ACTOR Maria_Statue 20120
{
    //$Category "Super Demon Decoration"
    //$Title Maria statue
    Height 500
    Radius 96
	Health 200000
	Mass 0x7FFFFFFF
    +FLOORCLIP
    +NOBLOOD
    +SOLID
	+SHOOTABLE
    States
    {
    Spawn:
	    MARU A 0 
        MARU A 1 Thing_ChangeTID(0,26)
		Goto Spawn2
	Spawn2:
        MARU A 1
        Loop
	Death:
	    TNT1 A 1
		Stop
    }
}

ACTOR Blood_Chandelier 20121
{
    //$Category "Super Demon Decoration"
    //$Title Chandelier 1
    Radius 20
    Height 124
    +SOLID
    +SPAWNCEILING
    +NOGRAVITY
    States
    {
    Spawn:
        BCDL ABC 4 Bright
        Loop
    }
}

ACTOR Blood_Fire_Torch_1 20122
{
    //$Category "Super Demon Decoration"
    //$Title Fire Torch 1
    Radius 8
    Height 26
    +SOLID
    +FLOAT
    +NOGRAVITY
    States
    {
    Spawn:
	    SM1T A 0	    
	    SM1T A 0 A_PlaySoundEx("Torch37/Loop","Body",1)
        SM1T ABCD 4 Bright
        Goto Spawn+2
    }
}

ACTOR Blood_Fire_Torch_2 20123
{
    //$Category "Super Demon Decoration"
    //$Title Fire Torch 2
    Radius 8
    Height 26
    +SOLID
    +FLOAT
    +NOGRAVITY
    States
    {
    Spawn:
	    SM1T A 0	    
	    SM1T A 0 A_PlaySoundEx("Torch37/Loop","Body",1)
        SM2T ABCD 4 Bright
        Loop
    }
}

Actor Blood_Candlestick_1 : CandleStick 20124
{
    //$Category "Super Demon Decoration"
    //$Title CandleStick
	States
	{
	Spawn:
		CAN1 ABCD 4 bright
		Loop
	}
}

ACTOR Blood_Candelabra_1 : Candelabra 20125
{
    //$Category "Super Demon Decoration"
    //$Title Candelabra
	States
	{
	Spawn:
		CBR1 ABCD 4 Bright
		Loop
	}
}

ACTOR Blood_Street_Lamp : TechLamp 20126
{
    //$Category "Super Demon Decoration"
    //$Title Street Lamp
    Radius 4
    Height 60
    +SOLID
    States
    {
    Spawn:
        TLP1 A -1 Bright
        Stop
    }
}

ACTOR Blood_Chandelier_1 20127
{
    //$Category "Super Demon Decoration"
    //$Title Chandelier 2
    Radius 18
    Height 62
    +SOLID
    +SPAWNCEILING
    +NOGRAVITY
    States
    {
    Spawn:
        CHAX ABC 4 Bright
        Loop
    }
}

ACTOR Blood_Chandelier_2 : Blood_Chandelier_1 20128
{
    //$Category "Super Demon Decoration"
    //$Title Chandelier 3
    States
    {
    Spawn:
        CHAX EFG 4 Bright
        Loop
    }
}

ACTOR Blood_Chandelier_3 : Blood_Chandelier_1 20129
{
    //$Category "Super Demon Decoration"
    //$Title Chandelier 4
    States
    {
    Spawn:
        CHAX IJL 4 Bright
        Loop
    }
}

ACTOR Blood_Chandelier_4 : Blood_Chandelier_1 20130
{
    //$Category "Super Demon Decoration"
    //$Title Chandelier 5
    States
    {
    Spawn:
        CHAX NOP 4 Bright
        Loop
    }
}
ACTOR SecondTree2 28643
{    
    //$Category "Super Demon Decoration"
    //$Title Tree 2
    Radius 16
    Height 56
    States
    {
    Spawn:
        ZREZ A -1
        Loop
    }
}

ACTOR ThirdTree3 28644
{    
    //$Category "Super Demon Decoration"
    //$Title Tree 3
    Radius 16
    Height 56
    States
    {
    Spawn:
        ZREZ B -1
        Loop
    }
}

ACTOR ShtBagStree4 28642
{    
    //$Category "Super Demon Decoration"
    //$Title Tree 4
    Radius 16
    Height 56
    States
    {
    Spawn:
        ZREZ C -1
        Loop
    }
}

ACTOR FlowerPot2SD 31010
{
    //$Category "Super Demon Decoration"
    //$Title Flower Pot
	Radius 18
	Height 35
	Scale 0.75
	+SOLID
	States
	{
	Spawn:
	    POT2 A -1
	    Stop
	}
}

ACTOR YellowLampSD 13241
{    
    //$Category "Super Demon Decoration"
    //$Title Yellow Lamp
    Radius 8
    Height 52
    +NOBLOOD
	+SOLID
    States
    {
    Spawn:
        YLMP A 1 Bright
        Loop
    }
}

ACTOR GreyLampSD 13214
{    
    //$Category "Super Demon Decoration"
    //$Title Grey Lamp
    Radius 8
    Height 52
    +NOBLOOD
	+SOLID
    States
    {
    Spawn:
        GLMP A 1 Bright 
        Loop
    }
}
ACTOR TallTreeSD 10250
{    
    //$Category "Super Demon Decoration"
    //$Title Tree 5
    Height 144
    Radius 32
    Mass 0x7FFFFFFF
    +NODAMAGE
    +SHOOTABLE
    +NOBLOOD
    +SOLID
    States
    {
    Spawn:
        TREK A 5
        Loop
    }
}