FlickerLight CerebralFX1
{
	Color 1.0 0.7 0.0
    Size 95
    SecondarySize 105
    Chance 0.15
	OffSet 0 43 0
}

FlickerLight CerebralFX1
{
	Color 1.0 0.7 0.0
    Size 75
    SecondarySize 65
    Chance 0.15
	OffSet 0 43 0
}

FlickerLight CerebralFX2
{
	Color 0.5 0.1 0.0
    Size 65
    SecondarySize 55
    Chance 0.15
	OffSet 0 43 0
}

FlickerLight CerebralFX3
{
	Color 0.5 0.1 0.0
    Size 55
    SecondarySize 45
    Chance 0.15
	OffSet 0 43 0
}

FlickerLight CerebralFX4
{
	Color 0.5 0.1 0.0
    Size 45
    SecondarySize 35
    Chance 0.15
	OffSet 0 43 0
}

FlickerLight CerebralFX5
{
	Color 0.3 0.0 0.0
    Size 35
    SecondarySize 25
    Chance 0.15
	OffSet 0 43 0
}

FlickerLight CerebralFX6
{
	Color 0.3 0.0 0.0
    Size 25
    SecondarySize 15
    Chance 0.15
	OffSet 0 43 0
}

FlickerLight CerebralFX7
{
	Color 0.3 0.0 0.0
    Size 15
    SecondarySize 5
    Chance 0.15
	OffSet 0 43 0
}

Object OCSPlayer
{
    Frame OMCS { Light CerebralFX1 }
	Frame OMCSJ { Light CerebralFX2 }
	Frame OMCSK { Light CerebralFX3 }
	Frame OMCSL { Light CerebralFX4 }
	Frame OMCSM { Light CerebralFX5 }
	Frame OMCSN { Light CerebralFX6 }
	Frame OMCSS { Light CerebralFX7 }
}

FlickerLight Cerebral1Ball1FX
{
    Color 0.8 0 0
    Size 26
    SecondarySize 32
    Chance 0.2
}

PointLight Cerebral1Ball1FXExplode1
{
    Color 0.8 0 0
    OffSet 0 0 0
    Size 45
}

PointLight Cerebral1Ball1FXExplode2
{
    Color 0.8 0 0
    OffSet 0 0 0
    Size 40
}

PointLight Cerebral1Ball1FXExplode3
{
    Color 0.8 0 0
    OffSet 0 0 0
    Size 50
}

PointLight Cerebral1Ball1FXExplode4
{
    Color 0.8 0 0
    OffSet 0 0 0
    Size 45
}

PointLight Cerebral1Ball1FXExplode5
{
    Color 0.8 0 0
    OffSet 0 0 0
    Size 38
}

PointLight Cerebral1Ball1FXExplode6
{
    Color 0.8 0 0
    OffSet 0 0 0
    Size 22
}

FlickerLight Cerebral1Ball2FX
{
    Color 0.8 0 0
    Size 46
    SecondarySize 62
    Chance 0.2
}

PointLight Cerebral1Ball2FXExplode1
{
    Color 0.8 0 0
    OffSet 0 0 0
    Size 72
}

PointLight Cerebral1Ball2FXExplode2
{
    Color 0.8 0 0
    OffSet 0 0 0
    Size 80
}

PointLight Cerebral1Ball2FXExplode3
{
    Color 0.8 0 0
    OffSet 0 0 0
    Size 90
}

PointLight Cerebral1Ball2FXExplode4
{
    Color 0.8 0 0
    OffSet 0 0 0
    Size 70
}

PointLight Cerebral1Ball2FXExplode5
{
    Color 0.8 0 0
    OffSet 0 0 0
    Size 54
}

PointLight Cerebral1Ball2FXExplode6
{
    Color 0.8 0 0
    OffSet 0 0 0
    Size 32
}

PointLight BRBallFXExplode1
{
    Color 0.8 0 0
    OffSet 0 0 0
    Size 32
}

PointLight BRBallFXExplode2
{
    Color 0.8 0 0
    OffSet 0 0 0
    Size 34
}

PointLight BRBallFXExplode3
{
    Color 0.8 0 0
    OffSet 0 0 0
    Size 36
}

PointLight BRBallFXExplode4
{
    Color 0.8 0 0
    OffSet 0 0 0
    Size 32
}

PointLight BRBallFXExplode5
{
    Color 0.8 0 0
    OffSet 0 0 0
    Size 26
}

Object CerebralBall1
{
    Frame BFR1 { Light Cerebral1Ball1FX }
    Frame BRE1A { Light Cerebral1Ball1FXExplode1 }
    Frame BRE1B { Light Cerebral1Ball1FXExplode1 }
    Frame BRE1C { Light Cerebral1Ball1FXExplode2 }
    Frame BRE1D { Light Cerebral1Ball1FXExplode2 }
    Frame BRE1E { Light Cerebral1Ball1FXExplode3 }
    Frame BRE1F { Light Cerebral1Ball1FXExplode3 }
    Frame BRE1G { Light Cerebral1Ball1FXExplode4 }
    Frame BRE1H { Light Cerebral1Ball1FXExplode4 }
    Frame BRE1I { Light Cerebral1Ball1FXExplode5 }
    Frame BRE1J { Light Cerebral1Ball1FXExplode5 }
    Frame BRE1K { Light Cerebral1Ball1FXExplode6 }
}

Object CerebralBall2
{
    Frame BFR1 { Light Cerebral1Ball2FX }
    Frame BRE1A { Light Cerebral1Ball2FXExplode1 }
    Frame BRE1B { Light Cerebral1Ball2FXExplode1 }
    Frame BRE1C { Light Cerebral1Ball2FXExplode2 }
    Frame BRE1D { Light Cerebral1Ball2FXExplode2 }
    Frame BRE1E { Light Cerebral1Ball2FXExplode3 }
    Frame BRE1F { Light Cerebral1Ball2FXExplode3 }
    Frame BRE1G { Light Cerebral1Ball2FXExplode4 }
    Frame BRE1H { Light Cerebral1Ball2FXExplode4 }
    Frame BRE1I { Light Cerebral1Ball2FXExplode5 }
    Frame BRE1J { Light Cerebral1Ball2FXExplode5 }
    Frame BRE1K { Light Cerebral1Ball2FXExplode6 }
}

Object CerebralSpray
{
    Frame BRE2A { Light BRBallFXExplode1 }
    Frame BRE2B { Light BRBallFXExplode1 }
    Frame BRE2C { Light BRBallFXExplode1 }
    Frame BRE2D { Light BRBallFXExplode1 }
    Frame BRE2E { Light BRBallFXExplode2 }
    Frame BRE2F { Light BRBallFXExplode2 }
    Frame BRE2G { Light BRBallFXExplode2 }
    Frame BRE2H { Light BRBallFXExplode3 }
    Frame BRE2I { Light BRBallFXExplode3 }
    Frame BRE2J { Light BRBallFXExplode3 }
    Frame BRE2K { Light BRBallFXExplode4 }
    Frame BRE2L { Light BRBallFXExplode4 }
    Frame BRE2M { Light BRBallFXExplode4 }
    Frame BRE2N { Light BRBallFXExplode5 }
    Frame BRE2O { Light BRBallFXExplode5 }
}

PointLight CRailgunLightningRadius1
{
	Color 1.0 0.0 0.0
    Size 100
}

PointLight CRailgunLightningRadius2
{
	Color 1.0 0.0 0.0
    Size 90
}

PointLight CRailgunLightningRadius3
{
	Color 1.0 0.0 0.0
    Size 80
}

PointLight CRailgunLightningRadius4
{
	Color 1.0 0.0 0.0
    Size 70
}

PointLight CRailgunLightningRadius5
{
	Color 1.0 0.0 0.0
    Size 60
}

PointLight CRailgunLightningRadius6
{
	Color 1.0 0.0 0.0
    Size 50
}

PointLight CRailgunLightningRadius7
{
	Color 1.0 0.0 0.0
    Size 40
}

PointLight CRailgunLightningRadius8
{
	Color 1.0 0.0 0.0
    Size 30
}

PointLight CRailgunLightningRadius9
{
	Color 1.0 0.0 0.0
    Size 20
}

PointLight CRailgunLightningRadius10
{
	Color 1.0 0.0 0.0
    Size 10
}

Object RailgunCerebralPuff
{
	Frame TNT1A { Light CRailgunLightningRadius1 }
	Frame TNT1B { Light CRailgunLightningRadius2 }
	Frame TNT1C { Light CRailgunLightningRadius3 }
	Frame TNT1D { Light CRailgunLightningRadius4 }
	Frame TNT1E { Light CRailgunLightningRadius5 }
	Frame TNT1F { Light CRailgunLightningRadius6 }
	Frame TNT1G { Light CRailgunLightningRadius7 }
	Frame TNT1H { Light CRailgunLightningRadius8 }
	Frame TNT1I { Light CRailgunLightningRadius9 }
	Frame TNT1J { Light CRailgunLightningRadius10 }
}

Object RailgunCerebral2Puff
{
	Frame TNT1A { Light CRailgunLightningRadius1 }
	Frame TNT1B { Light CRailgunLightningRadius2 }
	Frame TNT1C { Light CRailgunLightningRadius3 }
	Frame TNT1D { Light CRailgunLightningRadius4 }
	Frame TNT1E { Light CRailgunLightningRadius5 }
	Frame TNT1F { Light CRailgunLightningRadius6 }
	Frame TNT1G { Light CRailgunLightningRadius7 }
	Frame TNT1H { Light CRailgunLightningRadius8 }
	Frame TNT1I { Light CRailgunLightningRadius9 }
	Frame TNT1J { Light CRailgunLightningRadius10 }
}