#include "gldefs/brightmaps_powerups.gl"
//#include "gldefs/npcs.gl"

hardwareshader texture FDCLOUD0 { shader "shaders/fd_cloud.fp" speed 1.0 }
hardwareshader texture FDNOISE { shader "shaders/portal_stars.fp" speed 1.0 }

pointlight TF_PlayerShadow
{
    color 0.3 0.3 0.3
    size 10
    subtractive 1
    dontlightself 1
}

/*pointlight TF_TreeShadow1
{
    color 0.3 0.3 0.3
    size 64
    subtractive 1
    dontlightself 1
}

pointlight TF_MineShadow
{
    color 0.1 0.1 0.1
    size 32
    subtractive 1
}*/

pulselight FetusGlowLight
{
    color 1.0 0.9 0.0
    size 32
	secondarysize 48
	interval 1
	offset 0 22 0
}

pulselight HasteLight
{
	color 0.9 0.2 0.1
	size 28
	secondarySize 32
	interval 0.25
	offset 0 0 0
}

object TombGlow
{
    frame STRAA { light FetusGlowLight }
}

Skybox SKY1 fliptop
{
	WISEA_BK
	WISEA_RT
	WISEA_FT
	WISEA_LF
	WISEA_UP
	WISEA_DN
}

Skybox SKY2 fliptop
{
	ARK_BK
	ARK_LF
	ARK_FT
	ARK_RT
	ARK_UP
	ARK_BT
}

Skybox SKY3 fliptop
{
	SKY1_BK
	SKY1_RT
	SKY1_FT
	SKY2_LF
	SKY1_UP
	SKY1_DN
}

Skybox SKY5 fliptop
{
	nightbk
	nightrt
	nightft
	nightlf
	nightup
	nightdn
}

Glow
{
 Flats 
  { 
   LAVA1 
   LAVA2 
   LAVA3 
   LAVA4
   NUKAGE1 
   NUKAGE2 
   NUKAGE3 
   NUKAGE4
  }
  Walls
  {
	SFALL1
   SFALL2
   SFALL3
   SFALL4
  }
}

brightmap texture machtbom
{
   map "models/mall/machine_tbomfus_BM.png"
}
brightmap texture machbird
{
   map "models/mall/machine_tbomfus_BM.png"
}
brightmap texture machmari
{
   map "models/mall/machine_splatoon_BM.png"
}
brightmap texture machmarl
{
   map "models/mall/machine_tbomfus_BM.png"
}
brightmap texture machpoly
{
   map "models/mall/machine_poly_BM.png"
}