Model TF_FinalYard_SkyWarp
{
	Path "models/props/fd/" 
	MODEL 0 "fdwarp.md3"
	//Path "models/ctf" 
	//SKIN 0 "flagcap_tex.png"
	Path "textures/models/" 
	SKIN 0 "FDCLOUD0"
	AngleOffset 90
	Scale 4.0 4.0 4.0
	
	FrameIndex SPYA A 0 0
}

Model TF_FinalYard_TeleDoor
{
	Path "models/props/fd/" 
	MODEL 0 "fddoor.md3"
	SKIN 0 "fd_teledoor.png"
	MODEL 1 "fddoorwhite.md3"
	Path "textures/models/" 
	SKIN 1 "FDNOISE.png"
	AngleOffset 90
	
	FrameIndex SPYA A 0 0
}
	
	Model TF_CTF_CapZone
	{
		Path "models/ctf" 
		SKIN 0 "flagcap_tex.png"
		MODEL 0 "flagcap.md3"
		AngleOffset 90
		
		FrameIndex SPYA A 0 0
	}
	Model TF_CTF_CapZone0_Base
	{
		Path "models/ctf" 
		SKIN 0 "flagcap_ylw.png"
		MODEL 0 "flagcap.md3"
		AngleOffset 90
		
		FrameIndex SPYA A 0 0
	}
	Model TF_CTF_CapZone1_Base
	{
		Path "models/ctf" 
		SKIN 0 "flagcap_prp.png"
		MODEL 0 "flagcap.md3"
		AngleOffset 90
		
		FrameIndex SPYA A 0 0
	}

Model RobloxBrick
{ 
   Path "models/rblx" 
   SKIN 0 "robloxbricktexture.png"
   MODEL 0 "robloxbrick.md3"
   Scale 8.0 8.0 8.0
   
   FrameIndex POSS A 0 0
}

/*Model RobloxWand
{ 
   Path "models/rblx" 
   SKIN 0 "wandtex.png"
   MODEL 0 "wand.md3"
   Scale -1.0 1.0 1.0
   Offset 0 0 -5
   AngleOffset -90
   
   FrameIndex PUNG A 0 0
   FrameIndex PUNG B 0 1
   FrameIndex PUNG C 0 2
   FrameIndex PUNG D 0 3
}
*/

Model ArcadeMachine //tbomfus
{ 
   Path "textures/models/" 
   SKIN 0 "machtbom.png"
   Path "models/mall" 
   MODEL 0 "machine.md3"
   Scale 18.0 18.0 18.0
   AngleOffset 90
   
   FrameIndex POSS B 0 0
}

Model ArcadeMachine //birds
{ 
   Path "textures/models/" 
   SKIN 0 "machbird.png"
   Path "models/mall" 
   MODEL 0 "machine.md3"
   Scale 18.0 18.0 18.0
   AngleOffset 90
   
   FrameIndex POSS C 0 0
}


Model ArcadeMachine //mari
{ 
   Path "textures/models/" 
   SKIN 0 "machmari.png"
   Path "models/mall" 
   MODEL 0 "machine.md3"
   Scale 18.0 18.0 18.0
   AngleOffset 90
   
   FrameIndex POSS D 0 0
}

Model ArcadeMachine //marl
{ 
   Path "textures/models/" 
   SKIN 0 "machmarl.png"
   Path "models/mall" 
   MODEL 0 "machine.md3"
   Scale 18.0 18.0 18.0
   AngleOffset 90
   
   FrameIndex POSS E 0 0
}

Model ArcadeMachine //poly
{ 
   Path "textures/models/" 
   SKIN 0 "machpoly.png"
   Path "models/mall" 
   MODEL 0 "machine.md3"
   Scale 18.0 18.0 18.0
   AngleOffset 90
   
   FrameIndex POSS F 0 0
}


Model ConnerMountain
{ 
   Path "models/conner" 
   SKIN 0 "WIREFRAM.png"
   MODEL 0 "WIREMOUNTAIN.md3"
   Scale 28.0 28.0 28.0
   
   FrameIndex POSS A 0 0
}

Model WaterProjectile
{ 
   Path "models/conner" 
   SKIN 0 "watertex.png"
   MODEL 0 "watermodel.md3"
   Scale 0.8 0.8 0.8
   AngleOffset 90
   PITCHFROMMOMENTUM
   
   FrameIndex POSS A 0 0
}

Model WaterProjectile_NoSound
{ 
   Path "models/conner" 
   SKIN 0 "watertex.png"
   MODEL 0 "watermodel.md3"
   Scale 0.8 0.8 0.8
   AngleOffset 90
   PITCHFROMMOMENTUM
   
   FrameIndex POSS A 0 0
}

/*Model SonicRing
{ 
   Path "models/drew" 
   SKIN 0 "ring.png"
   MODEL 0 "ring.md3"
   Scale 1.0 1.0 1.0
   
   FrameIndex RING A 0 0
}*/

Model TracerLaser
{ 
   Path "models/tracer" 
   SKIN 0 "tracer.png"
   MODEL 0 "Tracer.md3"
   Scale 1.0 0.23 0.23//0.33 0.33
   PITCHFROMMOMENTUM
   
   FrameIndex RIC1 A 0 0
}

/*Model SuperEgyptMissile
{ 
   Path "models/tracer" 
   SKIN 0 "tracer2.png"
   MODEL 0 "Tracer.md3"
   Scale 2.0 1.33 1.33
   PITCHFROMMOMENTUM
   
   FrameIndex RIC1 A 0 0
}*/

Model MallRack
{ 
   Path "models/pyspy" 
   SKIN 0 "meme.png"
   MODEL 0 "meme.md3"
   Scale 10.0 10.0 10.0
   AngleOffset 90
   
   FrameIndex POSS A 0 0
}

Model MallCar
{ 
   Path "models/pyspy" 
   SKIN 0 "delorean.png"
   MODEL 0 "delorean.md3"
   Scale 12.0 12.0 12.0
   AngleOffset 90
   
   FrameIndex POSS A 0 0
}

/*Model PyspMinigun
{ 
   Path "models/weapons" 
   SKIN 0 "minigun.tga"
   MODEL 0 "minigun.md3"
   
   FrameIndex PHGN A 0 0
}
Model PyspMinigun
{ 
   Path "models/weapons" 
   SKIN 0 "minigun.tga"
   MODEL 0 "minigun45.md3"
   
   FrameIndex PHGN B 0 0
}
Model PyspMinigun
{ 
   Path "models/weapons" 
   SKIN 0 "minigun.tga"
   MODEL 0 "minigun90.md3"
   
   FrameIndex PHGN C 0 0
}
Model PyspMinigun
{ 
   Path "models/weapons" 
   SKIN 0 "minigun.tga"
   MODEL 0 "minigun135.md3"
   
   FrameIndex PHGN D 0 0
}*/

/*Model PyspyHead
{ 
   Path "models/pyspy" 
   SKIN 0 "bighead.png"
   MODEL 0 "bighead.md3"
   Scale 5 5 5
   Rotating
   
   FrameIndex OPGL A 0 0
}*/

/*Model SpyHead
{ 
	Path "models/skins"
	SKIN 0 "Gbfg.png"
	MODEL 0 "pyspy.md3"
	Scale 7 7 7
	//ZOffset 0

	FrameIndex SPYA A 0 0
}*/

Model TF_Assist_Villager_Tower
{ 
   Path "models/assists/villager" 
   SKIN 0 "villager_tower.png"
   MODEL 0 "villager_tower.md3"
   Scale 1.2 1.2 1.2
   AngleOffset 90
   
   FrameIndex SPYA A 0 0
}

Model TF_Assist_Villager_Tower
{ 
   Path "models/assists/villager"
   SKIN 0 "villager_construct.png"
   MODEL 0 "villager_tower_frame.md3"
   Scale 1.2 1.2 1.2
   AngleOffset 90
   NOINTERPOLATION
   
   FrameIndex SPYA B 0 4
   FrameIndex SPYA C 0 3
   FrameIndex SPYA D 0 2
   FrameIndex SPYA E 0 1
   FrameIndex SPYA F 0 0
}