hardwareshader sprite WICOA0 { shader "shaders/fadeclose.fp" speed 1.0 }
hardwareshader sprite WICOB0 { shader "shaders/fadeclose.fp" speed 1.0 }
hardwareshader sprite WICOC0 { shader "shaders/fadeclose.fp" speed 1.0 }
hardwareshader sprite WICOD0 { shader "shaders/fadeclose.fp" speed 1.0 }
hardwareshader sprite WICOE0 { shader "shaders/fadeclose.fp" speed 1.0 }
hardwareshader sprite WICOF0 { shader "shaders/fadeclose.fp" speed 1.0 }
hardwareshader sprite WICOG0 { shader "shaders/fadeclose.fp" speed 1.0 }
hardwareshader sprite WICOH0 { shader "shaders/fadeclose.fp" speed 1.0 }
hardwareshader sprite WICOI0 { shader "shaders/fadeclose.fp" speed 1.0 }
hardwareshader sprite WICOJ0 { shader "shaders/fadeclose.fp" speed 1.0 }
hardwareshader sprite WICOK0 { shader "shaders/fadeclose.fp" speed 1.0 }
hardwareshader sprite WICOL0 { shader "shaders/fadeclose.fp" speed 1.0 }
hardwareshader sprite WICOM0 { shader "shaders/fadeclose.fp" speed 1.0 }
hardwareshader sprite WICON0 { shader "shaders/fadeclose.fp" speed 1.0 }

hardwareshader sprite FLAAA0 { shader "shaders/fadeclose_add.fp" speed 1.0 }
hardwareshader sprite FLAAB0 { shader "shaders/fadeclose_add.fp" speed 1.0 }
hardwareshader sprite FLAAC0 { shader "shaders/fadeclose_add.fp" speed 1.0 }
hardwareshader sprite FLAAD0 { shader "shaders/fadeclose_add.fp" speed 1.0 }
hardwareshader sprite FLAAE0 { shader "shaders/fadeclose_add.fp" speed 1.0 }
hardwareshader sprite FLAAF0 { shader "shaders/fadeclose_add.fp" speed 1.0 }
hardwareshader sprite FLAAG0 { shader "shaders/fadeclose_add.fp" speed 1.0 }
hardwareshader sprite FLAAH0 { shader "shaders/fadeclose_add.fp" speed 1.0 }
hardwareshader sprite FLAAI0 { shader "shaders/fadeclose_add.fp" speed 1.0 }
hardwareshader sprite FLAAJ0 { shader "shaders/fadeclose_add.fp" speed 1.0 }
hardwareshader sprite FLAAK0 { shader "shaders/fadeclose_add.fp" speed 1.0 }
hardwareshader sprite FLAAL0 { shader "shaders/fadeclose_add.fp" speed 1.0 }
hardwareshader sprite FLAAM0 { shader "shaders/fadeclose_add.fp" speed 1.0 }
hardwareshader sprite FLAAN0 { shader "shaders/fadeclose_add.fp" speed 1.0 }
hardwareshader sprite FLAAO0 { shader "shaders/fadeclose_add.fp" speed 1.0 }
hardwareshader sprite FLAAP0 { shader "shaders/fadeclose_add.fp" speed 1.0 }
hardwareshader sprite FLAAQ0 { shader "shaders/fadeclose_add.fp" speed 1.0 }
hardwareshader sprite FLAAR0 { shader "shaders/fadeclose_add.fp" speed 1.0 }
hardwareshader sprite FLAAS0 { shader "shaders/fadeclose_add.fp" speed 1.0 }
hardwareshader sprite FLAAT0 { shader "shaders/fadeclose_add.fp" speed 1.0 }

hardwareshader sprite PXHSA0 { shader "shaders/fadeclose_add.fp" speed 1.0 }
hardwareshader sprite PXHSB0 { shader "shaders/fadeclose_add.fp" speed 1.0 }
hardwareshader sprite PXHSC0 { shader "shaders/fadeclose_add.fp" speed 1.0 }
hardwareshader sprite PXHSD0 { shader "shaders/fadeclose_add.fp" speed 1.0 }
hardwareshader sprite PXHSE0 { shader "shaders/fadeclose_add.fp" speed 1.0 }
hardwareshader sprite PXHSF0 { shader "shaders/fadeclose_add.fp" speed 1.0 }
hardwareshader sprite PXHSG0 { shader "shaders/fadeclose_add.fp" speed 1.0 }
hardwareshader sprite PXHSH0 { shader "shaders/fadeclose_add.fp" speed 1.0 }
hardwareshader sprite PXHSI0 { shader "shaders/fadeclose_add.fp" speed 1.0 }
hardwareshader sprite PXHSJ0 { shader "shaders/fadeclose_add.fp" speed 1.0 }
hardwareshader sprite PXHSK0 { shader "shaders/fadeclose_add.fp" speed 1.0 }
hardwareshader sprite PXHSL0 { shader "shaders/fadeclose_add.fp" speed 1.0 }
hardwareshader sprite PXHSM0 { shader "shaders/fadeclose_add.fp" speed 1.0 }
hardwareshader sprite PXHSN0 { shader "shaders/fadeclose_add.fp" speed 1.0 }
hardwareshader sprite PXHSO0 { shader "shaders/fadeclose_add.fp" speed 1.0 }
hardwareshader sprite PXHSP0 { shader "shaders/fadeclose_add.fp" speed 1.0 }

hardwareshader sprite PXCJA0 { shader "shaders/fadeclose_add.fp" speed 1.0 }
hardwareshader sprite PXCJB0 { shader "shaders/fadeclose_add.fp" speed 1.0 }
hardwareshader sprite PXCJC0 { shader "shaders/fadeclose_add.fp" speed 1.0 }
hardwareshader sprite PXCJD0 { shader "shaders/fadeclose_add.fp" speed 1.0 }
hardwareshader sprite PXCJE0 { shader "shaders/fadeclose_add.fp" speed 1.0 }
hardwareshader sprite PXCJF0 { shader "shaders/fadeclose_add.fp" speed 1.0 }
hardwareshader sprite PXCJG0 { shader "shaders/fadeclose_add.fp" speed 1.0 }
hardwareshader sprite PXCJH0 { shader "shaders/fadeclose_add.fp" speed 1.0 }
hardwareshader sprite PXCJI0 { shader "shaders/fadeclose_add.fp" speed 1.0 }
hardwareshader sprite PXCJJ0 { shader "shaders/fadeclose_add.fp" speed 1.0 }
hardwareshader sprite PXCJK0 { shader "shaders/fadeclose_add.fp" speed 1.0 }
hardwareshader sprite PXCJL0 { shader "shaders/fadeclose_add.fp" speed 1.0 }
hardwareshader sprite PXCJM0 { shader "shaders/fadeclose_add.fp" speed 1.0 }
hardwareshader sprite PXCJN0 { shader "shaders/fadeclose_add.fp" speed 1.0 }
hardwareshader sprite PXCJO0 { shader "shaders/fadeclose_add.fp" speed 1.0 }
hardwareshader sprite PXCJP0 { shader "shaders/fadeclose_add.fp" speed 1.0 }

hardwareshader sprite PXQDA0 { shader "shaders/fadeclose_add.fp" speed 1.0 }
hardwareshader sprite PXQDB0 { shader "shaders/fadeclose_add.fp" speed 1.0 }
hardwareshader sprite PXQDC0 { shader "shaders/fadeclose_add.fp" speed 1.0 }
hardwareshader sprite PXQDD0 { shader "shaders/fadeclose_add.fp" speed 1.0 }
hardwareshader sprite PXQDE0 { shader "shaders/fadeclose_add.fp" speed 1.0 }
hardwareshader sprite PXQDF0 { shader "shaders/fadeclose_add.fp" speed 1.0 }
hardwareshader sprite PXQDG0 { shader "shaders/fadeclose_add.fp" speed 1.0 }
hardwareshader sprite PXQDH0 { shader "shaders/fadeclose_add.fp" speed 1.0 }
hardwareshader sprite PXQDI0 { shader "shaders/fadeclose_add.fp" speed 1.0 }
hardwareshader sprite PXQDJ0 { shader "shaders/fadeclose_add.fp" speed 1.0 }
hardwareshader sprite PXQDK0 { shader "shaders/fadeclose_add.fp" speed 1.0 }
hardwareshader sprite PXQDL0 { shader "shaders/fadeclose_add.fp" speed 1.0 }
hardwareshader sprite PXQDM0 { shader "shaders/fadeclose_add.fp" speed 1.0 }
hardwareshader sprite PXQDN0 { shader "shaders/fadeclose_add.fp" speed 1.0 }
hardwareshader sprite PXQDO0 { shader "shaders/fadeclose_add.fp" speed 1.0 }
hardwareshader sprite PXQDP0 { shader "shaders/fadeclose_add.fp" speed 1.0 }


hardwareshader sprite PXHSA0 { shader "shaders/fadeclose_add.fp" speed 1.0 }
hardwareshader sprite PXHSB0 { shader "shaders/fadeclose_add.fp" speed 1.0 }
hardwareshader sprite PXHSC0 { shader "shaders/fadeclose_add.fp" speed 1.0 }
hardwareshader sprite PXHSD0 { shader "shaders/fadeclose_add.fp" speed 1.0 }
hardwareshader sprite PXHSE0 { shader "shaders/fadeclose_add.fp" speed 1.0 }
hardwareshader sprite PXHSF0 { shader "shaders/fadeclose_add.fp" speed 1.0 }
hardwareshader sprite PXHSG0 { shader "shaders/fadeclose_add.fp" speed 1.0 }
hardwareshader sprite PXHSH0 { shader "shaders/fadeclose_add.fp" speed 1.0 }
hardwareshader sprite PXHSI0 { shader "shaders/fadeclose_add.fp" speed 1.0 }
hardwareshader sprite PXHSJ0 { shader "shaders/fadeclose_add.fp" speed 1.0 }
hardwareshader sprite PXHSK0 { shader "shaders/fadeclose_add.fp" speed 1.0 }
hardwareshader sprite PXHSL0 { shader "shaders/fadeclose_add.fp" speed 1.0 }
hardwareshader sprite PXHSM0 { shader "shaders/fadeclose_add.fp" speed 1.0 }
hardwareshader sprite PXHSN0 { shader "shaders/fadeclose_add.fp" speed 1.0 }
hardwareshader sprite PXHSO0 { shader "shaders/fadeclose_add.fp" speed 1.0 }
hardwareshader sprite PXHSP0 { shader "shaders/fadeclose_add.fp" speed 1.0 }
hardwareshader sprite PPBBA0 { shader "shaders/fadeclose_add.fp" speed 1.0 }
hardwareshader sprite PPBBB0 { shader "shaders/fadeclose_add.fp" speed 1.0 }
hardwareshader sprite PPBBC0 { shader "shaders/fadeclose_add.fp" speed 1.0 }
hardwareshader sprite PPBBD0 { shader "shaders/fadeclose_add.fp" speed 1.0 }
hardwareshader sprite PPBBE0 { shader "shaders/fadeclose_add.fp" speed 1.0 }
hardwareshader sprite PPBBF0 { shader "shaders/fadeclose_add.fp" speed 1.0 }
hardwareshader sprite PPBBG0 { shader "shaders/fadeclose_add.fp" speed 1.0 }
hardwareshader sprite PPBBH0 { shader "shaders/fadeclose_add.fp" speed 1.0 }

hardwareshader sprite FSMKA0
{
	shader "shaders/smoke.fp"
	speed 1.0
}

hardwareshader sprite FSMKB0
{
	shader "shaders/smoke.fp"
	speed 1.0
}

hardwareshader sprite FSMKC0
{
	shader "shaders/smoke.fp"
	speed 1.0
}

hardwareshader sprite FSMKD0
{
	shader "shaders/smoke.fp"
	speed 1.0
}

hardwareshader sprite FSMKE0
{
	shader "shaders/smoke.fp"
	speed 1.0
}

hardwareshader sprite FSMKF0
{
	shader "shaders/smoke.fp"
	speed 1.0
}

hardwareshader sprite FSMKG0
{
	shader "shaders/smoke.fp"
	speed 1.0
}

hardwareshader sprite FSMKH0
{
	shader "shaders/smoke.fp"
	speed 1.0
}

hardwareshader sprite FSMKI0
{
	shader "shaders/smoke.fp"
	speed 1.0
}

hardwareshader sprite FSMKJ0
{
	shader "shaders/smoke.fp"
	speed 1.0
}

hardwareshader sprite FSMKK0
{
	shader "shaders/smoke.fp"
	speed 1.0
}

hardwareshader sprite FSMKL0
{
	shader "shaders/smoke.fp"
	speed 1.0
}

hardwareshader sprite FSMKM0
{
	shader "shaders/smoke.fp"
	speed 1.0
}

hardwareshader sprite FSMKN0
{
	shader "shaders/smoke.fp"
	speed 1.0
}

hardwareshader sprite FSMKO0
{
	shader "shaders/smoke.fp"
	speed 1.0
}

hardwareshader sprite FSMKP0
{
	shader "shaders/smoke.fp"
	speed 1.0
}

hardwareshader sprite FSMKQ0
{
	shader "shaders/smoke.fp"
	speed 1.0
}

hardwareshader sprite FSMKR0
{
	shader "shaders/smoke.fp"
	speed 1.0
}

hardwareshader sprite FSMKS0
{
	shader "shaders/smoke.fp"
	speed 1.0
}

hardwareshader sprite FSMKT0
{
	shader "shaders/smoke.fp"
	speed 1.0
}

hardwareshader texture M_BGSHIN
{
	shader "shaders/menuspin.fp"
	speed 1.0
}