Hypothermic
{
	addflag ALWAYSSHOWQUANTITY
	Icon =  "ICCUA0"
	ScoreboardIcon =  "ICCUA0"
	Class =  "Hypothermic_Medal"
	TEXT =  "Hypothermic!!!"
	State =  "Hypothermic"
	TEXTCOLOR =  "blue"
	QuantityColor =  "WHITE"
	AnnouncerEntry = "Hypothermic"
}

GLAIVED
{
	addflag ALWAYSSHOWQUANTITY
	Icon =  "GLVDA0"
	ScoreboardIcon =  "GLVDA0"
	Class =  "Glaive_Medal"
	TEXT =  "Glaived!!!"
	State =  "Glaived"
	TEXTCOLOR =  "yello"
	QuantityColor =  "WHITE"
	AnnouncerEntry = "GLAIVED"
}

ShellShock
{
	addflag ALWAYSSHOWQUANTITY
	Icon =  "SZMDA0"
	ScoreboardIcon =  "SZMDA0"
	Class =  "ShellShock_Medal"
	TEXT =  "ShellShock!!!"
	State =  "ShellShock"
	TEXTCOLOR =  "yello"
	QuantityColor =  "WHITE"
	AnnouncerEntry = "ShellShock"
}

SHOT
{
	addflag ALWAYSSHOWQUANTITY
	Icon =  "SHTAA0"
	ScoreboardIcon =  "SHTAA0"
	Class =  "GUN_Medal"
	TEXT =  "SHOT!!!"
	State =  "SHOT"
	TEXTCOLOR =  "yello"
	QuantityColor =  "WHITE"
	AnnouncerEntry = "SHOT"
}

incinerated
{
	addflag ALWAYSSHOWQUANTITY
	Icon =  "INCNA0"
	ScoreboardIcon =  "INCNA0"
	Class =  "incinerated_Medal"
	TEXT =  "incinerated!!!"
	State =  "incinerated1"
	TEXTCOLOR =  "yello"
	QuantityColor =  "WHITE"
	AnnouncerEntry = "incinerated"
}

decapitated
{
	addflag ALWAYSSHOWQUANTITY
	Icon =  "DECPA0"
	ScoreboardIcon =  "DECPA0"
	Class =  "decapitated_Medal"
	TEXT =  "decapitated!!!"
	State =  "decapitated"
	TEXTCOLOR =  "red"
	QuantityColor =  "WHITE"
	AnnouncerEntry = "decapitated"
}

cauterized
{
	addflag ALWAYSSHOWQUANTITY
	Icon =  "HOTSA0"
	ScoreboardIcon =  "HOTSA0"
	Class =  "cauterized_Medal"
	TEXT =  "cauterized!!!"
	State =  "cauterized"
	TEXTCOLOR =  "red"
	QuantityColor =  "WHITE"
	AnnouncerEntry = "cauterized"
}


