statusbar normal, fullscreenoffsets
{
   	drawbar "ICEBAR2" , "ICEBAR", ammo("Ice_Magic"), VERTICAL, 320, -155 , 1;
	drawswitchableimage keyslot 2 && 5, "nullimage", "STKEYS0", "STKEYS3", "STKEYS8", -239, 171 , centerbottom;
    drawswitchableimage keyslot 3 && 6, "nullimage", "STKEYS1", "STKEYS4", "STKEYS7", -239, 181 , centerbottom;
    drawswitchableimage keyslot 1 && 4, "nullimage", "STKEYS2", "STKEYS5", "STKEYS6", -239, 191 , centerbottom;
	drawbar "stamina" , "stamina_b", ammo(Stamina), horizontal, 10, -155 , 1;
	drawbar "Health_A" , "Health_B", Health, horizontal, 12, -180 , 1;
	drawbar "ARMOR_A" , "ARMOR_B", Armor, horizontal, 12, -165 , 0;
	drawbar "fireba" , "firebb", ammo("Dragon_Magic"), horizontal, 10, -135 , 1;
	drawimage "border", 10, -190;
	drawimage "border2", 10 ,-125;
	 InInventory Glaive , 1 || cybersword , 1
	  {
	  drawbar "GBAR_1" , "GBAR_2", ammo("Glaive_Use"), horizontal, 12, -220 , 1;
	  }
	  ininventory "Pistol_ammo", 1
	   {
	DRAWIMAGE "PISTA0", 20,-190;
	    }
	  ininventory "Shotgun_ammo" ,1 && "Spas12", 1
	   {
	DRAWIMAGE "SPAPA0", 150,-190;
	    }
	  ininventory "ICE_TOKEN" ,1
	   {
	DRAWIMAGE "BLU_SPHE", 350, -155;
	
	    }
	  ininventory "ICE_orb" ,1
	   {
	DRAWIMAGE "ICE_SPHE",-239, 101;
	drawnumber 1 , CONFONT, blue, ammo("ice_orb"), -250, 101;
	
	    }
}


statusbar fullscreen , fullscreenoffsets
{
   	drawbar "ICEBAR2" , "ICEBAR", ammo("Ice_Magic"), VERTICAL, -255,55, 1;
	drawswitchableimage keyslot 2 && 5, "nullimage", "STKEYS0", "STKEYS3", "STKEYS8", -139, 171 , centerbottom;
    drawswitchableimage keyslot 3 && 6, "nullimage", "STKEYS1", "STKEYS4", "STKEYS7", -139, 181 , centerbottom;
    drawswitchableimage keyslot 1 && 4, "nullimage", "STKEYS2", "STKEYS5", "STKEYS6", -139, 191 , centerbottom;
	drawbar "stamina" , "stamina_b", ammo(Stamina), horizontal, 190 ,45 , 1;
	drawbar "Health_A" , "Health_B", Health, horizontal, 190 ,20, 1;
	drawbar "ARMOR_A" , "ARMOR_B", Armor, horizontal, 190 ,35 , 0;
	drawbar "fireba" , "firebb", ammo("Dragon_Magic"), horizontal, 190 ,65 , 1;
	drawimage "border", 190, 10;
	drawimage "border2",190 ,75;
	 InInventory Glaive , 1 || cybersword , 1
	  {
	  drawbar "GBAR_1" , "GBAR_2", ammo("Glaive_Use"), horizontal, 10, -45 , 1;
	  }
	  ininventory "Pistol_ammo", 1
	   {
	DRAWIMAGE "PISTA0", 10,-50;
	    }
	  ininventory "Shotgun_ammo" ,1 && "Spas12", 1
	   {
	DRAWIMAGE "SPAPA0", 25,-80;
	
	    }
	  ininventory "ICE_TOKEN" ,1
	   {
	DRAWIMAGE "BLU_SPHE", -225,60;
	
	    }
	  ininventory "ICE_orb" ,1
	   {
	DRAWIMAGE "ICE_SPHE",-220,50;
	drawnumber 1 , CONFONT, blue, ammo("ice_orb"), -225,50;
	
	    }
}