GameInfo
{
    INFOPAGE = "CONTROL"
    TitlePage = "m_ssn"
	CursorPic = "m_cur"
	PauseSign = "m_paus"
	BorderFlat = "GREY_2"
	MenuBackButton = "m_back"
	MenuFontColor_Title = "Black"
	MenuFontColor_Label = "Default"
	MenuFontColor_Value = "Gray"
	MenuFontColor_Action = "Gray"
	MenuFontColor_Header = "White"
	MenuFontColor_Highlight = "White"
	MenuFontColor_Selection = "BLACK"
	FullscreenAutoAspect = 3
	DimColor = "0b 0b 0b"
	DimAmount = 0.8
    Playerclasses = "Street_Ninja"
	IntermissionMusic = "D_AWAKE"
	quitsound = "GORE/SPLAT"
	gibfactor = -350
	NoRandomPlayerClass = TRUE
	
}

//-------------------------------------------------------------------------------------------
//
//
//
//-------------------------------------------------------------------------------------------

ClearEpisodes
Episode map21
{
	Name = "$TXT_MAP01_NAME"
}

//-------------------------------------------------------------------------------------------
//
//
//
//-------------------------------------------------------------------------------------------

Skill baby
{
	AutoUseHealth
	AmmoFactor = 2
	DamageFactor = 0.5
	EasyBossBrain
	SpawnFilter = Baby
	Name = "$SKILL_BABY"
}

Skill easy
{
	EasyBossBrain
	SpawnFilter = Easy
	Name = "$SKILL_EASY"
}

Skill normal
{
	SpawnFilter = Normal
	Name = "$SKILL_NORMAL"
}

Skill hard
{
	SpawnFilter = Hard
	Name = "$SKILL_HARD"
}

MAP TitleMap "Miami"
{
 AllowCrouch
 SKY1 = "MIMI_1"
 MUSIC = D_RUNNIN
}

map MAP01 "Cyber Ninja"
{
	AllowCrouch
	Sky1 = "MIMI_1"
	Music = D_NEON
	NEXT = "MAP02"	
}

map MAP02 "Cave Temple"
{
	AllowCrouch
	Sky1 = "MIMI_3"
	Music = D_WALKIN
	NEXT = "MAP03"	
}

map MAP03 "UFC Fight"
{
	AllowCrouch
	Sky1 = "MIMI_4"
	Music = D_FIGHT
	NEXT = "MAP04"	
}

map MAP04 "Blood Cube"
{
	AllowCrouch
	Sky1 = "MIMI_4"
	Music = D_FIRE
	NEXT = "MAP05"	
}

map MAP05 "Rooms"
{
	AllowCrouch
	Sky1 = "MIMI_4"
	Music = D_FORBD
	NEXT = "MAP06"	
}


map MAP06 "Miami RoofTop"
{
	AllowCrouch
	Sky1 = "MIMI_1"
	Music = D_SUSPE
	NEXT = "MAP07"
}

map MAP07 "Hotel Lobby"
{
	AllowCrouch
	Sky1 = "MIMI_1"
	Music = D_SUSPE
	NEXT = "MAP08"
}


map MAP08 "Death Hotel"
{
	AllowCrouch
	Sky1 = "MIMI_1"
	Music = D_FIRE
	NEXT = "MAP09"
}

map MAP09 "Hotel Hell"
{
	AllowCrouch
	Sky1 = "MIMI_1"
	Music = D_HOTEL
	NEXT = "MAP10"
}

MAP MAP10 "Terminal"
{
	AllowCrouch
 SKY1 = "MIMI_1"
 MUSIC = D_TUTOR
 next = "MAP11"
}


MAP MAP11 "Japan"
{
	AllowCrouch
 SKY1 = "MIMI_3"
 MUSIC = D_CASINO
 next = "MAP12"
}

MAP MAP12 "High Impact Violence"
{
	AllowCrouch
 SKY1 = "MIMI_3"
 MUSIC = D_DEMTCH
 next = "MAP13"
}


MAP MAP13 "Courtyard"
{
	AllowCrouch
 SKY1 = "MIMI_4"
 MUSIC = D_WALKIN
 next = "MAP14"
}


MAP MAP14 "Beach"
{
	AllowCrouch
 SKY1 = "MIMI_3"
 MUSIC = D_HOTEL
 next = "MAP15"
}


MAP MAP15 "Plaza"
{
	AllowCrouch
 SKY1 = "MIMI_1"
 MUSIC = D_SUSPE
 next = "MAP16"
}

MAP MAP16 "Ninja Blockade"
{
	AllowCrouch
 UsePlayerStartZ
 SKY1 = "MIMI_1"
 MUSIC =  D_DEMTCH
 next = "MAP17"
}

MAP MAP17 "Casino Hotel"
{
	AllowCrouch
 UsePlayerStartZ
 SKY1 = "MIMI_1"
 MUSIC = D_FIGHT
 next = "MAP18"
}

MAP MAP18 "Death Falls"
{
	AllowCrouch
 UsePlayerStartZ
 SKY1 = "MIMI_1"
 MUSIC = D_FORBD
 next = "MAP19"
}

MAP MAP19 "Miami Rooftop 2"
{
	AllowCrouch
 UsePlayerStartZ
 SKY1 = "MIMI_4"
 MUSIC = D_FIGHT
 next = "MAP20"
}


MAP MAP20 "Gothic"
{
	AllowCrouch
 UsePlayerStartZ
 SKY1 = "MIMI_2"
 MUSIC = D_AWAKE
 next = "MAP22"
}

MAP MAP22 "Hotel Hell 2"
{
	AllowCrouch
 UsePlayerStartZ
 SKY1 = "MIMI_1"
 MUSIC = D_FIRE
 next = "MAP23"
}

MAP MAP23 "Ninja School"
{
 AllowCrouch
 UsePlayerStartZ
 SKY1 = "MIMI_1"
 MUSIC = D_SUSPE
 next = "MAP25"
}

MAP MAP25 "Under Construction"
{
 AllowCrouch
 UsePlayerStartZ
 SKY1 = "MIMI_1"
 MUSIC = D_VICTR
 next = "MAP26"
}

MAP MAP26 "Ninja Training"
{
 AllowCrouch
 UsePlayerStartZ
 SKY1 = "MIMI_1"
 MUSIC =  D_DEMTCH
 next = "MAP30"
}

map map21 "tutorial"
{
 cluster = 3
	AllowCrouch
 SKY1 = "MIMI_1"
 MUSIC = D_TUTOR
 next = "MAP01"
}


map map30 "Death Block"
{
 AllowCrouch
 SKY1 = "MIMI_1"
 MUSIC = D_NEWONE
 next = "MAP31"
}

map map31 "cylindrical"
{
 AllowCrouch
 SKY1 = "MIMI_1"
 MUSIC = D_FIGHT
 next = "MAP32"
}


map map32 "SideTracked"
{
 AllowCrouch
 SKY1 = "MIMI_1"
 MUSIC = D_FIRE
 next = "MAP33"
}

map map33 "Death Deck"
{
 AllowCrouch
 SKY1 = "MIMI_3"
 MUSIC = D_INTEN
 next = "map34"
}

map map34 "Dojo"
{
 AllowCrouch
 SKY1 = "MIMI_3"
 MUSIC = D_SUSPE
 next = "MAP35"
}

map map35 "Sewer"
{
 AllowCrouch
 SKY1 = "MIMI_1"
 MUSIC = D_WATER
 next = "MAP36"
}


map map36 "Mall Ninja"
{
 AllowCrouch
 SKY1 = "MIMI_1"
 MUSIC = D_FIRE
 next = "MAP01"
}


cluster 3
{
 Background  = "MIMI_4"
 exittext = "Credits",
 "Voices and grunts: H-Glados, SkeletronMK666",
 "Bot mod intergrated into the game provided by TDRR",
 "Midi Composition: SkeletronMK666 & " ,
 "The1andonlybloo",
 "Mapper: SkeletronMK666/Jeremy Lafleur",
 "sounds provided by PixaBay",
 "Graphics, Textures, SpriteWork:",
 "SkeletronMK666/Jeremy Lafleur",
 "archived and free resources where used to",
 "make edited graphics",
 "code/Decorate/NINJ ACS:", 
 "SkeletronMK666/Jeremy Lafleur", 
 "(Exluding the bot code!!!)"
 MUSIC = D_NEWONE
}