$playeralias	player	male	*death	MERCDIE
$playersound	player	male	*pain100	mer_hurt
$playersounddup	player  male	*pain75		*pain100
$playersounddup	player	male	*pain50		*pain100
$playersounddup	player	male	*pain25		*pain100
$playeralias	player	male	*taunt	DSNULL
$playeralias	player	male	*land	player/feet
$playeralias	player	male	*grunt		""
//$playeralias	player	male	*dive	player/water/splash
//$playeralias	player	male	*surface	player/water/emerge

$playersound	baron	male	*death	DSNULL
$playeralias	baron	male	*pain100	baron/pain
$playersounddup	baron  male	*pain75		*pain100
$playersounddup	baron	male	*pain50		*pain100
$playersounddup	baron	male	*pain25		*pain100
$playersound	baron	male	*taunt	DSNULL
$playersound	baron	male	*land	DSNULL
$playersound	baron	male	*grunt		DSNULL

$playeralias	fetus	male	*death	vo/tombfetus/die
$playersound	fetus	male	*pain100	DSNULL
$playersounddup	fetus  male	*pain75		*pain100
$playersounddup	fetus	male	*pain50		*pain100
$playersounddup	fetus	male	*pain25		*pain100
$playersound	fetus	male	*taunt	DSNULL
$playersound	fetus	male	*land	DSNULL
$playersound	fetus	male	*grunt		DSNULL

player/water/emerge "sounds/physics/water_emerge_2.ogg"
player/water/underwater "sounds/physics/water_underwater_2.ogg"
player/water/splash "sounds/physics/water_splash_2.ogg"

vo/tombfetus/sight "sounds/vo/tombfetus/tf_sight.wav"
vo/tombfetus/die "sounds/vo/tombfetus/tf_die.ogg"
$rolloff vo/tombfetus/die 200 4096
$limit misc/spawntf 0
misc/i_pkup "sounds/ui/item_pickup.wav"

misc/epicnoise "sounds/misc/noise.ogg"

mac/wrongway "sounds/wrongway.ogg"

$alias misc/w_pkup misc/i_pkup

misc/chat "sounds/ui/chatsound.ogg"
misc/chat2 "sounds/ui/chatsound.ogg"

//============================================================
// Baron of Hell
//============================================================

	$random baron/melee { baron/melee1 baron/melee2 }
	baron/melee1 "sounds/powerups/vo/melee1.ogg"
	baron/melee2 "sounds/powerups/vo/melee2.ogg"

	$random baron/arm { baron/arm1 baron/arm2 baron/arm3 baron/arm4 }
	baron/arm1 "sounds/powerups/demonrune/baron_arm1.ogg"
	baron/arm2 "sounds/powerups/demonrune/baron_arm2.ogg"
	baron/arm3 "sounds/powerups/demonrune/baron_arm3.ogg"
	baron/arm4 "sounds/powerups/demonrune/baron_arm4.ogg"
	baron/whoosh "sounds/powerups/demonrune/baron_woosh.ogg"

	baron/die "sounds/powerups/vo/barndie.ogg"

	baron/spawn "sounds/powerups/vo/barnsee.ogg"
	baron/slam "sounds/powerups/demonrune/baron_slam.ogg"
	$rolloff baron/slam 200 4000
	baron/quake "sounds/powerups/demonrune/baron_quake.ogg"
	$rolloff baron/quake 200 4000

	$random baron/idle { baron/idle1 baron/idle2 }
	baron/idle1 "sounds/powerups/vo/melee1.ogg"
	baron/idle2 "sounds/powerups/vo/melee2.ogg"

	$random baron/stomp { baron/stomp1 baron/stomp2 baron/stomp3 baron/stomp4 }
	baron/stomp1 "sounds/powerups/demonrune/baron_stomp1.ogg"
	baron/stomp2 "sounds/powerups/demonrune/baron_stomp2.ogg"
	baron/stomp3 "sounds/powerups/demonrune/baron_stomp3.ogg"
	baron/stomp4 "sounds/powerups/demonrune/baron_stomp4.ogg"
	$rolloff baron/stomp 200 3000

	$volume baron/melee 0.75
	$volume baron/die 0.75
	$volume baron/whoosh 0.75
	$volume baron/idle 0.75
	
	baron/scratch1 "sounds/powerups/demonrune/baron_scratch1.ogg"
	baron/scratch2 "sounds/powerups/demonrune/baron_scratch2.ogg"
	baron/scratch3 "sounds/powerups/demonrune/baron_scratch3.ogg"
	$random baron/scratch { baron/scratch1 baron/scratch2 baron/scratch3 }
	$rolloff baron/scratch 200 2500
	
	baron/taunt1 "sounds/powerups/demonrune/baron_taunt1.ogg"
	baron/taunt2 "sounds/powerups/demonrune/baron_taunt2.ogg"
	baron/taunt3 "sounds/powerups/demonrune/baron_taunt3.ogg"
	baron/taunt4 "sounds/powerups/demonrune/baron_taunt4.ogg"
	baron/taunt5 "sounds/powerups/demonrune/baron_taunt5.ogg"
	baron/taunt6 "sounds/powerups/demonrune/baron_taunt6.ogg"
	baron/taunt7 "sounds/powerups/demonrune/baron_taunt7.ogg"
	baron/taunt8 "sounds/powerups/demonrune/baron_taunt8.ogg"
	
	$random baron/pain
	{
		baron/pain1 baron/pain2 baron/pain3 baron/pain4
	}
	baron/pain1 "sounds/powerups/demonrune/baron_pain1.ogg"
	baron/pain2 "sounds/powerups/demonrune/baron_pain2.ogg"
	baron/pain3 "sounds/powerups/demonrune/baron_pain3.ogg"
	baron/pain4 "sounds/powerups/demonrune/baron_pain4.ogg"

//============================================================
// Etc.
//============================================================

$random player/feet { player/feet1 player/feet2 }// player/feet3 }
player/feet1 "sounds/physics/player_thud1.ogg"//pfeet1
player/feet2 "sounds/physics/player_thud2.ogg"//pfeet2
//player/feet3 pfeet3

$volume player/feet1 0.1
$volume player/feet2 0.1

bigexplodeindeath "sounds/TOMBFETUS_DEATH.wav"
$limit bigexplodeindeath 0
$volume bigexplodeindeath 0.65

$random fistsound { fist/sound1 fist/sound2 fist/sound3 fist/sound4 fist/sound5 fist/sound6 fist/sound7 }
fist/sound1 DSPUNCH1
fist/sound2 DSPUNCH2
fist/sound3 DSPUNCH3
fist/sound4 DSPUNCH4
fist/sound5 DSPUNCH5
fist/sound6 DSPUNCH6
fist/sound7 DSPUNCH7

artifact/drop "sounds/ui/flagdrop.wav"
artifact/return "sounds/ui/flagdrop.wav"

ui/pause "sounds/ui/ui_pause.wav"
ui/select "sounds/ui/ui_select.wav"
ui/highlight "sounds/ui/ui_highlight.wav"

boost/jump1 "sounds/ui/jet_boost1.wav"
boost/jump2 "sounds/ui/jet_boost2.wav"

newssg/load1 "sounds/newssg/ssg_load1.ogg"
newssg/load2 "sounds/newssg/ssg_load2.ogg"
newssg/fire "sounds/newssg/ssg_fire.ogg"

weapon/assaultrifle AR_FIRE

$random weapon/vapeout { vapeout1 vapeout2 vapeout3 vapeout4 }
vapeout1 "sounds/vape_exhale1.wav"
vapeout2 "sounds/vape_exhale2.wav"
vapeout3 "sounds/vape_exhale3.wav"
vapeout4 "sounds/vape_exhale4.wav"

$random weapon/vapein { vapein1 vapein2 }
vapein1 "sounds/vape_inhale1.wav"
vapein2 "sounds/vape_inhale2.wav"

$random oofsoun { oof/sound1 oof/sound2 oof/sound3 oof/sound4 }
oof/sound1 DSOOF1
oof/sound2 DSOOF2
oof/sound3 DSOOF3
oof/sound4 DSOOF4

/*skin/merc/hurt "sounds/mer_hurt.wav"

$Random skin/merc/die { Merc/Dies Merc/Die1}
Merc/Dies "sounds/mer_dies.wav"
Merc/Die1 "sounds/mer_die1.wav"*/

/*$Random skin/merc/taunt { Merc/BCry Merc/Mumb Merc/Heal Merc/Meem Merc/Mur1 Merc/Mur2 Merc/Mur3 }
Merc/Mumb "sounds/mer_mumb.wav"
Merc/Heal "sounds/mer_heal.wav"
Merc/Meem "sounds/mer_meem.wav"
Merc/Mur1 "sounds/mer_mur1.wav"
Merc/Mur2 "sounds/mer_mur2.wav"
Merc/Mur3 "sounds/mer_mur3.wav"
Merc/BCry "sounds/mer_bcry.wav"*/

RingGet DSS3K33
Rune/Appear DSRUNEAP
Rune/Laser DSSTARLA

Pysp/TheWheel thewheel

sonic/jump DSSOSPRI

mall/tvchat DSTVCHA1
mall/music1 D_HOURS

kart/move DSKART

quiz/start	"sounds/D_QUIZ1.ogg"
$musicvolume D_QUIZ2 0.9

mall/rain D_RAIN1
mall/rain2 D_RAIN2
$alias AmbientSound1 mall/tvchat
$alias AmbientSound2 mall/rain
$alias AmbientSound3 mall/rain2
$ambient 1 AmbientSound1 point continuous 1.0
$ambient 2 AmbientSound2 surround continuous 0.5
$ambient 3 AmbientSound3 surround continuous 0.5

$musicvolume D_BERK 0.9

$random menu/quit2 { skin/pyspy/die skin/civ/die3 skin/merc/die skin/kuck/hurt }

$limit misc/clap1 0
$random misc/clap1 { misc/clap1/1 misc/clap1/2 misc/clap1/3 misc/clap1/4 misc/clap1/5 misc/clap1/6 misc/clap1/7 misc/clap1/8 }
misc/clap1/1 "sounds/misc/clap/clap1_1.ogg"
misc/clap1/2 "sounds/misc/clap/clap1_2.ogg"
misc/clap1/3 "sounds/misc/clap/clap1_3.ogg"
misc/clap1/4 "sounds/misc/clap/clap1_4.ogg"
misc/clap1/5 "sounds/misc/clap/clap1_5.ogg"
misc/clap1/6 "sounds/misc/clap/clap1_6.ogg"
misc/clap1/7 "sounds/misc/clap/clap1_7.ogg"
misc/clap1/8 "sounds/misc/clap/clap1_8.ogg"

$limit misc/clap2 0
$random misc/clap2 { misc/clap2/1 misc/clap2/2 misc/clap2/3 misc/clap2/4 misc/clap2/5 misc/clap2/6 misc/clap2/7 misc/clap2/8 }
misc/clap2/1 "sounds/misc/clap/clap2_1.ogg"
misc/clap2/2 "sounds/misc/clap/clap2_2.ogg"
misc/clap2/3 "sounds/misc/clap/clap2_3.ogg"
misc/clap2/4 "sounds/misc/clap/clap2_4.ogg"
misc/clap2/5 "sounds/misc/clap/clap2_5.ogg"
misc/clap2/6 "sounds/misc/clap/clap2_6.ogg"
misc/clap2/7 "sounds/misc/clap/clap2_7.ogg"
misc/clap2/8 "sounds/misc/clap/clap2_8.ogg"

$volume misc/clap1 0.75
$volume misc/clap2 0.75

misc/chomp "sounds/misc/chomp.ogg"