/*	
	Skulltag 98a Announcer recorded & edited by Zap,
	ANCRINFO Organized by Whoo,
	and a small update to support domination mode by unknownna
*/

{
name = "Skulltag 98A Announcer v2"

//	Medals
accuracy = announcer/98a/accuracy
assist = announcer/98a/assist
yourskillisnotenough = announcer/98a/yourskillisnotenough
youfailit = announcer/98a/youfailit
totaldomination = announcer/98a/totaldomination
spam = announcer/default/spam
capture = announcer/98a/capture
defense = announcer/98a/defense
domination = announcer/98a/domination
excellent = announcer/98a/excellent
fight = announcer/98a/fight
firstfrag = announcer/98a/firstfrag
fisting = announcer/98a/fisting
llama = announcer/98a/llama
impressive = announcer/98a/impressive
incredible = announcer/98a/incredible
mostimpressive = announcer/98a/mostimpressive
perfect = announcer/98a/perfect
precision = announcer/98a/precision

//	Blue Team Sounds
blueflagdropped = announcer/98a/blueflagdropped
blueflagreturned = announcer/98a/blueflagreturned

blueflagtaken = announcer/98a/blueflagtaken

blueleads = announcer/98a/blueleads
bluescores = announcer/98a/bluescores
blueskulldropped = announcer/98a/blueskulldropped
blueskullreturned = announcer/98a/blueskullreturned

blueskulltaken = announcer/98a/blueskulltaken

//	Red Team Sounds

redflagdropped = announcer/98a/redflagdropped
redflagreturned = announcer/98a/redflagreturned

redflagtaken = announcer/98a/redflagtaken

redleads = announcer/98a/redleads
redredskull = announcer/98a/redredskull
redscores = announcer/98a/redscores
redskulldropped = announcer/98a/redskulldropped
redskullreturned = announcer/98a/redskullreturned

redskulltaken = announcer/98a/redskulltaken

//	Gold Team Sounds
goldflagtaken = announcer/98a/goldflagtaken
goldflagdropped = announcer/98a/goldflagdropped
goldflagreturned = announcer/98a/goldflagreturned

goldscores = announcer/98a/goldscores

goldskulltaken = announcer/98a/goldskulltaken
goldskulldropped = announcer/98a/goldskulldropped
goldskullreturned = announcer/98a/goldskullreturned


//	Green Team Sounds

greenflagtaken = announcer/98a/greenflagtaken
greenflagdropped = announcer/98a/greenflagdropped
greenflagreturned = announcer/98a/greenflagreturned

greenscores = announcer/98a/greenscores

greenskulltaken = announcer/98a/greenskulltaken
greenskulldropped = announcer/98a/greenskulldropped
greenskullreturned = announcer/98a/greenskullreturned

//	White Flag
whiteflagreturned = announcer/98a/whiteflagreturned

//	Time Warnings

oneminutewarning = announcer/98a/oneminutewarning
fiveminutewarning = announcer/98a/fiveminutewarning

//	Player Notifications

nextroundin = announcer/98a/nextroundin
three = announcer/98a/three
two = announcer/98a/two
one = announcer/98a/one
onefragleft = announcer/98a/onefragleft
preparetofight = announcer/98a/preparetofight
teamsaretied = announcer/98a/teamsaretied
theenemyhastheflag = announcer/98a/theenemyhastheflag
three = announcer/98a/three
threefragsleft = announcer/98a/threefragsleft
twofragsleft = announcer/98a/twofragsleft
victory = announcer/98a/victory
youaretiedforthelead = announcer/98a/youaretiedforthelead
youhavetheflag = announcer/98a/youhavetheflag
yourteamhastheflag = announcer/98a/yourteamhastheflag
youvelostthelead = announcer/98a/youvelostthelead
youvetakenthelead = announcer/98a/youvetakenthelead
youwin = announcer/98a/youwin

//	Runes/Powerups

guardsphere = announcer/98a/guardsphere
haste = announcer/98a/haste
highjump = announcer/98a/highjump
partialinvisibility = announcer/98a/partialinvisibility
possessionartifactdropped = announcer/98a/possessionartifactdropped
possessionartifactpickedup = announcer/98a/possessionartifactpickedup
prosperity = announcer/98a/prosperity
rage = announcer/98a/rage
reflection = announcer/98a/reflection
regeneration = announcer/98a/regeneration
resistance = announcer/98a/resistance
spread = announcer/98a/spread
strength = announcer/98a/strength
timefreeze = announcer/98a/timefreeze
turbosphere = announcer/98a/turbosphere
doomsphere = announcer/98a/doomsphere
drain = announcer/98a/drain

invisibility = announcer/98a/invisibility
invulnerability = announcer/98a/invulnerability
megasphere = announcer/98a/megasphere
soulsphere = announcer/98a/soulsphere

//	Gamemode Sounds
tag = announcer/98a/tag
termination = announcer/98a/termination
terminator = announcer/98a/terminator
welcometoctf = announcer/98a/welcometoctf
welcometooneflagctf = announcer/98a/welcometooneflagctf
welcometost = announcer/98a/welcometost
welcometodomination = announcer/98a/welcometodomination

//	Vote Sounds
votefailed = announcer/98a/votefailed
votenow = announcer/98a/votenow
votepassed = announcer/98a/votepassed

}
