ACTOR ShotGun_None
{
	+NOBLOCKMAP
	-SOLID
	STATES
	{
	SPAWN:
	 TNT1 A 0
	 STOP
	}
}

ACTOR Chaingun_None : Shotgun_None
{

}

ACTOR RocketLauncher_None : Shotgun_None
{

}

ACTOR SuperShotGun_None : Shotgun_None 
{

}


ACTOR PlasmaRifle_None : Shotgun_None 
{

}


ACTOR Pistol_None : Shotgun_None Replaces Pistol
{

}

ACTOR Fist_None : Shotgun_None Replaces Fist
{

}


ACTOR Chainsaw_None : Shotgun_None
{

}

ACTOR GibbedMarine_none : Shotgun_None replaces GibbedMarine
{

}

ACTOR GibbedMarineExtra_none : Shotgun_None replaces GibbedMarineExtra
{

}
