ACTOR aRocket3 : RRocket2 Replaces aRocket2
{
    Speed 40
    Damage 20
    damagetype "boss"
	seesound "weapons/rocklf"
    DeathSound "weapons/rocklx"
	Decal "Scorch"
    +RANDOMIZE
	+THRUGHOST
    +DEHEXPLOSION
	+EXTREMEDEATH
    States
    {
    Spawn:
        RKTM A 1 Bright A_SpawnItem("ExplosiveSmoke", 0, 0)
        Loop
    Death:
	    MISL B 0
	    MISL B 0 A_SetScale(1.0,1.0)
		MISL B 3 Bright A_Explode
        MIS9 CD 3 Bright
		MIS9 EFG 3 Bright
        Stop
    }
}

actor SpiderRocket2 : SpiderRocket Replaces SpiderRocket
{
  +EXTREMEDEATH
  States
  {
  Death:
    MISL B 3 Bright A_EXPLODE(64, 64)
    MIS9 CD 3 Bright
    MIS9 EFG 3 Bright
    Stop
  }
}

Actor BLordMortar2 : BLordMortar Replaces BLordMortar
{
	+EXTREMEDEATH
	States
	{
	}
}

Actor BlordShrapnels2 : BlordShrapnels Replaces BlordShrapnels
{
    +EXTREMEDEATH
	States
	{
	}
}

Actor BLordShrapnelShot2 : BLordShrapnelShot Replaces BLordShrapnelShot
{
	+EXTREMEDEATH
	States
	{
	}
}

actor CommanderAttack2 : CommanderAttack Replaces CommanderAttack
{
  +EXTREMEDEATH
  States
  {
  }
}


actor CommanderExplosion2 : CommanderExplosion Replaces CommanderExplosion
{
  +EXTREMEDEATH
  States
  {
  }
}

actor TchernobogMissile3 : TchernobogMissile Replaces TchernobogMissile
{
  +EXTREMEDEATH
  States
  {
  }
}

Actor TchernobogMissile4 : TchernobogMissile2 Replaces TchernobogMissile2
{
    +EXTREMEDEATH
	States
	{
	}
}

Actor TchernoExplosion2 : TchernoExplosion Replaces TchernoExplosion 
{
    +EXTREMEDEATH
	States
	{
	}
}

Actor TchernoExplosionHigh2 : TchernoExplosionHigh Replaces TchernoExplosionHigh
{
	-FLOORHUGGER
	+EXTREMEDEATH
}