ACTOR Detect_FloorBullet
{
	 game Doom
	 scale 0.4
	 speed 0
	 health 1
	 radius 8
	 height 1
	 Gravity 0.9
	 damage 0
	 Renderstyle Translucent
	 Alpha 0.70
	DamageType Blood
   +MISSILE
   +CLIENTSIDEONLY
   +NOTELEPORT
   +NOBLOCKMAP
   +FORCEXYBILLBOARD
   +NODAMAGETHRUST
   +MOVEWITHSECTOR
   -DONTSPLASH
   +DOOMBOUNCE
   BounceFactor 0.01
    States
    {
     Spawn:
	 TNT1 A 0
	 TNT1 A 5
	 Stop
	 Death:
	 XXX1 A 2000
  Stop
    }
}

ACTOR Detect_CeilBullet
{
	 game Doom
	 scale 0.4
	 speed 0
	 health 1
	 radius 1
	 height 1
	 Gravity 0.0
	 damage 0
	 Renderstyle Translucent
	 Alpha 0.70
	DamageType Blood
   +MISSILE
   +CLIENTSIDEONLY
   +NOTELEPORT
   +NOBLOCKMAP
   +FORCEXYBILLBOARD
   +NODAMAGETHRUST
   -DONTSPLASH
   +NOGRAVITY
    States
    {
     Spawn:
	 TNT1 A 0
	 TNT1 A 0 ThrustThingZ(0,35,0,1)
	 TNT1 A 2
	 Stop
	 Death:
	 XXX1 A 2000
  Stop
    }
}




ACTOR Detect_FloorCraterNoSplashes
{
 game Doom
 scale 3.4
 speed 0
 health 1
 radius 8
 height 4
 Gravity 0.9
 damage 0
 Renderstyle Shaded
 StencilColor "Black"
 Alpha 0.70
	DamageType Blood
   +MISSILE
   +CLIENTSIDEONLY
   +NOTELEPORT
   +NOBLOCKMAP
   +FORCEXYBILLBOARD
   +NODAMAGETHRUST
   +MOVEWITHSECTOR
   -DONTSPLASH
   +DOOMBOUNCE
   BounceFactor 0.01
    States
    {
     Spawn:
	 TNT1 A 0
	 TNT1 A 0 ThrustThingZ(0,-10,0,1)
	 TNT1 A 4
	 Stop
	 Death:
	 TNT1 A 1
	 XXX1 A 1000
  Stop
    }
}






ACTOR Detect_FloorCrater
{
 game Doom
 scale 3.4
 speed 0
 health 1
 radius 8
 height 4
 Gravity 0.9
 damage 0
 Renderstyle Shaded
 StencilColor "Black"
 Alpha 0.9
	DamageType Blood
   +MISSILE
   +CLIENTSIDEONLY
   +NOTELEPORT
   +NOBLOCKMAP
   +FORCEXYBILLBOARD
   +NODAMAGETHRUST
   +MOVEWITHSECTOR
   -DONTSPLASH
   +DOOMBOUNCE
   BounceFactor 0.01
    States
    {
     Spawn:
	 TNT1 A 0
	 TNT1 A 0 ThrustThingZ(0,-10,0,1)
	 TNT1 A 4
	 Stop
	 Death:
	 TNT1 A 1
	 TNT1 A 0 A_SpawnItem("12SmallFireFocusSpawnerz")
	 XXX1 A 2000
  Stop
    }
}

ACTOR Detect_CeilCrater
{
 game Doom
 scale 3.4
 speed 0
 health 1
 radius 1
 height 1
 Gravity 0.0
 damage 0
 Renderstyle Shaded
 StencilColor "Black"
 Alpha 0.9
	DamageType Blood
   +MISSILE
   +CLIENTSIDEONLY
   +NOTELEPORT
   +NOBLOCKMAP
   -FORCEXYBILLBOARD
   +NODAMAGETHRUST
   -DONTSPLASH
   +NOGRAVITY
    States
    {
     Spawn:
	 TNT1 A 0
	 TNT1 A 0 ThrustThingZ(0,35,0,1)
	 TNT1 A 2
	 Stop
	 Death:
	 XXX1 A 4004
	 XXX1 AAAAAAAAAA 1 A_FadeOut(0.05)
  Stop
    }
}












ACTOR Detect_FloorCraterSmall
{
 game Doom
 scale 2.0
 speed 0
 health 1
 radius 8
 height 4
 Gravity 0.9
 damage 0
 Renderstyle Shaded
 StencilColor "Black"
 Alpha 0.9
	DamageType Blood
   +MISSILE
   +CLIENTSIDEONLY
   +NOTELEPORT
   +NOBLOCKMAP
   +FORCEXYBILLBOARD
   +NODAMAGETHRUST
   +MOVEWITHSECTOR
   -DONTSPLASH
   +DOOMBOUNCE
   BounceFactor 0.01
    States
    {
     Spawn:
	 TNT1 A 0
	 TNT1 A 0 ThrustThingZ(0,-10,0,1)
	 TNT1 A 4
	 Stop
	 Death:
	 TNT1 A 1
	 XXX1 A 1000
  Stop
    }
}

ACTOR Detect_CeilCraterSmall
{
 game Doom
 scale 2.0
 speed 0
 health 1
 radius 1
 height 1
 Gravity 0.0
 damage 0
 Renderstyle Shaded
 StencilColor "Black"
 Alpha 0.9
	DamageType Blood
   +MISSILE
   +CLIENTSIDEONLY
   +NOTELEPORT
   +NOBLOCKMAP
   -FORCEXYBILLBOARD
   +NODAMAGETHRUST
   -DONTSPLASH
   +NOGRAVITY
    States
    {
     Spawn:
	 TNT1 A 0
	 TNT1 A 0 ThrustThingZ(0,35,0,1)
	 TNT1 A 2
	 Stop
	 Death:
	 XXX1 A 1000
  Stop
    }
}