// Charge rate for teleport progress per tic. The player will teleport when the charge hits 100.0.
server noarchive float uctp_charge_rate = 1.5;

// Cooldown in seconds between teleports.
server noarchive int uctp_cooldown = 10;

// Getting damaged will interrupt the charging of teleportation.
server noarchive bool uctp_damage_interrupt = true;

// Decay rate per tic for teleport progress when not holding the teleport button.
server noarchive float uctp_decay_rate = -3.0;

// Maximum player speed before teleport is interrupted.
server noarchive float uctp_max_speed = 1.0;
