/*defaultmap
{
	next = "LOBBY"
	nointermission
	cluster = 5
	useplayerstartz
	lightmode = 0//0
	nocrouch
	smoothlighting
	sky1 = "SKY6"
	//ForceFakeContrast
}*/

map CTF_PEPY lookup "CTF_PEPY_NAME"
{
	sky1 = "SKY3"
	music = "music/bgm_love.mid"
}
	
// XPress

	map CTF_XPRS lookup "CTF_XPRS_NAME"
	{
		music = "music/bgm_quake64.ogg"
		sky1 = "EXPR", -0.05
		skyrotate = 1,1,1
	}
	
map CTF_RAVN lookup "CTF_RAVN_NAME"
{
	music = "music/bgm_stage1.ogg"
	lightmode = 1
}
map CTF_GUCH lookup "CTF_GUCH_NAME"
{
	music = "music/bgm_sanghelios.ogg"
}
map CTF_FORT lookup "CTF_FORT_NAME"
{
	music = "music/bgm_deathmatch.ogg"
}
map CTF_EPIC lookup "CTF_EPIC_NAME"
{
	sky1 = "SKY5"
	music = "music/bgm_epicosity.it"
}
map CTF_PZZA lookup "CTF_PZZA_NAME"
{
	sky1 = "SKY3"
	music = "music/bgm_pizzaparlor.ogg"
}
map CTF_TURB lookup "CTF_TURB_NAME"
{
	music = "music/bgm_turbine.ogg"
}
map CTF_2FAR lookup "CTF_2FAR_NAME"
{
	music = "music/bgm_tazer.mid"
}
map CTF_ORBT lookup "CTF_ORBT_NAME"
{
	music = "music/bgm_drdoom.ogg"
	sky1 = "SKY_STAR", -0.05
	skyrotate = 1,1,1
}
map CTF_FRAM lookup "CTF_FRAM_NAME"
{
	sky1 = "BKLT"
	music = "music/bgm_tinymovesbig.xm"
}

map CTF_FACE lookup "CTF_FACE_NAME"
{
	sky1 = "FACE"
	music = "music/bgm_forehead.it"
}

map CTF_CRFT lookup "CTF_CRFT_NAME"
{
	sky1 = "MINESKY"
	music = "D_CALM"
}

map CTF_EJPT lookup "CTF_EJPT_NAME"
{
	music = "music/bgm_ejipt.ogg"
}

map CTF_URCH lookup "CTF_URCH_NAME"
{
	sky1 = "BKLT"
	music = "music/bgm_splattack.mid"
}