PulseLight Blood_Chandelier_FX
{
    Color 1.0 0.6 0.1
    Size 65
    SecondarySize 72
    Interval 0.4
    OffSet 0 64 0
}

Object Blood_Chandelier
{
    Frame BCDL { Light Blood_Chandelier_FX }
}

FlickerLight Blood_Fire_Torch_1_FX
{
    Color 1.0 0.5 0.0
    Size 54
    SecondarySize 62
    Chance 0.6
}

FlickerLight Blood_Fire_Torch_2_FX
{
    Color 1.0 0.7 0.0
    Size 56
    SecondarySize 68
    Chance 0.8
}

Object Blood_Fire_Torch_1
{
    Frame SM1T { Light Blood_Fire_Torch_1_FX }
}

Object Blood_Fire_Torch_2
{
    Frame SM2T { Light Blood_Fire_Torch_2_FX }
}

FlickerLight2 Blood_Candlestick_1_FX
{
    Color 1.0 0.9 0.1
    Size 16
    SecondarySize 24
    Interval 0.001
    OffSet 0 12 0
}

Object Blood_Candlestick_1
{
    Frame CAN1 { Light Blood_Candlestick_1_FX }
}

FlickerLight Blood_Candelabra_1_FX
{
	Color 1.0 0.8 0.0
	Size 36
	SecondarySize 48
	OffSet 0 56 0
}

Object Blood_Candelabra_1
{
	Frame CBR1 { Light Blood_Candelabra_1_FX }
}

PointLight Blood_Street_Lamp_FX
{
    Color 0.8 0.6 0.0
    Size 56
    OffSet 0 63 0
}

Object Blood_Street_Lamp
{
    Frame TLP1 { Light Blood_Street_Lamp_FX }
}

PointLight CHANDELIER
{
    Color 1.0 0.6 0.1
    Size 41
    OffSet 0 32 0
}

PointLight CHANDELIER2
{
    Color 1.0 0.6 0.1
    Size 38
    OffSet 0 32 0
}

PointLight CHANDELIER3
{
    Color 1.0 0.6 0.1
    Size 35
    OffSet 0 32 0
}

Object Blood_Chandelier_1
{
    Frame CHAXA { Light CHANDELIER }
	Frame CHAXB { Light CHANDELIER2 }
	Frame CHAXC { Light CHANDELIER3 }
}

Object Blood_Chandelier_2
{
    Frame CHAXE { Light CHANDELIER }
	Frame CHAXF { Light CHANDELIER2 }
	Frame CHAXG { Light CHANDELIER3 }
}

Object Blood_Chandelier_3
{
    Frame CHAXI { Light CHANDELIER }
	Frame CHAXJ { Light CHANDELIER2 }
	Frame CHAXL { Light CHANDELIER3 }
}

Object Blood_Chandelier_4
{
    Frame CHAXN { Light CHANDELIER }
	Frame CHAXO { Light CHANDELIER2 }
	Frame CHAXP { Light CHANDELIER3 }
}

PointLight YellowLamp
{
    Color 1.0 1.0 0.0
    Size 56
    OffSet 0 48 0
}

Object YellowLampSD
{ 
    Frame YLMP { Light YellowLamp } 
} 

PointLight GreyLamp
{
    Color 0.6 0.6 0.6
    Size 56
    OffSet 0 48 0
}

Object GreyLampSD
{ 
    Frame GLMP { Light GreyLamp }
}