actor gFastPlasmaBall
{
  scale 0.9
  Radius 12
  Height 8
  Speed 40
  Damage (13)
  Projectile
  +RANDOMIZE
  RenderStyle Add
  Alpha 0.85
  SeeSound "weapons/plasmaf"
  DeathSound "weapons/plasmax"
  States
  {
  Spawn:
    COPL AB 2 bright
	COPL A 0 Bright A_CustomMissile("gPlasmaTrail",0,0,0)
    loop
  Death:
    COPX ABCDE 4 bright
    stop
  }
}

Actor gPlasmaTrail
{
    scale 0.5
    Radius 13
    Height 8
    Speed 1
    Damage 3
    PROJECTILE
    RenderStyle Add
    Alpha 0.65
    States
    {
    Spawn:
	COPL ABABABABABABABAB 2 bright
	goto Death
    Death:
    COPX ABCDE 4 bright
        Stop
    }
}