Actor TREE1 10000
{
  radius 16
  height 64
  +SOLID
  States
  {
  Spawn:
     CHR1 ABC 4 BRIGHT
	 Loop
  }
}

Actor TREE2 10001
{
  radius 16
  height 64
  +SOLID
  states
  {
  Spawn:
    CHR2 A -1 BRIGHT
	Stop
  }
}

Actor TREE3 10002
{
  radius 32
  height 64
  +SOLID
  states
  {
  Spawn:
    TRE3 A -1
	Stop
  }
}

Actor TREE4 10003
{
  radius 16
  height 64
  +SOLID
  states
  {
  Spawn:
    TRE4 A -1
	Stop
  }
}

Actor BOX1 10004
{
  radius 16
  height 16
  -SOLID
  states
  {
  Spawn:
    BOX1 A -1
	Stop
  }
}

Actor BOX2 10005
{
  radius 16
  height 16
  -SOLID
  states
  {
  Spawn:
    BOX2 A -1
	Stop
  }
}

Actor STAR1 10006
{
  radius 16
  height 48
  -SOLID
  +NOGRAVITY
  +SPAWNCEILING
  states
  {
  Spawn:
    STA1 A -1 BRIGHT
	Stop
  }
}

Actor STAR2 10007
{
  radius 16
  height 48
  -SOLID
  +NOGRAVITY
  +SPAWNCEILING
  states
  {
  Spawn:
    STA2 A -1 BRIGHT
	Stop
  }
}

Actor SNOWMAN 10008
{
  radius 16
  height 64
  +SOLID
  states
  {
  Spawn:
    MAN1 A -1
	Stop
  }
}
