//===========================================================================
//
//  Sounds Info
//
//===========================================================================

// Puffs

$Random Realgibbage/xpuff { Realgibbage/xpuff1 Realgibbage/xpuff2 Realgibbage/xpuff3 }
							
Realgibbage/xpuff1                RLRIC1
Realgibbage/xpuff2                RLRIC2
Realgibbage/xpuff3                RLRIC3

$limit Realgibbage/xpuff 0
$rolloff Realgibbage/xpuff 300 1600

// Thunder

$random thunder/hit { thunder/hit1 thunder/hit2 }
thunder/hit1 THNDS01
thunder/hit2 THNDS02

Player/XDeath                     PLAYXDIE

$Limit Player/XDeath 0  

// Health

Health1/Pick                      VIDAPIC1
Health2/Pick                      VIDAPIC2
Health3/Pick                      VIDAPIC3
Health4/Pick                      VIDAPIC4
Health5/Pick                      VIDAPIC5

// Health Backpack

HealthPack/Pick                   FKITPICK
HealthPack/Use                    FKITUSE

// Steroids

Steroids/Pick                     DSPUSTRD
Steroids/Use                      GULP01
Steroids/Off                      PEDO							
Steroids/Active                   HARTBEAT

// Armor

Armor1/Pick                       ARMAPIC1
Armor2/Pick                       ARMAPIC2
Armor3/Pick                       ARMAPIC3
Armor4/Pick                       ARMAPIC4                      
Armor5/Pick                       ARMAPIC5

BackPack/Pick                     AMMOPIC2
BackPack2/Pick                    AMMOPIC3

// Items

Pickup/ultrasphere                DSULSPHE
Pickup/Reward                     PICKREWA
Open/Reward                       OPENREWA
items/salvation	                  DSALVATE

// LORD GOD KAISER

$Random LordGodKaiser/Talk { LordGodKaiser/Talk1 LordGodKaiser/Talk2 LordGodKaiser/Talk3
                             LordGodKaiser/Talk4 LordGodKaiser/Talk5 LordGodKaiser/Talk6
							 LordGodKaiser/Talk7 LordGodKaiser/Talk8 LordGodKaiser/Talk9 
							 LordGodKaiser/Talk10 LordGodKaiser/Talk11 LordGodKaiser/Talk12 
							 LordGodKaiser/Talk13 LordGodKaiser/Talk14 LordGodKaiser/Talk15 
							 LordGodKaiser/Talk16 LordGodKaiser/Talk17 }

LordGodKaiser/Talk1               GODKAI1
LordGodKaiser/Talk2               GODKAI2
LordGodKaiser/Talk3               GODKAI3
LordGodKaiser/Talk4               GODKAI4
LordGodKaiser/Talk5               GODKAI5
LordGodKaiser/Talk6               GODKAI6
LordGodKaiser/Talk7               GODKAI7
LordGodKaiser/Talk8               GODKAI8
LordGodKaiser/Talk9               GODKAI9
LordGodKaiser/Talk10              GODKAI10
LordGodKaiser/Talk11              GODKAI11
LordGodKaiser/Talk12              GODKAI12
LordGodKaiser/Talk13              GODKAI13
LordGodKaiser/Talk14              GODKAI14
LordGodKaiser/Talk15              GODKAI15
LordGodKaiser/Talk16              GODKAI16
LordGodKaiser/Talk17              GODKAI17

$Random LordGodKaiser/Laugh { LordGodKaiser/Talk2 LordGodKaiser/Talk5 LordGodKaiser/Talk9 
                              LordGodKaiser/Talk10 LordGodKaiser/Talk11 }

// Blessings

LordGodKaiser/Announcer           LGKMANIS
LordGodKaiser/Appear           LGKSTART
GodTouch/Execute                  KXELDERX
GodTouch/Announcer                KAISERGT
LordGodKaiser/Ambience            LGKAMB

IkaDoom/UnleashReady IDUNLMAX
IkaDoom/UnleashFire  IDUNLFIR
IkaDoom/UnleashDeath IDUNLDEA
IkaDoom/Announcer IKDDIVIN

//===========================================================================
//
//  Marine
//
//===========================================================================

$PlayerAlias	"Roman"	  Male	    *Death		MaleMarine/Death
$PlayerAlias	"Roman"	  Male	    *Gibbed		MaleMarine/Death
$PlayerAlias	"Roman"	  Male	    *XDeath		Player/XDeath
$PlayerAlias	"Roman"	  Male	    *Pain100	MaleMarine/Pain 
$PlayerAlias	"Roman"	  Male	    *Pain75		*Pain100
$PlayerAlias	"Roman"	  Male	    *Pain50		*Pain100
$PlayerAlias	"Roman"	  Male	    *Pain25		*Pain100
$PlayerAlias	"Roman"	  Male	    *Grunt		MaleMarine/UseFail
$PlayerAlias	"Roman"	  Male	    *Land		Marine/Land 
$PlayerAlias	"Roman"	  Male	    *Jump		MaleMarine/Jump 
$PlayerAlias	"Roman"	  Male	    *UseFail	MaleMarine/UseFail
$PlayerAlias	"Roman"	  Male	    *Taunt   	MaleMarine/Taunt

$PlayerAlias	"Roman"	  Female	*Death		FemaleMarine/Death
$PlayerAlias	"Roman"	  Female	*Gibbed		FemaleMarine/Death
$PlayerAlias	"Roman"	  Female	*XDeath		Player/XDeath
$PlayerAlias	"Roman"	  Female	*Pain100	FemaleMarine/Pain 
$PlayerAlias	"Roman"	  Female	*Pain75		*Pain100
$PlayerAlias	"Roman"	  Female	*Pain50		*Pain100
$PlayerAlias	"Roman"	  Female	*Pain25		*Pain100
$PlayerAlias	"Roman"	  Female	*Grunt		FemaleMarine/UseFail
$PlayerAlias	"Roman"	  Female	*Land		Marine/Land 
$PlayerAlias	"Roman"   Female	*Jump		FemaleMarine/Jump 
$PlayerAlias	"Roman"	  Female	*UseFail	FemaleMarine/UseFail
$PlayerAlias	"Roman"	  Female	*Taunt   	FemaleMarine/Taunt

$PlayerAlias	"Roman"	  Other	    *Death		OtherMarine/Death
$PlayerAlias	"Roman"	  Other	    *Gibbed		OtherMarine/Death
$PlayerAlias	"Roman"	  Other	    *XDeath		Player/XDeath
$PlayerAlias	"Roman"	  Other	    *Pain100	OtherMarine/Pain 
$PlayerAlias	"Roman"	  Other	    *Pain75		*Pain100
$PlayerAlias	"Roman"	  Other	    *Pain50		*Pain100
$PlayerAlias	"Roman"	  Other	    *Pain25		*Pain100
$PlayerAlias	"Roman"	  Other	    *Grunt		OtherMarine/UseFail
$PlayerAlias	"Roman"	  Other	    *Land		Marine/Land 
$PlayerAlias	"Roman"	  Other	    *Jump		OtherMarine/Jump 
$PlayerAlias	"Roman"	  Other	    *UseFail	OtherMarine/UseFail
$PlayerAlias	"Roman"	  Other	    *Taunt   	OtherMarine/Taunt

Marine/Land                       MARNLAND

//  Male

MaleMarine/Jump                   MARMJUMP
MaleMarine/UseFail                MARMFAIL

$Random MaleMarine/Taunt { MMarine/Taunt1 MMarine/Taunt2 MMarine/Taunt3 
                           MMarine/Taunt4 }

MMarine/Taunt1                    MARMTAU1
MMarine/Taunt2                    MARMTAU2
MMarine/Taunt3                    MARMTAU3
MMarine/Taunt4                    MARMTAU4

$Random MaleMarine/Pain { MMarine/Pain1 MMarine/Pain2 MMarine/Pain3 MMarine/Pain4 
                          MMarine/Pain5 }

MMarine/Pain1                     MARMPAI1
MMarine/Pain2                     MARMPAI2
MMarine/Pain3                     MARMPAI3
MMarine/Pain4                     MARMPAI4
MMarine/Pain5                     MARMPAI5

$Random MaleMarine/Death { MMarine/Death1 MMarine/Death2 MMarine/Death3 
                           MMarine/Death4 MMarine/Death5 MMarine/Death6 }

MMarine/Death1                    MARMDIE1
MMarine/Death2                    MARMDIE2
MMarine/Death3                    MARMDIE3
MMarine/Death4                    MARMDIE4
MMarine/Death5                    MARMDIE5
MMarine/Death6                    MARMDIE6

//  Female

FemaleMarine/Jump                 MARFJUMP
FemaleMarine/UseFail              MARFFAIL

$Random FemaleMarine/Taunt { FMarine/Taunt1 FMarine/Taunt2 FMarine/Taunt3
                             FMarine/Taunt4 FMarine/Taunt5 FMarine/Taunt6
							 FMarine/Taunt7 FMarine/Taunt8 FMarine/Taunt9 }

FMarine/Taunt1                    MARFTAU1
FMarine/Taunt2                    MARFTAU2
FMarine/Taunt3                    MARFTAU3
FMarine/Taunt4                    MARFTAU4
FMarine/Taunt5                    MARFTAU5
FMarine/Taunt6                    MARFTAU6
FMarine/Taunt7                    MARFTAU7
FMarine/Taunt8                    MARFTAU8
FMarine/Taunt9                    MARFTAU9

$Random FemaleMarine/Pain { FMarine/Pain1 FMarine/Pain2 FMarine/Pain3
                            FMarine/Pain4 FMarine/Pain5 FMarine/Pain6
							FMarine/Pain7 FMarine/Pain8 }

FMarine/Pain1                     MARFPAI1
FMarine/Pain2                     MARFPAI2
FMarine/Pain3                     MARFPAI3
FMarine/Pain4                     MARFPAI4
FMarine/Pain5                     MARFPAI5
FMarine/Pain6                     MARFPAI6
FMarine/Pain7                     MARFPAI7
FMarine/Pain8                     MARFPAI8

$Random FemaleMarine/Death { FMarine/Death1 FMarine/Death2 FMarine/Death3
                             FMarine/Death4 FMarine/Death5 FMarine/Death6
							 FMarine/Death7 }

FMarine/Death1                    MARFDIE1
FMarine/Death2                    MARFDIE2
FMarine/Death3                    MARFDIE3
FMarine/Death4                    MARFDIE4
FMarine/Death5                    MARFDIE5
FMarine/Death6                    MARFDIE6
FMarine/Death7                    MARFDIE7

//  Other

OtherMarine/Jump                  MAROJUMP
OtherMarine/UseFail               MAROFAIL
OtherMarine/Taunt                 MAROTAUN
OtherMarine/Pain                  MAROPAIN
                 
$Random OtherMarine/Death { OMarine/Death1 OMarine/Death2 }

OMarine/Death1                    MARODIE1
OMarine/Death2                    MARODIE2

//===========================================================================
//
//  Renegade
//
//===========================================================================

$PlayerAlias	"Robert"	Male	*Death		MaleRenegade/Death
$PlayerAlias	"Robert"	Male	*Gibbed		MaleRenegade/Death
$PlayerAlias	"Robert"	Male	*XDeath		Player/XDeath
$PlayerAlias	"Robert"	Male	*Pain100	MaleRenegade/Pain 
$PlayerAlias	"Robert"	Male	*Pain75		*Pain100
$PlayerAlias	"Robert"	Male	*Pain50		*Pain100
$PlayerAlias	"Robert"	Male	*Pain25		*Pain100
$PlayerAlias	"Robert"	Male	*Grunt		MaleRenegade/UseFail
$PlayerAlias	"Robert"	Male	*Land		Renegade/Land 
$PlayerAlias	"Robert"	Male	*Jump		MaleRenegade/Jump 
$PlayerAlias	"Robert"	Male	*UseFail	MaleRenegade/UseFail
$PlayerAlias	"Robert"	Male	*Taunt   	MaleRenegade/Taunt

$PlayerAlias	"Robert"	Female	*Death		FemaleRenegade/Death
$PlayerAlias	"Robert"	Female	*Gibbed		FemaleRenegade/Death
$PlayerAlias	"Robert"	Female	*XDeath		Player/XDeath
$PlayerAlias	"Robert"	Female	*Pain100	FemaleRenegade/Pain 
$PlayerAlias	"Robert"	Female	*Pain75		*Pain100
$PlayerAlias	"Robert"	Female	*Pain50		*Pain100
$PlayerAlias	"Robert"	Female	*Pain25		*Pain100
$PlayerAlias	"Robert"	Female	*Grunt		FemaleRenegade/Grunt
$PlayerAlias	"Robert"	Female	*Land		Renegade/Land 
$PlayerAlias	"Robert"	Female	*Jump		FemaleRenegade/Jump 
$PlayerAlias	"Robert"	Female	*UseFail	FemaleRenegade/UseFail
$PlayerAlias	"Robert"	Female	*Taunt   	FemaleRenegade/Taunt

$PlayerAlias	"Robert"	Other	*Death		OtherRenegade/Death
$PlayerAlias	"Robert"	Other	*Gibbed		OtherRenegade/Death
$PlayerAlias	"Robert"	Other	*XDeath		Player/XDeath
$PlayerAlias	"Robert"	Other	*Pain100	OtherRenegade/Pain 
$PlayerAlias	"Robert"	Other	*Pain75		*Pain100
$PlayerAlias	"Robert"	Other	*Pain50		*Pain100
$PlayerAlias	"Robert"	Other	*Pain25		*Pain100
$PlayerAlias	"Robert"	Other	*Grunt		OtherRenegade/UseFail
$PlayerAlias	"Robert"	Other	*Land		Renegade/Land 
$PlayerAlias	"Robert"	Other	*Jump		OtherRenegade/Jump 
$PlayerAlias	"Robert"	Other	*UseFail	OtherRenegade/UseFail
$PlayerAlias	"Robert"	Other	*Taunt   	OtherRenegade/Taunt

Renegade/Land                     RENELAND

//  Male

MaleRenegade/Jump                 RENMJUMP
MaleRenegade/UseFail              RENMFAIL
MaleRenegade/Taunt                RENMTAUN

$Random MaleRenegade/Pain { MRenegade/Pain1 MRenegade/Pain2 MRenegade/Pain3 
                            MRenegade/Pain4 MRenegade/Pain5 }

MRenegade/Pain1                   RENMPAI1
MRenegade/Pain2                   RENMPAI2
MRenegade/Pain3                   RENMPAI3
MRenegade/Pain4                   RENMPAI4
MRenegade/Pain5                   RENMPAI5

$Random MaleRenegade/Death { MRenegade/Death1 MRenegade/Death2 
                             MRenegade/Death3 }

MRenegade/Death1                  RENMDIE1
MRenegade/Death2                  RENMDIE2
MRenegade/Death3                  RENMDIE3

//  Female

FemaleRenegade/Jump               RENFJUMP
FemaleRenegade/Grunt              RENFGRUN
FemaleRenegade/Taunt              RENFTAUN

$Random FemaleRenegade/UseFail { FRenegade/UseFail1 FRenegade/UseFail2 }

FRenegade/UseFail1                RENFFAI1
FRenegade/UseFail2                RENFFAI2

$Random FemaleRenegade/Pain { FRenegade/Pain1 FRenegade/Pain2 FRenegade/Pain3 
                              FRenegade/Pain4 FRenegade/Pain5 FRenegade/Pain6 }

FRenegade/Pain1                   RENFPAI1
FRenegade/Pain2                   RENFPAI2
FRenegade/Pain3                   RENFPAI3
FRenegade/Pain4                   RENFPAI4
FRenegade/Pain5                   RENFPAI5
FRenegade/Pain6                   RENFPAI6

$Random FemaleRenegade/Death { FRenegade/Death1 FRenegade/Death2 }

FRenegade/Death1                  RENFDIE1
FRenegade/Death2                  RENFDIE2

//  Other

OtherRenegade/Jump                RENOJUMP

$Random OtherRenegade/Taunt { ORenegade/Taunt1 ORenegade/Taunt2 ORenegade/Taunt3 
                              ORenegade/Taunt4 ORenegade/Taunt5 ORenegade/Taunt6
						      ORenegade/Taunt7 ORenegade/Taunt8 ORenegade/Taunt9
						      ORenegade/Taunt10 ORenegade/Taunt11 ORenegade/Taunt12 }

ORenegade/Taunt1                  RENOTA01
ORenegade/Taunt2                  RENOTA02
ORenegade/Taunt3                  RENOTA03
ORenegade/Taunt4                  RENOTA04
ORenegade/Taunt5                  RENOTA05
ORenegade/Taunt6                  RENOTA06
ORenegade/Taunt7                  RENOTA07
ORenegade/Taunt8                  RENOTA08
ORenegade/Taunt9                  RENOTA09
ORenegade/Taunt10                 RENOTA10
ORenegade/Taunt11                 RENOTA11
ORenegade/Taunt12                 RENOTA12

$Random OtherRenegade/UseFail { ORenegade/UseFail1 ORenegade/UseFail2 }
						   
ORenegade/UseFail1                RENOFAI1
ORenegade/UseFail2                RENOFAI2

$Random OtherRenegade/Pain { ORenegade/Pain1 ORenegade/Pain2 ORenegade/Pain3 
                             ORenegade/Pain4 ORenegade/Pain5 }

ORenegade/Pain1                   RENOPAI1
ORenegade/Pain2                   RENOPAI2
ORenegade/Pain3                   RENOPAI3
ORenegade/Pain4                   RENOPAI4
ORenegade/Pain5                   RENOPAI5

$Random OtherRenegade/Death { ORenegade/Death1 ORenegade/Death2 
                              ORenegade/Death3 }

ORenegade/Death1                  RENODIE1
ORenegade/Death2                  RENODIE2
ORenegade/Death3                  RENODIE3
	   
//===========================================================================
//
//  Avenger
//
//===========================================================================

$PlayerAlias    "Jack"	  Male	    *Death		MaleAvenger/Death
$PlayerAlias	"Jack"	  Male	    *Gibbed		MaleAvenger/Death
$PlayerAlias	"Jack"	  Male	    *XDeath		Player/XDeath
$PlayerAlias	"Jack"	  Male	    *Pain100	MaleAvenger/Pain 
$PlayerAlias	"Jack"	  Male	    *Pain75		*Pain100
$PlayerAlias	"Jack"	  Male	    *Pain50		*Pain100
$PlayerAlias	"Jack"	  Male	    *Pain25		*Pain100
$PlayerAlias	"Jack"	  Male	    *Grunt		MaleAvenger/UseFail
$PlayerAlias	"Jack"	  Male	    *Land		Avenger/Land 
$PlayerAlias	"Jack"	  Male	    *Jump		MaleAvenger/Jump 
$PlayerAlias	"Jack"	  Male	    *UseFail	MaleAvenger/UseFail
$PlayerAlias	"Jack"	  Male	    *Taunt   	MaleAvenger/Taunt

$PlayerAlias	"Jack"	  Female	*Death		FemaleAvenger/Death
$PlayerAlias	"Jack"	  Female	*Gibbed		FemaleAvenger/Death
$PlayerAlias	"Jack"	  Female	*XDeath		Player/XDeath
$PlayerAlias	"Jack"	  Female	*Pain100	FemaleAvenger/Pain 
$PlayerAlias	"Jack"	  Female	*Pain75		*Pain100
$PlayerAlias	"Jack"	  Female	*Pain50		*Pain100
$PlayerAlias	"Jack"	  Female	*Pain25		*Pain100
$PlayerAlias	"Jack"	  Female	*Grunt		FemaleAvenger/UseFail
$PlayerAlias	"Jack"	  Female	*Land		Avenger/Land 
$PlayerAlias	"Jack"	  Female	*Jump		FemaleAvenger/Jump 
$PlayerAlias	"Jack"	  Female	*UseFail	FemaleAvenger/UseFail
$PlayerAlias	"Jack"	  Female	*Taunt   	FemaleAvenger/Taunt

$PlayerAlias	"Jack"	  Other	    *Death		OtherAvenger/Death
$PlayerAlias	"Jack"	  Other	    *Gibbed		OtherAvenger/Death
$PlayerAlias	"Jack"	  Other	    *XDeath		Player/XDeath
$PlayerAlias	"Jack"	  Other	    *Pain100	OtherAvenger/Pain 
$PlayerAlias	"Jack"	  Other	    *Pain75		*Pain100
$PlayerAlias	"Jack"	  Other	    *Pain50		*Pain100
$PlayerAlias	"Jack"	  Other	    *Pain25		*Pain100
$PlayerAlias	"Jack"	  Other	    *Grunt		OtherAvenger/UseFail
$PlayerAlias	"Jack"	  Other	    *Land		Avenger/Land 
$PlayerAlias	"Jack"	  Other	    *Jump		OtherAvenger/Jump 
$PlayerAlias	"Jack"	  Other	    *UseFail	OtherAvenger/UseFail
$PlayerAlias	"Jack"	  Other	    *Taunt   	OtherAvenger/Taunt

Avenger/Land                      AVENLAND

//  Male

MaleAvenger/UseFail               AVEMFAIL

$Random MaleAvenger/Taunt { MAvenger/Taunt1 MAvenger/Taunt2 MAvenger/Taunt3
                            MAvenger/Taunt4 MAvenger/Taunt5 MAvenger/Taunt6
							MAvenger/Taunt7 MAvenger/Taunt8 MAvenger/Taunt9
							MAvenger/Taunt10 MAvenger/Taunt11 MAvenger/Taunt12
							MAvenger/Taunt13 MAvenger/Taunt14 }
							
MAvenger/Taunt1                   AVEMTA01
MAvenger/Taunt2                   AVEMTA02
MAvenger/Taunt3                   AVEMTA03
MAvenger/Taunt4                   AVEMTA04
MAvenger/Taunt5                   AVEMTA05
MAvenger/Taunt6                   AVEMTA06
MAvenger/Taunt7                   AVEMTA07
MAvenger/Taunt8                   AVEMTA08
MAvenger/Taunt9                   AVEMTA09
MAvenger/Taunt10                  AVEMTA10
MAvenger/Taunt11                  AVEMTA11
MAvenger/Taunt12                  AVEMTA12
MAvenger/Taunt13                  AVEMTA13
MAvenger/Taunt14                  AVEMTA14

$Random MaleAvenger/Jump { MAvenger/Jump1 MAvenger/Jump2 }
							 
MAvenger/Jump1                    AVEMJUM1
MAvenger/Jump2                    AVEMJUM2

$Random MaleAvenger/Pain { MAvenger/Pain1 MAvenger/Pain2 MAvenger/Pain3 
                           MAvenger/Pain4 }

MAvenger/Pain1                    AVEMPAI1
MAvenger/Pain2                    AVEMPAI2
MAvenger/Pain3                    AVEMPAI3
MAvenger/Pain4                    AVEMPAI4

$Random MaleAvenger/Death { MAvenger/Death1 MAvenger/Death2 }

MAvenger/Death1                   AVEMDIE1
MAvenger/Death2                   AVEMDIE2

// Female

FemaleAvenger/UseFail             AVEFFAIL

$Random FemaleAvenger/Taunt { FAvenger/Taunt1 FAvenger/Taunt2 FAvenger/Taunt3
                              FAvenger/Taunt4 FAvenger/Taunt5 FAvenger/Taunt6
							  FAvenger/Taunt7 FAvenger/Taunt8 FAvenger/Taunt9
							  FAvenger/Taunt10 FAvenger/Taunt11 FAvenger/Taunt12
							  FAvenger/Taunt13 FAvenger/Taunt14 }
							
FAvenger/Taunt1                   AVEFTA01
FAvenger/Taunt2                   AVEFTA02
FAvenger/Taunt3                   AVEFTA03
FAvenger/Taunt4                   AVEFTA04
FAvenger/Taunt5                   AVEFTA05
FAvenger/Taunt6                   AVEFTA06
FAvenger/Taunt7                   AVEFTA07
FAvenger/Taunt8                   AVEFTA08
FAvenger/Taunt9                   AVEFTA09
FAvenger/Taunt10                  AVEFTA10
FAvenger/Taunt11                  AVEFTA11
FAvenger/Taunt12                  AVEFTA12
FAvenger/Taunt13                  AVEFTA13
FAvenger/Taunt14                  AVEFTA14

$Random FemaleAvenger/Jump { FAvenger/Jump1 FAvenger/Jump2 }
							 
FAvenger/Jump1                    AVEFJUM1
FAvenger/Jump2                    AVEFJUM2

$Random FemaleAvenger/Pain { FAvenger/Pain1 FAvenger/Pain2 FAvenger/Pain3 
                             FAvenger/Pain4 }

FAvenger/Pain1                    AVEFPAI1
FAvenger/Pain2                    AVEFPAI2
FAvenger/Pain3                    AVEFPAI3
FAvenger/Pain4                    AVEFPAI4

$Random FemaleAvenger/Death { FAvenger/Death1 FAvenger/Death2 }

FAvenger/Death1                   AVEFDIE1
FAvenger/Death2                   AVEFDIE2

//  Other

OtherAvenger/UseFail              AVEOFAIL
OtherAvenger/Jump                 AVEOJUMP

$Random OtherAvenger/Taunt { OAvenger/Taunt1 OAvenger/Taunt2 OAvenger/Taunt3
                             OAvenger/Taunt4 OAvenger/Taunt5 OAvenger/Taunt6
							 OAvenger/Taunt7 OAvenger/Taunt8 OAvenger/Taunt9
							 OAvenger/Taunt10 OAvenger/Taunt11 OAvenger/Taunt12
							 OAvenger/Taunt13 OAvenger/Taunt14 
							 OAvenger/Taunt15 }
							
OAvenger/Taunt1                   AVEOTA01
OAvenger/Taunt2                   AVEOTA02
OAvenger/Taunt3                   AVEOTA03
OAvenger/Taunt4                   AVEOTA04
OAvenger/Taunt5                   AVEOTA05
OAvenger/Taunt6                   AVEOTA06
OAvenger/Taunt7                   AVEOTA07
OAvenger/Taunt8                   AVEOTA08
OAvenger/Taunt9                   AVEOTA09
OAvenger/Taunt10                  AVEOTA10
OAvenger/Taunt11                  AVEOTA11
OAvenger/Taunt12                  AVEOTA12
OAvenger/Taunt13                  AVEOTA13
OAvenger/Taunt14                  AVEOTA14
OAvenger/Taunt15                  AVEOTA15

$Random OtherAvenger/Pain { OAvenger/Pain1 OAvenger/Pain2 OAvenger/Pain3 
                            OAvenger/Pain4 }

OAvenger/Pain1                    AVEOPAI1
OAvenger/Pain2                    AVEOPAI2
OAvenger/Pain3                    AVEOPAI3
OAvenger/Pain4                    AVEOPAI4

$Random OtherAvenger/Death { OAvenger/Death1 OAvenger/Death2 }

OAvenger/Death1                   AVEODIE1
OAvenger/Death2                   AVEODIE2

//===========================================================================
//
//  Android
//
//===========================================================================

$PlayerAlias	"Arnold"	Male	*Death		MaleAndroid/Death
$PlayerAlias	"Arnold"	Male	*Gibbed		MaleAndroid/Death
$PlayerAlias	"Arnold"	Male	*XDeath		Player/XDeath
$PlayerAlias	"Arnold"	Male	*Pain100	MaleAndroid/Pain 
$PlayerAlias	"Arnold"	Male	*Pain75		*Pain100
$PlayerAlias	"Arnold"	Male	*Pain50		*Pain100
$PlayerAlias	"Arnold"	Male	*Pain25		*Pain100
$PlayerAlias	"Arnold"	Male	*Grunt		MaleAndroid/UseFail
$PlayerAlias	"Arnold"	Male	*Land		Android/Land 
$PlayerAlias	"Arnold"	Male	*Jump		Android/Jump 
$PlayerAlias	"Arnold"	Male	*UseFail	MaleAndroid/UseFail
$PlayerAlias	"Arnold"	Male	*Taunt   	MaleAndroid/Taunt

$PlayerAlias	"Arnold"	Female	*Death		FemaleAndroid/Death
$PlayerAlias	"Arnold"	Female	*Gibbed		FemaleAndroid/Death
$PlayerAlias	"Arnold"	Female	*XDeath		Player/XDeath
$PlayerAlias	"Arnold"	Female	*Pain100	FemaleAndroid/Pain 
$PlayerAlias	"Arnold"	Female	*Pain75		*Pain100
$PlayerAlias	"Arnold"	Female	*Pain50		*Pain100
$PlayerAlias	"Arnold"	Female	*Pain25		*Pain100
$PlayerAlias	"Arnold"	Female	*Grunt		FemaleAndroid/UseFail
$PlayerAlias	"Arnold"	Female	*Land		Android/Land 
$PlayerAlias	"Arnold"	Female	*Jump		Android/Jump 
$PlayerAlias	"Arnold"	Female	*UseFail	FemaleAndroid/UseFail
$PlayerAlias	"Arnold"	Female	*Taunt   	FemaleAndroid/Taunt

$PlayerAlias	"Arnold"	Other	*Death		OtherAndroid/Death
$PlayerAlias	"Arnold"	Other	*Gibbed		OtherAndroid/Death
$PlayerAlias	"Arnold"	Other	*XDeath		Player/XDeath
$PlayerAlias	"Arnold"	Other	*Pain100	OtherAndroid/Pain 
$PlayerAlias	"Arnold"	Other	*Pain75		*Pain100
$PlayerAlias	"Arnold"	Other	*Pain50		*Pain100
$PlayerAlias	"Arnold"	Other	*Pain25		*Pain100
$PlayerAlias	"Arnold"	Other	*Grunt		OtherAndroid/UseFail
$PlayerAlias	"Arnold"	Other	*Land		Android/Land 
$PlayerAlias	"Arnold"	Other	*Jump		Android/Jump 
$PlayerAlias	"Arnold"	Other	*UseFail	OtherAndroid/UseFail
$PlayerAlias	"Arnold"	Other	*Taunt   	OtherAndroid/Taunt

Android/Land                      ANDRLAND
Android/Jump                      ANDRJUMP

//  Male

MaleAndroid/UseFail               ANDMFAIL

$Random MaleAndroid/Taunt { MAndroid/Taunt1 MAndroid/Taunt2 MAndroid/Taunt3
                            MAndroid/Taunt4 MAndroid/Taunt5 MAndroid/Taunt6
							MAndroid/Taunt7 MAndroid/Taunt8 }

MAndroid/Taunt1                   ANDMTAU1
MAndroid/Taunt2                   ANDMTAU2
MAndroid/Taunt3                   ANDMTAU3
MAndroid/Taunt4                   ANDMTAU4
MAndroid/Taunt5                   ANDMTAU5
MAndroid/Taunt6                   ANDMTAU6
MAndroid/Taunt7                   ANDMTAU7
MAndroid/Taunt8                   ANDMTAU8

$Random MaleAndroid/Pain { MAndroid/Pain1 MAndroid/Pain2 MAndroid/Pain3 
                           MAndroid/Pain4 }

MAndroid/Pain1                    ANDMPAI1
MAndroid/Pain2                    ANDMPAI2
MAndroid/Pain3                    ANDMPAI3
MAndroid/Pain4                    ANDMPAI4

$Random MaleAndroid/Death { MAndroid/Death1 MAndroid/Death2 }

MAndroid/Death1                   ANDMDIE1
MAndroid/Death2                   ANDMDIE2

//  Female

FemaleAndroid/UseFail             ANDFFAIL

$Random FemaleAndroid/Taunt { FAndroid/Taunt1 FAndroid/Taunt2 FAndroid/Taunt3
                              FAndroid/Taunt4 FAndroid/Taunt5 FAndroid/Taunt6
							  FAndroid/Taunt7 FAndroid/Taunt8 FAndroid/Taunt9
							  FAndroid/Taunt10 }

FAndroid/Taunt1                   ANDFTA01
FAndroid/Taunt2                   ANDFTA02
FAndroid/Taunt3                   ANDFTA03
FAndroid/Taunt4                   ANDFTA04
FAndroid/Taunt5                   ANDFTA05
FAndroid/Taunt6                   ANDFTA06
FAndroid/Taunt7                   ANDFTA07
FAndroid/Taunt8                   ANDFTA08
FAndroid/Taunt9                   ANDFTA09
FAndroid/Taunt10                  ANDFTA10

$Random FemaleAndroid/Pain { FAndroid/Pain1 FAndroid/Pain2 }

FAndroid/Pain1                    ANDFPAI1
FAndroid/Pain2                    ANDFPAI2

$Random FemaleAndroid/Death { FAndroid/Death1 FAndroid/Death2 }

FAndroid/Death1                   ANDFDIE1
FAndroid/Death2                   ANDFDIE2

//  Other

OtherAndroid/UseFail              ANDOFAIL

$Random OtherAndroid/Taunt { OAndroid/Taunt1 OAndroid/Taunt2 OAndroid/Taunt3
                             OAndroid/Taunt4 OAndroid/Taunt5 }

OAndroid/Taunt1                   ANDOTAU1
OAndroid/Taunt2                   ANDOTAU2
OAndroid/Taunt3                   ANDOTAU3
OAndroid/Taunt4                   ANDOTAU4
OAndroid/Taunt5                   ANDOTAU5

$Random OtherAndroid/Pain { OAndroid/Pain1 OAndroid/Pain2 OAndroid/Pain3
                            OAndroid/Pain4 }

OAndroid/Pain1                    ANDOPAI1
OAndroid/Pain2                    ANDOPAI2
OAndroid/Pain3                    ANDOPAI3
OAndroid/Pain4                    ANDOPAI4

$Random OtherAndroid/Death { OAndroid/Death1 OAndroid/Death2 OAndroid/Death3 }

OAndroid/Death1                   ANDODIE1
OAndroid/Death2                   ANDODIE2
OAndroid/Death3                   ANDODIE3

//===========================================================================
//
//  Huntsman
//
//===========================================================================

$PlayerAlias	"Jerico"	Male	*Death		MaleHuntsman/Death
$PlayerAlias	"Jerico"	Male	*Gibbed		MaleHuntsman/Death
$PlayerAlias	"Jerico"	Male	*XDeath		Player/XDeath
$PlayerAlias	"Jerico"	Male	*Pain100	MaleHuntsman/Pain 
$PlayerAlias	"Jerico"	Male	*Pain75		*Pain100
$PlayerAlias	"Jerico"	Male	*Pain50		*Pain100
$PlayerAlias	"Jerico"	Male	*Pain25		*Pain100
$PlayerAlias	"Jerico"	Male	*Grunt		MaleHuntsman/UseFail
$PlayerAlias	"Jerico"	Male	*Land		Huntsman/Land 
$PlayerAlias	"Jerico"	Male	*Jump		MaleHuntsman/Jump 
$PlayerAlias	"Jerico"	Male	*UseFail	MaleHuntsman/UseFail
$PlayerAlias	"Jerico"	Male	*Taunt   	MaleHuntsman/Taunt

$PlayerAlias	"Jerico"	Female	*Death		FemaleHuntsman/Death
$PlayerAlias	"Jerico"	Female	*Gibbed		FemaleHuntsman/Death
$PlayerAlias	"Jerico"	Female	*XDeath		Player/XDeath
$PlayerAlias	"Jerico"	Female	*Pain100	FemaleHuntsman/Pain 
$PlayerAlias	"Jerico"	Female	*Pain75		*Pain100
$PlayerAlias	"Jerico"	Female	*Pain50		*Pain100
$PlayerAlias	"Jerico"	Female	*Pain25		*Pain100
$PlayerAlias	"Jerico"	Female	*Grunt		FemaleHuntsman/UseFail
$PlayerAlias	"Jerico"	Female	*Land		Huntsman/Land 
$PlayerAlias	"Jerico"	Female	*Jump		FemaleHuntsman/Jump 
$PlayerAlias	"Jerico"	Female	*UseFail	FemaleHuntsman/UseFail
$PlayerAlias	"Jerico"	Female	*Taunt   	FemaleHuntsman/Taunt

$PlayerAlias	"Jerico"	Other	*Death		OtherHuntsman/Death
$PlayerAlias	"Jerico"	Other	*Gibbed		OtherHuntsman/Death
$PlayerAlias	"Jerico"	Other	*XDeath		Player/XDeath
$PlayerAlias	"Jerico"	Other	*Pain100	OtherHuntsman/Pain 
$PlayerAlias	"Jerico"	Other	*Pain75		*Pain100
$PlayerAlias	"Jerico"	Other	*Pain50		*Pain100
$PlayerAlias	"Jerico"	Other	*Pain25		*Pain100
$PlayerAlias	"Jerico"	Other	*Grunt		OtherHuntsman/UseFail
$PlayerAlias	"Jerico"	Other	*Land		Huntsman/Land 
$PlayerAlias	"Jerico"	Other	*Jump		OtherHuntsman/Jump 
$PlayerAlias	"Jerico"	Other	*UseFail	OtherHuntsman/UseFail
$PlayerAlias	"Jerico"	Other	*Taunt   	OtherHuntsman/Taunt

Huntsman/Land                     HUNTLAND

//  Male

MaleHuntsman/Jump                 HUNMJUMP
MaleHuntsman/UseFail              HUNMFAIL

$Random MaleHuntsman/Taunt { MHuntsman/Taunt1 MHuntsman/Taunt2 MHuntsman/Taunt3 }

MHuntsman/Taunt1                  HUNMTAU1
MHuntsman/Taunt2                  HUNMTAU2
MHuntsman/Taunt3                  HUNMTAU3

$Random MaleHuntsman/Pain { MHuntsman/Pain1 MHuntsman/Pain2 MHuntsman/Pain3 }

MHuntsman/Pain1                   HUNMPAI1
MHuntsman/Pain2                   HUNMPAI2
MHuntsman/Pain3                   HUNMPAI3

$Random MaleHuntsman/Death { MHuntsman/Death1 MHuntsman/Death2 
                             MHuntsman/Death3 MHuntsman/Death4 }

MHuntsman/Death1                  HUNMDIE1
MHuntsman/Death2                  HUNMDIE2
MHuntsman/Death3                  HUNMDIE3
MHuntsman/Death4                  HUNMDIE4

//  Female

FemaleHuntsman/Jump               HUNFJUMP
FemaleHuntsman/UseFail            HUNFFAIL

$Random FemaleHuntsman/Taunt { FHuntsman/Taunt1 FHuntsman/Taunt2 FHuntsman/Taunt3 
                               FHuntsman/Taunt4 }

FHuntsman/Taunt1                  HUNFTAU1
FHuntsman/Taunt2                  HUNFTAU2
FHuntsman/Taunt3                  HUNFTAU3
FHuntsman/Taunt4                  HUNFTAU4

$Random FemaleHuntsman/Pain { FHuntsman/Pain1 FHuntsman/Pain2 FHuntsman/Pain3 }

FHuntsman/Pain1                   HUNFPAI1
FHuntsman/Pain2                   HUNFPAI2
FHuntsman/Pain3                   HUNFPAI3

$Random FemaleHuntsman/Death { FHuntsman/Death1 FHuntsman/Death2 
                               FHuntsman/Death3 FHuntsman/Death4 }

FHuntsman/Death1                  HUNFDIE1
FHuntsman/Death2                  HUNFDIE2
FHuntsman/Death3                  HUNFDIE3
FHuntsman/Death4                  HUNFDIE4

//  Other

$Random OtherHuntsman/Jump { OHuntsman/Jump1 OHuntsman/Jump2 }

OHuntsman/Jump1                   HUNOJUM1
OHuntsman/Jump2                   HUNOJUM2

$Random OtherHuntsman/UseFail { OHuntsman/UseFail1 OHuntsman/UseFail2 }
							 
OHuntsman/UseFail1                HUNOFAI1
OHuntsman/UseFail2                HUNOFAI2

$Random OtherHuntsman/Taunt { OHuntsman/Taunt1 OHuntsman/Taunt2 OHuntsman/Taunt3 
                              OHuntsman/Taunt4 OHuntsman/Taunt5 }

OHuntsman/Taunt1                  HUNOTAU1
OHuntsman/Taunt2                  HUNOTAU2
OHuntsman/Taunt3                  HUNOTAU3
OHuntsman/Taunt4                  HUNOTAU4
OHuntsman/Taunt5                  HUNOTAU5

$Random OtherHuntsman/Pain { OHuntsman/Pain1 OHuntsman/Pain2 OHuntsman/Pain3
                             OHuntsman/Pain4 }

OHuntsman/Pain1                   HUNOPAI1
OHuntsman/Pain2                   HUNOPAI2
OHuntsman/Pain3                   HUNOPAI3
OHuntsman/Pain4                   HUNOPAI4

$Random OtherHuntsman/Death { OHuntsman/Death1 OHuntsman/Death2 
                              OHuntsman/Death3 }

OHuntsman/Death1                  HUNODIE1
OHuntsman/Death2                  HUNODIE2
OHuntsman/Death3                  HUNODIE3

//===========================================================================
//
//  Hunter
//
//===========================================================================

$PlayerAlias	"Cleric"	Male	*Death		MaleHunter/Death
$PlayerAlias	"Cleric"	Male	*XDeath		MaleHunter/Death
$PlayerAlias	"Cleric"	Male	*Gibbed		MaleHunter/Death
$PlayerAlias	"Cleric"	Male	*Pain100	MaleHunter/Pain 
$PlayerAlias	"Cleric"	Male	*Pain75		*Pain100
$PlayerAlias	"Cleric"	Male	*Pain50		*Pain100
$PlayerAlias	"Cleric"	Male	*Pain25		*Pain100
$PlayerAlias	"Cleric"	Male	*Grunt		MaleHunter/UseFail
$PlayerAlias	"Cleric"	Male	*Land		Hunter/Land 
$PlayerAlias	"Cleric"	Male	*Jump		MaleHunter/Jump 
$PlayerAlias	"Cleric"	Male	*UseFail	MaleHunter/UseFail
$PlayerAlias	"Cleric"	Male	*Taunt   	MaleHunter/Taunt

$PlayerAlias	"Cleric"	Female	*Death		FemaleHunter/Death
$PlayerAlias	"Cleric"	Female	*XDeath		FemaleHunter/Death
$PlayerAlias	"Cleric"	Female	*Gibbed		FemaleHunter/Death
$PlayerAlias	"Cleric"	Female	*Pain100	FemaleHunter/Pain 
$PlayerAlias	"Cleric"	Female	*Pain75		*Pain100
$PlayerAlias	"Cleric"	Female	*Pain50		*Pain100
$PlayerAlias	"Cleric"	Female	*Pain25		*Pain100
$PlayerAlias	"Cleric"	Female	*Grunt		FemaleHunter/UseFail
$PlayerAlias	"Cleric"	Female	*Land		Hunter/Land 
$PlayerAlias	"Cleric"	Female	*Jump		FemaleHunter/Jump 
$PlayerAlias	"Cleric"	Female	*UseFail	FemaleHunter/UseFail
$PlayerAlias	"Cleric"	Female	*Taunt   	FemaleHunter/Taunt

$PlayerAlias	"Cleric"	Other	*Death		OtherHunter/Death
$PlayerAlias	"Cleric"	Other	*XDeath		OtherHunter/Death
$PlayerAlias	"Cleric"	Other	*Gibbed		OtherHunter/Death
$PlayerAlias	"Cleric"	Other	*Pain100	OtherHunter/Pain 
$PlayerAlias	"Cleric"	Other	*Pain75		*Pain100
$PlayerAlias	"Cleric"	Other	*Pain50		*Pain100
$PlayerAlias	"Cleric"	Other	*Pain25		*Pain100
$PlayerAlias	"Cleric"	Other	*Grunt		OtherHunter/UseFail
$PlayerAlias	"Cleric"	Other	*Land		Hunter/Land 
$PlayerAlias	"Cleric"	Other	*Jump		OtherHunter/Jump 
$PlayerAlias	"Cleric"	Other	*UseFail	OtherHunter/UseFail
$PlayerAlias	"Cleric"	Other	*Taunt   	OtherHunter/Taunt

MaleHunter/Jump                   GHOMJUMP

FemaleHunter/Jump                 GHOFJUMP

OtherHunter/Jump                  GHOOJUMP

MaleHunter/UseFail                GHOMFAIL

FemaleHunter/UseFail              GHOFFAIL

OtherHunter/UseFail               GHOOFAIL

$Random MaleHunter/Taunt { MHunter/Taunt1 MHunter/Taunt2 MHunter/Taunt3 MHunter/Taunt4 MHunter/Taunt5 }

MHunter/Taunt1                    GHOMTAU1
MHunter/Taunt2                    GHOMTAU2
MHunter/Taunt3                    GHOMTAU3
MHunter/Taunt4                    GHOMTAU4
MHunter/Taunt5                    GHOMTAU5

MaleHunter/Pain                   GHOMPAIN

MaleHunter/Death                  GHOTMDIE

$Random FemaleHunter/Taunt { FHunter/Taunt1 FHunter/Taunt2 FHunter/Taunt3 
                             FHunter/Taunt4 }

FHunter/Taunt1                    GHOFTAU1
FHunter/Taunt2                    GHOFTAU2
FHunter/Taunt3                    GHOFTAU3
FHunter/Taunt4                    GHOFTAU4

$Random FemaleHunter/Pain { FHunter/Pain1 FHunter/Pain2 FHunter/Pain3 }

FHunter/Pain1                     GHOFPAI1
FHunter/Pain2                     GHOFPAI2
FHunter/Pain3                     GHOFPAI3

$Random FemaleHunter/Death { FHunter/Death1 FHunter/Death2 FHunter/Death3 
                             FHunter/Death4 }

FHunter/Death1                    GHOFDIE1
FHunter/Death2                    GHOFDIE2
FHunter/Death3                    GHOFDIE3
FHunter/Death4                    GHOFDIE4

$Random OtherHunter/Taunt { OHunter/Taunt1 OHunter/Taunt2 OHunter/Taunt3 
                            OHunter/Taunt4 OHunter/Taunt5 OHunter/Taunt6 
							OHunter/Taunt7 OHunter/Taunt8 }

OHunter/Taunt1                    GHOOTAU1
OHunter/Taunt2                    GHOOTAU2
OHunter/Taunt3                    GHOOTAU3
OHunter/Taunt4                    GHOOTAU4
OHunter/Taunt5                    GHOOTAU5
OHunter/Taunt6                    GHOOTAU6
OHunter/Taunt7                    GHOOTAU7
OHunter/Taunt8                    GHOOTAU8

$Random OtherHunter/Pain { OHunter/Pain1 OHunter/Pain2 OHunter/Pain3 
                           OHunter/Pain4 OHunter/Pain5 }

OHunter/Pain1                     GHOOPAI1
OHunter/Pain2                     GHOOPAI2
OHunter/Pain3                     GHOOPAI3
OHunter/Pain4                     GHOOPAI4
OHunter/Pain4                     GHOOPAI5

OtherHunter/Death                 GHOODIED

$Random MaleHunter/Power { MHunter/Power1 MHunter/Power2 MHunter/Power3 }   

MHunter/Power1                    GHOMPOW1 
MHunter/Power2                    GHOMPOW2
MHunter/Power3                    GHOMPOW3

$Random FemaleHunter/Power { FHunter/Power1 FHunter/Power2 }  

FHunter/Power1                    GHOFPOW1
FHunter/Power2                    GHOFPOW2

$Random OtherHunter/Power { OHunter/Power1 OHunter/Power2 }  

OHunter/Power1                    GHOOPOW1
OHunter/Power2                    GHOOPOW2

$Random Hunter/BowUpgrade { Hunter/BowUpgrade1 Hunter/BowUpgrade2 
                            Hunter/BowUpgrade3 }  
 
Hunter/BowUpgrade1                HUPGRD1
Hunter/BowUpgrade2                HUPGRD2
Hunter/BowUpgrade3                HUPGRD3

Weapons/BowUp			          DSBOWUP
Weapons/BowWSwitch		          DSWINDSW
Weapons/BowFSwitch		          DSFLAMER
Weapons/BowISwitch		          DSCRYSTR
Weapons/BowLSwitch		          DSLITCHR

// Bow

Weapons/BowDraw			          DSBOWDRA
Weapons/BowAbort 		          DSBOWAB
Weapons/BowFire			          DSBOWFI
Weapons/BowPowerUp		          DSPOWHUN
Weapons/ArrowNo		              DSBOWNO

$Random Weapons/ArrowHit { Weapons/ArrowHit1 Weapons/ArrowHit2 
                           Weapons/ArrowHit3 }

Weapons/ArrowHit1                 DSBOWHI1
Weapons/ArrowHit2                 DSBOWHI2
Weapons/ArrowHit3                 DSBOWHI3

// Fire Bow

Weapons/ArrowExplode	          DSFIRARD
Weapons/FlameArrow		          DSLEECHB
MagmaSmallDeath                   R_EXP3
SuperMagmaBall/Explode            R_EXP3

$Limit Weapons/ArrowExplode 0

// Ice Bow

Weapons/IceArrow		          DSICEBOL
Weapons/ArrowShatter	          DSCRYSBK
IceFall/Begin                     ICEBEGIN

$Random IceFall/Shatter { IceFall/Shatter1 IceFall/Shatter2 IceFall/Shatter3 }

IceFall/Shatter1                  ICESHAT1
IceFall/Shatter2                  ICESHAT2
IceFall/Shatter3                  ICESHAT3

Arrow/SuperIceFreeze              HICE_FRZ

// Thunder Bow

Weapons/LightningArrow	          DSCELFIR

//===========================================================================
//
//  Priest
//
//===========================================================================

$PlayerAlias	"Priest"	Male	*Death		MalePriest/Death
$PlayerAlias	"Priest"	Male	*Gibbed		MalePriest/Death
$PlayerAlias	"Priest"	Male	*XDeath		Player/XDeath
$PlayerAlias	"Priest"	Male	*Pain100	MalePriest/Pain 
$PlayerAlias	"Priest"	Male	*Pain75		*Pain100
$PlayerAlias	"Priest"	Male	*Pain50		*Pain100
$PlayerAlias	"Priest"	Male	*Pain25		*Pain100
$PlayerAlias	"Priest"	Male	*Grunt		MalePriest/UseFail
$PlayerAlias	"Priest"	Male	*Land		Priest/Land 
$PlayerAlias	"Priest"	Male	*Jump		Priest/Jump 
$PlayerAlias	"Priest"	Male	*UseFail	MalePriest/UseFail
$PlayerAlias	"Priest"	Male	*Taunt   	MalePriest/Taunt

$PlayerAlias	"Priest"	Female	*Death		FemalePriest/Death
$PlayerAlias	"Priest"	Female	*Gibbed		FemalePriest/Death
$PlayerAlias	"Priest"	Female	*XDeath		Player/XDeath
$PlayerAlias	"Priest"	Female	*Pain100	FemalePriest/Pain 
$PlayerAlias	"Priest"	Female	*Pain75		*Pain100
$PlayerAlias	"Priest"	Female	*Pain50		*Pain100
$PlayerAlias	"Priest"	Female	*Pain25		*Pain100
$PlayerAlias	"Priest"	Female	*Grunt		FemalePriest/UseFail
$PlayerAlias	"Priest"	Female	*Land		Priest/Land 
$PlayerAlias	"Priest"	Female	*Jump		FemalePriest/Jump
$PlayerAlias	"Priest"	Female	*UseFail	FemalePriest/UseFail
$PlayerAlias	"Priest"	Female	*Taunt   	FemalePriest/Taunt

$PlayerAlias	"Priest"	Other	*Death		OtherPriest/Death
$PlayerAlias	"Priest"	Other	*Gibbed		OtherPriest/Death
$PlayerAlias	"Priest"	Other	*XDeath		Player/XDeath
$PlayerAlias	"Priest"	Other	*Pain100	OtherPriest/Pain 
$PlayerAlias	"Priest"	Other	*Pain75		*Pain100
$PlayerAlias	"Priest"	Other	*Pain50		*Pain100
$PlayerAlias	"Priest"	Other	*Pain25		*Pain100
$PlayerAlias	"Priest"	Other	*Grunt		OPriest/Grount 
$PlayerAlias	"Priest"	Other	*Land		Priest/Land 
$PlayerAlias	"Priest"	Other	*Jump		Priest/Jump 
$PlayerAlias	"Priest"	Other	*UseFail	OPriest/Grount 
$PlayerAlias	"Priest"	Other	*Taunt   	OtherPriest/Taunt

Heaven/Purification              DSCLHEAL
Heaven/Clean              		DSCLPURI
Priest/Land                      DSCLLAND
Priest/Jump                      DSCLJUMP

//  Male

Priest/UseFail                   DSCLMGR

$Random MalePriest/Taunt { MPriest/Taunt1 MPriest/Taunt2 MPriest/Taunt3
                            MPriest/Taunt4 MPriest/Taunt5 MPriest/Taunt6
							MPriest/Taunt7 MPriest/Taunt8 MPriest/Taunt9 }

MPriest/Taunt1                   DSCLMT1
MPriest/Taunt2                   DSCLMT2
MPriest/Taunt3                   DSCLMT3
MPriest/Taunt4                   DSCLMT4
MPriest/Taunt5                   DSCLMT5
MPriest/Taunt6                   DSCLMT6
MPriest/Taunt7                   DSCLMT7
MPriest/Taunt8                   DSCLMT8
MPriest/Taunt9                   DSCLMT9

$Random MalePriest/Pain { MPriest/Pain1 MPriest/Pain2 MPriest/Pain3 
                           MPriest/Pain4 MPriest/Pain5 MPriest/Pain6
						   MPriest/Pain7 MPriest/Pain8 }

MPriest/Pain1                    DSCLMPN1
MPriest/Pain2                    DSCLMPN2
MPriest/Pain3                    DSCLMPN3
MPriest/Pain4                    DSCLMPN4
MPriest/Pain5                    DSCLMPN5
MPriest/Pain6                    DSCLMPN6
MPriest/Pain7                    DSCLMPN7
MPriest/Pain8                    DSCLMPN8

$Random MalePriest/Death { MPriest/Death1 MPriest/Death2 MPriest/Death3 MPriest/Death4 MPriest/Death5 MPriest/Death6 }

MPriest/Death1                   DSCLMDT1
MPriest/Death2                   DSCLMDT2
MPriest/Death3                   DSCLMDT3
MPriest/Death4                   DSCLMDT4
MPriest/Death5                   DSCLMDT5
MPriest/Death6                   DSCLMDT6

//  Female

$Random FemalePriest/UseFail { FemalePriest/UseFail1 FemalePriest/UseFail2 FemalePriest/UseFail3 }

FemalePriest/UseFail1                   DSCLFGR1
FemalePriest/UseFail2                   DSCLFGR2
FemalePriest/UseFail3                   DSCLFGR3

$Random FemalePriest/Jump { FemalePriest/Jump1  FemalePriest/Jump2 FemalePriest/Jump3 FemalePriest/Jump4 FemalePriest/Jump5 }

FemalePriest/Jump1                  DSCLFJM1
FemalePriest/Jump2                  DSCLFJM2
FemalePriest/Jump3                  DSCLFJM3
FemalePriest/Jump4                  DSCLFJM4
FemalePriest/Jump5                  DSCLFJM5

$Random FemalePriest/Taunt { FPriest/Taunt1 FPriest/Taunt2 FPriest/Taunt3
                              FPriest/Taunt4 FPriest/Taunt5 FPriest/Taunt6
							  FPriest/Taunt7 }

FPriest/Taunt1                   DSCLFT1
FPriest/Taunt2                   DSCLFT2
FPriest/Taunt3                   DSCLFT3
FPriest/Taunt4                   DSCLFT4
FPriest/Taunt5                   DSCLFT5
FPriest/Taunt6                   DSCLFT6
FPriest/Taunt7                   DSCLFT7

$Random FemalePriest/Pain { FPriest/Pain1 FPriest/Pain2 FPriest/Pain3 FPriest/Pain4 
                            FPriest/Pain5 FPriest/Pain6 FPriest/Pain7 FPriest/Pain8 
							FPriest/Pain9 FPriest/Pain10 }

FPriest/Pain1                    DSCLFP1
FPriest/Pain2                    DSCLFP2
FPriest/Pain3                    DSCLFP3
FPriest/Pain4                    DSCLFP4
FPriest/Pain5                    DSCLFP5
FPriest/Pain6                    DSCLFP6
FPriest/Pain7                    DSCLFP7
FPriest/Pain8                    DSCLFP8
FPriest/Pain9                    DSCLFP9
FPriest/Pain10                   DSCLFP10

$Random FemalePriest/Death { FPriest/Death1 FPriest/Death2 FPriest/Death3 }

FPriest/Death1                   DSCLFD1
FPriest/Death2                   DSCLFD2
FPriest/Death3                   DSCLFD3

// Other

OPriest/Grount                   DSCLOGR

$Random OtherPriest/Taunt { OPriest/Taunt1 OPriest/Taunt2 OPriest/Taunt3
                            OPriest/Taunt4 OPriest/Taunt5 OPriest/Taunt6
							OPriest/Taunt7 OPriest/Taunt8 OPriest/Taunt9 OPriest/Taunt10 }

OPriest/Taunt1                   DSCLOT1
OPriest/Taunt2                   DSCLOT2
OPriest/Taunt3                   DSCLOT3
OPriest/Taunt4                   DSCLOT4
OPriest/Taunt5                   DSCLOT5
OPriest/Taunt6                   DSCLOT6
OPriest/Taunt7                   DSCLOT7
OPriest/Taunt8                   DSCLOT8
OPriest/Taunt9                   DSCLOT9
OPriest/Taunt10                  DSCLOT10

$Random OtherPriest/Pain { OPriest/Pain1 OPriest/Pain2 OPriest/Pain3 
                           OPriest/Pain4 OPriest/Pain5 }

OPriest/Pain1                    DSCLOPA1
OPriest/Pain2                    DSCLOPA2
OPriest/Pain3                    DSCLOPA3
OPriest/Pain4                    DSCLOPA4
OPriest/Pain5                    DSCLOPA5

$Random OtherPriest/Death { OPriest/Death1 OPriest/Death2 OPriest/Death3 }

OPriest/Death1                   DSCLODT1
OPriest/Death2                   DSCLODT2
OPriest/Death3                   DSCLODT3

//===========================================================================
//
//  Engineer
//
//===========================================================================

$PlayerAlias	"Engineer"	Male	*Death		MaleEngineer/Death
$PlayerAlias	"Engineer"	Male	*XDeath		MaleEngineer/Death
$PlayerAlias	"Engineer"	Male	*Gibbed		MaleEngineer/Death
$PlayerAlias	"Engineer"	Male	*Pain100	MaleEngineer/Pain 
$PlayerAlias	"Engineer"	Male	*Pain75		*Pain100
$PlayerAlias	"Engineer"	Male	*Pain50		*Pain100
$PlayerAlias	"Engineer"	Male	*Pain25		*Pain100
$PlayerAlias	"Engineer"	Male	*Grunt		MaleEngineer/UseFail
$PlayerAlias	"Engineer"	Male	*Land		Engineer/Land 
$PlayerAlias	"Engineer"	Male	*Jump		MaleEngineer/Jump 
$PlayerAlias	"Engineer"	Male	*UseFail	MaleEngineer/UseFail
$PlayerAlias	"Engineer"	Male	*Taunt   	MaleEngineer/Taunt

$PlayerAlias	"Engineer"	Female	*Death		FemaleEngineer/Death
$PlayerAlias	"Engineer"	Female	*XDeath		FemaleEngineer/Death
$PlayerAlias	"Engineer"	Female	*Gibbed		FemaleEngineer/Death
$PlayerAlias	"Engineer"	Female	*Pain100	FemaleEngineer/Pain 
$PlayerAlias	"Engineer"	Female	*Pain75		*Pain100
$PlayerAlias	"Engineer"	Female	*Pain50		*Pain100
$PlayerAlias	"Engineer"	Female	*Pain25		*Pain100
$PlayerAlias	"Engineer"	Female	*Grunt		FemaleEngineer/UseFail
$PlayerAlias	"Engineer"	Female	*Land		Engineer/Land 
$PlayerAlias	"Engineer"	Female	*Jump		FemaleEngineer/Jump 
$PlayerAlias	"Engineer"	Female	*UseFail	FemaleEngineer/UseFail
$PlayerAlias	"Engineer"	Female	*Taunt   	FemaleEngineer/Taunt

$PlayerAlias	"Engineer"	Other	*Death		OtherEngineer/Death
$PlayerAlias	"Engineer"	Other	*XDeath		OtherEngineer/Death
$PlayerAlias	"Engineer"	Other	*Gibbed		OtherEngineer/Death
$PlayerAlias	"Engineer"	Other	*Pain100	OtherEngineer/Pain 
$PlayerAlias	"Engineer"	Other	*Pain75		*Pain100
$PlayerAlias	"Engineer"	Other	*Pain50		*Pain100
$PlayerAlias	"Engineer"	Other	*Pain25		*Pain100
$PlayerAlias	"Engineer"	Other	*Grunt		OtherEngineer/UseFail
$PlayerAlias	"Engineer"	Other	*Land		Engineer/Land 
$PlayerAlias	"Engineer"	Other	*Jump		OtherEngineer/Jump 
$PlayerAlias	"Engineer"	Other	*UseFail	OtherEngineer/UseFail
$PlayerAlias	"Engineer"	Other	*Taunt   	OtherEngineer/Taunt

MaleEngineer/Taunt                   ENGMTAUN

$Random FemaleEngineer/Taunt { EngineerF/Taunt1 EngineerF/Taunt2 
                               EngineerF/Taunt3 EngineerF/Taunt4 
							   EngineerF/Taunt5 EngineerF/Taunt6 
							   EngineerF/Taunt7 }

EngineerF/Taunt1                  ENGFTAU1
EngineerF/Taunt2                  ENGFTAU2
EngineerF/Taunt3                  ENGFTAU3
EngineerF/Taunt4                  ENGFTAU4
EngineerF/Taunt5                  ENGFTAU5
EngineerF/Taunt6                  ENGFTAU6
EngineerF/Taunt7                  ENGFTAU7

$Random OtherEngineer/Taunt { EngineerO/Taunt1 EngineerO/Taunt2 
                              EngineerO/Taunt3 EngineerO/Taunt4 
							  EngineerO/Taunt5 EngineerO/Taunt6 
							  EngineerO/Taunt7 EngineerO/Taunt8 }

EngineerO/Taunt1                  ENGOTAU1
EngineerO/Taunt2                  ENGOTAU2
EngineerO/Taunt3                  ENGOTAU3
EngineerO/Taunt4                  ENGOTAU4
EngineerO/Taunt5                  ENGOTAU5
EngineerO/Taunt6                  ENGOTAU6
EngineerO/Taunt7                  ENGOTAU7
EngineerO/Taunt8                  ENGOTAU8

MaleEngineer/Pain                 ENGMPAIN

$Random FemaleEngineer/Pain { EngineerF/Pain1 EngineerF/Pain2 EngineerF/Pain3 
                              EngineerF/Pain4 }

EngineerF/Pain1                   ENGFPAI1
EngineerF/Pain2                   ENGFPAI2
EngineerF/Pain3                   ENGFPAI3
EngineerF/Pain4                   ENGFPAI4

$Random OtherEngineer/Pain { EngineerO/Pain1 EngineerO/Pain2 EngineerO/Pain3 
                             EngineerO/Pain4 }

EngineerO/Pain1                   ENGOPAI1
EngineerO/Pain2                   ENGOPAI2
EngineerO/Pain3                   ENGOPAI3
EngineerO/Pain4                   ENGOPAI4

MaleEngineer/UseFail              ENGMFAIL
FemaleEngineer/UseFail            ENGFFAIL
OtherEngineer/UseFail             ENGOFAIL

MaleEngineer/Jump                 ENGMJUMP
FemaleEngineer/Jump               ENGFJUMP
OtherEngineer/Jump                ENGOJUMP

MaleEngineer/Death                ENGMDIED
FemaleEngineer/Death              ENGFDIED
OtherEngineer/Death               ENGODIED

Engineer/Land                     ENGILAND

// Effects

Engineer/DropUpgrade BUILFAIL
Engineer/Metal       BUILFIRE
Engineer/MetalNo     BUILNOPE
Engineer/UpgradePick BUILGIVE

// Impactor

weapons/IMGRaise	IMGARAIS
weapons/IMGCok		IMGACOK
weapons/IMGHit		IMGAHIT
weapons/IMGMiss		IMGAMISS
weapons/IMGThrust	IMGATHRU

//===========================================================================
//
//  Casings
//
//===========================================================================

$Random Pistol/Casings { Pistol/Casing1 Pistol/Casing2 Pistol/Casing3 }   

Pistol/Casing1                    CAS1BOU1
Pistol/Casing2                    CAS1BOU2
Pistol/Casing3                    CAS1BOU3

$Random Shotgun/Shells { Shotgun/Shell1 Shotgun/Shell2 Shotgun/Shell3 }
						   
Shotgun/Shell1                    CAS2BOU1
Shotgun/Shell2                    CAS2BOU2
Shotgun/Shell3                    CAS2BOU3

$Random Chaingun/Casing { Chaingun/Casing1 Chaingun/Casing2 
                          Chaingun/Casing3 Chaingun/Casing4 
                          Chaingun/Casing5 Chaingun/Casing6 }

Chaingun/Casing1	              CAS3BOU1
Chaingun/Casing2	              CAS3BOU2
Chaingun/Casing3	              CAS3BOU3
Chaingun/Casing4	              CAS3BOU4
Chaingun/Casing5	              CAS3BOU5
Chaingun/Casing6	              CAS3BOU6

$Limit Pistol/Casings 0 
$Limit Shotgun/Shells 0 
$Limit Chaingun/Casing 0 

//===========================================================================
//
//  Weapons
//
//===========================================================================

Weapon/Up                         WEAPUP2
Weapon/Down                       WEAPDOWN

Ammo/Pick                         AMMOPICK

$Limit Weapon/Up 0 
$Limit Weapon/Down 0 
$Limit Ammo/Pick 0 

// Light Bringer

Weapons/Lightbringer/Recharge      LTBRRCHG
Weapons/Lightbringer/Fire          LTBRFIRE
Weapons/Lightbringer/Death         LTBRDEAT

// Morning Star

$Random MorningStar/Hit { MorningStar/Hit1 MorningStar/Hit2 MorningStar/Hit3 MorningStar/Hit4 MorningStar/Hit5 }

MorningStar/Hit1      MACEHIT1
MorningStar/Hit2      MACEHIT2
MorningStar/Hit3      MACEHIT3
MorningStar/Hit4      MACEHIT4
MorningStar/Hit5      MACEHIT5

//  Axe

$Random Axe/Miss { Axe/Miss1 Axe/Miss2 Axe/Miss3 Axe/Miss4 }

Axe/Miss1                         HACMISS1 
Axe/Miss2                         HACMISS2 
Axe/Miss3                         HACMISS3 
Axe/Miss4                         HACMISS4

$Random Axe/Wall { Axe/Wall1 Axe/Wall2 Axe/Wall3 }

Axe/Wall1                         HACWALL1
Axe/Wall2                         HACWALL2
Axe/Wall3                         HACWALL3

Axe/Body                          HACBODY
Axe/Pick                          HACPICK

$Limit Axe/Miss 0 
$Limit Axe/Pick 0 

//  Katana

Katana/Pick                       SKATAPIK 
Katana/Hit                        SKATAHIT
Katana/Wall                       SKATAWAL

$Limit Katana/Pick 0 

//  Chainsaw

Chainsaw/Pick                     DSSAWPUL
Chainsaw/SawPull				  DSSAWPUL
Chainsaw/SawZip				      DSSAWZIP
Chainsaw/SawIdl2				  DSSAWIDL
Chainsaw/SawDown				  DSSAWDWN
Chainsaw/SawRevup			      DSSAWWUP
Chainsaw/SawFul2				  DSSAWFUL
Chainsaw/SawRevDown			      DSSAWWDN  

$Random Chainsaw/SawHit { Chainsaw/Saw1 Chainsaw/Saw2 Chainsaw/Saw3 Chainsaw/Saw4 Chainsaw/Saw5 Chainsaw/Saw6 Chainsaw/Saw7 Chainsaw/Saw8 Chainsaw/Saw9 Chainsaw/Saw10 }

Chainsaw/Saw1				      DSSAW1
Chainsaw/Saw2				      DSSAW2
Chainsaw/Saw3				      DSSAW3
Chainsaw/Saw4				      DSSAW4
Chainsaw/Saw5				      DSSAW5
Chainsaw/Saw6				      DSSAW6
Chainsaw/Saw7				      DSSAW7
Chainsaw/Saw8				      DSSAW8
Chainsaw/Saw9				      DSSAW9
Chainsaw/Saw10				      DSSAW10

$Random Chainsaw/SawWall { Chainsaw/SawWall1 Chainsaw/SawWall2 Chainsaw/SawWall3 Chainsaw/SawWall4 }

Chainsaw/SawWall1			      DSSAWAl1
Chainsaw/SawWall2			      DSSAWAl2
Chainsaw/SawWall3			      DSSAWAl3
Chainsaw/SawWall4			      DSSAWAl4

$Limit Chainsaw/Pick 0 
$Limit Chainsaw/SawPull 0  
$Limit Chainsaw/SawZip 0 
$Limit Chainsaw/SawIdl2 0  
$Limit Chainsaw/SawDown 0 
$Limit Chainsaw/SawRevup 0  
$Limit Chainsaw/SawFul2 0 
$Limit Chainsaw/SawRevDown 0  

//  Electric Gloves

ElectricGloves/Pick               GNTACT
ElectricGloves/Fire               GNTFUL
ElectricGloves/Use                GNTUSE
ElectricGloves/Hit                GNTHIT

$Limit ElectricGloves/Pick 0 
$Limit ElectricGloves/Fire 0  
$Limit ElectricGloves/Use 0 
$Limit ElectricGloves/Hit 0  

// Hunter Dagger

HunterDagger/Pick                       HUKNIFE3
HunterDagger/Hit                        HUKNIFE
HunterDagger/Attack                     HUKNIFE2

$Limit HunterDagger/Pick 0 

//  Pistol

Pistol/Fire                       DSPISTOL 
Pistol/Up                         PICKPIST
Pistol/Fail                       PISNFIRE

$Limit Pistol/Fire 0
$Limit Pistol/Up 0
$Limit Pistol/Fail 0

//  Revolver

Revolver/Up                       REVOLUP
Revolver/NoAmmo                   REVOFAIL
Revolver/Fire                     REVOFIRE
Revolver/Fire2                    REVOFIR2
Revolver/Reload                   REVORELO

$Limit Revolver/Up 0  
$Limit Revolver/NoAmmo 0  
$Limit Revolver/Fire 0  
$Limit Revolver/Reload 0  

//  Sawed-off

Sawedoff/Fire                     SOFWFIRE
Sawedoff/Fire2                    SOFWFIR2
Sawedoff/Load                     SOFWLOAD
Sawedoff/NoAmmo                   SOFWFAIL

$Limit Sawedoff/Fire 0  
$Limit Sawedoff/Fire2 0 
$Limit Sawedoff/Load 0  
$Limit Sawedoff/NoAmmo 0  

//  Shotgun

Shotgun/Fire                      DSSHTGUN 
Shotgun/Fail                      ESCOFAIL
Shotgun/Ready                     ESCOREAD

$Limit Shotgun/Fire 0 
$Limit Shotgun/Fail 0 
$Limit Shotgun/Ready 0 

//  Super Shotgun

SuperShotgun/Open                 SUESOPEN
SuperShotgun/Close                SUESCLOS

$Random SuperShotgun/Fire { SuperShotgun/Fire1 SuperShotgun/Fire2 } 
							   
SuperShotgun/Fire1                SUE1FIR1
SuperShotgun/Fire2                SUE1FIR2

$Random SuperShotgun/OneFire { SuperShotgun/OneFire1 SuperShotgun/OneFire2
                               SuperShotgun/OneFire3 SuperShotgun/OneFire4 } 
							
SuperShotgun/OneFire1             SUE2FIR1
SuperShotgun/OneFire2             SUE2FIR2
SuperShotgun/OneFire3             SUE2FIR3
SuperShotgun/OneFire4             SUE2FIR4

$Random SuperShotgun/Load { SuperShotgun/Load1 SuperShotgun/Load2 
                            SuperShotgun/Load3 SuperShotgun/Load4 
							SuperShotgun/Load5 SuperShotgun/Load6
					        SuperShotgun/Load7 } 

SuperShotgun/Load1                SUESLOA1
SuperShotgun/Load2                SUESLOA2
SuperShotgun/Load3                SUESLOA3
SuperShotgun/Load4                SUESLOA4
SuperShotgun/Load5                SUESLOA5
SuperShotgun/Load6                SUESLOA6
SuperShotgun/Load7                SUESLOA7

$Limit SuperShotgun/Open 0 
$Limit SuperShotgun/Close 0 
$Limit SuperShotgun/Fire 0 
$Limit SuperShotgun/OneFire 0 
$Limit SuperShotgun/Load 0 

//  Quad Shotgun

QuadShotgun/Open                  DSQSOPN
QuadShotgun/Fire                  DSQSFIR
QuadShotgun/Shell                 DSQSLL
QuadShotgun/Close                 DSQSCLS

$Limit QuadShotgun/Open 0
$Limit QuadShotgun/Fire 0
$Limit QuadShotgun/Shell 0
$Limit QuadShotgun/Close 0

//  Assault Rifle

AssaultRifle/Up                   ASLTUP
AssaultRifle/NoAmmo               ASLTFAIL
AssaultRifle/Fire2                ASLTFIR2

$Limit AssaultRifle/Up 0  
$Limit AssaultRifle/NoAmmo 0  

//  Minigun

Minigun/Up                        MINIUP
Minigun/Reload                    MINILOAD
Minigun/Start                     MINISTFI
Minigun/Loop                      MINILOOP
Minigun/Fire                      MINIFIRE
Minigun/Stop                      MINISOFI
Minigun/Fail                      MINIFAIL

$Limit Minigun/Up 0 
$Limit Minigun/Reload 0 
$Limit Minigun/Start 0 
$Limit Minigun/Loop 0 
$Limit Minigun/Fire 0 
$Limit Minigun/Stop 0 
$Limit Minigun/Fail 0 

//  M60

M60/Up                            M60WPUP

$Limit Minigun/Up 0

//  Grenades

Weapons/GrenadeThrow	          DSGRTOSS
Weapons/GrenadeBounce	          DSGRDROP
Weapons/GrenadePin		          DSGRPIN
Weapons/GrenadeExplode            DSGRBOOM
Weapons/GrenadeNo                 DSGRNOAM
Weapons/GrenadePrepare            DSGRPREP

$Limit Weapons/GrenadeThrow 0  
$Limit Weapons/GrenadeBounce 0  
$Limit Weapons/GrenadePin 0  
$Limit Weapons/GrenadeExplode 0  
$Limit Weapons/GrenadeNo 0  
$Limit Weapons/GrenadePrepare 0  

// Demon Tech Rifle

DemonTech/Fire 		              DECHFI
DemonTech/Explode 		          DECHXP
DemonTech/Load 		              DECHLO
DemonTech/Eject 		          DECHEJ
DemonTech/Click 		          DECHCL
DemonTech/Steam 		          DECHST
DemonTech/Idle		              DECHIDL

$Limit DemonTech/Fire 0  
$Limit DemonTech/Explode 0  
$Limit DemonTech/Load 0  
$Limit DemonTech/Eject 0  
$Limit DemonTech/Click 0  
$Limit DemonTech/Steam 0  
$Limit DemonTech/Idle 0  

// Rocket Launcher

RocketLauncher/Up                 RKLNUP
RocketLauncher/Fire               RKLNFIRE
RocketLauncher/Load               RKLNLOAD
RocketLauncher/Fail               RKLNFAIL

$Limit RocketLauncher/Up 0 
$Limit RocketLauncher/Fire 0
$Limit RocketLauncher/Load 0
$Limit RocketLauncher/Fail 0

// Grenade Launcher

GrenadeLauncher/Up                GRLAUP
GrenadeLauncher/Fire              GRLAFIRE
GrenadeLauncher/Load              GRLALOAD
GrenadeLauncher/Bounce            GRLABOUN

$Limit GrenadeLauncher/Up 0 
$Limit GrenadeLauncher/Fire 0
$Limit GrenadeLauncher/Load 0
$Limit 40mm/grenexplode 0

// Comet Launcher

CometLauncher/Fire                CLAUNFIR

$Random CometLauncher/Fireb { CometLauncher/Fire1 CometLauncher/Fire2 } 
							   
CometLauncher/Fire1               COMTFIR1
CometLauncher/Fire2               COMTFIR2

CometLauncher/Explode             CLAUNEXP
CometLauncher/Up                  COMTUP
CometLauncher/Load                COMTLOAD
CometLauncher/Fail                COMTFAIL
CometLauncher/Steam               COMTTEAM

$Limit CometLauncher/Fire 0
$Limit CometLauncher/Fireb 0
$Limit CometLauncher/Explode 0
$Limit CometLauncher/Up  0
$Limit CometLauncher/Load 0
$Limit CometLauncher/Fail 0
$Limit CometLauncher/Steam 0

// Electric Shock Rifle

ElectricShockRifle/Up             STNRPICK
ElectricShockRifle/Fire           STNRFIRE
ElectricShockRifle/Fire2          STNRFIR2
ElectricShockRifle/Hit            STNRHIT
ElectricShockRifle/Fail           STNRFAIL

$Limit ElectricShockRifle/Up 0  
$Limit ElectricShockRifle/Fire 0  
$Limit ElectricShockRifle/Fire2 0  
$Limit ElectricShockRifle/Hit 0  
$Limit ElectricShockRifle/Fail 0  

// Plasma Rifle

PlasmaRifle/Up                    PLRIUP
PlasmaRifle/Fail                  PLRIFAIL

$Limit PlasmaRifle/Up 0
$Limit PlasmaRifle/Fail 0 
$Limit Weapons/D3PlasmaX 0  

// Dual Plasmagun

DualPlasmagun/Up                  PLR2UP
DualPlasmagun/Fire                DSPLASMA

$Limit DualPlasmagun/Up 0
$Limit DualPlasmagun/Fire 0

// Railgun

Railgun/Up                        RAILGNUP
Railgun/Load                      RAILLOAD
Railgun/NoAmmo                    RAILNOAM
Railgun/Prepare                   RAILPREP

$Limit Railgun/Up 0
$Limit Railgun/Load 0
$Limit Railgun/NoAmmo 0
$Limit Railgun/Prepare 0                

// Vindicator 

Vindicator/Up                     VINDICUP
Vindicator/NoAmmo                 VINDNOAM

$Limit Vindicator/Up 0
$Limit Vindicator/NoAmmo 0

// EFG9000 

EFG9000/Up                        EFG9UP
EFG9000/Fire                      DSNUKCRG
EFG9000/Fire2                     EFG9FIRE
EFG9000/Nope                      EFG9NOPE
EFG9000/Fail                      EFG9FAIL
EFG9000/Load                      EFG9LOAD

$Limit EFG9000/Up 0
$Limit EFG9000/Fire 0
$Limit EFG9000/Fire2 0
$Limit EFG9000/Nope 0
$Limit EFG9000/Fail 0
$Limit EFG9000/Load 0

// Flame Thrower 

FlameThrower/Up                   FLAMERUP
FlameThrower/Loop                 FLAMFIRE
FlameThrower/Ready                FLAMEPRE 
FlameThrower/Fail                 FLAMFAIL
FlameThrower/Stop                 FLAMSTOP
FlameThrower/Stop2                FLAMSTO2
FlameThrower/NoAmmo               FLAMNOAM

PlayFire/Loop                     FLMLOOP
PlayFire/Fade                     FLMFADE

$Limit FlameThrower/Up 0
$Limit FlameThrower/Loop 0
$Limit FlameThrower/Ready 0
$Limit FlameThrower/Fail 0
$Limit FlameThrower/Stop 0
$Limit FlameThrower/Stop2 0

$Limit PlayFire/Loop 0
$Limit PlayFire/Fade 0

// Hook

Hook/Loop                         HOOKLOOP
Hook/See                          HOOKSEE
Hook/Fire                         HOOKFIRE
Hook/Hit                          HOOKHIT
Hook/No                           NOHOOK

$Limit Hook/Loop 0
$Limit Hook/See 0
$Limit Hook/Fire 0
$Limit Hook/Hit 0
$Limit Hook/No 0

// Saw Thrower

SawThrower/Up                     BLADEUP
SawThrower/Fire		              BLADELAU
SawThrower/Hit		              BLADEDTH
SawThrower/Saw                    BLADEAIR
SawThrower/Idle		              SAWLIDLE
SawThrower/Click	              DSCLICK
SawThrower/Prepare                SAWLPREP
SawThrower/Loop                   SAWLLOOP
SawThrower/Stop                   SAWLSTOP

$Random DeathBuzzSound { DeathBuzzSound1 DeathBuzzSound2 DeathBuzzSound3
                         DeathBuzzSound4 DeathBuzzSound5 }

DeathBuzzSound1                   DSBUSL1
DeathBuzzSound2                   DSBUSL2
DeathBuzzSound3                   DSBUSL3
DeathBuzzSound4                   DSBUSL4
DeathBuzzSound5                   DSBUSL5

$Limit SawThrower/Up 0  
$Limit SawThrower/Fire 0  
$Limit SawThrower/Hit 0  
$Limit SawThrower/Saw 0  
$Limit SawThrower/Idle 0  
$Limit SawThrower/Click 0  
$Limit SawThrower/Prepare 0               
$Limit SawThrower/Loop 0                  
$Limit SawThrower/Stop 0  
$Limit DeathBuzzSound 0  

// Impaler CrossBow

$Limit Weapon/XBowHit 0  
$Limit Weapon/XBowSplatter 0  

// Ethereal CrossBow

$Limit Weapons/BowHit 0  

// Flame Sword

FlameSword/Fire         FSWRD1
FlameSword/Explode      FSWRD2

$limit FlameSword/Explode 0

$Random FlameSword/Attack { FlameSword/Attack1 FlameSword/Attack2 }
						 
FlameSword/Attack1     SWORD2
FlameSword/Attack2     SWORD2B

weapons/skullup        SKUROUP
weapons/skullcursefire DSSKCRFI
weapons/skullcursehit DSSKCRHT
weapons/skullcurseactive DSSKCRAC
weapons/skullcursetrigger DSSKCRTR
weapons/skullcurseexplode DSSKCRXP
weapons/skullcursemine DSSKCRMI

weapons/skullthreadball DSSTRDBL
weapons/skullthreadhit1 DSSTRDH1
weapons/skullthreadhit2 DSSTRDH2

$VOLUME weapons/skullthreadball 0.4
$VOLUME weapons/skullthreadhit2 0.8

$limit weapons/skulprojdeath 0
$limit Weapons/skullcursefire 0
$limit Weapons/skullcursehit 0
$limit Weapons/skullcurseactive 0
$limit Weapons/skullcursetrigger 0
$limit Weapons/skullcurseexplode 0
$limit Weapons/skullcursemine 0
$limit Weapons/skullthreadball 0

weapons/hellrocketfire DSHRKTFI
weapons/hellrocketball DSHRKTBL
weapons/hellrockethit DSHRKTHT
weapons/hellshardbounce DSHRSDBN
weapons/hellrocketup    DSHRKUP

$limit weapons/meteorfi 0
$limit Weapons/hellrocketfire 0
$limit Weapons/hellrocketball 0
$limit Weapons/hellrockethit 0
$limit Weapons/hellshardbounce 0

$VOLUME weapons/hellshardbounce 0.5

weapons/frostfangfire DSFFNGFI
weapons/frostfangball DSFFNGBL
weapons/frostfanghit DSFFNGHT

$limit Weapons/frostfangfire 0
$limit Weapons/frostfangball 0
$limit Weapons/frostfanghit 0

weapons/impalerfire DSIMPLFI
weapons/impalerbolt DSIMPLBL
weapons/impalerchain DSIMPLCH
weapons/impalercrash DSIMPLWL
weapons/impalerhit DSIMPLHT

$random weapons/impalergraze { DSIMPLW1 DSIMPLW2 DSIMPLW3 DSIMPLW4 }
DSIMPLW1 DSIMPLW1
DSIMPLW2 DSIMPLW2
DSIMPLW3 DSIMPLW3
DSIMPLW4 DSIMPLW4

$random weapons/impalershardbounce { DSIMPLB1 DSIMPLB2 }
DSIMPLB1 DSIMPLB1
DSIMPLB2 DSIMPLB2

$limit Weapons/impalerfire 0
$limit Weapons/impalerbolt 0
$limit Weapons/impalerchain 0
$limit Weapons/impalergraze 0
$limit Weapons/impalercrash 0
$limit Weapons/impalerhit 0
$limit Weapons/impalershardbounce 0

$limit DSIMPLW1 0
$limit DSIMPLW2 0
$limit DSIMPLW3 0
$limit DSIMPLW4 0

$limit DSIMPLB1 0
$limit DSIMPLB2 0



$rolloff DSIMPLB1 150 500
$rolloff DSIMPLB2 150 500
$rolloff weapons/impalershardbounce 150 500

$volume weapons/impalershardbounce 0.3

weapons/etherealxbowfire DSETHBFI
weapons/etherealxbowbolt DSETHBBL
weapons/etherealxbow1hit DSETHBH1
weapons/etherealxbow2hit DSETHBH2

weapons/onibispawn DSETHOSP


$random weapons/onibidrone { SKELBLR1 SKELBLR2 SKELBLR3 SKELBLR4 SKELBLR5 SKELBLR6 SKELBLR7 SKELBLR8 }
SKELBLR1 SKELBLR1
SKELBLR2 SKELBLR2
SKELBLR3 SKELBLR3
SKELBLR4 SKELBLR4
SKELBLR5 SKELBLR5
SKELBLR6 SKELBLR6
SKELBLR7 SKELBLR7
SKELBLR8 SKELBLR8

$limit weapons/etherealxbowfire 0
$limit weapons/etherealxbowbolt 0
$limit weapons/etherealxbow1hit 0
$limit weapons/etherealxbow2hit 0
$limit weapons/onibispawn 10
$limit weapons/onibidrone 5

$limit SKELBLR1 5
$limit SKELBLR2 5
$limit SKELBLR3 5
$limit SKELBLR4 5
$limit SKELBLR5 5
$limit SKELBLR6 5
$limit SKELBLR7 5
$limit SKELBLR8 5

weapons/impalernoammo             IMPANOAM
weapons/frostup                   FROSTUP
weapons/etherealcrossup           ETCRUP
weapons/etherealcrossnoammo       ETCRNOAM

// Prism Cannon

PrismCannon/Charge     KXPCCHRG
PrismCannon/Fire       KXPCFIRE
PrismCannon/Explosion  KXPCEXPL

// Nailgun

Weapons/NailMGFire	NAILFIRE
Weapons/NailMGFire2	NAILFIR2
Weapons/NailHit		NAILHIT
Weapons/NailHitBleed	NAILHTBD
Weapons/NailFlight	NAILFLY
Nailgun/Up	NAILPICK

$Limit Weapons/NailHit		0
$Limit Weapons/NailHitBleed	0

//===========================================================================
//
//  Menu
//
//===========================================================================

Menu/Activate                     DSMENU1
Menu/BackUp                       DSMENU1
Menu/Prompt 			          DSMENU1
Menu/Cursor			              DSMENU2
Menu/Change			              DSMENU3	
Menu/Invalid			          DSMENU4	
Menu/DisMiss                      DSMENU5
Menu/Clear                        DSMENU5
Menu/Choose			              DSMENU6

//===========================================================================
//
//  Gibs
//
//===========================================================================

$Random Human/Gibbed { Human/Gibbed1 Human/Gibbed2 Human/Gibbed3 Human/Gibbed4 
                       Human/Gibbed5 }

Human/Gibbed1                     SPLATE1
Human/Gibbed2                     SPLATE2
Human/Gibbed3                     SPLATE3
Human/Gibbed4                     SPLATE4
Human/Gibbed5                     SPLATE5

$Random Bld/Splt { Bld/Splt1 Bld/Splt2 Bld/Splt3 }

Bld/Splt1 	                      DBLOOD1
Bld/Splt2                         DBLOOD2
Bld/Splt3 	                      DBLOOD3

$Random GibBage/XGib { GibBage/Gib1 GibBage/Gib2 GibBage/Gib3 }

GibBage/Gib1			          GIB1
GibBage/Gib2			          GIB2
GibBage/Gib3		              GIB3

$Random GibBage/XSplat { GibBage/Splat1 GibBage/Splat2 GibBage/Splat3 
                         GibBage/Splat4 GibBage/Splat5 }

GibBage/Splat1			          SPLATE1
GibBage/Splat2			          SPLATE2
GibBage/Splat3			          SPLATE3
GibBage/Splat4			          SPLATE4
GibBage/Splat5			          SPLATE5

$Random BloodFall/Death { BloodFall/Death1 BloodFall/Death2 BloodFall/Death3 
                          BloodFall/Death4 BloodFall/Death5 BloodFall/Death6 
						  BloodFall/Death7 BloodFall/Death8 BloodFall/Death9 
						  BloodFall/Death10 BloodFall/Death11 }

BloodFall/Death1                  SCDRIP1                 
BloodFall/Death2                  SCDRIP2
BloodFall/Death3                  SCDRIP3
BloodFall/Death4                  SCDRIP4
BloodFall/Death5                  SCDRIP5
BloodFall/Death6                  SCDRIP6
BloodFall/Death7                  SCDRIP7
BloodFall/Death8                  SCDRIP8
BloodFall/Death9                  SCDRIP9
BloodFall/Death10                 SCDRIP10
BloodFall/Death11                 SCDRIP11

BloodDrop		                  BLODDROP

$Random Misc/XDeath	{ Misc/XDeath1a Misc/XDeath1b Misc/XDeath1c Misc/XDeath1d 
                      Misc/XDeath1e Misc/XDeath1f Misc/XDeath2a Misc/XDeath2b
					  Misc/XDeath2c Misc/XDeath2d Misc/XDeath2e Misc/XDeath2f
					  Misc/XDeath3a Misc/XDeath3b Misc/XDeath3c Misc/XDeath4a
					  Misc/XDeath4b Misc/XDeath4c }

Misc/XDeath1a			          DSXDTH1A
Misc/XDeath1b			          DSXDTH1B
Misc/XDeath1c			          DSXDTH1C
Misc/XDeath1d			          DSXDTH1D
Misc/XDeath1e			          DSXDTH1E
Misc/XDeath1f			          DSXDTH1F

$Random misc/XDeath1 { misc/XDeath1a misc/XDeath1b misc/XDeath1c 
                       misc/XDeath1d misc/XDeath1e misc/XDeath1f }

Misc/XDeath2a			          DSXDTH2A
Misc/XDeath2b			          DSXDTH2B
Misc/XDeath2c			          DSXDTH2C
Misc/XDeath2d			          DSXDTH2D
Misc/XDeath2e			          DSXDTH2E
Misc/XDeath2f			          DSXDTH2F

$Random Misc/XDeath2 { Misc/XDeath2a Misc/XDeath2b Misc/XDeath2c 
                       Misc/XDeath2d Misc/XDeath2e Misc/XDeath2f }

Misc/XDeath3a			          DSXDTH3A
Misc/XDeath3b			          DSXDTH3B
Misc/XDeath3c			          DSXDTH3C

$Random Misc/XDeath3 { Misc/XDeath3a Misc/XDeath3b Misc/XDeath3c }

Misc/XDeath4a			          DSXDTH4A
Misc/XDeath4b			          DSXDTH4B
Misc/XDeath4c			          DSXDTH4C

$Random Misc/XDeath4 { Misc/XDeath4a Misc/XDeath4b Misc/XDeath4c }

$Volume Misc/XDeath 0.5
$Volume Misc/XDeath1 0.5
$Volume Misc/XDeath2 0.5
$Volume Misc/XDeath3 0.5
$Volume Misc/XDeath4 0.5

//===========================================================================
//
//  Bosses
//
//===========================================================================	

//////////////////////
   //CyberProphet//
//////////////////////

cbaron/sight	cbarnsit
cbaron/pain	cbarnpai
cbaron/death	cbarndth
cbaron/active	cbarnact
cbaron/metal	cmetal

DSZAPHT1	DSZAPHT1
DSZAPHT2	DSZAPHT2
DSZAPHT3	DSZAPHT3

$random ForceBarrier/Hit	{ DSZAPHT1 DSZAPHT2 DSZAPHT3 }
$limit ForceBarrier/Hit	0

weapons/firmfi dsfirmfi
weapons/firex4 dsfirex4

$playeralias	cyberprophet	male	*death		cbaron/death
$playeralias	cyberprophet	male	*xdeath		cbaron/death
$playersound	cyberprophet	male	*gibbed		dsslop
$playeralias	cyberprophet	male	*pain100	cbaron/pain
$playeralias	cyberprophet	male	*pain75		cbaron/pain
$playeralias	cyberprophet	male	*pain50		cbaron/pain
$playeralias	cyberprophet	male	*pain25		cbaron/pain
$playersound	cyberprophet	male	*grunt		dsoof
$playersound	cyberprophet	male	*land		*grunt
$playersound	cyberprophet	male	*jump		dsjump
$playeralias	cyberprophet	male	*fist		baron/melee
$playersound	cyberprophet	male	*usefail	dsnoway
$playeralias    cyberprophet    male    *taunt      cbaron/sight

//////////////////////
   //Guardian//
//////////////////////

$playeralias	guardian	male	*death		LordOfHeresy/death
$playeralias	guardian	male	*xdeath		LordOfHeresy/death
$playersound	guardian	male	*gibbed		dsslop
$playeralias	guardian	male	*pain100	demon/pain
$playeralias	guardian	male	*pain75		demon/pain
$playeralias	guardian	male	*pain50		demon/pain
$playeralias	guardian	male	*pain25		demon/pain
$playersound	guardian	male	*grunt		dsoof
$playersound	guardian	male	*land		*grunt
$playersound	guardian	male	*jump		dsjump
$playeralias	guardian	male	*fist		baron/melee
$playersound	guardian	male	*usefail	dsnoway
$playeralias    guardian    male    *taunt      LordOfHeresy/act

LordOfHeresy/sight DSLOHSIT
LordOfHeresy/act DSLOHACT
LordOfHeresy/death DSLOHDTH


FearBeast/Sight	CYFNDSIT
FearBeast/Attack	CYFNDATK
FearBeast/Death	CYFNDDTH
FearBeast/Active	CYFNACTV
FearBeast/Pain	CYFNPAIN

crack/see cracksee
crack/death crackdth

//////////////////////
   //Thamuz//
//////////////////////

Apocalypse/cast			apocast
Apocalypse/Siren		DSSIREN

Thamuz/Attack			nakrula2
Thamuz/death			nakruld2
Thamuz/Pain				nakrulh2
$random Thamuz/Idlesight	{ Thamuz/Idle1 Thamuz/Idle2 }
Thamuz/Idle1			nakruls1
Thamuz/Idle2			nakruls2
Thamuz/death2			megad1

q2weapon/bfgball			bfg_fire
q2weapon/bfgballexplo		bfg__x1b
q2weapon/rocketlauncherfire	rocklf1a
q2weapon/rocketexplo		q2roklx1
h2necromancer/magiccast		h2ncmagh
comet/explosion			cometexp

nightmare/sight DSNMRSIT
nightmare/pain DSNMRPAI
nightmare/death DSNMRDTH
nightmare/active DSNMRACT
nightmare/melee DSNMRATK

$playeralias	thamuz	male	*death		Thamuz/death
$playeralias	thamuz	male	*xdeath		Thamuz/death
$playersound	thamuz	male	*gibbed		dsslop
$playeralias	thamuz	male	*pain100	Thamuz/Pain
$playeralias	thamuz	male	*pain75		Thamuz/Pain
$playeralias	thamuz	male	*pain50		Thamuz/Pain
$playeralias	thamuz	male	*pain25		Thamuz/Pain
$playersound	thamuz	male	*grunt		dsoof
$playersound	thamuz	male	*land		*grunt
$playersound	thamuz	male	*jump		dsjump
$playeralias	thamuz	male	*fist		baron/melee
$playersound	thamuz	male	*usefail	dsnoway
$playeralias    thamuz  male    *taunt      Thamuz/Idlesight

//////////////////////
   //Belfegart//
//////////////////////

$playeralias	Belfegart	male	*death		monster/ar2dth
$playeralias	Belfegart	male	*xdeath		monster/ar2dth
$playersound	Belfegart	male	*gibbed		dsslop
$playeralias	Belfegart	male	*pain100	baron/pain
$playeralias	Belfegart	male	*pain75		baron/pain
$playeralias	Belfegart	male	*pain50		baron/pain
$playeralias	Belfegart	male	*pain25		baron/pain
$playersound	Belfegart	male	*grunt		dsoof
$playersound	Belfegart	male	*land		*grunt
$playersound	Belfegart	male	*jump		dsjump
$playeralias	Belfegart	male	*fist		baron/melee
$playersound	Belfegart	male	*usefail	dsnoway
$playeralias    Belfegart   male    *taunt       monster/ar2sit

Belfegart/Wolf BELFWOLF
Belfegart/Froze BELFFROS
Belfegart/Crush BELFCRUS
Belfegart/Determination BELFDETE
Belfegart/Rolling BELFRLCR

//////////////////////
   //Aurelion//
//////////////////////

DragonSight             dragsit1
DragonActive            dragsit1
DragonWingflap          wing1
DragonAttack            mage4
DragonPain              dragpn2
DragonDeath             dragdie2
DragonFireballExplode   mageball
Dragon/VoiceOfLight     dragvoic

$playeralias	Aurelion	male	*death		DragonDeath 
$playeralias	Aurelion	male	*xdeath		DragonDeath 
$playersound	Aurelion	male	*gibbed		dsslop
$playeralias	Aurelion	male	*pain100	DragonPain
$playeralias	Aurelion	male	*pain75		DragonPain
$playeralias	Aurelion	male	*pain50		DragonPain
$playeralias	Aurelion	male	*pain25		DragonPain
$playersound	Aurelion	male	*grunt		dsoof
$playersound	Aurelion	male	*land		*grunt
$playersound	Aurelion	male	*jump		dsjump
$playeralias	Aurelion	male	*fist		DragonAttack
$playersound	Aurelion	male	*usefail	dsnoway
$playeralias    Aurelion   male    *taunt       DragonSight 

//////////////////////
   //ArachnoShredder//
//////////////////////

$playeralias	ArachnoShredder	male	*death		baby/death
$playeralias	ArachnoShredder	male	*xdeath		baby/death
$playersound	ArachnoShredder	male	*gibbed		dsslop
$playeralias	ArachnoShredder	male	*pain100	baby/pain
$playeralias	ArachnoShredder	male	*pain75		baby/pain
$playeralias	ArachnoShredder	male	*pain50		baby/pain
$playeralias	ArachnoShredder	male	*pain25		baby/pain
$playersound	ArachnoShredder	male	*grunt		dsoof
$playersound	ArachnoShredder	male	*land		*grunt
$playersound	ArachnoShredder	male	*jump		dsjump
$playeralias	ArachnoShredder	male	*fist		baby/sight
$playersound	ArachnoShredder	male	*usefail	dsnoway
$playeralias    ArachnoShredder   male    *taunt       baby/sight

//////////////////////
   //Muicifircas//
//////////////////////

PainLord/Death DIA2DETH

$RANDOM PainLord/Sight { lordsee1 lordsee2 lordsee3 }
lordsee1 DIA2SIG1
lordsee2 DIA2SIG2
lordsee3 DIA2SIG3

$RANDOM PainLord/Pain { lordpai1 lordpai2 }
lordpai1 DIABLOH1
lordpai2 DIABLOH2

darkinquisitor/empfire inqempfi
darkinquisitor/empdie inqempex

PyroCannon/Explosion	PYRCEXPL
Muicifircas/ExtinctionPrepare  MUICEXT1
Muicifircas/ExtinctionFire  MUICEXT2
Muicifircas/GodSoulFire     MUICSOFI

$playeralias	Muicifircas	male	*death		PainLord/Sight 
$playeralias	Muicifircas	male	*xdeath		PainLord/Sight 
$playersound	Muicifircas	male	*gibbed		dsslop
$playeralias	Muicifircas	male	*pain100	PainLord/Pain
$playeralias	Muicifircas	male	*pain75		PainLord/Pain
$playeralias	Muicifircas	male	*pain50		PainLord/Pain
$playeralias	Muicifircas	male	*pain25		PainLord/Pain
$playersound	Muicifircas	male	*grunt		dsoof
$playersound	Muicifircas	male	*land		*grunt
$playersound	Muicifircas	male	*jump		dsjump
$playeralias	Muicifircas	male	*fist		PainLord/Sight 
$playersound	Muicifircas	male	*usefail	dsnoway
$playeralias    Muicifircas male    *taunt       PainLord/Sight 

//////////////////////
   //Junger//
//////////////////////

$RANDOM monster/culsit { monster/culsi1 monster/culsi2 monster/culsi3 monster/culsi4 }
monster/culsi1 dsculsi1
monster/culsi2 dsculsi2
monster/culsi3 dsculsi3
monster/culsi4 dsculsi4

monster/culatk dsculatk
monster/culpai dsculpai
$RANDOM monster/culdth { monster/culdt1 monster/culdt2 }
monster/culdt1 dsculdt1
monster/culdt2 dsculdt2

$RANDOM monster/culact { monster/culac1 monster/culac2 }
monster/culac1 dsculac1
monster/culac2 dsculac2

$playeralias	Junger	male	*death		monster/culdth 
$playeralias	Junger	male	*xdeath		monster/culdth
$playersound	Junger	male	*gibbed		dsslop
$playeralias	Junger	male	*pain100	monster/culpai
$playeralias	Junger	male	*pain75		monster/culpai
$playeralias	Junger	male	*pain50		monster/culpai
$playeralias	Junger	male	*pain25		monster/culpai
$playersound	Junger	male	*grunt		dsoof
$playersound	Junger	male	*land		*grunt
$playersound	Junger	male	*jump		dsjump
$playeralias	Junger	male	*fist		monster/culsit 
$playersound	Junger	male	*usefail	dsnoway
$playeralias    Junger male    *taunt       monster/culsit

$playeralias	JungerTwo	male	*death		imp/death
$playeralias	JungerTwo	male	*xdeath		imp/death
$playersound	JungerTwo	male	*gibbed		dsslop
$playeralias	JungerTwo	male	*pain100	imp/pain
$playeralias	JungerTwo	male	*pain75		imp/pain
$playeralias	JungerTwo	male	*pain50		imp/pain
$playeralias	JungerTwo	male	*pain25		imp/pain
$playersound	JungerTwo	male	*grunt		dsoof
$playersound	JungerTwo	male	*land		*grunt
$playersound	JungerTwo	male	*jump		dsjump
$playeralias	JungerTwo	male	*fist		imp/sight
$playersound	JungerTwo	male	*usefail	dsnoway
$playeralias    JungerTwo   male    *taunt       imp/sight

//////////////////////
   //Hierophant//
//////////////////////

$playeralias	Hierophant	male	*death		monster/hiedth
$playeralias	Hierophant	male	*xdeath		monster/hiedth
$playersound	Hierophant	male	*gibbed		dsslop
$playeralias	Hierophant	male	*pain100	monster/hiepai
$playeralias	Hierophant	male	*pain75		monster/hiepai
$playeralias	Hierophant	male	*pain50		monster/hiepai
$playeralias	Hierophant	male	*pain25		monster/hiepai
$playersound	Hierophant	male	*grunt		dsoof
$playersound	Hierophant	male	*land		*grunt
$playersound	Hierophant	male	*jump		dsjump
$playeralias	Hierophant	male	*fist		monster/hiesit
$playersound	Hierophant	male	*usefail	dsnoway
$playeralias    Hierophant   male    *taunt       monster/hiesit

//Demon Eclipse - Weapon Sounds
weapons/firmfi	dsfirmfi
weapons/firex5	dsfirex5
monster/hiesit	dshiesit
monster/hieact	dshieact
monster/hiepai	dshiepai
monster/hiedth	dshiedth
monster/curse1	dscurse1
monster/curse2	dscurse2 

//////////////////////
   //Gatekeeper//
//////////////////////

Gatekeeper/Sight1	SPGKSEE1
Gatekeeper/Sight2	SPGKSEE2

Gatekeeper/Pain1	SPGKPAI1
Gatekeeper/Pain2	SPGKPAI2
Gatekeeper/Pain3	SPGKPAI3
Gatekeeper/Pain4	SPGKPAI4
Gatekeeper/Pain5	SPGKPAI5
Gatekeeper/Pain6	SPGKPAI6

Gatekeeper/Taunt1	SPGKLAU1
Gatekeeper/Taunt2	SPGKLAU2
Gatekeeper/Taunt3	SPGKLAU3

Gatekeeper/Scream1	SPGKSCR1
Gatekeeper/Scream2	SPGKSCR2
Gatekeeper/Scream3	SPGKSCR3

Gatekeeper/Death1	SPGKDEA1
Gatekeeper/Death2	SPGKDEA2
Gatekeeper/Jump	SPGKJUMP
Gatekeeper/Land	SPGKLAND
Gatekeeper/Consacration1	SPGKCON1
Gatekeeper/Consacration2	SPGKCON2
Gatekeeper/Consacration3	SPGKCON3
Gatekeeper/Charge	SPGKCHAR
Gatekeeper/Melee	SPGKMELE
Gatekeeper/Range	SPGKRANG

$random Gatekeeper/Sight {Gatekeeper/Sight1 Gatekeeper/Sight2}
$random Gatekeeper/Pain {Gatekeeper/Pain1 Gatekeeper/Pain2 Gatekeeper/Pain3 Gatekeeper/Pain4 Gatekeeper/Pain5 Gatekeeper/Pain6}
$random Gatekeeper/Taunt {Gatekeeper/Taunt1 Gatekeeper/Taunt2 Gatekeeper/Taunt3}
$random Gatekeeper/Scream {Gatekeeper/Scream1 Gatekeeper/Scream2 Gatekeeper/Scream3}
$random Gatekeeper/Consacration {Gatekeeper/Consacration1 Gatekeeper/Consacration2 Gatekeeper/Consacration3}

$playeralias	Gatekeeper	male	*death		Gatekeeper/Death1
$playeralias	Gatekeeper	male	*xdeath		Gatekeeper/Death1
$playersound	Gatekeeper	male	*gibbed		dsslop
$playeralias	Gatekeeper	male	*pain100	Gatekeeper/Pain
$playeralias	Gatekeeper	male	*pain75		Gatekeeper/Pain
$playeralias	Gatekeeper	male	*pain50		Gatekeeper/Pain
$playeralias	Gatekeeper	male	*pain25		Gatekeeper/Pain
$playeralias	Gatekeeper	male	*grunt		Gatekeeper/Land
$playeralias	Gatekeeper	male	*land		Gatekeeper/Land
$playeralias	Gatekeeper	male	*jump		Gatekeeper/Jump
$playeralias	Gatekeeper	male	*fist		Gatekeeper/Land
$playeralias	Gatekeeper	male	*usefail	Gatekeeper/Land
$playeralias    Gatekeeper  male    *taunt      Gatekeeper/Taunt

//////////////////////
   //Bormereth//
//////////////////////

$random DMage/Attack	{ DMage/Attack1 DMage/Attack2 }
DMage/Attack1		magea1
DMage/Attack2		magea2
DMage/death			maged1
DMage/Pain			mageh1
$random DMage/Idle	{ DMage/Idle1 DMage/Idle2 }
DMage/Idle1			mages1
DMage/Idle2			mages2

bormereth/missilesimple		00AM04
bormereth/missilesimpledeath	00SO01

bormereth/missile2prepare   00PA04
bormereth/missile2fired		00AM12
bormereth/missile2death		STRIKE1

$playeralias	Bormereth	male	*death		DMage/death	
$playeralias	Bormereth	male	*xdeath		DMage/death	
$playersound	Bormereth	male	*gibbed		dsslop
$playeralias	Bormereth	male	*pain100	DMage/Pain
$playeralias	Bormereth	male	*pain75		DMage/Pain
$playeralias	Bormereth	male	*pain50		DMage/Pain
$playeralias	Bormereth	male	*pain25		DMage/Pain
$playersound	Bormereth	male	*grunt		dsoof
$playersound	Bormereth	male	*land		*grunt
$playersound	Bormereth	male	*jump		dsjump
$playeralias	Bormereth	male	*fist		DMage/Idle
$playersound	Bormereth	male	*usefail	dsnoway
$playeralias    Bormereth   male    *taunt      DMage/Idle

//////////////////////
   //Krieger//
//////////////////////

pyro/comet DSCMTLNC
pyro/cometdeath DSCMTEXP

$Random Krieger/See { lordsee1 lordsee2 lordsee3 }   

Krieger/Pain                      KRIEPAIN
Krieger/Death                     KRIEDIED
Krieger/Active                    KRIEACTI

$Random KriegerBall1/Fire { KriegerBall1/Fire1 KriegerBall1/Fire2 }   

KriegerBall1/Fire1                KRB1FIR1
KriegerBall1/Fire2                KRB1FIR2

$Random KriegerBall1/Hit { KriegerBall1/Hit1 KriegerBall1/Hit2 }   

KriegerBall1/Hit1                 KRB1HIT1
KriegerBall1/Hit2                 KRB1HIT2

$Random KriegerBall2/Fire { KriegerBall2/Fire1 KriegerBall2/Fire2
                            KriegerBall2/Fire3 }   

KriegerBall2/Fire1                KRB2FIR1
KriegerBall2/Fire2                KRB2FIR2
KriegerBall2/Fire3                KRB2FIR3

KriegerBall2/Hit                  KRB2HIT

$Limit KriegerBall1/Fire 0
$rolloff KriegerBall1/Fire 300 2400

$Limit KriegerBall2/Fire 0
$rolloff KriegerBall2/Fire 300 2400

$Limit KriegerBall1/Hit 0
$rolloff KriegerBall1/Hit 350 2400

$Limit KriegerBall2/Hit 0
$rolloff KriegerBall2/Hit 350 2400

$Limit Krieger/See 0
$rolloff Krieger/See 400 2400

$Limit Krieger/Pain 0
$rolloff Krieger/Pain 200 2400

$Limit Krieger/Death 0
$rolloff Krieger/Death 2400 2400

$Limit Krieger/Active 0
$rolloff Krieger/Active 200 2400

$playeralias	Krieger	male	*death		Krieger/Death
$playeralias	Krieger	male	*xdeath		Krieger/Death
$playersound	Krieger	male	*gibbed		dsslop
$playeralias	Krieger	male	*pain100	Krieger/Pain
$playeralias	Krieger	male	*pain75		Krieger/Pain
$playeralias	Krieger	male	*pain50		Krieger/Pain
$playeralias	Krieger	male	*pain25		Krieger/Pain
$playersound	Krieger	male	*grunt		dsoof
$playersound	Krieger	male	*land		*grunt
$playersound	Krieger	male	*jump		dsjump
$playeralias	Krieger	male	*fist		Krieger/Active
$playersound	Krieger	male	*usefail	dsnoway
$playeralias    Krieger male    *taunt      Krieger/Active

//===========================================================================
//
//  X-CLR578OP
//
//===========================================================================       

$playeralias	SlimeMonster	  male	*death		SlimeMonster/Death
$playeralias	SlimeMonster	  male	*xdeath		SlimeMonster/Death
$playeralias	SlimeMonster	  male	*gibbed		SlimeMonster/Death
$playeralias	SlimeMonster	  male	*pain100	DSNONE
$playeralias	SlimeMonster	  male	*pain75		DSNONE
$playeralias	SlimeMonster	  male	*pain50		DSNONE
$playeralias	SlimeMonster	  male	*pain25		DSNONE
$playeralias	SlimeMonster	  male	*grunt		DSNONE
$playeralias	SlimeMonster	  male	*land		DSNONE
$playeralias	SlimeMonster	  male	*jump		DSNONE
$playeralias	SlimeMonster	  male	*fist		DSNONE 
$playeralias	SlimeMonster	  male	*usefail	DSNONE
$playeralias    SlimeMonster   male  *taunt      SlimeMonster/Taunt

SlimeMonster/Sight                SLMOSIGH
SlimeMonster/Parasite             SLMOSPAM

$Random SlimeMonster/Camouflage { SlimeMonster/Camouflage1
                                  SlimeMonster/Camouflage2 }   
							  
SlimeMonster/Camouflage1          SLMOCAM1
SlimeMonster/Camouflage2          SLMOCAM2

$Random SlimeMonster/Active { SlimeMonster/Active1 SlimeMonster/Active2
                              SlimeMonster/Active3 SlimeMonster/Active4 }       

SlimeMonster/Active1              SLMOACT1
SlimeMonster/Active2              SLMOACT2
SlimeMonster/Active3              SLMOACT3
SlimeMonster/Active4              SLMOACT4

$Random SlimeMonster/Stomp { SlimeMonster/Stomp1 SlimeMonster/Stomp2
                             SlimeMonster/Stomp3 }       
							 
SlimeMonster/Stomp1               SLMSTEP1   
SlimeMonster/Stomp2               SLMSTEP2 
SlimeMonster/Stomp3               SLMSTEP3      

$Random SlimeMonster/Taunt { SlimeMonster/Taunt1 SlimeMonster/Taunt2
                             SlimeMonster/Taunt3 SlimeMonster/Taunt4
							 SlimeMonster/Taunt5 SlimeMonster/Taunt6 }    
							  
SlimeMonster/Taunt1               SLMOTAU1
SlimeMonster/Taunt2               SLMOTAU2
SlimeMonster/Taunt3               SLMOTAU3
SlimeMonster/Taunt4               SLMOTAU4
SlimeMonster/Taunt5               SLMOTAU5
SlimeMonster/Taunt6               SLMOTAU6

$Random SlimeMonster/Death { SlimeMonster/Death1 SlimeMonster/Death2 }    
							  
SlimeMonster/Death1               SLMODIE1
SlimeMonster/Death2               SLMODIE2
 
SlimeSpit/Spawn                   POIBALL1
SlimeSpit/Death                   POIBALL2
 
$Limit SlimeSpit/Spawn 0
$Limit SlimeSpit/Death 0
 
Slimer/Tracer1                    POITRAFI
Slimer/Tracer2                    POITRAEX
Slimer/Tracer3                    POITRALO

$Limit Slimer/Tracer1 0
$Limit Slimer/Tracer2 0
$Limit Slimer/Tracer3 0

SlimeMonster/Breath1              POIBREON
SlimeMonster/Breath2              POIBREAC
SlimeMonster/Breath3              POIBREOF

Parasite/Sight                    PARASIGH

$Random Parasite/Active { Parasite/Active1 Parasite/Active2 Parasite/Active3
                          Parasite/Active4 Parasite/Active5 Parasite/Active6
						  Parasite/Active7 Parasite/Active8 Parasite/Active9
						  Parasite/Active10 Parasite/Active11 
						  Parasite/Active12 }   

Parasite/Active1                  PARAACT1
Parasite/Active2                  PARAACT2
Parasite/Active3                  PARAACT3
Parasite/Active4                  PARAACT4
Parasite/Active5                  PARAACT5
Parasite/Active6                  PARAACT6
Parasite/Active7                  PARAACT7
Parasite/Active8                  PARAACT8
Parasite/Active9                  PARAACT9
Parasite/Active10                 PARAAC10
Parasite/Active11                 PARAAC11
Parasite/Active12                 PARAAC12

Parasite/Attack                   PARAATTK
Parasite/Death                    PARADIED

//===========================================================================
//
//  Great grim reaper
//
//===========================================================================       

$playeralias	GGR	  male	*death		GGR/Death1
$playeralias	GGR	  male	*xdeath		GGR/Death1
$playeralias	GGR	  male	*gibbed		GGR/Death1
$playeralias	GGR	  male	*pain100	GGR/Pain
$playeralias	GGR	  male	*pain75		GGR/Pain
$playeralias	GGR	  male	*pain50		GGR/Pain
$playeralias	GGR	  male	*pain25		GGR/Pain
$playeralias	GGR	  male	*grunt		DSNONE
$playeralias	GGR	  male	*land		DSNONE
$playeralias	GGR	  male	*jump		DSNONE
$playeralias	GGR	  male	*fist		DSNONE 
$playeralias	GGR	  male	*usefail	DSNONE
$playeralias    GGR   male  *taunt      GGR/Taunt

GGR/See                           GGRLAUGH 
GGR/Taunt                         GGRTAUNT
GGR/Active                        GGRLAUGH  
GGR/DeathBoom                     GGRDBOOM

$Limit GGR/Active 0 
$Limit GGR/DeathBoom 0 

GGR/Death1                        GGRDEAD1                       
GGR/Death2                        GGRDEAD2
		
$Limit GGR/Death1 0 
$Limit GGR/Death2 0 
		  
$rolloff GGR/Death1 2400 3600
$rolloff GGR/Death2 2400 3600

$Random GGR/Pain { GGR/Pain1 GGR/Pain2 GGR/Pain3 }   

GGR/Pain1                         GGRPAIN1
GGR/Pain2                         GGRPAIN2
GGR/Pain3                         GGRPAIN3

GGR/Fire1                         GGA1FIRE
GGR/Missile1a                     GGA1SEE
GGR/Missile1b                     GGA1DEAD

$Limit GGR/Fire1 0  
$Limit GGR/Missile1a 0  
$Limit GGR/Missile1b 0  

GGR/Fire2                         GGA2FIRE
GGR/Missile2a                     GGA2SEE
GGR/Missile2b                     GGA2DEAD

$Limit GGR/Fire2 0  
$Limit GGR/Missile2a 0  
$Limit GGR/Missile2b 0  

GGR/Hands                         GGA3SPAW

$Limit GGR/Hands 0  

GGR/Missile4a                     GGA4SEE
GGR/Missile4b                     GGA4DEAD

$Limit GGR/Missile4b 0  

Projectile/Hole                   DMMOSHOT

$Limit Projectile/Hole 0

HoleMonster/See                   DMMOSEE
HoleMonster/Charge                DMMOCHAR
HoleMonster/Death                 DMMODIED

$Limit HoleMonster/Death 0

HoleMonster/Loop                  DMMOLOOP

$Random HoleMonster/Active { HoleMonster/Active1 HoleMonster/Active2
                             HoleMonster/Active3 HoleMonster/Active4 }   
						  
HoleMonster/Active1               DMMOACT1
HoleMonster/Active2               DMMOACT2
HoleMonster/Active3               DMMOACT3
HoleMonster/Active4               DMMOACT4

//===========================================================================
//
//  Emperor
//
//===========================================================================

$playeralias	Emperor	  male	*death		Emperor/Death
$playeralias	Emperor	  male	*xdeath		Emperor/Death
$playeralias	Emperor	  male	*gibbed		Emperor/Death
$playeralias	Emperor	  male	*pain100	DSNONE
$playeralias	Emperor	  male	*pain75		DSNONE
$playeralias	Emperor	  male	*pain50		DSNONE
$playeralias	Emperor	  male	*pain25		DSNONE
$playeralias	Emperor	  male	*grunt		DSNONE
$playeralias	Emperor	  male	*land		Emperor/Stomp
$playeralias	Emperor	  male	*jump		Emperor/Jump
$playeralias	Emperor	  male	*fist		DSNONE 
$playeralias	Emperor	  male	*usefail	DSNONE
$playeralias    Emperor   male  *taunt      Emperor/Taunt

Emperor/Jump                      EMPEJUMP

$Random Emperor/Sight { Emperor/Sight1 Emperor/Sight2 } 

Emperor/Sight1                    EMPRSIG1
Emperor/Sight2                    EMPRSIG2

$Random Emperor/Active { Emperor/Active1 Emperor/Active2 Emperor/Active3
                         Emperor/Active4 Emperor/Active5 } 

Emperor/Active1                   EMPRACT1
Emperor/Active2                   EMPRACT2
Emperor/Active3                   EMPRACT3
Emperor/Active4                   EMPRACT4
Emperor/Active5                   EMPRACT5

$Random Emperor/Taunt { Emperor/Taunt1 Emperor/Taunt2 Emperor/Taunt3
                        Emperor/Taunt4 } 

Emperor/Taunt1                    EMPRTAU1
Emperor/Taunt2                    EMPRTAU2
Emperor/Taunt3                    EMPRTAU3
Emperor/Taunt4                    EMPRTAU4

Emperor/Death                     EMPRDTH

Emperor/Stomp                     EMPESTEP

$Limit Emperor/Stomp 0

Emperor/Electro                   EMPRELEC

$Random Ripper/Shoot { Ripper/ProjectileFire1 Ripper/ProjectileFire2
                       Ripper/ProjectileFire3 Ripper/ProjectileFire4 }

Ripper/ProjectileFire1            RIPPFIR1
Ripper/ProjectileFire2            RIPPFIR2
Ripper/ProjectileFire3            RIPPFIR3
Ripper/ProjectileFire4            RIPPFIR4

$Random Ripper/ProjectileExplode { Ripper/ProjectileExplode1 
                                   Ripper/ProjectileExplode2 }

Ripper/ProjectileExplode1         RIPPEXP1
Ripper/ProjectileExplode2         RIPPEXP2

$Limit Ripper/ProjectileExplode 0

EmpRocket/Fire                    EMROFIRE

$Random PoisonGrenades/Fire { PoisonGrenades/Fire1 PoisonGrenades/Fire2 
                              PoisonGrenades/Fire3 } 

PoisonGrenades/Fire1              BGREFIR1
PoisonGrenades/Fire2              BGREFIR2
PoisonGrenades/Fire3              BGREFIR3

$Random PoisonGrenades/Bounce { PoisonGrenades/Bounce1 PoisonGrenades/Bounce2
                                PoisonGrenades/Bounce3 PoisonGrenades/Bounce4
							    PoisonGrenades/Bounce5 }   

PoisonGrenades/Bounce1            BGREBOU1 
PoisonGrenades/Bounce2            BGREBOU2 
PoisonGrenades/Bounce3            BGREBOU3 
PoisonGrenades/Bounce4            BGREBOU4 
PoisonGrenades/Bounce5            BGREBOU5 

$Random PoisonGrenades/Explode { PoisonGrenades/Explode1 PoisonGrenades/Explode2 }   

PoisonGrenades/Explode1           BGREXPL1
PoisonGrenades/Explode2           BGREXPL2

$Limit PoisonGrenades/Explode 0

PoisonGrenades/Spawn              BLGESPAW

Freezerthrower/Fire               RIP5FIRE
Freezerthrower/Hold               RIP5HOLD
Freezerthrower/Stop               RIP5STOP

$Random Emperor/Hook { Emperor/Hook1 Emperor/Hook2 }   

Emperor/Hook1                     EMLOFIR1
Emperor/Hook2                     EMLOFIR2

//===========================================================================
//
//  Hell Smith
//
//===========================================================================

$playeralias	HellSmith	  male	*death		HellSmith/Death
$playeralias	HellSmith	  male	*xdeath		HellSmith/Death
$playeralias	HellSmith	  male	*gibbed		HellSmith/Death
$playeralias	HellSmith	  male	*pain100	HellSmith/Pain
$playeralias	HellSmith	  male	*pain75		HellSmith/Pain
$playeralias	HellSmith	  male	*pain50		HellSmith/Pain
$playeralias	HellSmith	  male	*pain25		HellSmith/Pain
$playeralias	HellSmith	  male	*grunt		DSNONE
$playeralias	HellSmith	  male	*land		DSNONE
$playeralias	HellSmith	  male	*jump		DSNONE
$playeralias	HellSmith	  male	*fist		HellSmith/Sight
$playeralias	HellSmith	  male	*usefail	DSNONE
$playeralias    HellSmith     male  *taunt      HellSmith/Taunt

HellSmith/Talk1                   SMITTAK1
HellSmith/Talk2                   SMITTAK2
HellSmith/Talk3                   SMITTAK3
HellSmith/Talk4                   SMITTAK4

HellSmith/Sight                   SMITSIGH
HellSmith/Active                  SMITACTI
HellSmith/Pain                    SMITPAIN
HellSmith/Death                   SMITDEAD

$Random HellSmith/Taunt { HellSmith/Taunt1 HellSmith/Taunt2 } 

HellSmith/Taunt1                  SMITTAU1
HellSmith/Taunt2                  SMITTAU2

HellSmith/hamswg                  dshamswg
HellSmith/hamflr                  dshamflr

HellSmith/diasht                  dsdiasht
HellSmith/firex3                  dsfirex3
HellSmith/hellfi		          dshellfi
HellSmith/hellex	              dshellex
HellSmith/bigbrn                  dsbigbrn
HellSmith/fihoof                  DSFIHOOF

$Limit HellSmith/fihoof 0

//  Lottor 

Lottor/Sight                      LOTTSIGH
Lottor/Melee                      LOTTMELE
Lottor/Attack                     LOTTATTA

$Random Lottor/Active { Lottor/Active1 Lottor/Active2 Lottor/Active3 }

Lottor/Active1                    LOTTACT1
Lottor/Active2                    LOTTACT2
Lottor/Active3                    LOTTACT3

$Random Lottor/Pain { Lottor/Pain1 Lottor/Pain2 }

Lottor/Pain1                      LOTTPAI1
Lottor/Pain2                      LOTTPAI2

Lottor/Death                      LOTTDIED
Lottor/Body                       LOTTBODY

Lottor/Fire_Spawn                 LOTTFIRE
Lottor/Fire_Explode               LOTTIMPA

$Limit Lottor/Fire_Explode 0

//===========================================================================
//
//  Omega Cerebral Sentient
//
//===========================================================================

$playeralias	OCS	  male	*death		Cerebral/Death
$playeralias	OCS	  male	*xdeath		Cerebral/Death
$playeralias	OCS	  male	*gibbed		Cerebral/Death
$playeralias	OCS	  male	*pain100	DSNONE
$playeralias	OCS	  male	*pain75		DSNONE
$playeralias	OCS	  male	*pain50		DSNONE
$playeralias	OCS	  male	*pain25		DSNONE
$playeralias	OCS	  male	*grunt		DSNONE
$playeralias	OCS	  male	*land		DSNONE
$playeralias	OCS	  male	*jump		DSNONE
$playeralias	OCS	  male	*fist		Cerebral/See
$playeralias	OCS	  male	*usefail	DSNONE
$playeralias    OCS   male  *taunt      Cerebral/Taunt

$Random Cerebral/See { Cerebral/See1 Cerebral/See2 Cerebral/See3 Cerebral/See4 }  
						  
Cerebral/See1                     OCSTAUN1
Cerebral/See2                     OCSTAUN2
Cerebral/See3                     OCSTAUN3
Cerebral/See4                     OCSTAUN4

$Random Cerebral/Taunt { Cerebral/Taunt1 Cerebral/Taunt2 Cerebral/Taunt3
                         Cerebral/Taunt4 }  
						  
Cerebral/Taunt1                   OCSTAUN1
Cerebral/Taunt2                   OCSTAUN2
Cerebral/Taunt3                   OCSTAUN3
Cerebral/Taunt4                   OCSTAUN4

Cerebral/Fly                      OCSFLY

$Random Cerebral/Active { Cerebral/Active1 Cerebral/Active2 Cerebral/Active3 
                          Cerebral/Active4 Cerebral/Active5 Cerebral/Taunt1
						  Cerebral/Taunt2 Cerebral/Taunt3 Cerebral/Taunt4 }   
  
Cerebral/Active1                  OCSACTI1
Cerebral/Active2                  OCSACTI2
Cerebral/Active3                  OCSACTI3
Cerebral/Active4                  OCSACTI5
Cerebral/Active4                  OCSACTI5

Cerebral/Death                    OCSDEATH

Cerebral/Shoot                    CERESHOT
Cerebral/Charge                   CERECHAR
Cerebral/Cooldown                 CERECOLD
Cerebral/Fire1                    CEREFIR1
Cerebral/Explode1                 CEREEXP1
Cerebral/Fire2                    CEREFIR2
Cerebral/Explode2                 CEREEXP2
Cerebral/FireFly                  CEREFFLY
Cerebral/Wall                     OCSWALL
OCS/RailShot                      OCSRAILG  

$Random CerebralRailgun/Impact { CerebralRailgun/Impact1 
                                 CerebralRailgun/Impact2 }  
						  
CerebralRailgun/Impact1           DSRAEXP1 
CerebralRailgun/Impact2           DSRAEXP2
   
$rolloff CerebralRailgun/Impact 300 2400

$Limit Cerebral/See 0                   
$rolloff Cerebral/See 400 2400

$Limit Cerebral/Active 0                   
$rolloff Cerebral/Active 250 2400

$Limit Cerebral/Death 0                   
$rolloff Cerebral/Death 2400 3600

$Limit Cerebral/Fly 0
$rolloff Cerebral/Fly 300 1800

$Limit Cerebral/Shoot 0                   
$rolloff Cerebral/Shoot 300 2400

$Limit Cerebral/Charge 0                   
$rolloff Cerebral/Charge 250 2400

$Limit Cerebral/Cooldown 0                   
$rolloff Cerebral/Cooldown 250 2400

$Limit Cerebral/Fire1 0                   
$rolloff Cerebral/Fire1 300 2400

$Limit OCS/RailShot 0                   
$rolloff OCS/RailShot 400 2400

$Limit Cerebral/Explode1 0
$rolloff Cerebral/Explode1 350 2400

$Limit Cerebral/Fire2 0                   
$rolloff Cerebral/Fire2 300 2400

$Limit Cerebral/Explode2 0
$rolloff Cerebral/Explode2 350 2400

$Limit Cerebral/FireFly 0
$rolloff Cerebral/FireFly 300 2400

$Limit Cerebral/Active 0
$rolloff Cerebral/Active 750 2600

//===========================================================================
//
//  Cygnus
//
//===========================================================================

$playeralias	CygnusOne	  male	*death		monster/disdth
$playeralias	CygnusOne	  male	*xdeath		monster/disdth
$playeralias	CygnusOne	  male	*gibbed		monster/disdth
$playeralias	CygnusOne	  male	*pain100	DSNONE
$playeralias	CygnusOne	  male	*pain75		DSNONE
$playeralias	CygnusOne	  male	*pain50		DSNONE
$playeralias	CygnusOne	  male	*pain25		DSNONE
$playeralias	CygnusOne	  male	*grunt		DSNONE
$playeralias	CygnusOne	  male	*land		DSNONE
$playeralias	CygnusOne	  male	*jump		DSNONE
$playeralias	CygnusOne	  male	*fist		monster/dissit 
$playeralias	CygnusOne	  male	*usefail	DSNONE
$playeralias    CygnusOne     male  *taunt      monster/disact

$playeralias	CygnusTwo	  male	*death		Cygnus/Death
$playeralias	CygnusTwo	  male	*xdeath		Cygnus/Death
$playeralias	CygnusTwo	  male	*gibbed		Cygnus/Death
$playeralias	CygnusTwo	  male	*pain100	Cygnus/Pain
$playeralias	CygnusTwo	  male	*pain75		Cygnus/Pain
$playeralias	CygnusTwo	  male	*pain50		Cygnus/Pain
$playeralias	CygnusTwo	  male	*pain25		Cygnus/Pain
$playeralias	CygnusTwo	  male	*grunt		Cygnus/Taunt
$playeralias	CygnusTwo	  male	*land		Cygnus/Taunt
$playeralias	CygnusTwo	  male	*jump		Cygnus/Taunt
$playeralias	CygnusTwo	  male	*fist		DSNone
$playeralias	CygnusTwo	  male	*usefail	Cygnus/Taunt
$playeralias    CygnusTwo     male  *taunt      Cygnus/Sight

monster/dissit dsdissit

monster/disdth dsdisdth
monster/disact dsdisact
monster/blur dsblur
monster/disat1 dsdisat1
monster/disat2 dsdisat2
monster/disht1 dsdisht1
monster/disht2 dsdisht2

Cygnus/Sight NA_TAUNT
Cygnus/Death NA_DEATH
Cygnus/Pain NA_PAIN_
Cygnus/Taunt NA_IDLE_

//===========================================================================
//
//  Delta
//
//===========================================================================

$playeralias	Delta	  male	*death		DSNONE
$playeralias	Delta	  male	*xdeath		DSNONE
$playeralias	Delta	  male	*gibbed		DSNONE
$playeralias	Delta	  male	*pain100	DSNONE
$playeralias	Delta	  male	*pain75		DSNONE
$playeralias	Delta	  male	*pain50		DSNONE
$playeralias	Delta	  male	*pain25		DSNONE
$playeralias	Delta	  male	*grunt		DSNONE
$playeralias	Delta	  male	*land		DSNONE
$playeralias	Delta	  male	*jump		DSNONE
$playeralias	Delta	  male	*fist		DSNONE
$playeralias	Delta	  male	*usefail	DSNONE
$playeralias    Delta     male  *taunt      DSNONE

Delta/Melee1           DELTASW1
Delta/Melee2           DELTASW2
Delta/Melee3           DELTASW3
Delta/Melee4           DELTASW4
Delta/Melee5           DELTASW5

$Limit Delta/Melee1 0
$Limit Delta/Melee2 0
$Limit Delta/Melee3 0
$Limit Delta/Melee4 0
$Limit Delta/Melee5 0

$Random Delta/Melee { Delta/Melee1 Delta/Melee2 Delta/Melee3 Delta/Melee4 Delta/Melee5 }

Delta/Charge1           DELTACH2
Delta/Charge2           DELTACH2

$Random Delta/Charge { Delta/Charge1 Delta/Charge2 }

Delta/HitBlade1           DELTAHI1
Delta/HitBlade2           DELTAHI2
Delta/HitBlade3           DELTAHI3
Delta/HitBlade4           DELTAHI4

$Limit Delta/HitBlade1 0
$Limit Delta/HitBlade2 0
$Limit Delta/HitBlade3 0
$Limit Delta/HitBlade4 0

$Random Delta/HitBlade { Delta/HitBlade1 Delta/HitBlade2 Delta/HitBlade3 Delta/HitBlade4}

Delta/Tornado1	DELTTOR1
Delta/Tornado2	DELTTOR2
Delta/Tornado3	DELTTOR3

$random Delta/Tornado     {Delta/Tornado1 Delta/Tornado2 Delta/Tornado3}

Delta/TornadoHit1	TORNHIT1
Delta/TornadoHit2	TORNHIT2
Delta/TornadoHit3	TORNHIT3

$Limit Delta/TornadoHit1 0
$Limit Delta/TornadoHit2 0
$Limit Delta/TornadoHit3 0

$random Delta/TornadoHit  {Delta/TornadoHit1 Delta/TornadoHit2 Delta/TornadoHit3}

Delta/Slow                DELTSLOW
Delta/Dash                DELTDAS

Delta/BlockSpawn1           DELTBLS1
Delta/BlockSpawn2           DELTBLS2
Delta/BlockSpawn3           DELTBLS3
Delta/BlockSpawn4           DELTBLS4

$Limit Delta/BlockSpawn1 0
$Limit Delta/BlockSpawn2 0
$Limit Delta/BlockSpawn3 0
$Limit Delta/BlockSpawn4 0

$Random Delta/BlockStart { Delta/BlockSpawn1 Delta/BlockSpawn2 Delta/BlockSpawn3 Delta/BlockSpawn4}

Delta/Hurricane1           DELTHUR1
Delta/Hurricane2           DELTHUR2
Delta/Hurricane3           DELTHUR3
Delta/Hurricane4           DELTHUR4

$Limit Delta/Hurricane1 0
$Limit Delta/Hurricane2 0
$Limit Delta/Hurricane3 0
$Limit Delta/Hurricane4 0

$Random Delta/Hurricane { Delta/Hurricane1 Delta/Hurricane2 Delta/Hurricane3 Delta/Hurricane4}

Delta/SoulRipper1           DELTSOU1
Delta/SoulRipper2           DELTSOU2
Delta/SoulRipper3           DELTSOU3
Delta/SoulRipper4           DELTSOU4

$Limit Delta/SoulRipper1 0
$Limit Delta/SoulRipper2 0
$Limit Delta/SoulRipper3 0
$Limit Delta/SoulRipper4 0

$Random Delta/SoulRipper { Delta/SoulRipper1 Delta/SoulRipper2 Delta/SoulRipper3 Delta/SoulRipper4}

Delta/Block1           DELTBLO1
Delta/Block2           DELTBLO2
Delta/Block3           DELTBLO3
Delta/Block4           DELTBLO4
Delta/Block5           DELTBLO5
Delta/Block6           DELTBLO6

$Limit Delta/Block1 0
$Limit Delta/Block2 0
$Limit Delta/Block3 0
$Limit Delta/Block4 0
$Limit Delta/Block5 0
$Limit Delta/Block6 0

$Random Delta/Block { Delta/Block1 Delta/Block2 Delta/Block3 Delta/Block4 Delta/Block5 Delta/Block6}

Delta/WindBlade1           DELTWIB1
Delta/WindBlade2           DELTWIB2
Delta/WindBlade3           DELTWIB3

$Limit Delta/WindBlade1 0
$Limit Delta/WindBlade2 0
$Limit Delta/WindBlade3 0

$Random Delta/WindBlade { Delta/WindBlade1 Delta/WindBlade2 Delta/WindBlade3 }

$musicvolume BOSS42 0.7

//===========================================================================
//
//  Azure Dragon
//
//===========================================================================

$playeralias	AzureDragon	  male	*death		AzureDragon/Death
$playeralias	AzureDragon	  male	*xdeath		AzureDragon/Death
$playeralias	AzureDragon	  male	*gibbed		AzureDragon/Death
$playeralias	AzureDragon	  male	*pain100	AzureDragon/Pain
$playeralias	AzureDragon	  male	*pain75		AzureDragon/Pain
$playeralias	AzureDragon	  male	*pain50		AzureDragon/Pain
$playeralias	AzureDragon	  male	*pain25		AzureDragon/Pain
$playeralias	AzureDragon	  male	*grunt		AzureDragon/Active
$playeralias	AzureDragon	  male	*land		AzureDragon/Active
$playeralias	AzureDragon	  male	*jump		AzureDragon/Active
$playeralias	AzureDragon	  male	*fist		AzureDragon/Active
$playeralias	AzureDragon	  male	*usefail	AzureDragon/Active
$playeralias    AzureDragon   male  *taunt      AzureDragon/Sight

AzureDragon/Attack     BSTATK
$Limit AzureDragon/Attack 0

AzureDragon/Active     BSTACT
$Limit AzureDragon/Active 0

AzureDragon/Death     BSTDTH
$Limit AzureDragon/Death 0

AzureDragon/Pain     BSTPAI
$Limit AzureDragon/Pain 0

AzureDragon/Sight    BSTSIT
$Limit AzureDragon/Sight 0

WaterBall/See	WTBASEE
WaterBall/Bounce	WTBABOUN
WaterBall/Explode	WTBAEXPL

DragonBubble/See	BURBSEE
DragonBubble/Bounce	BURBBOUN
DragonBubble/Death	BURBEXPL
BigBubble/Death	BURBEXP2
AzureDragon/WaterSpout BSTSPOUT

$limit DragonBubble/See 0
$limit DragonBubble/Bounce 0
$limit DragonBubble/Death 0
$limit BigBubble/Death 0
$limit AzureDragon/WaterSpout 0

//===========================================================================
//
//  Draugr
//
//===========================================================================

$playeralias	Draugr		male	*death		Draugr/Death
$playeralias	Draugr		male	*xdeath		Draugr/Death
$playeralias	Draugr		male	*pain100	Draugr/Pain
$playeralias	Draugr		male	*pain75		Draugr/Pain
$playeralias    Draugr     male    *usefail    Draugr/Grunt
$playeralias	Draugr		male	*pain50		Draugr/Pain
$playeralias	Draugr		male	*pain25		Draugr/Pain
$playeralias	Draugr		male	*grunt		Draugr/Grunt
$playeralias	Draugr		male	*land		Draugr/Land
$playeralias	Draugr		male	*jump		Draugr/Jump
$playeralias	Draugr		male	*taunt		Draugr/Taunt

$playeralias	Draugr		female	*death		Draugr/Death
$playeralias	Draugr		female	*xdeath		Draugr/Death
$playeralias	Draugr		female	*pain100	Draugr/Pain
$playeralias	Draugr		female	*pain75		Draugr/Pain
$playeralias    Draugr     female    *usefail    Draugr/Grunt
$playeralias	Draugr		female	*pain50		Draugr/Pain
$playeralias	Draugr		female	*pain25		Draugr/Pain
$playeralias	Draugr		female	*grunt		Draugr/Grunt
$playeralias	Draugr		female	*land		Draugr/Land
$playeralias	Draugr		female	*jump		Draugr/Jump
$playeralias	Draugr		female	*taunt		Draugr/Taunt

$playeralias	Draugr		OTHER	*death		Draugr/Death
$playeralias	Draugr		OTHER	*xdeath		Draugr/Death
$playeralias	Draugr		OTHER	*pain100	Draugr/Pain
$playeralias	Draugr		OTHER	*pain75		Draugr/Pain
$playeralias    Draugr     OTHER    *usefail    Draugr/Grunt
$playeralias	Draugr		OTHER	*pain50		Draugr/Pain
$playeralias	Draugr		OTHER	*pain25		Draugr/Pain
$playeralias	Draugr		OTHER	*grunt		Draugr/Grunt
$playeralias	Draugr		OTHER	*land		Draugr/Land
$playeralias	Draugr		OTHER	*jump		Draugr/Jump
$playeralias	Draugr		OTHER	*taunt		Draugr/Taunt

$random Weapons/DraugrAxeSwing {Weapons/DraugrAxeSwing1 Weapons/DraugrAxeSwing2 Weapons/DraugrAxeSwing3 Weapons/DraugrAxeSwing4}
Weapons/DraugrAxeSwing1			AXEMISL1
Weapons/DraugrAxeSwing2     		AXEMISL2
Weapons/DraugrAxeSwing3			AXEMISL3
Weapons/DraugrAxeSwing4			AXEMISL4

$limit Weapons/DraugrAxeSwing 0
$limit Weapons/DraugrAxeSwing1 0
$limit Weapons/DraugrAxeSwing2 0
$limit Weapons/DraugrAxeSwing3 0
$limit Weapons/DraugrAxeSwing4 0

Weapons/draugrswingheavy DRAGHVY
Weapons/draugraxesplash DRAXELEK
Weapons/draugraxetrail DRAXTRAI
Weapons/DraugrAxeElekHit DRAXHIX


$limit Weapons/DraugrAxeElekHit 0
$limit Weapons/draugrswingheavy 0
$limit Weapons/draugraxetrail 0
$limit Weapons/draugraxesplash 0

DraugrMap/Quake DRQUAKE
DraugrMap/PillarRise SPIKE3
DraugrMap/PillarHide SPIKE2

Weapons/DraugrFistSwing DRAXFISW
Weapons/DraugrFistHit DRAXFIHT
Weapons/DraugrSoul DRGSPN
Weapons/DraugrSlam DRAGSLM
Weapons/DraugrSlam2 DRAGSLH

$limit Weapons/DraugrSlam 0
$limit Weapons/DraugrSlam2 0
$limit Weapons/DraugrFistSwing 0
$limit Weapons/DraugrFistHit 0
$limit Weapons/DraugrSoul 0

weapons/draugrrend DRAGRND
weapons/draugrblade DRAGBLD
$limit weapons/draugrblade 0
$limit weapons/draugrrend 0
$VOLUME weapons/draugrblade 0.6
plasma/trace1 PLSMTRL
$limit plasma/trace1 0

weapons/draugrlightning DRALIG1
weapons/draugrlightning2 DRALIG2

Ebonrock/Break DSRSHDBK
Ebonrock/Hit DSRSHDHT
Ebonrock/Frag DSRSHDFG

$limit Ebonrock/Hit 0
$limit Ebonrock/Frag 0

$random Draugr/Taunt { dsdrgtn1 dsdrgtn2 dsdrgtn3 dsdrgtn4 }
dsdrgtn4 dsdrgtn4
dsdrgtn3 dsdrgtn3
dsdrgtn2 dsdrgtn2
dsdrgtn1 dsdrgtn1

$Random Draugr/Grunt {  dsdrgtn3 dsdrgtn4 }

$random Draugr/Pain { dsdrgpn1 dsdrgpn2 }
dsdrgpn1 dsdrgpn1
dsdrgpn2 dsdrgpn2

Draugr/Glare DRAUPIN
Draugr/Sacrifice DSDRGSCF

Draugr/Death dsdrgdth
Draugr/Jump dsdrgjmp
Draugr/Land dsdrgln

//===========================================================================
//
//  Snotfolus
//
//===========================================================================

$playeralias	Snotfolus	  male	*death		Snotfolus/Death
$playeralias	Snotfolus	  male	*xdeath		Snotfolus/Death
$playeralias	Snotfolus	  male	*gibbed		Snotfolus/Death
$playeralias	Snotfolus	  male	*pain100	Snotfolus/Pain
$playeralias	Snotfolus	  male	*pain75		Snotfolus/Pain
$playeralias	Snotfolus	  male	*pain50		Snotfolus/Pain
$playeralias	Snotfolus	  male	*pain25		Snotfolus/Pain
$playeralias	Snotfolus	  male	*grunt		Snotfolus/Active
$playeralias	Snotfolus	  male	*land		Snotfolus/Active
$playeralias	Snotfolus	  male	*jump		Snotfolus/Active
$playeralias	Snotfolus	  male	*fist		Snotfolus/Active
$playeralias	Snotfolus	  male	*usefail	Snotfolus/Active
$playeralias    Snotfolus   male  *taunt      Snotfolus/Sight

Snotfolus/Active     SNOTTAUN
$Limit Snotfolus/Active 0

Snotfolus/Death     SNOTDTH
$Limit Snotfolus/Death 0

Snotfolus/Pain     SNOTPAIN
$Limit Snotfolus/Pain 0

Snotfolus/Sight    SNOTSEE
$Limit Snotfolus/Sight 0

Snotfolus/Attack    SNOTATK
$Limit Snotfolus/Attack 0 

Snotfolus/Mine   SNOTMINE
$Limit Snotfolus/Attack 0

$random ChexCommon/Sight { ChexCommon/Sight1 ChexCommon/Sight2 ChexCommon/Sight3 }
ChexCommon/Sight1			CQF1SIT1
ChexCommon/Sight2			CQF1SIT2
ChexCommon/Sight3			CQF1SIT3

ChexCommon/Pain			    CQF1PAIN

ChexCommon/Active			CQF1SACT

$random ChexCommon/Death { ChexCommon/Death1 ChexCommon/Death2 ChexCommon/Death3 }
ChexCommon/Death1			CQF1DTH1
ChexCommon/Death2			CQF1DTH2
ChexCommon/Death3			CQF1DTH3


ChexLarva/See			    CQF2SIT
ChexLarva/Pain			    CQF2PAIN
ChexLarva/Active			CQF2ACT
ChexLarva/Death			    CQF2DTH
ChexLarva/Attack			CQF2ATK

ChexQuadrumpus/Sight CQF3SIT1
ChexQuadrumpus/Death CQF3SDTH
ChexQuadrumpus/Active CQF3ACT

$random ChexArmored/Death { ChexArmored/Death1 ChexArmored/Death2 }

ChexArmored/Death1 CQF3DTH1
ChexArmored/Death2 CQF3DTH2

ChexStridictus/See CQF3SIT2

$random Chex/Splat { Chex/Splat1 Chex/Splat2 }

Chex/Splat1 DSSPLAT1
Chex/Splat2 DSSPLAT2

//===========================================================================
//
//  Paladin
//
//===========================================================================

$playeralias	Paladin	  male	*death		Paladin/Death
$playeralias	Paladin	  male	*xdeath		Paladin/Death
$playeralias	Paladin	  male	*gibbed		Paladin/Death
$playeralias	Paladin	  male	*pain100	Paladin/Pain
$playeralias	Paladin	  male	*pain75		Paladin/Pain
$playeralias	Paladin	  male	*pain50		Paladin/Pain
$playeralias	Paladin	  male	*pain25		Paladin/Pain 
$playeralias	Paladin	  male	*grunt		Paladin/Active
$playeralias	Paladin	  male	*land		Emperor/Stomp
$playeralias	Paladin	  male	*jump		Emperor/Jump
$playeralias	Paladin	  male	*fist		Paladin/Active
$playeralias	Paladin	  male	*usefail	Paladin/Active
$playeralias    Paladin   male  *taunt      Paladin/Taunt

$Random Paladin/Sight { Paladin/Sight1 Paladin/Sight2 Paladin/Sight3
                        Paladin/Sight4 Paladin/Sight5 }

Paladin/Sight1			          PALNTRO1
Paladin/Sight2			          PALNTRO2
Paladin/Sight3			          PALNTRO3
Paladin/Sight4			          PALNTRO4
Paladin/Sight5			          PALNTRO5

$Random Paladin/Taunt { Paladin/Taunt1 Paladin/Taunt2 Paladin/Taunt3
                        Paladin/Taunt4 Paladin/Taunt5 Paladin/Taunt6
						Paladin/Taunt7 Paladin/Taunt8 Paladin/Taunt9
						Paladin/Taunt10 Paladin/Taunt11 Paladin/Taunt12
						Paladin/Taunt13 }

Paladin/Taunt1			          PALTANT1
Paladin/Taunt2			          PALTANT2
Paladin/Taunt3			          PALTANT3
Paladin/Taunt4			          PALTANT4
Paladin/Taunt5			          PALTANT5
Paladin/Taunt6			          PALTANT6
Paladin/Taunt7			          PALTANT7
Paladin/Taunt8			          PALTANT8
Paladin/Taunt9			          PALTANT9
Paladin/Taunt10			          PALTANTA
Paladin/Taunt11			          PALTANTB
Paladin/Taunt12			          PALTANTC
Paladin/Taunt13			          PALTANTD

$Random Paladin/Active { Paladin/Active1 Paladin/Active2 }

Paladin/Active1			          PALACTI1
Paladin/Active2			          PALACTI2

$Random Paladin/Pain { Paladin/Pain1 Paladin/Pain2 Paladin/Pain3 Paladin/Pain4
                       Paladin/Pain5 Paladin/Pain6 Paladin/Pain7 Paladin/Pain8
					   Paladin/Pain9 Paladin/Pain10 Paladin/Pain11 
					   Paladin/Pain12 }

Paladin/Pain1			          PALINJR1
Paladin/Pain2			          PALINJR2
Paladin/Pain3			          PALINJR3
Paladin/Pain4			          PALINJR4
Paladin/Pain5			          PALINJR5
Paladin/Pain6			          PALINJR6
Paladin/Pain7			          PALINJR7
Paladin/Pain8			          PALINJR8
Paladin/Pain9			          PALINJR9
Paladin/Pain10			          PALINJ10
Paladin/Pain11			          PALINJ11
Paladin/Pain12			          PALINJ12

$Random Paladin/Death { Paladin/Death1 Paladin/Death2 Paladin/Death3
                        Paladin/Death4 }
	
Paladin/Death1			          DSROBDI1
Paladin/Death2			          DSROBDI2
Paladin/Death3			          DSROBDI3
Paladin/Death4			          DSROBDI4	

Paladin/Fall			          DSROBFAL
Paladin/Step                      DSROBSTP

LaserCannon/Fire	              DSLASERF
LaserCannon2/Ready	              PALPRPAR
LaserCannon2/Fire	              PALASER2
LaserCannon2/End	              PALASREX
LaserCannon/End		              DSLSREND
LaserCannon3/See	              PALASER3
LaserCannon3/End	              PALAS3EX
Paladin/Blaster 	              PALBLAST
Paladin/BlasterExplosion		  PALBLAS2
Paladin/BlasterCharge			  PALBLAS3

$Limit Paladin/Sight 0
$rolloff Paladin/Sight 250 2400

$Limit Paladin/Taunt 0
$rolloff Paladin/Taunt 300 2400

$Limit Paladin/Active 0
$rolloff Paladin/Active 200 2400

$Limit Paladin/Pain 0
$rolloff Paladin/Pain 200 2400

$Limit Paladin/Death 0
$rolloff Paladin/Death 2400 360

$Limit Paladin/Fall 0
$rolloff Paladin/Fall 400 2400

$Limit Paladin/Step 0
$rolloff Paladin/Step 250 2400

$Limit LaserCannon/Fire 0
$rolloff LaserCannon/Fire 300 2400

$Limit LaserCannon2/Ready 0
$rolloff LaserCannon2/Ready 200 2400

$Limit LaserCannon2/Fire 0
$rolloff LaserCannon2/Fire 300 2400

$Limit LaserCannon2/End 0
$rolloff LaserCannon2/End 300 2400

$Limit LaserCannon/End 0
$rolloff LaserCannon/End 300 2400

$Limit LaserCannon3/See 0
$rolloff LaserCannon3/See 200 2400

$Limit LaserCannon3/End 0
$rolloff LaserCannon3/End 300 2400

$Limit Paladin/Blaster  0
$rolloff Paladin/Blaster  300 2400

MiniSent/Sight		              MINSENT1
MiniSent/Active		              MINSENT2
MiniSent/Attack		              MINSENT3
MiniSent/Shot		              MINSENT4
MiniSent/Death		              MINSENT5
MiniSent/Explode                  MINSENT6		          
MiniSent/Pain                     MINSENT7

$Random MiniSent/Shot { MiniSent/Shot1 MiniSent/Shot2 MiniSent/Shot3
                        MiniSent/Shot4 MiniSent/Shot5 }

MiniSent/Shot1                    MINSENF1
MiniSent/Shot2                    MINSENF2
MiniSent/Shot3                    MINSENF3
MiniSent/Shot4                    MINSENF4
MiniSent/Shot5                    MINSENF5

$limit MiniSent/Sight 0
$rolloff MiniSent/Sight 200 2400

$limit MiniSent/Active 0
$rolloff MiniSent/Active 200 2400

$limit MiniSent/Pain 0
$rolloff MiniSent/Pain 200 2400

$Limit MiniSent/Attack 0
$rolloff MiniSent/Attack 300 2400

$Limit MiniSent/Shot 0
$rolloff MiniSent/Shot 300 2400

$limit MiniSent/Death 0
$rolloff MiniSent/Death 200 2400

$Limit MiniSent/Explode 0
$rolloff MiniSent/Explode 300 2400

ZTerminator/See                   TERMSIGH

$Random ZTerminator/Active { ZTerminator/Active1 ZTerminator/Active2 }

ZTerminator/Active1               DSTERACT
ZTerminator/Active2               DSTEACT2

ZTerminator/Pain                  TPAIN1
ZTerminator/Death                 TDEATH

$Random ZTerminator/Step { ZTerminator/Step1 ZTerminator/Step2 
                           ZTerminator/Step3 ZTerminator/Step4
						   ZTerminator/Step5 ZTerminator/Step6 }

ZTerminator/Step1                 DST_STP1
ZTerminator/Step2                 DST_STP2
ZTerminator/Step3                 DST_STP3
ZTerminator/Step4                 DST_STP4
ZTerminator/Step5                 DST_STP5
ZTerminator/Step6                 DST_STP6

$Limit ZTerminator/See 0
$rolloff ZTerminator/See 200 2400

$Limit ZTerminator/Active 0
$rolloff ZTerminator/Active 200 2400

$Limit ZTerminator/Pain 0
$rolloff ZTerminator/Pain 200 2400

$Limit ZTerminator/Death 0
$rolloff ZTerminator/Death 200 2400

$Limit ZTerminator/Step 0
$rolloff ZTerminator/Step 200 2400

darkinquisitor/sight inqalert
darkinquisitor/pain inqpain
darkinquisitor/death inqdeath
darkinquisitor/bigdeathexpl inqbigxp

inqv1 inqact1
inqv2 inqact2
inqv3 inqact3
inqv4 inqact4
inqv5 inqact5  
inqv6 inqact6
inqv7 inqact7  
inqv8 inqact8  
$RANDOM darkinquisitor/active { inqv1 inqv2 inqv3 inqv4 inqv5 inqv6 inqv7 inqv8 }

shrapnel1 shrapnl1
shrapnel2 shrapnl2
shrapnel3 shrapnl3
$RANDOM darkinquisitor/shrapnel { shrapnel1 shrapnel2 shrapnel3 }

//===========================================================================
//
//  Entity
//
//===========================================================================

$playeralias	Entity	  male	*death		Entity/Death
$playeralias	Entity	  male	*xdeath		Entity/Death
$playeralias	Entity	  male	*gibbed		Entity/Death
$playeralias	Entity	  male	*pain100	Entity/Pain
$playeralias	Entity	  male	*pain75		Entity/Pain
$playeralias	Entity	  male	*pain50		Entity/Pain
$playeralias	Entity	  male	*pain25		Entity/Pain
$playeralias	Entity	  male	*grunt		Entity/Active
$playeralias	Entity	  male	*land		Entity/Active
$playeralias	Entity	  male	*jump		Entity/Active
$playeralias	Entity	  male	*fist		Entity/Active
$playeralias	Entity	  male	*usefail	Entity/Active
$playeralias    Entity    male  *taunt      Entity/Sight

Entity/Active     ENTIACT
$Limit Entity/Active 0

Entity/Death     ENTIDEAT
$Limit Entity/Death 0

Entity/Pain     ENTIPAIN
$Limit Entity/Pain 0

Entity/Sight    ENTISEE
$Limit Entity/Sight 0

//===========================================================================
//
//  Korax
//
//===========================================================================

$playeralias	Korax	  male	*death		Korax/Death
$playeralias	Korax	  male	*xdeath		Korax/Death
$playeralias	Korax	  male	*gibbed		Korax/Death
$playeralias	Korax	  male	*pain100	Korax/Pain
$playeralias	Korax	  male	*pain75		Korax/Pain
$playeralias	Korax	  male	*pain50		Korax/Pain
$playeralias	Korax	  male	*pain25		Korax/Pain
$playeralias	Korax	  male	*grunt		Korax/Attack
$playeralias	Korax	  male	*land		Korax/Step
$playeralias	Korax	  male	*jump		Korax/Attack
$playeralias	Korax	  male	*fist		Korax/Active
$playeralias	Korax	  male	*usefail	Korax/Active
$playeralias    Korax     male  *taunt      Korax/Sight

Korax/Sight              korsit
Korax/Active             koract
Korax/Pain               korpn1
Korax/Attack             koratk
Korax/Command            korcom
Korax/Death              kordth1
Korax/Step               korstep
Korax/Quake              KORQUAK

$Limit Korax/Quake 0  
SerpentFXContinuous     glbhiss1
SerpentFXHit            glbhit4

//===========================================================================
//
//  Maps
//
//===========================================================================

Siren/BaseSound              SIBABO50
Steam/Loop	                 STEMLOOP
Steam/Fire	                 STEMFIRE

World/SmallFountain          MARIFOUN 

$Limit World/SmallFountain 0

$RollOff World/SmallFountain 200 2400

$Ambient 50 World/SmallFountain Point 1.0 Continuous 1.0

NoOpen/Door		             NOPEOPEN
Kid/Devil                  	 OKAYDAMN

$Limit Kid/Devil 0

$RollOff Kid/Devil 200 1450

$Ambient 51 Kid/Devil Point 4 Continuous 100

$Random Torch37/Loop { Torch37/Loop1 Torch37/Loop2 }

Torch37/Loop1                DSTORCH1
Torch37/Loop2                DSTORCH2

DSNONE                       DSNONE

DraugrMap/platst DSELESTR
DraugrMap/platmv DSELEMOV
DraugrMap/plated DSELESTP