ACTOR AzazelPlayer : PlayerPawn
{
  Health 750
	Radius 16 
	Height 64 
  Player.viewheight 58
  Speed 0.8
  mass 1500
  Player.ColorRange 0, 0
  Player.DisplayName "Azazel"
  Player.MorphWeapon "AzazelWeapon0"
  Player.SoundClass "Azazel"
  Player.StartItem "Mana", 100
  Player.Jumpz 12.0
  DamageFactor "Boss", 0
  limitedtoteam 1
    SeeSound "diablo2/goatman/sight"
    PainSound "diablo2/goatman/pain"
    DeathSound "Goat/death"
    ActiveSound "diablo2/goatman/idle"
    MeleeSound "baron/melee" 
  +NOTARGET
  +NOSKIN
  -PICKUP
  states
{
	Spawn:
		AZEW A 5 SetPlayerProperty(0, 1, 1)
		Loop
	See:
		AZEW AABBCCDD 3 SetPlayerProperty(0, 1, 1)
		Loop
	Missile:
	  AZEA A 4 
	  AZEA B 4 
	  AZEA C 7
    Goto See
	Death:
        TNT1 A 0 A_SpawnItem("AzazelDeath")
		TNT1 A 0 a_givetotarget("BOSSKILLEDSTAT", 1)
		TNT1 A 0 a_givetotarget("reward", 1)
        TNT1 A 0 A_Scream
        TNT1 A 1
        BLAN A -1
    stop
}
}

Actor SatyrLordMissile1ButBetter : SatyrLordMissile1 Replaces SatyrLordMissile1
{
	Damage 20
	Speed 50
}

Actor SatyrLordMissile2
{
	Speed 14
	Damage (15*Random(1,4))
	scale 0.35
	radius 6
	height 12
	RENDERSTYLE ADD
	Alpha 0.75
	PROJECTILE
	+SEEKERMISSILE
	+LOOKALLAROUND
	seesound "whiteballbsee"
	deathsound "whiteballbdeth"
	states
	{
	Spawn:
        TNT1 A 0
        TNT1 A 0 A_RearrangePointers(AAPTR_NULL,AAPTR_TARGET,AAPTR_TRACER)
        TNT1 A 0 A_LookEx(0,0,0,0,0,"Acquired")
        TNT1 A 0 A_RearrangePointers(AAPTR_MASTER,AAPTR_MASTER,AAPTR_TRACER)
        Goto Idle
    Acquired:
        TNT1 A 0 A_RearrangePointers(AAPTR_MASTER,AAPTR_MASTER,AAPTR_TARGET)
        Goto Idle
	Idle:
		PSMM A 2 Bright A_SeekerMissile(25,10)
		TNT1 A 0 A_CustomMissile("SLM2Trail",0,0,0)
		PSMM A 2 Bright A_SeekerMissile(25,10)
		TNT1 A 0 A_CustomMissile("SLM2Trail",0,0,0)
		PSMM B 2 Bright A_SeekerMissile(25,10)
		TNT1 A 0 A_CustomMissile("SLM2Trail",0,0,0)
		PSMM B 2 Bright A_SeekerMissile(25,10)
		TNT1 A 0 A_CustomMissile("SLM2Trail",0,0,0)
		PSMM C 2 Bright A_SeekerMissile(25,10)
		TNT1 A 0 A_CustomMissile("SLM2Trail",0,0,0)
		PSMM C 2 Bright A_SeekerMissile(25,10)
		TNT1 A 0 A_CustomMissile("SLM2Trail",0,0,0)

		PSMM D 2 Bright A_SeekerMissile(25,10)
		TNT1 A 0 A_CustomMissile("SLM2Trail",0,0,0)
		PSMM E 2 Bright A_SeekerMissile(25,10)
		TNT1 A 0 A_CustomMissile("SLM2Trail",0,0,0)
		PSMM F 2 Bright A_SeekerMissile(25,10)
		TNT1 A 0 A_CustomMissile("SLM2Trail",0,0,0)
		Goto Idle+12
	Death:
		PSMM GGHHIIJJKKLLMM 2 Bright A_FadeOut(0.05)
		stop
	}
}