ACTOR SFortHealthBonus : HealthBonus replaces HealthBonus
{
  Inventory.Amount 5
  Inventory.MaxAmount 300
  Inventory.PickupSound "misc/bonus_pkup"
  Inventory.RespawnTics 700
}

ACTOR SFortMaxHealthBonus : MaxHealthBonus replaces MaxHealthBonus
{
  Inventory.Amount 5
  Inventory.MaxAmount 100
  Inventory.PickupSound "misc/bonus_pkup"
  Inventory.RespawnTics 700
}

ACTOR SFortStimpack : Stimpack replaces Stimpack
{
  Inventory.Amount 25
  Inventory.RespawnTics 700
}

ACTOR SFortMedikit : Medikit replaces Medikit
{
  Inventory.Amount 50
  Inventory.RespawnTics 700
}

ACTOR SFortMedipack : Medikit replaces Berserk
{
  Inventory.Amount 300
  Inventory.Respawntics 700
  Inventory.PickupSound "misc/medipack_pkup"
  Inventory.PickupMessage "Picked up a medipack."
  States
  {
  Spawn:
    MEDP A -1
	Stop
  }
}

/*
ACTOR SFortBerserk : Berserk replaces Berserk
{
	States
	{
	Pickup:
	  TNT1 A 0 A_GiveInventory("PowerStrength")
	  TNT1 A 0 HealThing(100, 0)
	  Stop
	}
}*/