Object GGR2Projectile
{
Frame GGA2A { Light AvatarHoly1 }
Frame GGA2B { Light AvatarHoly1 }

Frame GGA3A { Light AvatarHoly1 }
Frame GGA3B { Light AvatarHoly1 }
Frame GGA3C { Light AvatarHoly2 }
Frame GGA3D { Light AvatarHoly2 }
Frame GGA3E { Light AvatarHoly3 }
Frame GGA3F { Light AvatarHoly3 }
Frame GGA3G { Light AvatarHoly4 }
Frame GGA3H { Light AvatarHoly4 }
Frame GGA3I { Light AvatarHoly5 }
Frame GGA3J { Light AvatarHoly5 }
Frame GGA3K { Light AvatarHoly6 }
Frame GGA3L { Light AvatarHoly6 }
}

flickerlight GGRBSBALL
{
    color 1.0 0.2 0.0
    size 48
    secondarySize 56
    chance 0.3
}

flickerlight GGRBSBALL_X1
{
    color 1.0 0.4 0.0
    size 24
    secondarySize 28
    chance 0.3
}

flickerlight GGRBSBALL_X2
{
    color 0.7 0.3 0.0
    size 48
    secondarySize 56
    chance 0.3
}

flickerlight GGRBSBALL_X3
{
    color 0.5 0.2 0.0
    size 64
    secondarySize 72
    chance 0.3
}

flickerlight GGRBSBALL_X4
{
    color 0.3 0.1 0.0
    size 40
    secondarySize 48
    chance 0.3
}

object MonsterHoleMissile
{
    frame GGA8A { light GGRBSBALL }
    frame GGA8B { light GGRBSBALL }
    frame GGA8C { light GGRBSBALL }
    frame GGA8D { light GGRBSBALL }

    frame GGA8E { light GGRBSBALL_X1 }
    frame GGA8F { light GGRBSBALL_X2 }
    frame GGA8G { light GGRBSBALL_X3 }
    frame GGA8H { light GGRBSBALL_X4 }
}