actor BossHealth1 : Inventory
{
Inventory.InterHubAmount 0
inventory.amount 1
inventory.maxamount 1000
} 

actor BossHealth2 : Inventory
{
Inventory.InterHubAmount 0
inventory.amount 1
inventory.maxamount 250
} 

actor BossHealth3 : Inventory
{
Inventory.InterHubAmount 0
inventory.amount 1
inventory.maxamount 800
} 

actor BossHealth4 : Inventory
{
Inventory.InterHubAmount 0
inventory.amount 1
inventory.maxamount 2500
} 

actor BossHealth5 : Inventory
{
Inventory.InterHubAmount 0
inventory.amount 1
inventory.maxamount 1000
} 

actor BossHealth6 : Inventory
{
Inventory.InterHubAmount 0
inventory.amount 1
inventory.maxamount 1500
} 

actor BossHealth7 : Inventory
{
Inventory.InterHubAmount 0
inventory.amount 1
inventory.maxamount 1000
} 

actor BossHealth8 : Inventory
{
Inventory.InterHubAmount 0
inventory.amount 1
inventory.maxamount 4000
} 

actor BossHealth9 : Inventory
{
Inventory.InterHubAmount 0
inventory.amount 1
inventory.maxamount 3000
} 

actor NoDamage : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_ChangeFlag("NODAMAGE",1)
stop
}
}

actor Stopper : CustomInventory
{
states
{
Pickup:
TNT1 A 0 A_Stop
stop
}
}


actor SunstarShield : BossHealth8 {}

actor GammaPlayerPowerHP : Inventory {}
actor GammaPlayerHealth : BossHealth1 {}
actor EclipseBossHealth : BossHealth1 {}
