ACTOR WaterSplash_SSN
{
   SCALE 0.75
  ALPHA 0.75
  Radius 2
  Height 4
  +NOBLOCKMAP
  +MISSILE
  +DROPOFF
  +NOTELEPORT
  +LOWGRAVITY
  +CANNOTPUSH
  +DONTSPLASH
  +DONTBLAST
  States
  {
  Spawn:
    SPLS ABC 8
    Stop
  Death:
    SPLS C 4
    Stop
  }
}

ACTOR WaterSplash_SSN_large
{
  SCALE 0.75
  ALPHA 0.75
  Radius 2
  Height 4
  +NOBLOCKMAP
  +MISSILE
  +DROPOFF
  +NOTELEPORT
  +LOWGRAVITY
  +CANNOTPUSH
  +DONTSPLASH
  +DONTBLAST
  States
  {
  Spawn:
    SPLS D 7
    Stop
  Death:
    SPLS D 2
    Stop
  }
}


ACTOR BloodSplash_SSN
{
SCALE 0.75
  Radius 2
  Height 4
  +NOBLOCKMAP
  +MISSILE
  +DROPOFF
  +NOTELEPORT
  +LOWGRAVITY
  +CANNOTPUSH
  +DONTSPLASH
  +DONTBLAST
  States
  {
  Spawn:
    BPLS ABC 8
    BPLS C 4
    Stop
  Death:
    BPLS C 4
    Stop
  }
}

ACTOR BloodSplash_SSN_large
{
SCALE 0.75
  Radius 2
  Height 4
  +NOBLOCKMAP
  +MISSILE
  +DROPOFF
  +NOTELEPORT
  +LOWGRAVITY
  +CANNOTPUSH
  +DONTSPLASH
  +DONTBLAST
  States
  {
  Spawn:
    BPLS D 3
    Stop
  Death:
    BPLS D 1
    Stop
  }
}
ACTOR PalmTree_1  85
{
//$Category Decorations
	+solid
	height 40
	radius 8
	tag T_PalmTree_1
	SpawnID 85
	game doom
	states
	{
	Spawn:
	PALM A 1
	Loop
	}
}

ACTOR PalmTree_2 : PalmTree_1 86
{
//$category 
tag T_PalmTree_2
	SpawnID 86
	game doom
	states
	{
	Spawn:
	PALM B 1
	Loop
	}
}

ACTOR PalmTree_3 : PalmTree_1  56
{
//$Category Decorations
tag T_PalmTree_3
game doom
	states
	{
	Spawn:
	PALM C 1
	Loop
	}
}
ACTOR Floor_Lamp: PalmTree_1 34
{
//$Category Decorations
	+solid
	height 15
	radius 8
	game doom
	states
	{
	Spawn:
	LAMP B 1
	Loop
	}
}

ACTOR BED_1 : PalmTree_1 35
{
//$Category Decorations
	+solid
	height 15
	radius 8
	game doom
	states
	{
	Spawn:
	BED1 A 1
	Loop
	}
}

ACTOR Desk_1 : PalmTree_1 70
{
//$Category Decorations
    SCALE 0.75
	+solid
	height 15
	radius 8
	tag T_Desk1
	spawnid 149
	game doom
	states
	{
	Spawn:
	DESK A 1
	Loop
	}
}

ACTOR PokerTable : PalmTree_1 2028
{
//$Category Decorations
    SCALE 0.75
	+solid
	height 15
	radius 8
	tag T_Poker
	game doom
	states
	{
	Spawn:
	CASN A 1
	Loop
	}
}

ACTOR Plant : PalmTree_1 replaces ShortGreenColumn 31
{
//$Category Decorations
    SCALE 0.75
	+solid
	height 15
	radius 8
	states
	{
	Spawn:
	BUSH A 1
	Loop
	}
}

ACTOR LionStatue : PalmTree_1 48
{
	tag T_LionStatue
	game doom
states
 {
 Spawn:
 CHIN A -1
 loop
 }
}

ACTOR LionStatue_2 : PalmTree_1 41
{
	tag T_LionStatue
	game doom
states
 {
 Spawn:
 CHIN B -1
 loop
 }
}

actor Wall_Lamp : PalmTree_1 42
{
	+nogravity
	-solid
	states
	{
	SPAWN:
	LAMP A -1 BRIGHT
	STOP
	}
}

ACTOR Spike 57
{
//$Category Decorations
	scale 1.5
	+ALWAYSRESPAWN
	+invulnerable
	+boss
	+NORADIUSDMG
	+DONTSQUASH
	Radius 5
	speed 0
	height 75
	Damage 15
	tag T_Spike
	spawnid 57
	game doom
	+Missile
	+ripper
	states
	{
	SPAWN:
	SPIK A 1
	loop
	death:
	SPIK A 1
	stop
	}

}

ACTOR ROOFSpike 27
{
//$Category Decorations


	+ALWAYSRESPAWN
	+CEILINGHUGGER
	+invulnerable
	+boss
	+Missile
	+NORADIUSDMG
	+DONTSQUASH
	Radius 5
	speed 0
	gravity 0
	height 75
	Damage 15
	+Missile
	+ripper
	tag T_RoofSpike
	spawnid 27
	game doom
	states
	{
	SPAWN:
	SPIK B 1
	loop
	death:
	SPIK B 1
	stop
	}

}
