
ACTOR TNTMap01DecorationSpawn
{
	+THRUACTORS
	+NOCLIP
	+NOBLOCKMAP
	Radius 1
	Height 1
	Scale 1.0
		States
		{
		Spawn:
			TNT1 A 0
  TNT1 A 0 ACS_ExecuteALways(261)
  TNT1 A 0 A_SpawnItemEx("BDECgrassSpawner", 640, 992, -999, 0, 0, 0, 0, SXF_ABSOLUTEPOSITION | SXF_NOCHECKPOSITION)
  TNT1 A 0 A_SpawnItemEx("BDECgrassSpawner", 496, 592, -999, 0, 0, 0, 0, SXF_ABSOLUTEPOSITION | SXF_NOCHECKPOSITION)
  TNT1 A 0 A_SpawnItemEx("BDECgrassSpawner", 448, 416, -999, 0, 0, 0, 0, SXF_ABSOLUTEPOSITION | SXF_NOCHECKPOSITION)
  TNT1 A 0 A_SpawnItemEx("BDECBush", 320, 608, -999, 0, 0, 0, 0, SXF_ABSOLUTEPOSITION | SXF_NOCHECKPOSITION)
  TNT1 A 0 A_SpawnItemEx("BDECLightPost", 384, 160, 999, 0, 0, 0, 0, SXF_ABSOLUTEPOSITION | SXF_NOCHECKPOSITION)
  TNT1 A 0 A_SpawnItemEx("BDECLightPost", 672, 352, 999, 0, 0, 0, 0, SXF_ABSOLUTEPOSITION | SXF_NOCHECKPOSITION)
  TNT1 A 0 A_SpawnItemEx("BDECLightPost", 720, 608, 999, 0, 0, 0, 0, SXF_ABSOLUTEPOSITION | SXF_NOCHECKPOSITION)
  TNT1 A 0 A_SpawnItemEx("BDECLightPost", 784, 1120, 999, 0, 0, 0, 0, SXF_ABSOLUTEPOSITION | SXF_NOCHECKPOSITION)
  TNT1 A 0 A_SpawnItemEx("BDECLightPost", 448, 1344, 999, 0, 0, 0, 0, SXF_ABSOLUTEPOSITION | SXF_NOCHECKPOSITION)
	TNT1 A 0 A_SpawnItemEx("BDECIndustrialLamp", -256, -96, 999, 0, 0, 0, 0, SXF_ABSOLUTEPOSITION | SXF_NOCHECKPOSITION)
	TNT1 A 0 A_SpawnItemEx("BDECIndustrialLamp", -192, 352, 999, 0, 0, 0, 0, SXF_ABSOLUTEPOSITION | SXF_NOCHECKPOSITION)
	TNT1 A 0 A_SpawnItemEx("BDECIndustrialLamp", 160, 456, 999, 0, 0, 0, 0, SXF_ABSOLUTEPOSITION | SXF_NOCHECKPOSITION)
	TNT1 A 0 A_SpawnItemEx("BDECIndustrialLamp", -288, 1120, 999, 0, 0, 0, 0, SXF_ABSOLUTEPOSITION | SXF_NOCHECKPOSITION)
	TNT1 A 0 A_SpawnItemEx("BDECIndustrialLamp", -288, 1312, 999, 0, 0, 0, 0, SXF_ABSOLUTEPOSITION | SXF_NOCHECKPOSITION)
	TNT1 A 0 A_SpawnItemEx("BDECAntenna1", 424, 540, 999, 0, 0, 0, 0, SXF_ABSOLUTEPOSITION | SXF_NOCHECKPOSITION)
	TNT1 A 0 A_SpawnItemEx("BDECDestroyableWindowAdd3", -60, 412, 999, 0, 0, 0, 0, SXF_ABSOLUTEPOSITION | SXF_NOCHECKPOSITION)
	 TNT1 A 1
			Stop
			}
}



ACTOR TNTMap02DecorationSpawn
{
	+THRUACTORS
	+NOCLIP
	+NOBLOCKMAP
	Radius 0
	Height 1
	Scale 1.0
		States
		{
		Spawn:
			TNT1 A 0
		TNT1 A 0 ACS_ExecuteALways(262)
			TNT1 A 1
			Stop
			}
}





ACTOR TNTMap03DecorationSpawn
{
	+THRUACTORS
	+NOCLIP
	+NOBLOCKMAP
	Radius 0
	Height 1
	Scale 1.0
		States
		{
		Spawn:
			TNT1 A 0
		TNT1 A 0 ACS_ExecuteALways(263)
			TNT1 A 1
			Stop
			}
}




ACTOR TNTMap04DecorationSpawn
{
	+THRUACTORS
	+NOCLIP
	+NOBLOCKMAP
	Radius 0
	Height 1
	Scale 1.0
		States
		{
		Spawn:
			TNT1 A 0
			TNT1 A 0 ACS_ExecuteALways(264)
			TNT1 A 1
			Stop
			}
}




ACTOR TNTMap05DecorationSpawn
{
	+THRUACTORS
	+NOCLIP
	+NOBLOCKMAP
	Radius 0
	Height 1
	Scale 1.0
		States
		{
		Spawn:
			TNT1 A 0
			TNT1 A 0 ACS_ExecuteALways(265)
			TNT1 A 0 A_SpawnItemEx("BDECIndustrialLamp2", 1280, 672, 999, 0, 0, 0, 0, SXF_ABSOLUTEPOSITION | SXF_NOCHECKPOSITION)
			TNT1 A 0 A_SpawnItemEx("BDECIndustrialLamp2", 1280, -96, 999, 0, 0, 0, 0, SXF_ABSOLUTEPOSITION | SXF_NOCHECKPOSITION)
			TNT1 A 0 A_SpawnItemEx("BDECIndustrialLamp2", 1664, -96, 999, 0, 0, 0, 0, SXF_ABSOLUTEPOSITION | SXF_NOCHECKPOSITION)
			TNT1 A 0 A_SpawnItemEx("BDECIndustrialLamp2", 1664, 672, 999, 0, 0, 0, 0, SXF_ABSOLUTEPOSITION | SXF_NOCHECKPOSITION)
			TNT1 A 0 A_SpawnItemEx("BDECIndustrialLamp2", 1664, 256, 999, 0, 0, 0, 0, SXF_ABSOLUTEPOSITION | SXF_NOCHECKPOSITION)
			TNT1 A 0 A_SpawnItemEx("BDECIndustrialLamp2", 1280, 256, 999, 0, 0, 0, 0, SXF_ABSOLUTEPOSITION | SXF_NOCHECKPOSITION)
			TNT1 A 0 A_SpawnItemEx("BDECUacShip", 1408, 32, -999, 0, 0, 0, 90, SXF_ABSOLUTEPOSITION | SXF_NOCHECKPOSITION)
			TNT1 A 0 A_SpawnItemEx("BDECUacShip", 1408, 736, -999, 0, 0, 0, 90, SXF_ABSOLUTEPOSITION | SXF_NOCHECKPOSITION)
			TNT1 A 1
			Stop
			}
}



ACTOR TNTMap06DecorationSpawn
{
	+THRUACTORS
	+NOCLIP
	+NOBLOCKMAP
	Radius 0
	Height 1
	Scale 1.0
		States
		{
		Spawn:
			TNT1 A 0
			TNT1 A 0 ACS_ExecuteALways(266)
			TNT1 A 1
			Stop
			}
}



ACTOR TNTMap07DecorationSpawn
{
	+THRUACTORS
	+NOCLIP
	+NOBLOCKMAP
	Radius 0
	Height 1
	Scale 1.0
		States
		{
		Spawn:
			TNT1 A 0
			TNT1 A 0 ACS_ExecuteALways(267)
			TNT1 A 1
			Stop
			}
}



ACTOR TNTMap08DecorationSpawn
{
	+THRUACTORS
	+NOCLIP
	+NOBLOCKMAP
	Radius 0
	Height 1
	Scale 1.0
		States
		{
		Spawn:
			TNT1 A 0
			TNT1 A 0 ACS_ExecuteALways(268)
			TNT1 A 1
			Stop
			}
}



ACTOR TNTMap09DecorationSpawn
{
	+THRUACTORS
	+NOCLIP
	+NOBLOCKMAP
	Radius 0
	Height 1
	Scale 1.0
		States
		{
		Spawn:
			TNT1 A 0
			TNT1 A 0 ACS_ExecuteALways(261)
			TNT1 A 1
			Stop
			}
}



ACTOR TNTMap10DecorationSpawn
{
	+THRUACTORS
	+NOCLIP
	+NOBLOCKMAP
	Radius 0
	Height 1
	Scale 1.0
		States
		{
		Spawn:
			TNT1 A 0
			TNT1 A 0 ACS_ExecuteALways(270)
			TNT1 A 1
			Stop
			}
}



ACTOR TNTMap11DecorationSpawn
{
	+THRUACTORS
	+NOCLIP
	+NOBLOCKMAP
	Radius 0
	Height 1
	Scale 1.0
		States
		{
		Spawn:
			TNT1 A 0
			TNT1 A 0 ACS_ExecuteALways(271)
			TNT1 A 1
			Stop
			}
}



ACTOR TNTMap12DecorationSpawn
{
	+THRUACTORS
	+NOCLIP
	+NOBLOCKMAP
	Radius 0
	Height 1
	Scale 1.0
		States
		{
		Spawn:
			TNT1 A 0
			TNT1 A 0 ACS_ExecuteALways(272)
			TNT1 A 1
			Stop
			}
}



ACTOR TNTMap13DecorationSpawn
{
	+THRUACTORS
	+NOCLIP
	+NOBLOCKMAP
	Radius 0
	Height 1
	Scale 1.0
		States
		{
		Spawn:
			TNT1 A 0
			TNT1 A 0 ACS_ExecuteALways(273)
			TNT1 A 1
			Stop
			}
}



ACTOR TNTMap14DecorationSpawn
{
	+THRUACTORS
	+NOCLIP
	+NOBLOCKMAP
	Radius 0
	Height 1
	Scale 1.0
		States
		{
		Spawn:
			TNT1 A 0
			TNT1 A 0 ACS_ExecuteALways(274)
			TNT1 A 1
			Stop
			}
}


ACTOR TNTMap15DecorationSpawn
{
	+THRUACTORS
	+NOCLIP
	+NOBLOCKMAP
	Radius 0
	Height 1
	Scale 1.0
		States
		{
		Spawn:
			TNT1 A 0
			TNT1 A 0 ACS_ExecuteALways(275)
			TNT1 A 1
			Stop
			}
}



ACTOR TNTMap16DecorationSpawn
{
	+THRUACTORS
	+NOCLIP
	+NOBLOCKMAP
	Radius 0
	Height 1
	Scale 1.0
		States
		{
		Spawn:
			TNT1 A 0
			TNT1 A 0 ACS_ExecuteALways(276)
			TNT1 A 1
			Stop
			}
}


ACTOR TNTMap17DecorationSpawn
{
	+THRUACTORS
	+NOCLIP
	+NOBLOCKMAP
	Radius 0
	Height 1
	Scale 1.0
		States
		{
		Spawn:
			TNT1 A 0
			TNT1 A 0 ACS_ExecuteALways(277)
			TNT1 A 1
			Stop
			}
}


ACTOR TNTMap18DecorationSpawn
{
	+THRUACTORS
	+NOCLIP
	+NOBLOCKMAP
	Radius 0
	Height 1
	Scale 1.0
		States
		{
		Spawn:
			TNT1 A 0
			TNT1 A 0 ACS_ExecuteALways(278)
			TNT1 A 1
			Stop
			}
}


ACTOR TNTMap19DecorationSpawn
{
	+THRUACTORS
	+NOCLIP
	+NOBLOCKMAP
	Radius 0
	Height 1
	Scale 1.0
		States
		{
		Spawn:
			TNT1 A 0
			TNT1 A 0 ACS_ExecuteALways(279)
			TNT1 A 1
			Stop
			}
}


ACTOR TNTMap20DecorationSpawn
{
	+THRUACTORS
	+NOCLIP
	+NOBLOCKMAP
	Radius 0
	Height 1
	Scale 1.0
		States
		{
		Spawn:
			TNT1 A 0
			TNT1 A 0 ACS_ExecuteALways(280)
			TNT1 A 1
			Stop
			}
}


ACTOR TNTMap21DecorationSpawn
{
	+THRUACTORS
	+NOCLIP
	+NOBLOCKMAP
	Radius 0
	Height 1
	Scale 1.0
		States
		{
		Spawn:
			TNT1 A 0
			TNT1 A 0 ACS_ExecuteALways(281)
			TNT1 A 1
			Stop
			}
}


ACTOR TNTMap22DecorationSpawn
{
	+THRUACTORS
	+NOCLIP
	+NOBLOCKMAP
	Radius 0
	Height 1
	Scale 1.0
		States
		{
		Spawn:
			TNT1 A 0
			TNT1 A 0 ACS_ExecuteALways(282)
			TNT1 A 1
			Stop
			}
}



ACTOR TNTMap23DecorationSpawn
{
	+THRUACTORS
	+NOCLIP
	+NOBLOCKMAP
	Radius 0
	Height 1
	Scale 1.0
		States
		{
		Spawn:
			TNT1 A 0
			TNT1 A 0 ACS_ExecuteALways(283)
			TNT1 A 1
			Stop
			}
}



ACTOR TNTMap24DecorationSpawn
{
	+THRUACTORS
	+NOCLIP
	+NOBLOCKMAP
	Radius 0
	Height 1
	Scale 1.0
		States
		{
		Spawn:
			TNT1 A 0
			TNT1 A 0 ACS_ExecuteALways(284)
			TNT1 A 1
			Stop
			}
}



ACTOR TNTMap25DecorationSpawn
{
	+THRUACTORS
	+NOCLIP
	+NOBLOCKMAP
	Radius 0
	Height 1
	Scale 1.0
		States
		{
		Spawn:
			TNT1 A 0
			TNT1 A 0 ACS_ExecuteALways(285)
			TNT1 A 1
			Stop
			}
}


ACTOR TNTMap26DecorationSpawn
{
	+THRUACTORS
	+NOCLIP
	+NOBLOCKMAP
	Radius 0
	Height 1
	Scale 1.0
		States
		{
		Spawn:
			TNT1 A 0
			TNT1 A 0 ACS_ExecuteALways(286)
			TNT1 A 1
			Stop
			}
}


ACTOR TNTMap27DecorationSpawn
{
	+THRUACTORS
	+NOCLIP
	+NOBLOCKMAP
	Radius 0
	Height 1
	Scale 1.0
		States
		{
		Spawn:
			TNT1 A 0
			TNT1 A 0 ACS_ExecuteALways(287)
			TNT1 A 1
			Stop
			}
}


ACTOR TNTMap28DecorationSpawn
{
	+THRUACTORS
	+NOCLIP
	+NOBLOCKMAP
	Radius 0
	Height 1
	Scale 1.0
		States
		{
		Spawn:
			TNT1 A 0
			TNT1 A 0 ACS_ExecuteALways(288)
			TNT1 A 1
			Stop
			}
}


ACTOR TNTMap29DecorationSpawn
{
	+THRUACTORS
	+NOCLIP
	+NOBLOCKMAP
	Radius 0
	Height 1
	Scale 1.0
		States
		{
		Spawn:
			TNT1 A 0
			TNT1 A 0 ACS_ExecuteALways(2089)
			TNT1 A 1
			Stop
			}
}


ACTOR TNTMap30DecorationSpawn
{
	+THRUACTORS
	+NOCLIP
	+NOBLOCKMAP
	Radius 0
	Height 1
	Scale 1.0
		States
		{
		Spawn:
			TNT1 A 0
			TNT1 A 0 ACS_ExecuteALways(290)
			TNT1 A 1
			Stop
			}
}