
episode EDAY01
{
optional
name = "Extermination Day"
}




/*episode BDM01
{
name = "Brutal Deathmatch"
}*/


episode BDINV01
{
optional
name = "Horde Mode"
}


map BDINV01 "Evacuation"
{
sky1 = "SKYEAR1", 0.1
music = D_RUNNI2
NoInfighting
}

map BDM01 "Entryway"
{
next = "BDM02"
secretnext = "BDM02"
sky1 = "SKYEAR1", 0.1
music = D_RUNNIN
cluster = 1
}


map TANKTEST "Vehicle Testing"
{
next = "TANKTEST"
sky1 = "SKYEAR1", 0.1
music = D_RUNNIN
cluster = 1
}


map BDM02 "Dead Simpler"
{
next = "BDM03"
secretnext = "BDM03"
sky1 = "SKYEAR1", 0.1
music = D_SHAWN
cluster = 1
}

map BDM03 "Nuclear Ashes"
{
next = "BDM04"
secretnext = "BDM04"
sky1 = "SKYCIT1"
music = D_ADRIAN
cluster = 1
}


map BDM04 "Hangarmageddon"
{
next = "BDM05"
secretnext = "BDM05"
sky1 = "SKYPHO"
music = D_E1M1
cluster = 1
}

map TEST "UAC Testing Center"
{
next = "MAP02"
secretnext = "MAP02"
sky1 = "SKYEAR1", 0.1
cluster = 1
//par = 60
music = D_RUNNIN
}

map PSMAP58 "The Mansion"
{
next = "MAP17"
secretnext = "PSMAP59"
//sky1 = "SKYCIT1"
sky1 = "SKYEAR3"
cluster = 1
//par = 60
music = D_ROMERO
}

map PSMAP59 "Club Doom"
{
next = "MAP17"
sky1 = "SKYCITH"
cluster = 1
par = 60
music = D_STALKS
}

map PSMAP29 "Twilight Descends"
{
next = "MAP15"
secretnext = "PSMAP57"
//sky1 = "SKYCIT1"
sky1 = "SKYEAR3"
cluster = 1
//par = 60
music = d_in_cit	
}


map PSMAP57 "The Marshes"
{
next = "MAP15"
secretnext = "MAP15"
//sky1 = "SKYCIT1"
sky1 = "SKYEAR3"
cluster = 1
//par = 60
music = d_shawn	
}

map PSMAP16 "Hellgate"
{
next = "MAP15"
secretnext = "PSMAP57"
//sky1 = "SKYCIT1"
sky1 = "SKYHEL2"
cluster = 1
//par = 60
music = d_in_cit	
}


map PSMAP17 "Blood Citadel"
{
next = "MAP15"
secretnext = "PSMAP57"
//sky1 = "SKYCIT1"
sky1 = "SKYHEL2"
cluster = 1
//par = 60
music = d_in_cit	
}




/*
clearskills

skill easyhard
{
   AutoUseHealth
   AmmoFactor = 1
   DamageFactor = 0.5
   EasyBossBrain
   SpawnFilter = hard
   name = "Power-Fantasy"
   mustconfirm = "Plenty of enemies and you take 75% less damage. This is barely a challenge and is only meant to be played by phone users, gaming journalists, or the whinny kids from /vr/ that complains about BD making the game too hard. Press Y or N"
}

skill easy
{
   AmmoFactor = 1
   DamageFactor = 1.0
   SpawnFilter = easy
   name = "I'm Too Young To Die"
}

skill normal
{
   AmmoFactor = 1
   DamageFactor = 1.0
   SpawnFilter = normal
   name = "Hurt Me Plenty!"
   defaultskill
}


skill Hard
{
   AmmoFactor = 1
   DamageFactor = 1.0
   SpawnFilter = Hard
   name = "Ultra Violence"
   mustconfirm = "If this is a custom level and/or it's your first time playing it, you should definitely choose an easier difficulty. Press Y or N"
}

skill HyperHard
{
   AmmoFactor = 1
   FastMonsters
   DisableCheats
   RespawnTime = 20
   SpawnFilter = Nightmare
   name = "Nightmare!"
   mustconfirm = "Enemies are much more aggressive, and respawn after 20 seconds. Press Y or N"
}

//6
skill BlackMetal
{
   AmmoFactor = 1
   DamageFactor = 1.5
   FastMonsters
   ACSReturn = 31
   SpawnFilter = Nightmare
   name = "Black Metal"
   TextColor = "Black"
   mustconfirm = "You take 50% more damage. Enemies are much more aggressive. You move 25% faster. Weapons are reloaded instantly. Press Y or N"
}



skill Brutal
{
   DamageFactor = 9.0
   MonsterHealth = 0.5
   FriendlyHealth = 0.5
   ACSReturn = 32
   //FastMonsters
   //DisableCheats
   SpawnFilter = hard
   name = "Realism Mode"
   //ReplaceActor = "Medikit", "RealisticMedikit"
   TextColor = "Gray"
   mustconfirm = "You take 900% more damage, enemies takes 200% more damage. Press Y or N"
}
*/


map MAP13B lookup "HUSTR_13"
{
	titlepatch = "CWILV12"
	next = "MAP14"
	secretnext = "MAP31"
	sky1 = "SKYCIT1"
	cluster = 7
	par = 210
	music = "$MUSIC_DOOM"
}

map MAP15B lookup "HUSTR_15"
{
	titlepatch = "CWILV14"
	next = "MAP16B"
	secretnext = "MAP31"
	sky1 = "SKYCIT1"
	cluster = 7
	par = 210
	music = "$MUSIC_RUNNI2"
}

map MAP16B lookup "HUSTR_16"
{
	titlepatch = "CWILV15"
	next = "MAP17B"
	secretnext = "MAP17"
	sky1 = "SKYCIT1"
	cluster = 7
	par = 150
	music = "$MUSIC_DEAD2"
}

map MAP17B lookup "HUSTR_17"
{
	titlepatch = "CWILV16"
	next = "MAP18B"
	secretnext = "MAP18"
	sky1 = "SKYCIT1"
	cluster = 7
	par = 420
	music = "$MUSIC_STLKS3"
}



map PSXMAP16 "Hellgate"
{
	next = "MAP18"
	secretnext = "MAP18"
	sky1 = "SKYHEL1", 0.1
	cluster = 7
	par = 420
	music = "$MUSIC_STLKS3"
}



map PSXMAP57 "The Marshes"
{
	next = "PSXMAP58"
	secretnext = "PSXMAP58"
	sky1 = "SKYEAR3", 0.1
	cluster = 7
	par = 420
	music = "$MUSIC_ADRIAN"
}


map PSXMAP58 "Twilight Descends"
{
	next = "MAP15"
	secretnext = "MAP15"
	sky1 = "SKYEAR3", 0.1
	cluster = 7
	par = 420
	music = "$MUSIC_ADRIAN"
}
