[enu default]

JOINMENU_PLAYERCLASS = "\cFTo change player class, go to \cNPlayer Setup\cF in the main menu.";

INTRO_INFANTRY = "\cFPlaying as \cCINFANTRY\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_SCOUT = "\cFPlaying as \cCSCOUT\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_ROCKETEER = "\cFPlaying as \cCROCKETEER\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_SCORCHER = "\cFPlaying as \cCSCORCHER\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_GUNNER = "\cFPlaying as \cCGUNNER\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_DEMOLITIONER = "\cFPlaying as \cCDEMOLITIONER\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_PIONEER = "\cFPlaying as \cCPIONEER\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_MARKSMAN = "\cFPlaying as \cCMARKSMAN\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_MEDIC = "\cFPlaying as \cCMEDIC\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_GHOST = "\cFPlaying as \cCGHOST\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_CYBORG = "\cFPlaying as \cCCYBORG\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";

INTRO_INFANTRY_BLUE = "\cFPlaying on \cNBLUE \cFas \cCINFANTRY\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_SCOUT_BLUE = "\cFPlaying on \cNBLUE \cFas \cCSCOUT\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_ROCKETEER_BLUE = "\cFPlaying on \cNBLUE \cFas \cCROCKETEER\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_SCORCHER_BLUE = "\cFPlaying on \cNBLUE \cFas \cCSCORCHER\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_GUNNER_BLUE = "\cFPlaying on \cNBLUE \cFas \cCGUNNER\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_DEMOLITIONER_BLUE = "\cFPlaying on \cNBLUE \cFas \cCDEMOLITIONER\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_PIONEER_BLUE = "\cFPlaying on \cNBLUE \cFas \cCPIONEER\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_MARKSMAN_BLUE = "\cFPlaying on \cNBLUE \cFas \cCMARKSMAN\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_MEDIC_BLUE = "\cFPlaying on \cNBLUE \cFas \cCMEDIC\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_GHOST_BLUE = "\cFPlaying on \cNBLUE \cFas \cCGHOST\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_CYBORG_BLUE = "\cFPlaying on \cNBLUE \cFas \cCCYBORG\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";

INTRO_INFANTRY_RED = "\cFPlaying on \cARED \cFas \cCINFANTRY\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_SCOUT_RED = "\cFPlaying on \cARED \cFas \cCSCOUT\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_ROCKETEER_RED = "\cFPlaying on \cARED \cFas \cCROCKETEER\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_SCORCHER_RED = "\cFPlaying on \cARED \cFas \cCSCORCHER\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_GUNNER_RED = "\cFPlaying on \cARED \cFas \cCGUNNER\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_DEMOLITIONER_RED = "\cFPlaying on \cARED \cFas \cCDEMOLITIONER\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_PIONEER_RED = "\cFPlaying on \cARED \cFas \cCPIONEER\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_MARKSMAN_RED = "\cFPlaying on \cARED \cFas \cCMARKSMAN\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_MEDIC_RED = "\cFPlaying on \cARED \cFas \cCMEDIC\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_GHOST_RED = "\cFPlaying on \cARED \cFas \cCGHOST\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_CYBORG_RED = "\cFPlaying on \cARED \cFas \cCCYBORG\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";

INTRO_INFANTRY_GREEN = "\cFPlaying on \cDGREEN \cFas \cCINFANTRY\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_SCOUT_GREEN = "\cFPlaying on \cDGREEN \cFas \cCSCOUT\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_ROCKETEER_GREEN = "\cFPlaying on \cDGREEN \cFas \cCROCKETEER\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_SCORCHER_GREEN = "\cFPlaying on \cDGREEN \cFas \cCSCORCHER\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_GUNNER_GREEN = "\cFPlaying on \cDGREEN \cFas \cCGUNNER\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_DEMOLITIONER_GREEN = "\cFPlaying on \cDGREEN \cFas \cCDEMOLITIONER\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_PIONEER_GREEN = "\cFPlaying on \cDGREEN \cFas \cCPIONEER\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_MARKSMAN_GREEN = "\cFPlaying on \cDGREEN \cFas \cCMARKSMAN\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_MEDIC_GREEN = "\cFPlaying on \cDGREEN \cFas \cCMEDIC\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_GHOST_GREEN = "\cFPlaying on \cDGREEN \cFas \cCGHOST\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_CYBORG_GREEN = "\cFPlaying on \cDGREEN \cFas \cCCYBORG\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";

INTRO_INFANTRY_GOLD = "\cFPlaying on \cKGOLD \cFas \cCINFANTRY\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_SCOUT_GOLD = "\cFPlaying on \cKGOLD \cFas \cCSCOUT\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_ROCKETEER_GOLD = "\cFPlaying on \cKGOLD \cFas \cCROCKETEER\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_SCORCHER_GOLD = "\cFPlaying on \cKGOLD \cFas \cCSCORCHER\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_GUNNER_GOLD = "\cFPlaying on \cKGOLD \cFas \cCGUNNER\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_DEMOLITIONER_GOLD = "\cFPlaying on \cKGOLD \cFas \cCDEMOLITIONER\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_PIONEER_GOLD = "\cFPlaying on \cKGOLD \cFas \cCPIONEER\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_MARKSMAN_GOLD = "\cFPlaying on \cKGOLD \cFas \cCMARKSMAN\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_MEDIC_GOLD = "\cFPlaying on \cKGOLD \cFas \cCMEDIC\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_GHOST_GOLD = "\cFPlaying on \cKGOLD \cFas \cCGHOST\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_CYBORG_GOLD = "\cFPlaying on \cKGOLD \cFas \cCCYBORG\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";

INFO_INFANTRY = "\cCINFANTRY - \cF100 HP / \cN100 Blue Armor\n\cF100% movement speed\n\n\cCSlot 1: \cFFist\n\cCSlot 2: \cFPistol\n\cCSlot 3: \cFSuper Shotgun\n\cCSlot 4: \cFMachinegun\n\cCSlot 6: \cFPlasma Rifle";
INFO_SCOUT = "\cCSCOUT - \cF100 HP / \cD50 Green Armor\n\cF115% movement speed\n\n\cD10 armor regen per second\n\cDLow knockback resistance\n\cDDouble weapon switch speed\n\cDIncreased jump height\n\n\cCSlot 1: \cFFist\n\cCSlot 2: \cFBurst Pistol\n\cCSlot 3: \cFScatter Pistol\n\cCSlot 4: \cFNail Pistol\n\n\cCAlt-Fire: \cFThrow a Hand Grenade with huge knockback.\n\cFCan be shot to explode prematurely.\n\cFAim down for grenade jumps.";
INFO_ROCKETEER = "\cCROCKETEER - \cF100 HP / \cG200 Red Armor\n\cF75% movement speed\n\cD30% explosive resistance\n\n\cCSlot 1: \cFFist\n\cCSlot 2: \cFPistol\n\cCSlot 3: \cFSuper Shotgun\n\cCSlot 4: \cFMachinegun\n\cCSlot 5: \cFRocket Launcher\n\n\cCRocket Launcher Alt-Fire: \cFFire faster rockets with\n\cFincreased knockback but slower rate of fire.";
INFO_SCORCHER = "\cCSCORCHER - \cF100 HP / \cG150 Red Armor\n\cF100% movement speed\n\n\cD50% fire resistance\n\cDImmune to Fire afterburn damage\n\n\cCSlot 1: \cFFist\n\cCSlot 2: \cFPistol\n\cCSlot 3: \cFFlaregun\n\cCSlot 4: \cFNailgun\n\cCSlot 6: \cFFlamethrower\n\n\cFConsecutive hits with the Flamethrower or\n\cFFlaregun deal increased afterburn damage.\n\n\cCFlamethrower Alt-Fire: \cFAirblast enemies and projectiles away.";
INFO_GUNNER = "\cCGUNNER - \cF200 HP / \cG200 Red Armor\n\cF70% movement speed\n\n\cD15 armor regen per second\n\cDHigh knockback resistance\n\cDDouble ammo capacity\n\n\cCSlot 1: \cFFist\n\cCSlot 2: \cFPistol\n\cCSlot 3: \cFShotgun\n\cCSlot 4: \cFMinigun + Super Nailgun\n\n\cFThe minigun halves your movement speed when fired.";
INFO_DEMOLITIONER = "\cCDEMOLITIONER - \cF100 HP / \cG150 Red Armor\n\cF80% movement speed\n\cD50% explosive resistance\n\n\cCSlot 1: \cFFist\n\cCSlot 2: \cFPistol\n\cCSlot 3: \cFShotgun\n\cCSlot 4: \cFNailgun\n\cCSlot 5: \cFGrenade Launcher + Sticky Bomb Launcher\n\n\cCAlt-Fire: \cFDetonate planted sticky bombs.\n\cFA maximum of 20 bombs can be placed at once.";
INFO_PIONEER = "\cCPIONEER - \cF100 HP / \cN100 Blue Armor\n\cF90% movement speed\n\n\cCSlot 1: \cFWrench\n\cCSlot 1: \cFFist\n\cCSlot 2: \cFPistol\n\cCSlot 3: \cFShotgun\n\cCSlot 4: \cFNailgun\n\n\cCWrench Primary Fire: \cFPlace a Sentry Gun.\n\cCWrench Alt-Fire: \cFPlace a Dispenser.";
INFO_MARKSMAN = "\cCMARKSMAN - \cF100 HP / \cD50 Green Armor\n\cF90% movement speed\n\cD10 armor regen per second\n\n\cCSlot 1: \cFFist\n\cCSlot 2: \cFPistol\n\cCSlot 3: \cFShotgun\n\cCSlot 4: \cFMachinegun\n\cCSlot 6: \cFRailgun\n\n\cFHold \cCFire \cFto charge Railgun shots for up to 300 damage!\n\n\cCHold Alt-Fire \cFto zoom and charge Railgun.";
INFO_MEDIC = "\cCMEDIC - \cF100 HP / \cN100 Blue Armor\n\cF100% movement speed\n\n\cDDouble weapon switch speed\n\cD10 health regen per second\n\cDIncreased jump height\n\n\cCSlot 1: \cFFist\n\cCSlot 2: \cFBurst Pistol\n\cCSlot 3: \cFScatter Pistol\n\cCSlot 4: \cFNail Pistol\n\cCSlot 6: \cFPoison Blaster\n\n\cFThe Poison Blaster does poison damage over time\n\cFwhich goes through any armor.\n\n\cCAlt-Fire: \cFFire short-range healing medi-shots that\n\cFrestore 100 health up to 100 extra overhealth.\n\cFHitting enemies with alt-fire deals 9 damage to them.";
INFO_GHOST = "\cCGHOST - \cF100 HP / \cD50 Green Armor\n\cF100% movement speed\n\n\cD10 armor regen per second\n\cD12 cell regen per second\n\cDDouble weapon switch speed\n\cDIncreased jump height\n\n\cCSlot 1: \cFFist\n\cCSlot 2: \cFSilenced Pistol\n\cCSlot 3: \cFScatter Pistol\n\cCSlot 4: \cFNail Pistol\n\n\cFSilenced Pistol is extremely quiet and deals double damage.\n\n\cCAlt-Fire: \cFUse cells to cloak.\n\cFAttacking or taking damage reveals you.";
INFO_CYBORG = "\cCCYBORG - \cF200 HP / \cN100 Blue Armor\n\cF80% movement speed\n\n\cD10 health regen per second\n\cD2 cell regen per second\n\cDNo overhealth decay\n\cDAverage knockback resistance\n\n\cCSlot 1: \cFFist\n\cCSlot 2: \cFBurst Pistol\n\cCSlot 3: \cFPulse Shotgun\n\cCSlot 4: \cFThunderbolt\n\cCSlot 6: \cFPlasma Rifle\n\n\cFPulse Shotgun does extra damage to armor.\n\n\cCAlt-Fire: \cFThrow a Plasma Grenade.\n\cFDestroys enemy armor and buildings.\n\cFRequires 200 cells.";

SENTRYDOWN = "\cF's Sentry Gun was destroyed.";

TIP0 = "\cJTIP:\n\cFThe Shotgun and Scatter Pistol shoot 10 pellets for a total of 120 damage,\n\cFfragging anyone with base stack in 2-4 point-blank shots.";
TIP1 = "\cJTIP:\n\cFThe Super Shotgun shoots 20 pellets for a total of 240 damage,\n\cFfragging most classes with base stack in 1-2 point-blank shots.";
TIP2 = "\cJTIP:\n\cFThe Pistols and the Machinegun are great\n\cFbackup weapons for mid-range hitscan.";
TIP3 = "\cjTIP:\n\cFThe Nailguns slow down enemies by 35% for 1 second upon a hit.";
TIP4 = "\cJTIP:\n\cFThe Infantry is a versatile class in\n\cFattack, defense, or both simultaneously.";
TIP5 = "\cJTIP:\n\cFUse nails or hitscan attacks against fast runners.\n\cFTheir speed is too fast for most projectiles.";
TIP6 = "\cJTIP:\n\cFKeep a safe distance from enemy Scorchers and Cyborgs.\n\cFTheir main weapons' effective range is short.";
TIP7 = "\cJTIP:\n\cFWhen fighting a Gunner, use cover to your advantage.\n\cFHis Minigun is deadly in open areas and his super nails are fast.";
TIP8 = "\cJTIP:\n\cFThe Nail Pistol of the Scout, Medic and Ghost fires\n\cFfaster than the Nailgun, but is less accurate.";
TIP9 = "\cJTIP:\n\cFSome classes start with only a small amount of ammo!\n\cFStock up after a fight before engaging more enemies!";
TIP10 = "\cJTIP:\n\cFTaking down enemy Pioneers and Medics will cripple enemy support.";
TIP11 = "\cJTIP:\n\cFClasses with rapid fire weapons and area attacks\n\cFhave great potential to reveal cloaked Ghosts.";
TIP12 = "\cJTIP:\n\cFThe Medic's Poison Blaster's damage over time ignores all armor\n\cFand slightly obscures the enemy's vision with a green hue.";
TIP13 = "\cJTIP:\n\cFThe Red Armor of the Rocketeer, Scorcher, Gunner and\n\cFDemolitioner absorbs 50% of fire and explosive damage.";
TIP14 = "\cJTIP:\n\cFThe Pioneer's Dispenser is a support building\n\cFthat quickly gives health, armor and ammo.";
TIP15 = "\cJTIP:\n\cFThe Scatter Pistol is faster but less accurate than the Shotgun.\n\cFIt's very effective in short to medium ranges.";
TIP16 = "\cJTIP:\n\cFThe Pioneer's buildings receive double damage\n\cFfrom melee, plasma, and the Cyborg's Thunderbolt.";
TIP17 = "\cJTIP:\n\cFUse the Cyborg's Plasma Grenade to cripple\n\cFenemy armor and destroy buildings and stickybombs.";
TIP18 = "\cJTIP:\n\cFNone of the weapons have autoaim.\n\cFAim carefully!";
TIP19 = "\cJTIP:\n\cFUse the Scout's Hand Grenade to displace grouped enemies.";
TIP20 = "\cJTIP:\n\cFThe Cyborg's Thunderbolt can whittle down health\n\cFand armor very quickly, if you're accurate enough!";
TIP21 = "\cJTIP:\n\cFCharging up the Marksman's Railgun will halve\n\cFyour movement speed, leaving you very vulnerable.\n\cFBetter take the shot fast and not miss!";
TIP22 = "\cJTIP:\n\cFThe Gunner's Super Nailgun deals 30 damage per nail and doesn't\n\cFslow his movement speed when firing unlike the Minigun.\n\cFUse this to your advantage when pushing forward as him!";
TIP23 = "\cJTIP:\n\cFThe Ghost's Silenced Pistol deals twice as much\n\cFdamage as the standard Pistol and is extremely quiet.";
TIP24 = "\cJTIP:\n\cFThe Gunner's armor regeneration is effective against low-damage rapid fire\n\cFweapons, but less effective against instant high-damage weapons.";
TIP25 = "\cJTIP:\n\cFAt full charge, the Marksman's Railgun can frag everyone\n\cFexcept the Rocketeer, Gunner and Cyborg in one shot!";
TIP26 = "\cJTIP:\n\cFKilling a Demolitioner or damaging him with a\n\cFPlasma Grenade will detonate his stickybombs.";
TIP27 = "\cJTIP:\n\cFOne pellet in all shotguns is always fully accurate!";
TIP28 = "\cJTIP:\n\cFPress your Taunt key to call for a Medic!";
TIP29 = "\cJTIP:\n\cFThe Gunner's Minigun offers huge hitscan damage at the cost of movement speed.\n\cFHis Super Nailgun offers better movement but with projectile attacks that require prediction.";
TIP30 = "\cJTIP:\n\cFEvery class has a Fist and a certain type of Pistol with unlimited ammo!";
TIP31 = "\cJTIP:\n\cFYou can change class from 'Player Setup' in the main menu.";
TIP32 = "\cJTIP:\n\cFThe Scorcher can push enemies back and deflect\n\cFprojectiles away with his Flamethrower's airblast!";

QUITMSG = "\c[SkulltagBlue]But the teams will be unbalanced!\n\n\c[SkulltagBlue]Are you sure?";
QUITMSG1 = "\c[SkulltagBlue]Is it that difficult to get the enemy flag?";
QUITMSG2 = "\c[SkulltagBlue]Yeah right, like playing *just* Skulltag is any better...";
QUITMSG3 = "\c[SkulltagBlue]Skulltag is release!";
QUITMSG4 = "\c[SkulltagBlue]Did you even try all the different classes?";
QUITMSG5 = "\c[SkulltagBlue]Skulltag 0.99a when?";
QUITMSG6 = "\c[SkulltagBlue]If it's the radio music in the base that makes you quit,\n\c[SkulltagBlue]don't, because you can shoot it!";
QUITMSG7 = "\c[SkulltagBlue]Don't leave now!\n\c[SkulltagBlue]You could still make a comeback!";
QUITMSG8 = "\c[SkulltagBlue]For what it's worth, I had faith in you!";
QUITMSG9 = "\c[SkulltagBlue]One star. At least you tried.\n\n\c[SkulltagBlue]You would've gotten a second one, but then you had to go and quit!";
QUITMSG10 = "\c[SkulltagBlue]That one Scout is just too fast, isn't he?";
QUITMSG11 = "\c[SkulltagBlue]That one Infantry just blasts right through you, doesn't he?";
QUITMSG12 = "\c[SkulltagBlue]That one Gunner really doesn't die, does he?";
QUITMSG13 = "\c[SkulltagBlue]How dare you betray your team!";
QUITMSG14 = "\c[SkulltagBlue]You Frad!";
QUITMSG15 = "\c[SkulltagBlue]You humour me greatly with your arrogance and contempt!";
QUITMSG16 = "\c[SkulltagBlue]You don't like to cooperate, do you?";
QUITMSG17 = "\c[SkulltagBlue]If your team sucks, or the enemy is too good, or both, I can understand how you've come to this conclusion.";
QUITMSG18 = "\c[SkulltagBlue]If you see this text, you're not a competitive player.\n\n\c[SkulltagBlue](Spoiler: Because competitive players would just press ALT+F4!)";
QUITMSG19 = "\c[SkulltagBlue]I get it. It's a competitive mod.\n\c[SkulltagBlue]You're just bad!";
QUITMSG20 = "\c[SkulltagBlue]Leaving so sewn? Because I just sewed all your blown-up bits back together! Hahahaha!";
QUITMSG21 = "\c[SkulltagBlue]I'm going to tell Carnevil that you ragequit! He'll punish you!";
QUITMSG22 = "\c[SkulltagBlue]That one Rocketeer just keeps spamming rockets, doesn't he?";
QUITMSG23 = "\c[SkulltagBlue]That one Scorcher is just having a barbecue on you, isn't he?";
QUITMSG24 = "\c[SkulltagBlue]The bombs of that one Demolitioner just keep blowing you up, don't they?";
QUITMSG25 = "\c[SkulltagBlue]You just never learn that one Pioneer's Sentry placements, do you?";
QUITMSG26 = "\c[SkulltagBlue]That one Marksman is just too accurate, isn't he?";
QUITMSG27 = "\c[SkulltagBlue]That one Medic just counters all of your damage with healing, doesn't he?";
QUITMSG28 = "\c[SkulltagBlue]That one Ghost just keeps , doesn't he?";
QUITMSG29 = "\c[SkulltagBlue]That one Cyborg just keeps zapping you, doesn't he?";
QUITMSG30 = "\c[SkulltagBlue]You will be consumed by the all-eating somemong!";

DOSY = "";