gamedefaults//defaultmap
{
	sky1 = "SKY6"
	next = "LOBBY"
	nointermission
	cluster = 5
	useplayerstartz
	lightmode = 1//0
	nocrouch
	smoothlighting
	//ForceFakeContrast
}

// Wiseau Street

map DM_WISEU lookup "DM_WISEU_NAME"
{
	sky1 = "SKY_WISE"
	//music = "D_WISEAU"
	music = "music/bgm_wiseau.ogg"
	fogdensity = 8
	//PrecacheTextures = "BRIKWAL7", "BRIKWL0", "BRIKWAL3"
}

map DM_PARLY lookup "DM_PARLY_NAME"
{
	sky1 = "SKY_PARL"
	music = "music/bgm_7ups.ogg"
	fogdensity = 8
}

// Pat y Kate

map DM_SKUL lookup "DM_SKUL_NAME"
{
	sky1 = "SKY_SKUL"
	music = "music/bgm_fashionupdate.ogg"
	fogdensity = 32
}

map DM_OIL lookup "DM_OIL_NAME"
{
	sky1 = "SKY_NIGH"
	music = "music/bgm_blacklung.ogg"
	fogdensity = 32
}

map DMMAP02 lookup "DMMAP02_NAME"
{
	sky1 = "SKY1"
	music = "music/bgm_house.mid"
}

map DMMAP03 lookup "DMMAP03_NAME"
{
	sky1 = "SKY1"
	music = "D_SPYTE"
}

map DMMAP04 lookup "DMMAP04_NAME"
{
	sky1 = "SKY2"
	music = "music/bgm_meteorherd.ogg"
}

map DM_HERD lookup "DM_HERD_NAME"
{
	music = "music/bgm_meteorherd.ogg"
	sky1 = "SKY_STAR", -0.05
	skyrotate = 1,1,1
	fogdensity = 8
}

/*map MAP06 lookup "Labyrinth Zone"
{
	sky1 = "SKY1"
	music = "D_LABYR"
}*/

map DMMAP06 lookup "DMMAP06_NAME"
{
	sky1 = "SKY1"
	music = "music/bgm_urban.it"
}

map DM_TOMB lookup "DM_TOMB_NAME"
{
	sky1 = "SKY5"
	sky2 = "SKY_EVIL", -0.05
	music = "music/bgm_ancientone.ogg"
}

map DM_MINE lookup "DM_MINE_NAME"
{
	sky1 = "MINESKY"
	music = "D_CALM"
	fogdensity = 32
	lightmode = 1
}

/*map MAP11 lookup "Special Stage"
{
	sky1 = "ZONESKY1"
	music = "D_STAGE"
}*/

map DM_ICE lookup "DM_ICE_NAME"
{
	sky1 = "ICESKY"
	sky2 = "ICECASKY"
	music = "music/bgm_hardice.ogg"
	fogdensity = 96
}

	map DM_STAR lookup "DM_STAR_NAME"
	{
		sky1 = "SKY_SLZ"
		fogdensity = 32
		music = "music/bgm_starlitezone.ogg"
	}

map DMMAP14 lookup "DMMAP14_NAME"
{
	sky1 = "SKY7"
	music = "D_TITAN"
}

map DM_TITAN lookup "DM_TITAN_NAME"
{
	sky1 = "SKY_TITN"
	music = "music/bgm_damnation.ogg"
	fogdensity = 16
}

map DMMAP15 lookup "DMMAP15_NAME"
{
	sky1 = "SKY3"
	music = "D_CONN"
}

map DMMAP16 lookup "DMMAP16_NAME"
{
	sky1 = "SKY1"
	music = "D_SPEC"
}

map DMMAP19 lookup "DMMAP19_NAME"
{
	sky1 = "SKY1"
	music = "music/bgm_somewhatlargerweapon.ogg"
}

map DM_DM4 lookup "DM_DM4_NAME"
{
	sky1 = "SKY1"
	music = "D_QUAKE"
}

map DM_SFOTH lookup "DM_SFOTH_NAME"
{
	sky1 = "SKY10"
	music = "music/bgm_swordfight.ogg"
}

// Nuketown 1995

	map DM_NUKE lookup "DM_NUKE_NAME"
	{
		fogdensity = 24
		music = "music/bgm_blackout.mid"
		sky1 = "SKY_NUKE"
	}
	map CTF_NUKE lookup "DM_NUKE_NAME"
	{
		fogdensity = 16
		music = "music/bgm_blackout.mid"
		sky1 = "SKY_NUKE"
		TeamPlayOn
	}

// Beautiful Dwango

	map DM_WANGO lookup "DM_WANGO_NAME"
	{
		music = "music/bgm_dwango.mid"
		sky1 = "MORIOH"
	}
	
// Crossfire

	map DM_CROSS lookup "DM_CROSS_NAME"
	{
		sky1 = "PHOBOSKY"
		music = "music/bgm_doomgate.ogg"
	}

// Karo Rooftops

	map DM_KARO lookup "DM_KARO_NAME"
	{
		music = "music/bgm_theworld.spc"
		sky1 = "KARO"
	}

adddefaultmap
{
	sky1 = "SKY6"
}

map TEST_ALL lookup "TEST_ALL_NAME"
{
	music = "music/bgm_training.ogg"
}

map KR_TEST lookup "KR_TEST_NAME"
{
	music = "music/bgm_mydickin.mod"
}

map TEST_AR lookup "Artifact Test because bots are shitty I hate them"
{
	music = "D_MESSAG"
}

map CTF_TEST lookup "cum zone"
{
	sky1 = "SKY_NUKE"
}

//stanky maps for fun

map STANK_WS lookup "STANK_WS_NAME"
{
	music = "D_WISEAU"
}
map STANK_ST lookup "STANK_ST_NAME"
{
	music = "D_SPYTE"
}
map STANK_LB lookup "STANK_LB_NAME"
{
	music = "D_LABYR"
}
map DM_VEGE lookup "DM_VEGE_NAME"
{
	music = "music/bgm_sandwich.ogg"
}

map DM_ALPHA lookup "DM_ALPHA_NAME"
{
	sky1 = "DELTSKY1"
	music = "music/bgm_psxe1m2.it"
}

map DM_POOL lookup "DM_POOL_NAME"
{
	sky1 = "BKLT"
	music = "music/bgm_poolday.ogg"
}

map DM_DM17 lookup "DM_DM17_NAME"
{
	sky1 = "SKY_64SP", -0.05
	skyrotate = 1,1,1
	music = "music/bgm_verylaststop.ogg"
	//fade = "67 57 77"
	lightmode = 2
	//fogdensity = 16
	//ForceFakeContrast
}

map DM_HYRU lookup "DM_HYRU_NAME"
{
	sky1 = "HYRU"
	music = "MUSIC/HYRUTEMP.ogg"
}

map DM_CHODE lookup "DM_CHODE_NAME"
{
	music = "music/bgm_battlechode.ogg"
}

map DM_TL34 lookup "DM_TL34_NAME"
{
	music = "music/bgm_undercover.ogg"
}

map DM_SWART lookup "DM_SWART_NAME"
{
	//music = "music/bgm_bpack10.s3m"
	music = "music/bgm_mmdeluxe.ogg"
}

map BD_PUSH lookup "BD_PUSH_NAME"
{
	music = "music/bgm_crush.mid"
}

map FB_BFORT lookup "FB_BFORT_NAME"
{
	music = "music/bgm_moveurfeet.mid"
}

map DM_BFG "the ol squart and shart"
{
	fogdensity = 64
	music = "music/bgm_somewhatlargerweapon.ogg"
}

map DM_NOSUN lookup "DM_NOSUN_NAME"
{
	sky1 = "SCRY"
	music = "music/bgm_nosun.ogg"
}

// Batandy's Maps

map DM_SERSI lookup "DM_SERSI_NAME"
{
	music = "music/bgm_dunes.ogg"
}

map DM_DUST lookup "DM_DUST_NAME"
{
	music = "music/bgm_dota.mid"
}

// Suo

	map DM_BFORT lookup "DM_BFORT_NAME"
	{
		sky1 = "BKLT"
		music = "music/bgm_contract.ogg"
		fogdensity = 16
	}

	map DM_TEMPL lookup "DM_TEMPL_NAME"
	{
		music = "music/bgm_risen.ogg"
	}

	map DM_BOXY lookup "DM_BOXY_NAME"
	{
		fogdensity = 24
		sky1 = "SKY_NUKE"
		music = "music/bgm_boxy.ogg"
	}

	map DM_TALO lookup "DM_TALO_NAME"
	{
		sky1 = "SKY_TFHW"
		music = "music/bgm_mansion.ogg"
	}

	map DM_ANARY lookup "DM_ANARY_NAME"
	{
		sky1 = "SKY_NUKE"
		music = "music/bgm_stage2.ogg"
	}
	map FB_ANARY lookup "FB_ANARY_NAME"
	{
		sky1 = "SKY_NUKE"
		music = "music/bgm_stage2.ogg"
	}
	
map DM_TECH lookup "FB_CONST_NAME"
{
	music = "music/bgm_laborizer.ogg"
	sky1 = "SKY_WISE"
}

map FB_CONST lookup "FB_CONST_NAME"
{
	music = "music/bgm_laborizer.ogg"
	sky1 = "SKY_WISE"
}

map FB_CRAZE lookup "FB_CRAZE_NAME"
{
	music = "music/bgm_crazezone.ogg"
	sky1 = "SKY_64SP"
}