server int sv_VFBarrels = 1;
server int sv_VFPickupIcons = 0;


server int VFScoring_Streak = 0;
server int VFScoring_Score = 0;

//display cases:
server int VFDisplayTotal = 0;
server int VFGachaBuffer = 0; //to prevent spam!

//gunface
server int VFDisplay_1_1 = 0;
server int VFDisplay_1_2 = 0;
server int VFDisplay_1_3 = 0;
server int VFDisplay_1_4 = 0;
server int VFDisplay_1_5 = 0;
//gunface shiny
server int VFSDisplay_1_1 = 0;
server int VFSDisplay_1_2 = 0;
server int VFSDisplay_1_3 = 0;
server int VFSDisplay_1_4 = 0;
server int VFSDisplay_1_5 = 0;
//swat
server int VFDisplay_2_1 = 0;
server int VFDisplay_2_2 = 0;
server int VFDisplay_2_3 = 0;
server int VFDisplay_2_4 = 0;
server int VFDisplay_2_5 = 0;
//swat shiny
server int VFSDisplay_2_1 = 0;
server int VFSDisplay_2_2 = 0;
server int VFSDisplay_2_3 = 0;
server int VFSDisplay_2_4 = 0;
server int VFSDisplay_2_5 = 0;
//athlete
server int VFDisplay_3_1 = 0;
server int VFDisplay_3_2 = 0;
server int VFDisplay_3_3 = 0;
server int VFDisplay_3_4 = 0;
server int VFDisplay_3_5 = 0;
//athlete shiny
server int VFSDisplay_3_1 = 0;
server int VFSDisplay_3_2 = 0;
server int VFSDisplay_3_3 = 0;
server int VFSDisplay_3_4 = 0;
server int VFSDisplay_3_5 = 0;

//board
server int VFDisplay_4_1 = 0;
server int VFDisplay_4_2 = 0;
server int VFDisplay_4_3 = 0;
server int VFDisplay_4_4 = 0;
server int VFDisplay_4_5 = 0;
//board shiny
server int VFSDisplay_4_1 = 0;
server int VFSDisplay_4_2 = 0;
server int VFSDisplay_4_3 = 0;
server int VFSDisplay_4_4 = 0;
server int VFSDisplay_4_5 = 0;
//dorf
server int VFDisplay_5_1 = 0;
server int VFDisplay_5_2 = 0;
server int VFDisplay_5_3 = 0;
server int VFDisplay_5_4 = 0;
server int VFDisplay_5_5 = 0;
//dorf shiny
server int VFSDisplay_5_1 = 0;
server int VFSDisplay_5_2 = 0;
server int VFSDisplay_5_3 = 0;
server int VFSDisplay_5_4 = 0;
server int VFSDisplay_5_5 = 0;
//ninj
server int VFDisplay_6_1 = 0;
server int VFDisplay_6_2 = 0;
server int VFDisplay_6_3 = 0;
server int VFDisplay_6_4 = 0;
server int VFDisplay_6_5 = 0;
//ninj shiny
server int VFSDisplay_6_1 = 0;
server int VFSDisplay_6_2 = 0;
server int VFSDisplay_6_3 = 0;
server int VFSDisplay_6_4 = 0;
server int VFSDisplay_6_5 = 0;

//bab elemen
server int VFDisplay_7_1 = 0;
server int VFDisplay_7_2 = 0;
server int VFDisplay_7_3 = 0;
server int VFDisplay_7_4 = 0;
server int VFDisplay_7_5 = 0;
//bab elemen shiny
server int VFSDisplay_7_1 = 0;
server int VFSDisplay_7_2 = 0;
server int VFSDisplay_7_3 = 0;
server int VFSDisplay_7_4 = 0;
server int VFSDisplay_7_5 = 0;
//hardwarian
server int VFDisplay_8_1 = 0;
server int VFDisplay_8_2 = 0;
server int VFDisplay_8_3 = 0;
server int VFDisplay_8_4 = 0;
server int VFDisplay_8_5 = 0;
//hardwarian shiny
server int VFSDisplay_8_1 = 0;
server int VFSDisplay_8_2 = 0;
server int VFSDisplay_8_3 = 0;
server int VFSDisplay_8_4 = 0;
server int VFSDisplay_8_5 = 0;
//fodderfling
server int VFDisplay_9_1 = 0;
server int VFDisplay_9_2 = 0;
server int VFDisplay_9_3 = 0;
server int VFDisplay_9_4 = 0;
server int VFDisplay_9_5 = 0;
//fodderfling shiny
server int VFSDisplay_9_1 = 0;
server int VFSDisplay_9_2 = 0;
server int VFSDisplay_9_3 = 0;
server int VFSDisplay_9_4 = 0;
server int VFSDisplay_9_5 = 0;

//skeletone
server int VFDisplay_10_1 = 0;
server int VFDisplay_10_2 = 0;
server int VFDisplay_10_3 = 0;
server int VFDisplay_10_4 = 0;
server int VFDisplay_10_5 = 0;
//skeletone shiny
server int VFSDisplay_10_1 = 0;
server int VFSDisplay_10_2 = 0;
server int VFSDisplay_10_3 = 0;
server int VFSDisplay_10_4 = 0;
server int VFSDisplay_10_5 = 0;
//canddemon
server int VFDisplay_11_1 = 0;
server int VFDisplay_11_2 = 0;
server int VFDisplay_11_3 = 0;
server int VFDisplay_11_4 = 0;
server int VFDisplay_11_5 = 0;
//canddemon shiny
server int VFSDisplay_11_1 = 0;
server int VFSDisplay_11_2 = 0;
server int VFSDisplay_11_3 = 0;
server int VFSDisplay_11_4 = 0;
server int VFSDisplay_11_5 = 0;
//knight
server int VFDisplay_12_1 = 0;
server int VFDisplay_12_2 = 0;
server int VFDisplay_12_3 = 0;
server int VFDisplay_12_4 = 0;
server int VFDisplay_12_5 = 0;
//knights in shiny armor
server int VFSDisplay_12_1 = 0;
server int VFSDisplay_12_2 = 0;
server int VFSDisplay_12_3 = 0;
server int VFSDisplay_12_4 = 0;
server int VFSDisplay_12_5 = 0;

//Golem
server int VFDisplay_13_1 = 0;
server int VFDisplay_13_2 = 0;
server int VFDisplay_13_3 = 0;
server int VFDisplay_13_4 = 0;
server int VFDisplay_13_5 = 0;
//Golem shiny
server int VFSDisplay_13_1 = 0;
server int VFSDisplay_13_2 = 0;
server int VFSDisplay_13_3 = 0;
server int VFSDisplay_13_4 = 0;
server int VFSDisplay_13_5 = 0;

//march
server int VFDisplay_14_1 = 0;
server int VFDisplay_14_2 = 0;
server int VFDisplay_14_3 = 0;
server int VFDisplay_14_4 = 0;
server int VFDisplay_14_5 = 0;
//march shiny
server int VFSDisplay_14_1 = 0;
server int VFSDisplay_14_2 = 0;
server int VFSDisplay_14_3 = 0;
server int VFSDisplay_14_4 = 0;
server int VFSDisplay_14_5 = 0;
//blossomancer
server int VFDisplay_15_1 = 0;
server int VFDisplay_15_2 = 0;
server int VFDisplay_15_3 = 0;
server int VFDisplay_15_4 = 0;
server int VFDisplay_15_5 = 0;
//blossomancer shiny
server int VFSDisplay_15_1 = 0;
server int VFSDisplay_15_2 = 0;
server int VFSDisplay_15_3 = 0;
server int VFSDisplay_15_4 = 0;
server int VFSDisplay_15_5 = 0;
//Elite
server int VFDisplay_16_1 = 0;
server int VFDisplay_16_2 = 0;
server int VFDisplay_16_3 = 0;
server int VFDisplay_16_4 = 0;
server int VFDisplay_16_5 = 0;
server int VFDisplay_16_6 = 0;
server int VFDisplay_16_7 = 0;
server int VFDisplay_16_8 = 0;
server int VFDisplay_16_9 = 0;
server int VFDisplay_16_10 = 0;
server int VFDisplay_16_11 = 0;
server int VFDisplay_16_12 = 0;
server int VFDisplay_16_13 = 0;
server int VFDisplay_16_14 = 0;
server int VFDisplay_16_15 = 0;
//Elite Shinies
server int VFSDisplay_16_1 = 0;
server int VFSDisplay_16_2 = 0;
server int VFSDisplay_16_3 = 0;
server int VFSDisplay_16_4 = 0;
server int VFSDisplay_16_5 = 0;
server int VFSDisplay_16_6 = 0;
server int VFSDisplay_16_7 = 0;
server int VFSDisplay_16_8 = 0;
server int VFSDisplay_16_9 = 0;
server int VFSDisplay_16_10 = 0;
server int VFSDisplay_16_11 = 0;
server int VFSDisplay_16_12 = 0;
server int VFSDisplay_16_13 = 0;
server int VFSDisplay_16_14 = 0;
server int VFSDisplay_16_15 = 0;


//blacklists (for preventing rolls into completed factions)
server int VFBlacklist_1 = 0; //zomberts
server int VFBlacklist_2 = 0; //swat team
server int VFBlacklist_3 = 0; //sports freaks
server int VFBlacklist_4 = 0; //bored gaem
server int VFBlacklist_5 = 0; //dorf
server int VFBlacklist_6 = 0; //lego ninjago
server int VFBlacklist_7 = 0; //elementalites
server int VFBlacklist_8 = 0; //hardwarians
server int VFBlacklist_9 = 0; //fodder flingers
server int VFBlacklist_10 = 0; //skeletones
server int VFBlacklist_11 = 0; //candemons
server int VFBlacklist_12 = 0; //knights
server int VFBlacklist_13 = 0; //lord of the rings: gollum
server int VFBlacklist_14 = 0; //march band
server int VFBlacklist_15 = 0; //blossomancers
server int VFBlacklist_16 = 0; //elites