
ICOSCRE ICOSCRE
ICOBREAT ICOBREAT
ICOTHUND ICOTHUND
ICOFIRE ICOFIRE
ICOLAUG ICOLAUG
NUKEEXPL NUKEEXPL
$volume ICOLAUG 2.0


$rolloff ICOLAUG 4000 6400
$rolloff ICOFIRE 4000 6400
$rolloff ICOBREAT 4000 6400
$rolloff ICOSCRE 4000 6400


redburn	redburn

world/watersplash		splash1

world/sludgegloop		dsploosh
world/lavasizzle		dslvsiz
world/drip			dsdrip2

world/hotsiz			dshtsiz


$limit world/watersplash 4
$limit world/sludgegloop 2
$limit world/drip 2
$limit world/hotsiz 2
$limit world/lavasizzle 2

$volume ricochet/hit 0.7 
$volume world/watersplash 0.3 
$volume weapons/casing2 0.7 

$rolloff world/watersplash 300 300 


$random bulletwhistle { WHIST1 WHIST2 WHIST3 WHIST4 WHIST5 WHIST6 WHIST7}
WHIST1 WHIST1
WHIST2 WHIST2
WHIST3 WHIST3
WHIST4 WHIST4
WHIST5 WHIST5
WHIST6 WHIST6
WHIST7 WHIST7

//$rolloff bulletwhistle 100 200
//$volume bulletwhistle  0.7

$random BHITDIR {  BHITDIR1 BHITDIR2 BHITDIR3 BHITDIR4 BHITDIR5 world/b1lank}
BHITDIR1 BHITDIR1
BHITDIR2 BHITDIR2
BHITDIR3 BHITDIR3
BHITDIR4 BHITDIR4
BHITDIR5 BHITDIR5
$limit BHITDIR1 6
$limit BHITDIR2 6
$limit BHITDIR3 6
$limit BHITDIR4 6
$limit BHITDIR5 6

$limit world/ricochet1 1
$limit world/ricochet2 1
$limit world/ricochet3 1
$limit world/ricochet4 1
$limit world/ricochet5 1
$limit world/ricochet6 1
$limit world/blank1 1
$limit world/blank2 1
$limit ricochet/hit 1
$limit world/ricochet 1

$rolloff world/ricochet1 200 700  
$rolloff world/ricochet2 200 700
$rolloff world/ricochet3 200 700 
$rolloff world/ricochet4 200 700 
$rolloff world/ricochet5 200 700 
$rolloff world/ricochet6 200 700 
$rolloff world/ricochet7 200 700
$rolloff world/ricochet 200 700


BDFirePlace dstorch
$limit BDfireplace 2
$rolloff BDfireplace 100 900

BDFirePlace2 dstorch2
$limit BDfireplace2 2
$rolloff BDfireplace2 100 900


DSBOTTLE DSBOTTLE

DSCANFIR DSCANFIR
$rolloff DSCANFIR 600 2400

//Zombies

$random BURNZOM {BURNZOM1 BURNZOM2 BURNZOM3}
BURNZOM1 BURNZOM1
BURNZOM2 BURNZOM2
BURNZOM3 BURNZOM3

$random EvilmarineSight { EVMRSIT1 EVMRSIT2 EVMRSIT3 EVMRSIT4 EVMRSIT5 EVMRSIT6}
EVMRSIT1 EVMRSIT1
EVMRSIT2 EVMRSIT2
EVMRSIT3 EVMRSIT3
EVMRSIT4 EVMRSIT4
EVMRSIT5 EVMRSIT5
EVMRSIT6 EVMRSIT6

$random EvilmarineActive { NONE NONE NONE EVMRACT2 EVMRACT3 EVMRACT4}
EVMRACT1 EVMRACT1
EVMRACT2 EVMRACT2
EVMRACT3 EVMRACT3
EVMRACT4 EVMRACT4

$random EvilmarinePain { EVMRPN1 EVMRPN2}
EVMRPN1 EVMRPN1
EVMRPN2 EVMRPN2

$random EvilmarineDeath { EVMRDT1 EVMRDT2}
EVMRDT1 EVMRDT1
EVMRDT2 EVMRDT2

EVMRLAUG EVMRLAUG

$random nazi/sight { nazisight1 nazisight2 nazisight3 nazisight4 nazisight5 nazisight6 nazisight7 nazisight8 }
$random nazi/death { nazideath1 nazideath2 nazideath3 nazideath4 nazideath5 nazideath6 nazideath7 nazideath8 nazideath9 nazideath10 nazideath11 }
$random nazi/pain { nazipain1 nazipain2 nazipain3 nazipain4 nazipain5 nazipain6 nazipain7 nazipain8 }
nazisight1 nazisit1
nazisight2 nazisit1
nazisight3 nazisit2
nazisight4 nazisit3
nazisight5 nazisit4
nazisight5 nazisit5
nazisight6 nazisit6
nazisight7 nazisit7
nazisight8 nazisit8
nazideath1 nazidth1
nazideath2 nazidth2
nazideath3 nazidth3
nazideath4 nazidth4
nazideath5 nazidth5
nazideath6 nazidth6
nazideath7 nazidth7
nazideath8 nazidth8
nazideath9 nazidth9
nazideath10 nazidtha
nazideath11 nazidthb
nazipain1 nazipn1
nazipain2 nazipn2
nazipain3 nazipn3
nazipain4 nazipn4
nazipain5 nazipn5
nazipain6 nazipn6
nazipain7 nazipn7
nazipain8 nazipn8

$rolloff nazi/sight 200 2500

//From PTSD Simulator 2011 AKA Red Orchestra

$random TorturedMarineBD { CPTRT01 CPTRT02 CPTRT03 CPTRT04 CPTRT05 CPTRT06 CPTRT07 CPTRT08 CPTRT09 CPTRT10 }
CPTRT01 CPTRT01
CPTRT02 CPTRT02
CPTRT03 CPTRT04
CPTRT05 CPTRT05
CPTRT06 CPTRT06
CPTRT07 CPTRT07
CPTRT08 CPTRT08
CPTRT09 CPTRT09
CPTRT10 CPTRT10

$rolloff  TorturedMarineBD 200 500

$random TorturedMarineDieBD { CPTRT11 CPTRT12 CPTRT13 CPTRT14 }
CPTRT11 CPTRT11
CPTRT12 CPTRT12
CPTRT13 CPTRT13
CPTRT14 CPTRT14

$random TorturedMarinePain { CPTRP1 CPTRP2 CPTRP3 }
CPTRP1 CPTRP1
CPTRP2 CPTRP2
CPTRP3 CPTRP3


ICEBRK1 ICEBRK1
ICEBRK2 ICEBRK2

bigspl1 bigspl1

AMBRAIN	AMBRAIN
$limit AMBRAIN 1

AMBAIRP AMBAIRP
$rolloff AMBAIRP 50 80000

BDALARM BDALARM
$limit BDALARM 0


$random chainrattle {CHNRTL1 CHNRTL2 CHNRTL3}
CHNRTL1 CHNRTL1
CHNRTL2 CHNRTL2
CHNRTL3 CHNRTL3

FLEAS FLEAS


weapons/zrifle			RFLSHOT

$random RFLSHOT { RFLSHOT1 RFLSHOT2 }
RFLSHOT1 RFLSHOT1
RFLSHOT2 RFLSHOT2


PLSM2 PLSM2//PLSM9 PLSM9
PLSTHRW PLSTHRW