FADER MediumGoAway2
{
	DecayStart "0.20"
    DecayTime "6.0"
}

//===========================================================================
//
//  Bullet Decal
//
//===========================================================================

DECAL Bullet1
{
	Pic "BULLETH1"
	Shade "00 00 00"
	X-Scale "0.1"
	Y-Scale "0.1"
	RandomFlipX
	RandomFlipY
}

DECAL Bullet2
{
	Pic "BULLETH2"
	Shade "00 00 00"
	X-Scale "0.1"
	Y-Scale "0.1"
	RandomFlipX
	RandomFlipY
}

DECAL Bullet3
{
	Pic "BULLETH2"
	Shade "00 00 00"
	X-Scale "0.15"
	Y-Scale "0.15"
	RandomFlipX
	RandomFlipY
}

DECAL Bullet4
{
	Pic "BULLETH1"
	Shade "00 00 00"
	X-Scale "0.12"
	Y-Scale "0.12"
	RandomFlipX
	RandomFlipY
}

DECAL Bullet5
{
	Pic "BULLETH1"
	Shade "00 00 00"
	X-Scale "0.09"
	Y-Scale "0.09"
	RandomFlipX
	RandomFlipY
}

DECALGROUP SPDBullet
{
	Bullet1	10
	Bullet2 10
	Bullet3 10
	Bullet4 10
	Bullet5 10
}

//===========================================================================
//
//  Omega Cerebral Sentient
//
//===========================================================================

Decal CSBall2Lightning1
{
	Pic "BFGLITE1"
	Shade "FF 00 00"
	FullBright
	RandomFlipX
	Animator GoAway2
	LowerDecal BFGScorch
}

Decal CSBall2Lightning2
{
    Pic "BFGLITE2"
	Shade "FF 00 00"
	FullBright
	RandomFlipY
	Animator GoAway2
	LowerDecal BFGScorch
}

DecalGroup CerebralBall2Scorch
{
	CSBall2Lightning1	1
	CSBall2Lightning2	1
}


DECAL RailgunBulletScorch1
{
	Pic "BFGLITE1"
	Shade "00 00 00"
	RandomFlipX
	RandomFlipY
	X-Scale "0.80"
	Y-Scale "0.80"
}

DECAL RailgunBulletScorch2
{
	Pic "BFGLITE2"
	Shade "00 00 00"
	RandomFlipX
	RandomFlipY
	X-Scale "0.80"
	Y-Scale "0.80"
}

DECAL "RailgunCerebralLightning1"
{
	Pic "BFGLITE1"
	Shade "FF 00 00"
	FullBright
	RandomFlipX
	X-Scale "0.80"
	Y-Scale "0.80"
	Animator "MediumGoAway2"
	LowerDecal "RailgunCerebralBulletScorch1"
}

DECAL "RailgunCerebralLightning2"
{
	Pic "BFGLITE2"
	Shade "FF 00 00"
	FullBright
	RandomFlipY
	X-Scale "0.80"
	Y-Scale "0.80"
	Animator "MediumGoAway2"
	LowerDecal "RailgunCerebralBulletScorch2"
}

DECALGROUP RailgunCerebralDecal
{
	RailgunCerebralLightning1 1
	RailgunCerebralLightning2 1
}

//===========================================================================
//
//  Ice Decal
//
//===========================================================================

DECAL IceHit1
{
	Pic "BSMEAR1"
	Shade "33 33 FF"
    X-Scale "0.50"
    Y-Scale "0.50"
    RandomFlipX
	Animator "BloodSmearer"
}

DECAL IceHit2
{
	Pic "BSMEAR2"
	Shade "33 33 FF"
    X-Scale "0.50"
    Y-Scale "0.50"
    RandomFlipX
	Animator "BloodSmearer"
}

DECAL IceHit3
{
	Pic "BSPLAT1"
	Shade "33 33 FF"
    RandomFlipX
	Animator "BloodSmearer"
}

DECAL IceHit4
{
	Pic "BSPLAT2"
	Shade "33 33 FF"
    RandomFlipX
	Animator "BloodSmearer"
}

DECAL IceHit5
{
	Pic "BSPLAT3"
	Shade "33 33 FF"
    RandomFlipX
	Animator "BloodSmearer"
}

DECAL IceHit6
{
	Pic "BSPLAT3"
	Shade "33 33 FF"
    RandomFlipX
	Animator "BloodSmearer"
}

DECAL IceHit7
{
	Pic "BSPLAT4"
	Shade "33 33 FF"
    RandomFlipX
	Animator "BloodSmearer"
}

DECAL IceHit8
{
	Pic "BSPLAT5"
	Shade "33 33 FF"
    RandomFlipX
	Animator "BloodSmearer"
}

DECAL IceHit9
{
	Pic "BSPLAT6"
	Shade "33 33 FF"
    RandomFlipX
	Animator "BloodSmearer"
}

DECAL IceHit10
{
	Pic "BSPLAT7"
	Shade "33 33 FF"
    RandomFlipX
	Animator "BloodSmearer"
}

DECALGROUP IceHit
{
    IceHit1	2
	IceHit2	1
	IceHit2	5
	IceHit4	5
	IceHit5	5
	IceHit6	5
	IceHit7	6
}


//===========================================================================
//
//  Flame Sword Decal
//
//===========================================================================

DECAL FSwordDecal1
{
	Pic BFGSCRC1
	Shade "00 00 00"
	X-Scale "0.5"
	Y-Scale "0.5"
	RandomFlipX
	RandomFlipY
}

DECAL FSwordDecal2
{
	Pic BFGSCRC2
	Shade "00 00 00"
	X-Scale "0.5"
	Y-Scale "0.5"
	RandomFlipX
	RandomFlipY
}

DECALGROUP FSwordDecal
{
	FSwordDecal1	1
	FSwordDecal2	1
}

DECAL FSwordZap1
{
	Pic BFGLITE1
	Translucent 1
	Shade "FF 00 00"
	X-Scale 0.5
	Y-Scale 0.5
	RandomFlipX
	RandomFlipY
	FullBright
	LowerDecal FSwordDecal1
	Animator GoAway2
}

DECAL FSwordZap2
{
	Pic BFGLITE2
	Translucent 1
	Shade "FF 00 00"
	X-Scale 0.5
	Y-Scale 0.5
	RandomFlipX
	RandomFlipY
	FullBright
	LowerDecal FSwordDecal2
	Animator GoAway2
}

DECALGROUP FlameSwordDecal
{
	FSwordZap1 1
	FSwordZap2 1
}

//===========================================================================
//
//  Ripper Decal
//
//===========================================================================

DECAL RipperBulletScorch
{
	Pic "SCORCH1"
	Shade "00 00 00"
	X-Scale "0.1"
	Y-Scale "0.1"
	RandomFlipX
	RandomFlipY
}

DECAL RipperBulletLightning1
{
	Pic "CBALSCR1"
	Shade "FF FF 00"
	FullBright
	X-Scale "0.15"
	Y-Scale "0.15"
	Animator "MediumGoAway2"
	LowerDecal "RipperBulletScorch"
}

DECAL RipperBulletLightning2
{
	Pic "CBALSCR2"
	Shade "FF FF 00"
	FullBright
	X-Scale "0.15"
	Y-Scale "0.15"
	Animator "MediumGoAway2"
	LowerDecal "RipperBulletScorch"
}

DECALGROUP RipperProjectileDecal
{
	RipperBulletLightning1 1
	RipperBulletLightning2 1
}

//===========================================================================
//
//  Slime Monster Decal
//
//===========================================================================

STRETCHER SlimeBloodSmearer
{
    GoalX 0.4
    GoalY 2.0
    StretchStart 1
    StretchTime 24
}

DECAL SlimeBloodSmearSmallGreen1
{
	Pic GSPLNEW8
	X-Scale 0.6
	Y-Scale 0.6
	RandomFlipX
	Animator SlimeBloodSmearer
}

DECAL SlimeBloodSmearSmallGreen2
{
	Pic GSPLNEW7
	X-Scale 0.6
	Y-Scale 0.6
	RandomFlipX
	Animator SlimeBloodSmearer
}

DECALGROUP SlimeBloodSmearSmallGreen
{
	SlimeBloodSmearSmallGreen1	1
	SlimeBloodSmearSmallGreen2	1
}

DECAL SlimeBloodSplatGreen01
{
    Pic GSPLNEW
    X-Scale 0.6
	Y-Scale 0.6
	RandomFlipX
    RandomFlipY
    LowerDecal SlimeBloodSmearSmallGreen
}

DECAL SlimeBloodSplatGreen02
{
    Pic GSPLNEW2
    X-Scale 0.6
	Y-Scale 0.6
	RandomFlipX
    RandomFlipY
    LowerDecal SlimeBloodSmearSmallGreen
}

DECALGROUP SlimeBloodSplatGreen
{
    SlimeBloodSplatGreen01 6
    SlimeBloodSplatGreen02 6
}
