA0", -32, 185; }
			}
			
			//Weapon icons
			//===========================================
			InInventory Slot1Filled { drawimage "WEAPBACK", 420, 142; }			
			InInventory BlueWrench  { drawimage "WEPICO1", 420, 142; }
			InInventory PipeWrench  { drawimage "WEPICO2", 420, 142; }
			InInventory LeadPipe    { drawimage "WEPICO3", 420, 142; }
			InInventory BaseballBat { drawimage "WEPICO4", 420, 142; }
			InInventory Crowbar     { drawimage "WEPICO5", 420, 142; }
			InInventory Shovel      { drawimage "WEPICO6", 420, 142; }
			InInventory Plank       { drawimage "WEPICO7", 420, 142; }
			InInventory NailedPlank { drawimage "WEPICO8", 420, 142; }
			InInventory PoolCue     { drawimage "WEPICO9", 420, 142; }
			InInventory Molotov     { drawimage "WEPICO10", 420, 142; }
			InInventory Brick       { drawimage "WEPICO11", 420, 142; }
			InInventory Twig        { drawimage "WEPICO12", 420, 142; }
			InInventory ScrewDriverWeapon { drawimage "WEPICO13", 420, 142; }
			InInventory Axe         { drawimage "WEPICO14", 420, 142; }
			InInventory FireAxe     { drawimage "WEPICO15", 420, 142; }
			InInventory Sledgehammer { drawimage "WEPICO23", 420, 142; }
			InInventory PickableTNT { drawimage "WEPICO24", 420, 142; }
			InInventory Pickaxe { drawimage "WEPICO25", 420, 142; }
			InInventory WhiskeyMolly { drawimage "WEPICO26", 420, 142; }
			InInventory SoulCube { drawimage "WEPICO27", 420, 142; }
			InInventory BottleWeapon2 { drawimage "WEPICO28", 420, 142; }
			InInventory BottleWeapon { drawimage "WEPICO29", 420, 142; }		
			InInventory LChainsaw {  IsSelected NOT LChainsaw  {  drawimage "WEPICO21", 420, 142; } }
			InInventory SprayCanBLU {  DrawBar "CANFRONB", "CANBACK", Sprayammo, Vertical, 420, 142; }
			InInventory SprayCanRED {  DrawBar "CANFRONR", "CANBACK", Sprayammo, Vertical, 420, 142; }
			InInventory SprayCanGRN {  DrawBar "CANFROGR", "CANBACK", Sprayammo, Vertical, 420, 142; }
			InInventory SprayCanORG {  DrawBar "CANFRORG", "CANBACK", Sprayammo, Vertical, 420, 142; }
			InInventory SprayCanPNK {  DrawBar "CANFROPN", "CANBACK", Sprayammo, Vertical, 420, 142; }
			InInventory SprayCanYLL {  DrawBar "CANFROYL", "CANBACK", Sprayammo, Vertical, 420, 142; }
			InInventory FireExtinguisher {   DrawBar "CANFRWHT", "CANBACK", FireExtAmmo, Vertical, 420, 142; }
			InInventory FlashlightZ { drawimage "LITFLASH", 384, 142; }
			
			InInventory Shotgun2 { IsSelected NOT Shotgun2     {  drawimage "WEPICO16", 420, 142; } }
			InInventory DoubleBarrel { IsSelected NOT DoubleBarrel     {  drawimage "WEPICO16", 420, 142; } }
			InInventory LCrossbow { IsSelected NOT LCrossbow   {  drawimage "WEPICO18", 420, 142; } }
			InInventory M1Carbine { IsSelected NOT M1Carbine   {  drawimage "WEPICO17", 420, 142; } }
			InInventory Beretta { IsSelected NOT Beretta       {  drawimage "WEPICO20", 420, 142; } }
			InInventory MurdBeretta { IsSelected NOT MurdBeretta {  drawimage "WEPICO20", 420, 142; } }
			InInventory Revolver { IsSelected NOT Revolver     {  drawimage "WEPICO19", 420, 142; } }
			InInventory WDIBeretta { IsSelected NOT WDIBeretta {  drawimage "WEPICO20", 420, 142; } }
			
			/////////ONLY WHEN SELECTED!
			IsSelected MurderKnife	{ drawimage "KNIFEICO", 420, 142; }		
			IsSelected FistWithLighter { DrawBar "LITFRONT", "LITBACK", Lighterammo, Vertical, 384, 142; }
			IsSelected FistWithFlashlight { drawimage "LITFLASH", 384, 142; }
			
			IsSelected LChainsaw {    DrawBar "GASFRONT", "GASBACK", Gasoline, Vertical, 420, 142; }
			
			IsSelected LCrossbow
			{
				drawimage "WEAPBAK2", 373, 142;
				drawimage "XBPUA0", 406, 185;
				InInventory LoadedBolts, 3 { drawimage "WEPICO22", 445, 190, centerbottom; }
				InInventory LoadedBolts, 2 { drawimage "WEPICO22", 460, 190, centerbottom; }
				InInventory LoadedBolts, 1 { drawimage "WEPICO22", 475, 190, centerbottom; }
			}
			IsSelected Shotgun2
			{
				drawimage "WEAPBAK2", 373, 142;
				InInventory NewShell, 4 { drawimage "D3S1K0", 400, 166, centerbottom; }
				InInventory NewShell, 3 { drawimage "D3S1K0", 420, 166, centerbottom; }
				InInventory NewShell, 2 { drawimage "D3S1K0", 440, 166, centerbottom; }
				InInventory NewShell, 1 { drawimage "D3S1K0", 460, 166, centerbottom; }
				drawimage ammoicon1, 416, 186, centerbottom;
				drawnumber 4, HUDFONT_DOOM, yellow, ammo1, drawshadow,466, 168, red, 0, green, 4;
			}
			IsSelected DoubleBarrel
			{
				drawimage "WEAPBAK2", 373, 142;
				InInventory NewShell, 4 { drawimage "D3S1K0", 400, 166, centerbottom; }
				InInventory NewShell, 3 { drawimage "D3S1K0", 420, 166, centerbottom; }
				InInventory NewShell, 2 { drawimage "D3S1K0", 440, 166, centerbottom; }
				InInventory NewShell, 1 { drawimage "D3S1K0", 460, 166, centerbottom; }
				drawimage ammoicon1, 416, 186, centerbottom;
				drawnumber 4, HUDFONT_DOOM, yellow, ammo1, drawshadow,466, 168, red, 1, green, 2;
			}
			IsSelected Beretta
			{
				drawimage "WEAPBAK2", 373, 142;
				InInventory PistolClip, 2 { drawimage "CLP4A0", 415, 162, centerbottom; }
				InInventory PistolClip, 1 { drawimage "CLP4A0", 445, 162, centerbottom; }
				drawimage ammoicon1, 424, 186, centerbottom;
				DrawBar "TEMP", "TEMPBACK", JamCountPistol2, Vertical, interpolate(40), 390, 150;
				drawnumber 4, HUDFONT_DOOM, yellow, ammo1, drawshadow, 466, 168, red, 3, green, 7;
			}
			IsSelected MurdBeretta
			{
				drawimage "WEAPBAK2", 373, 142;
				InInventory PistolClip, 2 { drawimage "CLP4A0", 415, 162, centerbottom; }
				InInventory PistolClip, 1 { drawimage "CLP4A0", 445, 162, centerbottom; }
				drawimage ammoicon1, 424, 186, centerbottom;
				DrawBar "TEMP", "TEMPBACK", FiredColt, Vertical, interpolate(40), 390, 150;
				drawnumber 4, HUDFONT_DOOM, yellow, ammo1, drawshadow, 466, 168, red, 3, green, 7;
			}
			IsSelected WDIBeretta
			{
				drawimage "WEAPBAK2", 373, 142;
				InInventory PistolClip, 2 { drawimage "CLP4A0", 415, 162, centerbottom; }
				InInventory PistolClip, 1 { drawimage "CLP4A0", 445, 162, centerbottom; }
				drawimage ammoicon1, 420, 186, centerbottom;
				drawnumber 4, HUDFONT_DOOM, yellow, ammo1, drawshadow,466, 168, red, 3, green, 7;
			}
			IsSelected Revolver
			{
				drawimage "WEAPBAK2", 373, 142;
				InInventory PistolClip, 2 { drawimage "CLP4A0", 415, 162, centerbottom; }
				InInventory PistolClip, 1 { drawimage "CLP4A0", 445, 162, centerbottom; }
				drawimage ammoicon1, 424, 186, centerbottom;
				drawnumber 4, HUDFONT_DOOM, yellow, ammo1, drawshadow,466, 168, red, 2, green, 5;
			}
			IsSelected M1Carbine
			{
				drawimage "WEAPBAK2", 373, 142;
				InInventory M1Ammo, 1 { drawimage "M1CLIP", 458, 168, centerbottom; } 
				drawimage ammoicon1, 416, 186, centerbottom;
				drawnumber 4, HUDFONT_DOOM, yellow, ammo1, drawshadow,466, 168, red, 2, green, 7;
			}	

			//misc
			//===========================================
			
			InInventory SlowCounter
			{
				drawimage "STUNICO2", 166, 110, centerbottom;
				drawbar "STUNBA2", "STUNBAK2", SlowCounter, horizontal, interpolate(18), 140, 120;
			}
			InInventory DrawTimer, 1
			{
				DrawString SMALLFONT, Grey, time, 486, 140;
			}
			DrawImage "SINVBACK", -226, 128;
			drawselectedinventory SMALLFONT, -226, 128, -165, 175;
			
		}
			drawswitchableimage MeatInInventory, "", "FRUTA0", -164, 126; //New for WDI26
			drawswitchableimage RawMeatInInventory, "", "MET2A0", -164, 126; //New for WDI26
			drawswitchableimage CookedMeatInInventory, "", "MET3A0", -164, 126; //New for WDI26
			drawswitchableimage BurntMeatInInventory, "", "MET4A0", -164, 126; //New for WDI26
			drawswitchableimage FishInInventory, "", "FRUTF0", -164, 129; //New for WDI26
			drawswitchableimage RawFishInInventory, "", "FII2A0", -164, 129; //New for WDI26
			drawswitchableimage CookedFishInInventory, "", "FII3A0", -164, 129; //New for WDI26
			drawswitchableimage BurntFishInInventory, "", "FII4A0", -164, 129; //New for WDI26
	}