Model Tripwire      // Name of actor in DECORATE
{
   Path "models/decoration"    // Path to model in PK3
   Model 0 "wire.md3"    // Model index, model file
   Skin 0 "tripwire.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 13.9 13.9 13.9            // Scale values
   ZOffset 1.0
   FrameIndex CLAY W 0 0         // The sprite lump, sprite frame, model index, frame number
}