// Sound effects!

$pitchshiftrange 0

StopThis  STOPTHIS
JetsSlip  JETSSLIP
JetsRake  JETSRAKE
JetsIce   JETSICE
JetsEntr  JETSENTR

// DDR Stuff! (edit: doh, not scripting DDR. oh well; a space rave, then.)

JDDRBas1 JDDRBAS1
JDDRBas2 JDDRBAS2
JDDRBas3 JDDRBAS3
JDDRBas4 JDDRBAS4
JDDRBas5 JDDRBAS5

JDDRClap JDDRCLAP
JDDRCymb JDDRCYMB
JDDRKick JDDRKICK
JDDROHat JDDROHAT

Canonsht CANONSHT

jtbczipz jtbczipz
jtbckoo1 jtbckoo1
jtbckoo2 jtbckoo2
jtbcwhat jtbcwhat
jtbchah1 jtbchah1
jtbchah2 jtbchah2
jtbchah3 jtbchah3
jtbcpoke jtbcpoke
jtbcpok2 jtbcpok2
jtbcrap jtbcrap
jtbcjazz jtbcjazz
jtbcjaz2 jtbcjaz2
jtbcbicy jtbcbicy
jtbcysee jtbcysee

jtmbbicy jtmbbicy
jtmbhehe jtmbhehe
jtmbrap jtmbrap
jtmbgwah jtmbgwah

jlbuzzer jlbuzzer
jlhum1 jlhum1
jlhum2 jlhum2
jlmecha1 jlmecha1
jlmecha2 jlmecha2
jlreslow jlreslow
jlresohi jlresohi
jlrumble jlrumble
jlsteam1 jlsteam1
jlsteam2 jlsteam2

hldoor1 hldoor1

// $ambient index logicalsound type mode <volume>

$ambient 1 jlbuzzer point 0.7 continuous 0.3
$ambient 2 jlhum1 point 0.5 continuous 0.5
$ambient 3 jlhum2 point 0.5 continuous 0.5
$ambient 4 jlmecha1 point continuous 1.0
$ambient 5 jlmecha2 point continuous 0.7
$ambient 6 jlreslow point continuous 0.7
$ambient 7 jlresohi point 1.5 continuous 0.6
$ambient 8 jlsteam1 point 0.5 continuous 0.2
$ambient 9 jlsteam2 point 0.5 continuous 0.2
$ambient 10 jlrumble world continuous 0.6

// footsteps

$pitchshiftrange 3

step01 jtstep01
step02 jtstep02
step03 jtstep03
step05 jtstep05
step07 jtstep07
step09 jtstep09
step10 jtstep10
step11 jtstep11
step13 jtstep13

$RANDOM footsteps {step01 step02 step03 step05 step07 step09 step10 step11 step13}

$pitchshiftrange 0

$playeralias	player	male	*gibbed		sloppers
$playeralias	player	female	*gibbed		sloppers
$playeralias	player	other	*gibbed		sloppers

$random sloppers { sloppers1 sloppers1 sloppers1 sloppers1 sloppers1 sloppers1 sloppers1 sloppers2}
sloppers1 DSSLOP
sloppers2 DSSLOP2