//===========================================================================
//
//  GLDefs
//
//===========================================================================
		
FlickerLight2 EMP_BLUEFIRE
{
    Color 0.3 0.3 1.0
    Size 48
    SecondarySize 56
    Interval 1
    OffSet 0 40 0
}	
	
Object EmperorPlayer
{
	Frame LIBEF { Light ZOMBIEATK }
	Frame LIBEH { Light ZOMBIEATK }	
	Frame LIBER { Light EMP_BLUEFIRE }
}

PointLight RipperBullet_FX
{
	Color 1.0 1.0 0.0
    Size 30
}

FlickerLight RipperBullet_FX1
{
    Color 0.8 0.8 0.0
    Size 45
    SecondarySize 40
    Chance 0.8
}

FlickerLight RipperBullet_FX2
{
    Color 0.8 0.8 0.0
    Size 40
    SecondarySize 35
    Chance 0.8
}

FlickerLight RipperBullet_FX3
{
    Color 0.8 0.8 0.0
    Size 35
    SecondarySize 30
    Chance 0.8
}

FlickerLight RipperBullet_FX4
{
    Color 0.8 0.8 0.0
    Size 30
    SecondarySize 25
    Chance 0.8
}

FlickerLight RipperBullet_FX5
{
    Color 0.8 0.8 0.0
    Size 25
    SecondarySize 20
    Chance 0.8
}

FlickerLight RipperBullet_FX6
{
    Color 0.8 0.8 0.0
    Size 20
    SecondarySize 15
    Chance 0.8
}

FlickerLight RipperBullet_FX7
{
    Color 0.8 0.8 0.0
    Size 15
    SecondarySize 10
    Chance 0.8
}

FlickerLight RipperBullet_FX8
{
    Color 0.8 0.8 0.0
    Size 10
    SecondarySize 5
    Chance 0.8
}

Object RipperProjectile
{
	Frame RIPO { Light RipperBullet_FX }
	
	Frame M1EXA { Light RipperBullet_FX1 }
    Frame M1EXB { Light RipperBullet_FX2 }
    Frame M1EXC { Light RipperBullet_FX3 }
	Frame M1EXD { Light RipperBullet_FX4 }
    Frame M1EXE { Light RipperBullet_FX5 }
    Frame M1EXF { Light RipperBullet_FX6 }
	Frame M1EXG { Light RipperBullet_FX7 }
    Frame M1EXH { Light RipperBullet_FX8 }
	
	Frame M2EXA { Light RipperBullet_FX1 }
    Frame M2EXB { Light RipperBullet_FX2 }
    Frame M2EXC { Light RipperBullet_FX3 }
	Frame M2EXD { Light RipperBullet_FX4 }
    Frame M2EXE { Light RipperBullet_FX5 }
    Frame M2EXF { Light RipperBullet_FX6 }
	Frame M2EXG { Light RipperBullet_FX7 }
    Frame M2EXH { Light RipperBullet_FX8 }
	
	Frame M3EXA { Light RipperBullet_FX1 }
    Frame M3EXB { Light RipperBullet_FX2 }
    Frame M3EXC { Light RipperBullet_FX3 }
	Frame M3EXD { Light RipperBullet_FX4 }
    Frame M3EXE { Light RipperBullet_FX5 }
    Frame M3EXF { Light RipperBullet_FX6 }
	Frame M3EXG { Light RipperBullet_FX7 }
    Frame M3EXH { Light RipperBullet_FX8 }
	
	Frame M4EXA { Light RipperBullet_FX1 }
    Frame M4EXB { Light RipperBullet_FX2 }
    Frame M4EXC { Light RipperBullet_FX3 }
	Frame M4EXD { Light RipperBullet_FX4 }
    Frame M4EXE { Light RipperBullet_FX5 }
    Frame M4EXF { Light RipperBullet_FX6 }
	Frame M4EXG { Light RipperBullet_FX7 }
    Frame M4EXH { Light RipperBullet_FX8 }
	
	Frame M5EXA { Light RipperBullet_FX1 }
    Frame M5EXB { Light RipperBullet_FX2 }
    Frame M5EXC { Light RipperBullet_FX3 }
	Frame M5EXD { Light RipperBullet_FX4 }
    Frame M5EXE { Light RipperBullet_FX5 }
    Frame M5EXF { Light RipperBullet_FX6 }
	Frame M5EXG { Light RipperBullet_FX7 }
    Frame M5EXH { Light RipperBullet_FX8 }
}

FLICKERLIGHT EMROCKET1
{
    Color 1 0.7 0
    Size 36
    SecondarySize 44
    Chance 0.2
}

flickerlight EMROCKET2
{
    color 1 0.6 0
    size 64
    secondarySize 72
    chance 0.3
}

flickerlight EMROCKET3
{
    color 1 0.4 0
    size 80
    secondarySize 88
    chance 0.3
}

flickerlight EMROCKET4
{
    color 1 0.2 0
    size 96
    secondarySize 104
    chance 0.3
}

OBJECT EmperorRocket
{
    Frame EZROA { Light EMROCKET1 }
    Frame EZROB { Light EMROCKET1 }
    Frame EZROC { Light EMROCKET2 }
    Frame EZROD { Light EMROCKET3 }
    Frame EZROE { Light EMROCKET4 }
}

FlickerLight PoisonGrenadeLight
{
    Color 0.0 1.0 0.0
    Size 35
    SecondarySize 31
    Chance 0.1
    Offset 0 0 0
}

Object "EmperorPoisonedgrenades"
{
    Frame GZBO { Light PoisonGrenadeLight }
}

PointLight SmokePoisonGrenade_FXA
{
    Color 0.0 1.0 0.0
    Size 20
}

PointLight SmokePoisonGrenade_FXB
{
    Color 0.0 1.0 0.0
    Size 25
}

PointLight SmokePoisonGrenade_FXC
{
    Color 0.0 1.0 0.0
    Size 30
}

PointLight SmokePoisonGrenade_FXD
{
    Color 0.0 1.0 0.0
    Size 35
}

PointLight SmokePoisonGrenade_FXE
{
    Color 0.0 1.0 0.0
    Size 40
}

PointLight SmokePoisonGrenade_FXF
{
    Color 0.0 1.0 0.0
    Size 45
}

PointLight SmokePoisonGrenade_FXG
{
    Color 0.0 1.0 0.0
    Size 50
}

PointLight SmokePoisonGrenade_FXH
{
    Color 0.0 1.0 0.0
    Size 55
}

PointLight SmokePoisonGrenade_FXI
{
    Color 0.0 1.0 0.0
    Size 60
}

Object "ExplodePoisonedgrenades"
{
    Frame GRE3A { Light SmokePoisonGrenade_FXA }
	Frame GRE3B { Light SmokePoisonGrenade_FXB }
	Frame GRE3C { Light SmokePoisonGrenade_FXC }
	Frame GRE3D { Light SmokePoisonGrenade_FXD }
	Frame GRE3E { Light SmokePoisonGrenade_FXE }
	Frame GRE3F { Light SmokePoisonGrenade_FXF }
	Frame GRE3G { Light SmokePoisonGrenade_FXG }
	Frame GRE3H { Light SmokePoisonGrenade_FXH }
	Frame GRE3I { Light SmokePoisonGrenade_FXI }
	Frame GRE3J { Light SmokePoisonGrenade_FXH }
	Frame GRE3K { Light SmokePoisonGrenade_FXG }
	Frame GRE3L { Light SmokePoisonGrenade_FXE }
	Frame GRE3M { Light SmokePoisonGrenade_FXC }
	Frame GRE3N { Light SmokePoisonGrenade_FXA }
}

FlickerLight2 EMPFREEZER_FX
{
    Color 0.3 0.3 1.0
    Size 48
    SecondarySize 58
    Interval 1
    OffSet 0 0 0
}	

Object "EmperorFreezerShot"
{
    Frame TNT1A { Light EMPFREEZER_FX }
}
