=====================
Skulltag Fortress
version 0.97f
=====================
---------------------
	  Changelog
 written by Kaapeli47
---------------------
  + Addition
  - Removal
  ! Change
  * Fix
---------------------

== 0.97f ==

= GAMEPLAY SETTINGS: =

+ Enabled ZDoom fall damage as a default DMFlag.
! Decreased air control limitation from 0.125 to 0.0625.

= PLAYER CLASSES: =

Infantry:
! Increased starting bullets from 50 to 100.

Scout:
+ Added new face graphics by Skelegant from Jenes15 by Jimmy!
+ Added passive 10 armor regeneration, up to 50 armor.
- Removed 30% explosive resistance.

Rocketeer:
! Increased starting bullets from 50 to 100.

Scorcher:
! Increased starting bullets from 50 to 100.

Demolitioner:
! Increased starting bullets from 50 to 100.

Pioneer:
! Increased Dispenser armor regeneration rate from 5 to 10 per dispenser tick.
! Decreased Dispenser max Red Armor cap from 250 to 200.

Marksman:
+ Added passive 10 armor regeneration, up to 50 armor.
! Increased starting bullets from 50 to 100.

Medic:
! Decreased medi-shot healing from 100 to 50 per shot.
! Medi-shots no longer consume cells.
* Fixed red medi-shots not healing the red team.
* Fixed burst pistol showing the normal pistol's sprite upon selection.

Ghost:
+ Added passive 10 armor regeneration, up to 50 armor.


== 0.97e ==

= AMMO: =

! Increased dropped ammo pack bullets from 10 to 20.
! Increased dropped ammo pack rockets from 2 to 4.
! Dropped ammo pack shell and cell counts stay at 4 and 20 respectively.

= POWERUPS: =

+ Added a new pickup sound for the Soulsphere from Quake III: Team Arena.

= CTF: =

+ Added a new pickup sound for the flags from Quake III: Team Arena.

= MISC: =

+ Added loading and ready sounds for the loading bar of the startup screen from
  Half-Life.
+ Added more random tips.
! Made certain text elements clearer with different text colors.
* Fixed random tips with bad grammar and outdated info.
* (Hopefully) Fixed the scoreboard not showing the correct player class for some
  players in multiplayer.

= PLAYER CLASSES: =

Scout:
! Decreased movement speed from 120% to 115%.

Rocketeer:
! Increased movement speed from 70% to 75%.

Scorcher:
! Increased flamethrower airblast radius from 256 to 384.
! Decreased flamethrower airblast force from 256 to 192.
! Decreased flamethrower airblast ammo consumption from 30 to 20 cells.

Gunner:
! Increased Super Nailgun projectile speed from 90 to 100 units per tic.

Demolitoner:
! Decreased maximum stickybombs the Demolitioner can place from 20 to 10.
* Reworked the shotgun's firing pattern when using alt-fire in the middle of
  firing the shotgun.
* Fixed the pistol not being able to alt-fire.

Pioneer:
* (Hopefully) Fixed the Sentry Gun's global message that tells it was destroyed
  not showing for anyone but the server.

Marksman:
! Replaced Pistol with a Burst Pistol.
! Decreased Railgun charge time for damage ticks in between 200 and 250 from 17
  to 12 tics.

Medic:
! Decreased movement speed from 110% to 100%.
! A medi-shot only consumes 1 cell when a target is hit.
! Medi-shots from the alt-fire no longer heal enemies and instead hurt them for
  9 damage.

Ghost:
! Increased jump height from 8 to 8.5.
! Alt-fire can now be used to uncloak when already cloaked.


== 0.97d ==

= WEAPONS: =

+ Added a separate Burst Pistol weapon for some classes.
! The standard pistol is now an accurate single-fire weapon.
! Decreased Pistol spread from 2.1/1.75 to 1.4/0.875 degrees.
! Increased Nailgun and Nail Pistol projectile speed from 75 to 100.

= PLAYER CLASSES: =

Infantry:
! Replaced Burst Pistol with standard Pistol.

Rocketeer:
! Replaced Burst Pistol with standard Pistol.

Scorcher:
! Replaced Burst Pistol with standard Pistol.

Gunner:
! Replaced Burst Pistol with standard Pistol.

Demolitioner:
! Replaced Burst Pistol with standard Pistol.
! Increased starting rockets from 30 to 50.

Pioneer:
! Replaced Burst Pistol with standard Pistol.

Marksman:
! Replaced Burst Pistol with standard Pistol.
! Increased Railgun damage range from 100-200 to 150-250.
! Increased Railgun delay before charging up from 6 to 12 tics.
! Increased Railgun reload time from 48 to 50 tics.

Cyborg:
! Replaced Burst Pistol with standard Pistol.


== 0.97c ==

= WEAPONS: =

! Increased Shotgun spread from 4.2/1.75 to 5.6/1.75.
! Increased Scatter Pistol spread from 6.3/3.5 to 7.0/3.5.
! Increased Plasma Gun projectile direct damage from 5 to 6 per shot. Total
  damage increased from 20 to 21.

= PLAYER CLASSES: =

Scout:
! Increased movement speed from 110% to 120%.
! Halved mass from 100 to 50, acting as a knockback vulnerability.
! Decreased Hand Grenade projectile splash damage from 160 to 128.

Rocketeer:
+ Added an alt-fire to the Rocket Launcher that shoots faster rockets with
  increased knockback but at a slower rate of fire than the primary rockets.
! Decreased Rocket Launcher primary fire rocket knockback from 200 to 150.

Gunner:
! Replaced Super Shotgun with a Shotgun.
! Decreased starting shells from 16 to 8.

Demolitioner:
+ All placed stickybombs will now detonate if the Demolitioner is damaged by the
  Cyborg's plasma grenade.

Medic:
! Decreased medi-shot Gunner and Cyborg healing from 150 to 100 per shot.
* Fixed outdated info text about healing.

Cyborg:
! Decreased Pulse Shotgun projectile splash damage from 20 to 15.
! Increased Pulse Shotgun projectile direct damage from 0 to 6.
! Set Plasma Grenade projectile kickback from 1000 to 0.


== 0.97b ==

= PLAYER CLASSES: =

Marksman:
* Fixed movement slow not being applied after the first shot.


== 0.97a ==

= WEAPONS: =
! Increased Machinegun spread from 1.4/0.875 to 2.1/1.75, now same as the Burst
  Pistol.
! Decreased Plasmagun projectile direct damage from 25 to 20 per shot.

= PLAYER CLASSES: =

Scout:
! Decreased movement speed from 120% to 110%.

Rocketeer:
! Decreased movement speed from 80% to 70%.
! Decreased Rocket Launcher projectile speed from 32 to 30.

Demolitioner:
! Decreased Grenade Launcher projectile speed from 32 to 30.
! Decreased Stickybomb Launcher projectile speed from 45 to 35.
! Increased Stickybomb detonation delay from 0 to 3 tics. Some delay is
  necessary, otherwise the bombs will flicker explosion frames clientside trying
  to cross into the first frame of its Death state.

Pioneer:
! Increased Sentry Gun spread from 1.5/1.5 to 5.0/5.0 degrees.
! Decreased Dispenser armor regen from 15 to 5 per cycle.
! Removed any bonus armor amount above normal that the Dispenser can give. Any
  Red Armor player can still get up to 200 Red Armor from the Dispenser,
  including the Scorcher and Demolitioner who start at 150.

Marksman:
! Decreased Railgun damage range from 100-300 to 100-200.
! Decreased Railgun damage increment from 25 to 10 damage, and added one extra
  increment to account for the max 200 damage.

Medic:
* Fixed Scatter Pistol primary fire being replaced out of nowhere by the Medic's
  alt-fire.

Cyborg:
! Increased cell regeneration from 2 to 5 per second.
! Increased Pulse Shotgun ammo consumption from 6 to 15 cells per shot.
! Increased Pulse Shotgun projectile count from 8 to 10 per shot.
! Increased Pulse Shotgun projectile damage from 15 to 20 per shot.
! The Pulse Shotgun no longer does extra damage to armor separately.


== 0.96h ==

= WEAPONS: =

! Decreased Shotgun horizontal spread from 5.6 to 4.2 degrees.
! Decreased damage per pellet of all the shotguns from 15 to 12.
! Increased Shotgun & Scatter Pistol pellet amount per shot from 9 to 10.
! Increased Super Shotgun pellet amount per shot from 18 to 20.
! The machinegun's consecutive shots are also now at 1.4/0.875 degrees spread,
  just like the first shot. (Previously 2.8/1.75 degrees)
! Decreased Nailgun projectile damage from 18 to 15 per shot.
! Decreased Plasma Rifle direct damage from 15 to 10.
! Increased Plasma Rifle splash damage from 10 to 15.

= POWERUPS: =

! Increased Soulsphere health value from 100 to 200.

= PLAYER CLASSES: =

Infantry:
! Increased movement speed from 90% to 100%.
! Decreased Blue Armor amount from 150 to 100.

Scout:
! Increased movement speed from 110% to 120%.
! Replaced Blue Armor with 50 Green Armor.
! Decreased hand grenade knockback from 6000 to 3000.

Rocketeer:
! Increased Rocket Launcher max damage radius from 16 to 32 units.

Scorcher:
  (No changes)

Gunner:
! Decreased movement speed from 75% to 70%.
! Increased starting bullets from 300 to 400.
! Increased armor regeneration from 10 to 15 per second.
! The Minigun now fires two bullets instead of one, but the damage is split into
  a bullet that does 9 damage and another one that does 6 damage per shot. Ammo
  consumption is the same as before.
! Decreased movement speed when firing the Minigun from 60% to 35%.
! Increased Minigun vertical spread from 3.5 to 4.2 degrees.
! Decreased Super Nailgun damage per projectile from 36 to 30.

Demolitioner:
! Increased explosive resistance from 30% to 50%.
! Decreased movement speed from 85% to 80%.
! Increased maximum sticky bomb count from 8 to 20.
! Increased Grenade Launcher max damage radius from 16 to 32 units.
! Increased Sticky Bomb Launcher max damage radius from 16 to 32 units.
! Increased Sticky Bomb projectile speed from 35 to 45.

Pioneer:
! Decreased Sentry Gun horizontal and vertical spread from 3.0 to 1.5 degrees.

Marksman:
! Replaced Blue Armor with 50 Green Armor.
- Removed Railgun's ability to fire four fast 75-100 damage shots before
  reloading.
! Increased Railgun minimum damage from 75 to 100.
* Fixed lack of scope-in sound.

Medic:
! Changed the medi-shot healing from a fixed 100 health value to 50% of the
  target's max health. This increases healing for Gunners and Cyborgs from 100
  to 150 health per shot.
! Overhealing is now at the same rate as standard healing.
! Healing a player under their normal max health will also overheal the excess
  amount of health restored.
* The medi-shots no longer award the impressive medals.

Ghost:
! Replaced Blue Armor with 50 Green Armor.
! Increased starting cells from 50 to 100
! Footsteps no longer make a sound while cloaking or cloaked.

Cyborg:
+ Added 2 cell ammo regeneration per second.
+ Added a pull effect to the EMP Grenade that pulls nearby players towards the
  center of the explosion. Players next to the explosion will be pulled with
  great force, while players on the edge of the explosion will only be pulled
  slightly.
- Removed secondary Thunderbolt Battery ammo.
! Decreased starting cells from 300 to 150.
! The Thunderbolt now uses cells directly as ammo.

= MISC: =

* Corrected several UI texts and random tips.


== 0.96g ==

= WEAPONS: =
! Increased Scatter Pistol pellets from 8 to 9 per shot. This increases max
  damage from 120 to 135.

= PLAYER CLASSES: =

Infantry:
! Decreased movement speed from 100% to 90%.
! Increased Blue Armor amount from 100 to 150.
! Decreased starting bullets from 100 to 50.
! Decreased starting cells from 150 to 100.

Scout:
! Decreased starting shells from 24 to 16.
! Decreased starting bullets from 150 to 100.

Rocketeer:
! Decreased starting bullets from 150 to 50.
* Fixed incorrect explosive resistance text on class info.

Scorcher:
! Decreased starting bullets from 100 to 50.

Gunner:
! Increased Super Nailgun projectile damage from 30 to 36.

Demolitioner:
! Decreased starting bullets from 100 to 50.
! Decreased starting shells from 16 to 12.
* Fixed incorrect explosive resistance text on class info.

Pioneer:
! Decreased starting bullets from 150 to 100.
! Decreased starting shells from 16 to 12.

Marksman:
! Movement speed is slowed only after charging the railgun reaches 200 damage.
! Decreased starting bullets from 150 to 100.
! Decreased starting shells from 16 to 12.

Medic:
! Decreased starting bullets from 150 to 100.
! Decreased medi-shot ammo consumption from 2 to 1 per shot.

Ghost:
+ Added 50 starting cells.
+ Added 12 cell regeneration per second.
! Decreased starting bullets from 150 to 100.
! Being cloaked now drains 1 cell per tic. Running out of cells uncloaks the
  Ghost immediately.
! The Ghost can now pick up cells and cell packs.


== 0.96f ==

= WEAPONS: =

! Halved all weapon raising speeds to Doom defaults, except for Scout, Scorcher,
  and Medic. Weapon lowering is still instant for all classes.
! Decreased Super Shotgun pellets from 20 to 18. This decreases total damage
  from 300 to 270.
! Decreased Scatter Pistol horizontal spread from 8.4 to 5.6 degrees.

= PLAYER CLASSES: =

Infantry:
! Halved weapon switch speed.

Scout:
! Replaced Auto-Shotgun with a Scatter Pistol. May be temporary.

Rocketeer:
! Halved weapon switch speed.
! Decreased explosive damage resistance from 50% to 30%.

Scorcher:
! Halved weapon switch speed.
! Decreased Flamethrower maximum fire projectile damage from 6 to 5.

Gunner:
! Halved weapon switch speed.
! Increased movement speed from 70% to 75%.

Demolitioner:
! Halved weapon switch speed.
! Increased movement speed from 80% to 85%.
! Decreased Red Armor amount from 200 to 150.
! Decreased explosive damage resistance from 50% to 30%.

Pioneer:
- Removed alt-fire from all weapons except the Wrench.
! Sentries can now only be placed with the Wrench.
! Swapped Wrench firing modes. Primary fire now builds a sentry, secondary fire
  builds a dispenser.
! Halved weapon switch speed.

Marksman:
! Halved weapon switch speed.
! Increased Railgun charge time past 200 damage from 14 to 16 tics.

Medic:
! Decreased movement speed from 110% to 100%.
! Increased Medi-shots rate of fire from 12 to 7 tics per shot.
! Decreased Medi-shots ammo consumption from 4 to 2 cells per shot.

Ghost:
! Decreased movement speed from 100% to 95%.

Cyborg:
! Halved weapon switch speed.
! Decreased Pulse Shotgun damage to armor from 10 to 5 per projectile.

= MISC: =

! Increased base radio health from 60 to 90.


== 0.96e ==

= MAPS: =

2Fort:
! Reduced general scale in all areas.

= WEAPONS: =

! Increased Plasma Gun projectile damage from 24 to 25.
* Fixed shotguns using double ammo when firing.

= PLAYER CLASSES: =

Rocketeer:
! Decreased Rocket Launcher rocket direct damage from 20 to 0.
! Increased Rocket Launcher rocket splash damage from 100 to 128.

Scorcher:
! Increased Flamethrower maximum fire projectile damage from 5 to 6.

Demolitioner:
! Decreased Grenade Launcher grenade direct damage from 20 to 0.
! Increased Grenade Launcher grenade splash damage from 100 to 128.

Pioneer:
+ Added Wrench swing and hit sounds and the ability to melee hit with the wrench
  for 200 damage in a 96-unit range!

Medic:
+ Replaced the medibag alt-fire with a new one: Hitscan medi-shots! Offers the
  same healing but has 50 overhealing instead of 25, and can also heal medics!
* Fixed Poison Blaster projectile translucency.

Cyborg:
+ Added a new weapon to Slot 3: The Pulse Shotgun! This projectile based shotgun
  fires eight rapidly weaving pulse projectiles that deal extra damage to armor
  and double damage to buildings!
+ Added Thunderbolt battery regeneration when other weapons are fired!
! Increased Thunderbolt damage from 6 to 7 per shot. This increases damage per
  second from 210 to 245. Due to damage roundings, armor will be depleted first
  from all classes before health by this weapon, which is the second intent
  behind this change.


== 0.96d ==

= WEAPONS: =

General:
! Removed small delay before firing from all weapons that had it.

Shotgun:
! One of the 9 pellets is now fully accurate.
! Increased vertical spread from 1.75 to 3.5.

Super Shotgun:
! One of the 20 pellets is now fully accurate.

Scatter Pistol:
! One of the 8 pellets is now fully accurate.

Machinegun:
! The first shot has half the spread (1.4 degrees horizontal / 0.875 degrees
  vertical)

= PLAYER CLASSES: =

Scout:
! Increased Auto-Shotgun pellets from 4 to 6 per shot, which increases total
  damage from 60 to 90 per shot.
! Increased Auto-Shotgun vertical spread from 1.75 to 3.5.

Rocketeer:
! Decreased Rocket Launcher splash damage from 128 to 100.
! Increased Rocket Launcher maximum splash damage range from 0 to 16 units.

Scorcher:
+ Added an airblast alt-fire! This pushes back enemies and projectiles in a 256
  maximum range in a 360 degree area around the Scorcher. It can be used every
  24 tics and uses 30 cells, but can be done as long as the player has more than
  0 cells, in which case the Flamethrower will use any cells left.

Demolitioner:
! Decreased Grenade Launcher projectile speed from 35 to 32 units per tic.
! Decreased Grenade Launcher splash damage from 128 to 100.
! Increased Grenade Launcher maximum splash damage range from 0 to 16 units.

Cyborg:
- Removed Thunderbolt's ability to stagger the target's aim on hit.


== 0.96c ==

= PLAYER CLASSES: =

Demolitioner:
! Increased Grenade Launcher projectile speed from 30 to 35 units per tic.

Marksman:
+ Added new Railgun firing, reload and impact sounds!
! Now at 100 damage, the Railgun reloads the same way as at 75 damage.

= MISC: =

* Fixed missing connection strength column on the scoreboard.


== 0.96b ==

= WEAPONS: =

Plasma Gun:
! Decreased direct damage from 24 to 12.
+ Added 12 splash damage. Splash range is 32 units, and it's also the range for
  maximum damage. No, Jimmy, fortunately you can't kill yourself with this! ;P

= PLAYER CLASSES: =

Scorcher:
! Increased Flamethrower projectile speed from 45 to 48 units per tic.

Gunner:
! Increased armor regen from 5 to 10 per second.

Pioneer:
! Decreased Sentry and Dispenser cooldowns in gamemodes other than CTF, Skulltag
  and Invasion from 8 to 4 seconds.

Ghost:
* Fixed mid-cloak transparency not fully resetting when taking damage.

Cyborg:
+ The Thunderbolt now slightly staggers the victim's aim by a maximum of 1
  degree in a random direction.


== 0.96a ==

= DEFAULT FLAGS: =
! Set SV_DoubleAmmo to true.

= WEAPONS: =
! Increased Nailguns slowing from 30% to 35%.
! Increased BFG alt-fire cell requirement and consumption from 300 to 600.

= ARMOR: =
- Removed starting Green Armor entirely and replaced it with Blue Armor instead.

= PLAYER CLASSES: =

Scout:
! Replaced 50 Green Armor with 100 Blue Armor.
! Increased Hand Grenade direct damage from 20 to 40.

Rocketeer:
! Increased Rocket Launcher direct damage from 20 to 40.

Scorcher:
! Replaced 100 Blue Armor with 100 Red Armor.
! Increased starting cells from 150 to 300.
! Increased Flamethrower ammo consumption from 1 to 2 per shot.
! Increased Flaregun main projectile initial damage over time from 2 to 3 per
  half a second.

Gunner:
! Decreased Super Nailgun projectile speed from 90 to 75 units per tic.

Demolitioner:
! Increased Grenade Launcher direct damage from 20 to 40.

Pioneer:
! Decreased Sentry Gun horizontal spread from 7.5 to 6.0 degrees.
! Decreased Sentry Gun vertical spread from 3.75 to 3.0 degrees.
! Decreased Dispenser health and armor regen per second from 25 to 15.
! Increased Dispenser bullet regen from 5 to 10 per half a second.
! Increased Dispenser shell regen from 2 to 4 per half a second.
! Increased Dispenser cell regen from 10 to 20 per half a second.

Marksman:
! Increased mass from 75 to 100.
! Increased starting cells from 200 to 300.
! Revamped the Railgun charging code.
! Increased Railgun maximum damage from 250 to 300.

Medic:
! Replaced 50 Green Armor with 100 Blue Armor.

Ghost:
! Replaced 50 Green Armor with 100 Blue Armor.

Cyborg:
! Decreased movement speed from 90% to 80%.

= MISC: =

* Fixed one new random tip not showing.


== 0.95l ==

= DEFAULT FLAGS: =
! Set SV_DoubleAmmo to false.

= MAPS: =

2Fort:
+ Added a teleporter from the upper left side of each base that takes the player
  to the crate corridor in front of the flag.
+ Added more detailing.
- Removed spawn exit from the upper left side of each base near middle area.
! Narrowed middle area down by 384 units.

= WEAPONS: =

! Increased Super Shotgun vertical spread from 7.0 to 7.1 degrees.

= PLAYER CLASSES: =

Infantry:
! Increased starting bullets from 100 to 150.
! Increased starting cells from 100 to 150.

Scout:
! Decreased Hand Grenade direct damage from 40 to 20.

Rocketeer:
+ Added new face graphics!
! Increased starting bullets from 100 to 150.
! Increased starting shells from 8 to 16.
! Decreased Rocket Launcher direct damage from 40 to 20.

Scorcher:
+ Added new face graphics!
! Increased starting bullets from 100 to 150.
! Increased starting shells from 12 to 16.
! Decreased starting cells from 300 to 150.
! Decreased Flamethrower ammo consumption from 2 to 1 per shot.
! Decreased Flaregun main projectile initial damage over time from 5 to 2 per
  half a second.

Gunner:
+ Added new face graphics!
+ Added passive armor regeneration! The Gunner now regenerates 5 armor per
  second, up to 200 armor!
! Increased starting shells from 8 to 16.

Demolitioner:
+ Added new face graphics!
! Increased starting bullets from 100 to 150.
! Increased starting shells from 8 to 16.
! Decreased Grenade Launcher direct damage from 40 to 20.

Pioneer:
+ Added new face graphics
! Increased starting shells from 8 to 16.
! Increased Sentry Gun rate of fire from 525 to 700 RPM.
! Decreased bullets given by the Dispenser from 20 to 5.
! Decreased shells given by the Dispenser from 4 to 2.
! Decreased rockets given by the Dispenser from 2 to 1.
! Decreased cells given by the Dispenser from 20 to 10.

Marksman:
+ Added new face graphics!
! Replaced 50 Green Armor with 100 Blue Armor.
! Increased starting bullets from 100 to 150.
! Increased starting shells from 8 to 16.

Medic:
+ Added new face graphics!

Ghost:
! Cloak is now removed when capturing a point in Domination.
! Added a delay of 22 tics after pressing alt-fire before the Ghost begins to
  cloak. Also added a cloak activation sound from Half-Life, with half
  attenuation.

Cyborg:
! Increased movement speed from 80% to 90%.
! Halved Thunderbolt firing delay from 16 to 8 tics.


== 0.95k1 ==

= MISC: =
! Reverted spectator tips for now.


== 0.95k ==

= MAPS: =

+ Added berserks behind each team's flag.
! Replaced Berserk underneath the bridge with a Doomsphere.

= WEAPONS: =
! Decreased BFG tracer amount from 120 to 40.
! Decreased BFG tracer damage from 20 to 15.

= GAMEMODES: =

+ Added capture sounds for Domination!

= PLAYER CLASSES: =

Scout:
! Decreased Auto-Shotgun pellets from 5 to 4. This decreases damage from 75 to
  60.
! Increased Hand Grenade direct damage from 0 to 40.

Rocketeer:
! Increased Rocket Launcher direct damage from 20 to 40.

Demolitioner:
! Increased Grenade Launcher direct damage from 20 to 40.

= MISC: =

+ Added random cycling tips for spectators!
+ Added quitting messages!
! Increased attenuation of most firing and explosive sounds to 0.5.


== 0.95j ==

= PLAYER CLASSES: =

Scout:
+ Replaced Shotgun with a new Shot Pistol! This rapid-fire shotgun-type weapon
  shoots 5 pellets every half a second. The first bullet is fully accurate, and
  the other 4 have a horizontal spread of 4.2 degrees, and a vertical spread of
  1.75 degrees.


== 0.95i ==

= WEAPONS: =

Fist:
+ Added 8 new punching sounds for the Fist from the official KEX port of Doom!
! Decreased delay before punch from 4 to 2 tics.

= PLAYER CLASSES: =

General:
! Weapon sounds will stop playing after death.
! Increased starting shells from 16 to 24.
! Increased starting bullets from 100 to 150.

Scout:
! Decreased Hand Grenade splash damage from 192 to 128.

Rocketeer:
! Decreased Rocket Launcher projectile direct damage from 60 to 20. This
  decreases total maximum damage from 188 to 148.

Gunner:
! Decreased horizontal collision box size from 34 to 32 map units. This is to
  fix player spawns that are borderline from colliding with the map geometry.
  The Gunner would get stuck on those with a size of 34.
! Increased starting bullets from 200 to 300.

Demolitioner:
! Decreased Grenade Launcher projectile direct damage from 60 to 20. This
  decreases total maximum damage from 188 to 148.
! Decreased Sticky Bomb Launcher projectile speed from 40 to 35.


== 0.95h ==

= WEAPONS: =

General:
- Removed autoaim from all hitscan weapons.

Nail Pistol:
! Decreased projectile damage from 18 to 15.

= PLAYER CLASSES: =

Scorcher:
+ Replaced Flamethrower sprites from Legacy of Rust!

Pioneer:
+ Added spark animations to the Sentry Gun and Dispenser when destroyed.


== 0.95g ==

= MAPS: =

2Fort:
- Removed tech pillars behind each flag. Cunning Pioneers could hide Sentry Guns
  or Dispensers behind them, making them extremely difficult to destroy with
  projectiles, thanks to the collision of the tech pillars.
! Made overall size of each base smaller.

= WEAPONS: =
! Lowered the attenuation of most weapon firing sounds from 0.5 to 0.375.

Pistol:
! Decreased damage per shot from 25 to 24.

Machinegun:
! Decreased horizontal spread from 3.5 to 2.8 degrees.

Plasma Gun:
! Decreased projectile damage from 25 to 24.
! Increased projectile speed from 35 to 40.

= PLAYER CLASSES: =

Scout:
! Decreased movement speed from 120% to 110%.

Rocketeer:
! Increased starting bullets from 50 to 100.

Gunner:
! Halved starting bullets from 400 to 200.

Pioneer:
+ Added a new Sentry Gun firing sound from Half-Life.
! Increased Sentry Gun rate of fire from 473 to 525 RPM.
! Increased Sentry Gun horizontal spread from 1.4 to 7.5 degrees.
! Increased Sentry Gun vertical spread from 0.875 to 3.75.

Marksman:
! Increased starting bullets from 50 to 100.
! Slightly increased Railgun single shot rate of fire.

Medic:
! Decreased movement speed from 120% to 110%.

Cyborg:
+ Added an alt-fire: Plasma Grenade! Using alt-fire with any weapon will
  consume an entire Thunderbolt battery to throw a Plasma Grenade that explodes
  in 4 seconds into a huge EMP blast that will destroy all enemy armor and
  buildings in its radius.
! Halved starting battery from 100 to 50. Maximum battery is still 100.
! Increased starting cells from 200 to 300.
! Increased Thunderbolt damage per shot from 5 to 6.
! Halved Thunderbolt battery charge rate from 1% to 0.33% per tic.


== 0.95f ==

= MAPS: =

2Fort:
+ Added a new intermission graphic.
+ Added exit signs in the main hallway in each base to better clarify where to
  get out of the base.
- Removed medkits from the sides in the main hallway.
! Shortened the overall proportions of the map in each base and the middle area.
! Moved health and armor bonuses from the crate hallway to the main hallway.

= WEAPONS: =

Fist:
! Decreased damage from 150 to 100.


== 0.95e ==

= MOD OPTIONS: =
+ Added 2 new hit sound options from Quake Champions and Alphatius.
! Rearranged hit sound option order.

= PLAYER CLASSES: =

Medic:
+ Added a self obituary to the Poison Blaster projectile.
! Increased Poison Blaster projectile knockback from 300 to 400.


== 0.95d ==

= PLAYER CLASSES: =

Marksman:
! Decreased Railgun charging start delay from 16 to 8 tics.

Ghost:
+ Added back footsteps.
- Removed silent footsteps passive.


== 0.95c ==

= MAPS: =

2Fort:
* Fixed more mismatched pickups between teams.

= PLAYER CLASSES: =

Scorcher:
! Increased Flamethrower flame speed from 40 to 45 units per tic.

Gunner:
! Decreased Super Nailgun nail speed from 100 to 90 units per tic.

Pioneer:
! The Sentry Gun now has a flashing animation when acquiring a target before
  firing. This should help spot the Sentry better.
* Increased Sentry Gun and Dispenser vanishing time to compensate packet loss.

Medic:
! The Poison Blaster now does 64 splash damage in a 64 unit radius. This also
  hurts the Medic but makes higher jumps possible with the weapon.
! Increased Poison Blaster projectile knockback from 100 to 300.
! Decreased Poison Blaster direct damage from 50 to 0.
! Increased health regeneration from 5 to 10 per second.

Ghost:
- Removed footstep sounds. This is now a unique passive ability.


== 0.95b ==

= MAPS: =

2Fort:
- Removed bonus pickups from the outside entrance to the T-junction.
! Extended the length of the spawn rooms and moved player starts as far back as
  possible to slightly increase reinforcement deployment time.
! Extended the length of the inner walls in the carved mountainways next to the
  center bridge.
! Replaced Soulsphere below the center bridge with Berserk.
! Adjusted and fixed pickup positions.

= WEAPONS: =

! Increased Super Shotgun pellets from 18 to 20 per shot. This increases maximum
  damage from 270 to 300.

= PLAYER CLASSES: =

Infantry:
! Increased movement speed from 90% to 100%.

Marksman:
! Increased mass from 25 to 75.
! Decreased charged Railgun ammo consumption from 20 to 10 cells.


== 0.95a ==

= MAPS: =

2Fort:
+ Added a new intermission screen.
+ Added a new intermission music: Sapphire Bullets by Norfair.
! Minor pickup changes.
* Texture fixes.


== 0.95 ==

= MAPS: =

+ Added Two Fortresses (2FORT)! This is the first dedicated map for Skulltag
  Fortress. Both teams start in a spawn room where they teleport into 1 out of 5
  random locations in their base.

= WEAPONS: =

+ Added a new weapon to Slot 4: The Nail Pistol! A less accurate but a lot
  faster pistol version of the Nailgun. The Scout, Medic, and Ghost now use the
  Nail Pistol in place of the Nailgun.
- Removed knockback from nails.
! Increased Shotgun horizontal spread from 4.2 to 5.6 degrees.
! Increased Scatter Pistol pellets from 7 to 8, increasing total damage from 105
  to 120.
! Decreased Super Shotgun pellets from 20 to 18, decreasing total damage from
  300 to 270.

= ARMOR: =

! Increased Green Armor and Armor Bonus protection values from 50% to 67%. This
  makes all armor pickups protect for 67%.
  
= POWERUPS: =

! Increased the cooldown of all powerups defined by Skulltag Fortress so far
  from 30 to 60 seconds, including the Soulsphere, Megasphere, Doomsphere,
  Invisibility, Partial Invisibility, and Invulnerability.

= PLAYER CLASSES: =

Scout:
! Replaced Nailgun with Nail Pistol.
! The Scout's Shotgun now fires one pellet with no spread to make hand grenade
  shooting more consistent.

Pioneer:
! Increased Sentry Gun building time from 5 to 8 seconds.
! Decreased Dispenser building time from 10 to 8 seconds.
! Increased Dispenser armor regeneration amount from 10 to 25.
! Increased Dispenser's max Green armor count from 100 to 125.
* Fixed Dispenser not fully healing Gunners or Cyborgs.

Marksman:
! Increased charged Railgun ammo consumption from 10 to 20 cells.

Medic:
+ Added Nail Pistol to Slot 4.
! Doubled the amount of medibags the Medic throws.
! Changed Medibag throwing angle to be a random one between -5 and 5 degrees.
! Changed Medibag throwing pitch to be a random one between 0 and 5 degrees.
! Decreased Medibag time on ground from 5 to 1.5 seconds.
* Fixed Medibags not healing Cyborgs.

Ghost:
! Replaced Nailgun with Nail Pistol.


== 0.94e ==

= SOUNDS: =

! Menu sounds no longer pitch shift when randomized pitches are on.

= WEAPONS: =

! Increased the Pistol's first shot's vertical spread from 0.875 to 1.75
  degrees.
! Increased the Pistol's vertical spread after the first shot from 1.75to 3.5
  degrees.

= PLAYER CLASSES: =

! Changed the method of conveying the player class info to the player. To
  prevent forcefully filling the player's screen with a box of text, they can
  now press the Reload bind to see the full statistics of a class.  
  A text with BigFont is still displayed on top of the weapon to let the player
  know what class they are playing as. This text can be disabled from the
  SkullFort Options menu -> Class Info; or from the console by typing
  sfort_classinfo 0.
! Changed gibbing threshold health from -50 to -25.

Gunner:
! Decreased Super Nailgun damage per shot from 36 to 30.

Marksman:
- Removed Super Railgun.
! Integrated the capabilities of the Super Railgun to the regular Railgun.
  Minimum damage is now 75 and maximum charged damage is 250. At 75 damage the
  Railgun can be fired fast up to four times before having to reload.

Cyborg:
* Fixed false stats on the class info text.


== 0.94d ==

= SCOREBOARD: =

+ Added a scoreboard column that tells what player classes your teammates are
  playing.

= MENU: =

+ Added new M_SKULL graphics.
+ Added new menu colors.

= ACS: =

+ Added a join and disconnect sound when players join the game from spectators
  or disconnect from the server.

= SOUNDS: =

+ Added specific pitch shift values to all sounds for when the client activates
  randomized pitches for sound effects.

= WEAPONS: =

! Increased the Pistol's first shot's horizontal spread from 1.4 to 2.1 degrees.
! Increased the Pistol's horizontal spread after the first shot from 2.8 to 4.2
  degrees.
! Increased Scatter Pistol horizontal spread from 7.0 to 8.4 degrees.

= PLAYER CLASSES: =

General:
! Decreased damage screen color intensity from 50% to 25%.
! Decreased damage screen color intensity for fire D.O.T. from 200% to 100%.
  The hard maximum intensity is 100% so any higher value was redundant.

Rocketeer:
! Increased movement speed from 75% to 80%.
! Decreased rocket knockback from 400 to 200.

Demolitioner:
! Increased movement speed from 75% to 80%.
! Decreased grenade knockback from 400 to 200.
! Increased grenade time before exploding from 2 to 3 seconds.

Pioneer:
+ Added a message to all players about a player's Sentry Gun being destroyed.
  The message appears grey in the message box.
! Decreased Sentry Gun firing speed from 525 RPM to 473 RPM.

Marksman:
! Further halved the Marksman's mass from 50 to 25. He now takes quadruple
  knockback from all sources compared to most other classes.
! Increased movement speed with the charged up Super Railgun from 36% to 45%.

Cyborg:
! Increased maximum health from 150 to 200.


== 0.94c ==

= GAMEMODE: =

+ Added a GAMEMODE lump to determine default server flags for the mod. Currently
  these flags are only defined for PvP modes, and not yet for Co-op or Invasion.

= MENUS: =

+ Added new menu navigation sounds from Half-Life!

! Disabled changing player class from the join menu and added an encouraging
  message to change the class from the Player Setup menu instead. This is to
  prevent people from going to spectator to switch class and rejoining a random
  team, which can make teams unbalanced.

! Separated the weapons of each classes into their own subtitles in the PWO
  section of the Weapon Setup menu in Player Setup.

= WEAPONS: =

! Decreased Shotgun pellets from 10 to 9. This decreases maximum damage from 150
  to 135.
! Decreased Scatter Pistol pellets from 8 to 7. This decreases maximum damage
  from 120 to 105.
! Decreased Scatter Pistol horizontal spread from 8.4 to 7.0.
! Increased Machinegun horizontal spread from 2.8 to 3.5 degrees.
! Eliminated Plasma Rifle muzzle flash randomness and made the first and second
  firing frames display every other shot.
! Decreased BFG9000 tracer damage from 20 to 15.

= AMMO: =

! Replaced box of bullets on the Chaingun spot with a clip of bullets.
! Bullet and shell pickups are now forbidden to the Cyborg.

= PLAYER CLASSES: =

Scout:
! Decreased starting bullets from 150 to 100.

Rocketeer:
! Decreased starting bullets from 100 to 50.

Scorcher:
! Replaced Machinegun with Nailgun.
! Decreased starting bullets from 100 to 50.

Demolitioner:
! Replaced Machinegun with Nailgun.
! Decreased starting bullets from 100 to 50.

Pioneer:
! Decreased starting bullets from 150 to 100.

Marksman:
+ Added new sprites to the Super Railgun from Demon Eclipse by Amuscaria.
+ Added two levels of zoom for the Super Railgun. First level has a zoom factor
  of 200%, and the second level has a factor of 300%.
! Halved the Marksman's mass. He now takes double knockback from all sources.
! Replaced Nailgun with Machinegun.
! Increased movement speed from 80% to 90%.
! Decreased starting bullets from 100 to 50.
! Decreased normal Railgun zoom factor from 300% to 200%.
! Increased movement speed with the charged up Super Railgun from 32% to 36%.
! Decreased Super Railgun delay before starting to charge from 24 to 21 tics.
! Decreased Super Railgun reload time from 54 to 40 tics.

Medic:
! Decreased starting bullets from 100 to 50.
! Increased starting cells from 50 to 100.
! Increased Poison Blaster Ammo consumption from 1 to 4 per shot.

Ghost:
! Decreased starting bullets from 100 to 50.

Cyborg:
! Decreased Blue Armor amount from 150 to 100.
! Decreased Thunderbolt damage per tic from 6 to 5.
! Eliminated Thunderbolt muzzle flash randomness and made the first and second
  firing frames display every other shot.


== 0.94b ==

= PLAYER CLASSES: =

Pioneer:
! Decreased Sentry Gun and Dispenser health from 250 to 200.
! Decreased Dispenser max extra armor from 100 to 50.

Cyborg:
! Increased Blue Armor amount from 100 to 150.
! The Thunderbolt now has a 16 tic windup time before it can fire.
! Decreased Thunderbolt damage per tic from 7 to 6.
! Color remapped muzzle flash from player sprites from blue to green in order to
  better identify which team the Cyborg is on.


== 0.94a ==

= NEW: MONSTERS FOR INVASION & CO-OP =

All Doom and Skulltag monsters have double health and their maximum hitscan,
projectile and melee damage with the exception of Archviles that still do the
same flame damage as in Doom. Pinkies and Blood Demons have fast attacks in all
difficulties whether fast monsters is on or not.

= ACS: =

! All HudMessage functions now have a unique 470# prefix for their message ID.

= WEAPONS: =

! Increased Scatter Pistol horizontal spread from 7.0 to 8.4 degrees.

= PLAYER CLASSES: =

Rocketeer:
+ Added a humming sound to flying rockets from Quake III: Arena.

Scorcher:
* Fixed Flaregun trail position and enhanced the trail emission.

Pioneer:
! Decreased Sentry Gun rate of fire from 700 to 525 RPM.
! Increased Sentry Gun damage from 10 to 15 per shot.
! Increased Sentry Gun targeting delay from 12 to 16 tics.

Marksman:
! Increased Super Railgun minimum damage from 100 to 125.

Cyborg:
! Decreased Blue Armor amount from 150 to 100.
* Fixed Plasma Rifle and Thunderbolt muzzle flash randomization.


== 0.94 ==

= WEAPONS: =

+ Added unique decals to the Nailgun's nails.
! Decreased Pistol horizontal spread from 4.2 to 2.8 degrees.
! Set Pistol horizontal spread on first shot to 1.4 degrees.
! Decreased Pistol vertical spread from 1.775 to 1.75.
! Set Pistol vertical spread on first shot to 0.875 degrees.
! Decreased Shotgun vertical spread from 1.775 to 1.75.
! Decreased Super Shotgun vertical spread from 7.1 to 7.0.
! Decreased Scatter Pistol pellets from 9 to 8. This decreases maximum damage
  from 135 to 120.
! Decreased Scatter Pistol horizontal spread from 8.4 to 7.0 degrees.
! Decreased Scatter Pistol vertical spread from 3.55 to 3.5.
! Decreased Machinegun vertical spread from 1.775 to 1.75.
! Increased Nailgun nail speed from 60 to 75.
! Restricted rockets and rocket boxes to Scout, Rocketeer and Demolitioner only.
! Restricted cells and cell packs to Infantry, Scorcher, Marksman, Medic and
  Cyborg only.
! Decreased respawn cooldown time of bullet boxes, shell boxes, rocket boxes and
  cell packs from 10 to 30 seconds.

= PLAYER CLASSES: =

+ Added a new Cyborg class! The Cyborg is a tanky yet a moderately mobile class
  that has only two energy weapons for its primary arsenal: The Thunderbolt and
  the Plasma Rifle. The Thunderbolt deals 7 damage per tic and requires its own
  battery, which recharges from cells when the Thunderbolt is equipped and isn't
  fired. The Cyborg has 150 health, 150 Blue armor, 80% movement speed, 10
  health regen, no overhealth decay, and average knockback resistance.

Infantry:
! Decreased starting bullets from 200 to 100.
! Decreased starting cells from 150 to 100.

Scout:
+ Added the ability to shoot Hand Grenades prematurely with the Shotgun or
  Pistol.
+ Added Hand Grenade jumping! Aiming grenades nearly straight down will make
  them always explode.
! Changed starting weapon in hand from Nailgun to Shotgun.
! Decreased starting bullets from 200 to 150.
! Decreased Hand Grenade gravity from 0.5 to 0.4.
! Increased Hand Grenade equip speed by 50%.
! Decreased Hand Grenade maximum self damage from 192 to 64.
! Decreased Hand Grenade cocking time from 25 to 15 tics.
! Increased Hand Grenade projectile speed from 40 to 45.

Rocketeer:
! Decreased starting bullets from 200 to 100.
! Increased rocket kickback from 200 to 400.

Scorcher:
! Decreased starting bullets from 200 to 100.
! Increased Flare Gun knockback from 200 to 300.
! Nullified Flare ground fire self damage.

Gunner:
+ Added unique decals to the Super Nailgun's nails.
! Increased mass from 1000 to 2000.
! Decreased Minigun vertical spread from 3.55 to 3.5.
! Increased Super Nailgun nail speed from 90 to 100.

Demolitioner:
! Decreased starting bullets from 200 to 100.
! Increased grenade kickback from 100 to 400.

Pioneer:
+ Added the Pistol to Slot 2.
- Removed the Plasma Rifle from Slot 6.
- Removed starting cells.
! Increased movement speed from 85% to 90%.
! Changed starting weapon in hand to Nailgun.
! Decreased starting bullets from 200 to 150.
! Increased Sentry Gun and Dispenser health from 200 to 250.
! The Sentry Gun and Dispenser are now immune to fire and poison D.O.T.
! The Sentry Gun and Dispenser receive double damage from plasma and lightning.
! Decreased Sentry Gun radius from 20 to 14.
! Decreased Sentry Gun maximum target range from 960 to 720. In practice this
  actually doesn't seem to change, which is strange, but it fixes the Sentry Gun
  from looping between constantly shooting and reacting to the target on the
  edge of its range.
! Increased Sentry Gun rate of fire from 525 to 700 RPM.
! Decreased Sentry Gun damage from 15 to 10 per shot.
! Decreased Sentry Gun horizontal spread from 4.2 to 1.4 degrees.
! Increased Sentry Gun vertical spread from 0 to 0.875.
! Decreased Dispenser radius from 26 to 16.
! Decreased Dispenser sprite scale from 100% to 70%.

Marksman:
! Decreased starting cells from 300 to 200.

Medic:
+ Added 5 health regeneration per second.


== 0.93g ==

= WEAPONS: =

! Increased Shotgun firing cycle tics from 35 to 37.

= PLAYER CLASSES: =

! Reduced respawn invulnerability time from 2 seconds to 1 second.

Pioneer:
! Decreased movement speed from 90% to 85%.
! Decreased Sentry Gun targeting range from 1024 to 960.
! Decreased Sentry Gun firing range from 1040 to 976.
! Increased Dispenser build time from 5 to 10 seconds.
! Increased Dispenser range from 112 to 128 units.
! Increased bullets given by Dispenser from 10 to 50.
! Increased shells given by Dispenser from 2 to 8.
! Increased rockets given by Dispensers from 2 to 5.
! Increased cells given by Dispensers from 10 to 40.
! Increased Dispenser health replenishment under 100 health from 15 to 25.
! Increased Dispenser max armor bonus from 50 to 100 extra armor.
* Fixed Sentry Gun and Dispenser abruptly disappearing by prolonging the death
  state where both buildings go into when the player is no longer playing
  Pioneer. The bug was caused likely due to client misprediction which caused a
  visual desync.


== 0.93f ==

= WEAPONS: =
! The Machinegun now fires one bullet per trigger press instead of two.

= PLAYER CLASSES: =

Scorcher:
* Fixed missing flame visual effect serverside when fire damage over time was
  applied.

Demolitioner:
! Changed the name of the Pipe Bomb Launcher to Sticky Bomb Launcher.
! The Sticky Bomb Launcher now shoots sticky bombs instead of pipe mines. Sticky
  bombs stick to any surface, except skies where they disappear instead.

Pioneer:
+ Added a Dispenser building to the Pioneer that restocks ammo, replenishes
  health and reinforces armor inside a 112 unit radius from the Dispenser to ANY
  player! This includes enemies too, so be sure to keep the Dispenser in a safe
  location! The Dispenser has 200 health.
* Fixed missing first gibbing frame from the XDeath animation.

Ghost:
* Fixed missing first gibbing frame from the XDeath animation.


== 0.93e ==

= MOD OPTIONS: =
+ Added a warning text for fire and poison damage over time, as well as a
  toggling option for it in SkullFort Options!
+ Added 7 new hit sound options!

= WEAPONS: =
! Decreased Machinegun rate of fire from 600 to 525 RPM. (Firing tics increased
  by 1.)

= PLAYER CLASSES: =

Rocketeer:
! Increased Rocket Launcher rocket speed from 24 to 30.

Scorcher:
+ Added a damage-over-time burn to the Flamethrower and Flaregun! A single burn
  instance over time deals 1 damage every 17 tics for a duration of 5 seconds.
  Multiple instances can be applied with more Flamethrower direct hits, each
  resetting the duration and adding 1 more damage to the effect. A direct hit
  from a Flaregun flare grants 3 damage over time instead of 1.
! Increased movement speed from 90% to 100%.
! Decreased Flamethrower max splash damage from 12 to 5.

Gunner:
! Decreased Super Nailgun windup time from 18 to 9 tics.
! Increased Super Nailgun nail speed from 75 to 90.

Demolitioner:
! The Grenade Launcher grenades have a 2 second fuse time again.
! Increased Grenade Launcher grenade speed from 24 to 30.

Pioneer:
! Decreased Sentry Gun reaction time from 16 to 12 tics.
! Decreased Sentry Gun rate of fire from 700 to 525 RPM. (Firing cycle tics
  increased by 1.)
! Increased Sentry Gun target range from 960 to 1024 units.

Marksman:
! The Super Railgun's movement slow is applied only after the initial 24 tic
  delay before charging up the rail starts.


== 0.93d ==

= WEAPONS: =

+ Added powerful alt-fires to the BFG9000 and BFG10K that require a whopping 300
  cells to fire!
! Changed the name of the Chaingun to Machinegun.
! Changed the sprites of the Machinegun.
! Increased Machinegun rate of fire from 525 to 600 RPM. (Firing cycle tics
  decreased by 1.)
! Increased Nailgun damage from 15 to 18 per shot.
! Decreased Nailgun and Super Nailgun movement slow from 50% to 30%.
* Fixed Nailgun and Super Nailgun movement slow not given to the player.

= AMMO: =

! Increased respawn cooldown time of all ammo pickups from 30 to 10 seconds.

= PLAYER CLASSES: =

! Increased chance to drop an ammo pack on death from 50% to 100%.

Scout:
! Changed the starting weapon in hand from the Nailgun to the Shotgun.
! Increased Hand Grenade explosion kickback from 200 to 3000.
! Increased Hand Grenade explosion radius from 192 to 256.
! Increased Hand Grenade explosion sprite scale from 1.5 to 2.0.

Scorcher:
! Increased starting shotgun shells from 8 to 12.
! Decreased Flamethrower ammo consumption from 4 to 2 per shot.
! Removed 1 tic firing delay from the Flamethrower.
! Decreased Flamethrower wind down time from 20 to 10 tics.

Gunner:
! Increased movement speed when firing the Super Nailgun from 49% to 70%.
! Increased Super Nailgun damage from 30 to 36.

Pioneer:
! Increased starting cells from 100 to 150.
! Increased Sentry Gun melee vulnerability from 150% to 200%.
! Decreased Sentry Gun build time from 195 to 175 tics.
! Increased Sentry Gun targeting delay from 8 to 16 tics.

Marksman:
+ Added a Nailgun to Slot 4.
! Increased starting cells from 200 to 300.
! Decreased Super Railgun max damage from 300 to 250.
! Increased Super Railgun charging up movement from 20% to 32%.
! Increased Super Railgun charging up time from 4 to 5 tics per stage.
! Decreased Super Railgun reload tics from 63 to 56.

Medic:
! Increased Medibag throwing tics from 12 to 14.
! Decreased Medibag overhealth for other classes except Medics from 100 to 25.
! Decreased Medibag health for Medics from 20 to 5.
! Increased Poison Blaster projectile speed from 45 to 60.

Ghost:
! Decreased Silenced Pistol first shot horizontal spread from 1.4 to 1.05
  degrees.
! Decreased Silenced Pistol continuous shot horizontal spread from 4.2 t0 2.8
  degrees.


== 0.93c ==

= WEAPONS: =
! Halved the attenuation of most weapon firing and explosion sounds.
! Increased Shotgun pellets from 9 to 10. This increases max damage from 135 to
  150.
! Increased Super Shotgun pellets from 18 to 20. This increases max damage from
  270 to 300.
! Increased Nailgun and Super Nailgun movement slow from 30% to 50%.

= ARMOR: =
! Increased Green Armor protection value from 34% to 50%.

= PLAYER CLASSES: =

Infantry:
! Decreased starting shotgun shells from 20 to 16.

Scout:
! Decreased starting shotgun shells from 10 to 8.
! Increased Hand Grenade max splash damage and radius from 160 to 192.
! Decreased Hand Grenade direct damage from 40 to 0.

Rocketeer:
! Decreased starting shotgun shells from 10 to 8.
! Increased rocket speed from 25 to 24.

Scorcher:
! Decreased starting shotgun shells from 10 to 8.
! Increased Flamethrower max damage from 10 to 12.
! Decreased Flamethrower flame max damage range from 24 to 16.

Gunner:
! Decreased starting shotgun shells from 10 to 8.
! Increased Super Nailgun nail speed from 70 to 75.

Demolitioner:
! Decreased starting shotgun shells from 10 to 8.

Pioneer:
! Decreased starting shotgun shells from 10 to 8.

Marksman:
+ Added Shotgun.
- Removed Chaingun.
! Replaced 200 starting bullets with 8 starting shells.

Medic:
! Decreased starting shotgun shells from 20 to 16.

Ghost:
+ Added a silencer to the Ghost's Pistol. It has double attenuation, no gun
  flash, and is 3 times more accurate on the first shot.
! Decreased starting shotgun shells from 20 to 16.


== 0.93b ==

= PLAYER CLASSES: =

Scout:
! Increased movement speed from 110% to 120%.

Rocketeer:
! Decreased movement speed from 80% to 75%.
! Decreased rocket speed from 25 to 20.
! Decreased rocket knockback from 200 to 150.

Scorcher:
! Decreased Flamethrower max damage from 12 to 10.
! Slightly increased chance for Flamethrower flames to go to the death state
  early.

Demolitioner:
! Decreased movement speed from 80% to 75%.
! Decreased grenade speed from 25 to 24.
! Decreased grenade knockback from 200 to 100.

Pioneer:
- Removed Sentry Gun Fire and Poison damage resistance.
! The Sentry Gun is now 50% more vulnerable to Melee damage rather than being
  50% more resistant to it.

Marksman:
! Decreased Super Railgun charging up time from 6 to 4 tics per stage.
! Increased Super Railgun max damage from 250 to 300.

Medic:
! Increased movement speed from 110% to 120%.


== 0.93a ==

= HUD: =
! Changed positions of class specific text cues so they're not overlapping with
  other text.

= WEAPONS: =
! Respawn invulnerability is removed as soon as the player presses fire or alt-
  fire.
! Increased Plasma Rifle damage from 20 to 25 per shot.
! Decreased Plasma Rifle projectile speed from 40 to 35.

= PLAYER CLASSES: =

Scout:
! Decreased jump height from 9 to 8.5.
! Decreased Hand Grenade deceleration in the air from 10% to 5% per tic.
! Decreased Hand Grenade bounce factor from 0.9 to 0.8.

Rocketeer:
! Increased movement speed from 75% to 80%.
! Increased explosives resistance from 25% to 50%.

Gunner:
! Increased movement speed while firing the Minigun or Super Nailgun from 42% to
  49%.
! Decreased Super Nailgun horizontal spread from 3 to 2 degrees.
! Decreased Super Nailgun vertical spread from 1.5 degrees to 1 degree.

Demolitioner:
! Increased movement speed from 75% to 80%.
! Increased explosives resistance from 25% to 50%.

Pioneer:
* Fixed the Sentry Gun targeting invisible ghosts.

Marksman:
! Decreased movement speed from 90% to 80%.
! Decreased movement speed while charging up the Super Railgun from 30% to 20%.
! Decreased Super Railgun max damage from 300 to 250.
! Increased Super Railgun delay before charging up from 16 to 24 tics.
! Increased Super Railgun charging up time from 4 to 6 tics per stage.
! Increased Super Railgun reload time from 54 to 63 tics.

Medic:
! Increased movement speed from 100% to 110%.
! Decreased jump height from 9 to 8.5.

Ghost:
! Replaced Shotgun with a Scatter Pistol.


== 0.93 ==

= WEAPONS: =
! Decreased Chaingun horizontal spread from 3.5 to 2.8.
! Decreased Super Shotgun pellets from 20 to 18.
! Increased Plasma Rifle projectile speed from 35 to 40.

= ARMOR: =
! Increased Blue Armor protection value from 50% to 67%.

= PLAYER CLASSES: =
+ Added face graphics to all the players! There's likely to be more different
  ones in the future.

Infantry:
! Decreased movement speed from 100% to 90%.

Rocketeer:
! Decreased movement speed from 80% to 75%.
! Decreased explosives resistance from 50% to 25%.
! Decreased Rocket direct damage from 80 to 60.
! Increased Rocket knockback from 200 to 250.

Scorcher:
+ Added a fire stopping sound for the Flamethrower from Half-Life.
! Brought back the old, non-color-remapped player sprites.
! Increased Flamethrower flame radius from 32 to 64.
! Increased Flamethrower flame speed from 35 to 40.
! Decreased Flamethrower flame maximum damage from 15 to 12.
! Decreased Flamethrower flame maximum damage radius from 32 to 24.
! The Flaregun flames now do self damage to the Scorcher.
! Increased Flaregun ground flame maximum damage radius from 0 to 48.
! Decreased Flaregun ground flame splash radius from 64 to 48.
! Decreased Flaregun ground flame damage from 10 to 5.
! Decreased Flaregun subprojectile damage from 4 to 1.

Gunner:
- Removed the 25% fire and explosive resistance.
! Increased jump height from 7 to 8.

Demolitioner:
! Decreased movement speed from 80% to 75%.
! Decreased explosives resistance from 50% to 25%.
! Decreased Grenade direct damage from 80 to 60.
! Increased Pipe Bomb maximum damage radius from 0 to 16.

Pioneer:
+ Added a 50% melee and 75% fire and poison damage resistance to the Sentry Gun.
! The Sentry Gun now gets only removed when a second one is placed successfully.
  Previously it was removed whenever the player pressed alt-fire.
* Fixed Sentry Gun not being able to target enemies when placed on a ledge.

Marksman:
- Temporarily removed the Marksman bot profile and its associated script for
  starting with the normal Railgun. May come back to this.
! The Railguns now emit their impact puff from the rail instead of a non-
  damaging bullet.
! The Railguns' rails are fully bright.
! Increased movement speed when charging up the Super Railgun from 9% to 30%.
! Decreased Super Railgun reload time from 57 to 54 tics.
! Decreased Super Railgun particle sparsity from 1.0 to 0.5.

Medic:
! Decreased movement speed from 110% to 100%.
! Decreased Poison Blaster direct damage from 50 to 45.
! Increased Medibag healing from 75 to 100.
! Increased Medibag healing for Medics from 15 to 20.

Ghost:
* Fixed BFG9000 and BFG10K not removing Ghost cloak.

= ACS: =
* Changed the medal disabler script to be serverside instead of clientside. It
  is a type for event handling which should be serverside only to work.
  

== 0.92d ==

= WEAPONS: =
! Decreased Pistol horizontal spread from 4.2 to 3.5 degrees.
! Decreased Shotgun firing tics from 37 to 35. It now shoots at a rate of
  exactly one shot per second.
! Decreased Shotgun vertical spread from 3.55 to 1.775.
! Decreased Chaingun horizontal spread from 4.2 to 3.5 degrees.
! Increased horizontal diameter between nails spawning from the Nailgun from 4
  to 5.
! Decreased Plasma Rifle projectile speed from 40 to 35.

= PLAYER CLASSES: =

Scout:
+ Added +DEHEXPLOSION flag for Hand Grenades for transparent explosions.
+ Added the Grenade damage type to the Hand Grenades.
! Decreased Hand Grenade direct damage from 80 to 40.
! Increased Hand Grenade splash damage and radius from 128 to 160.
! Increased Hand Grenade projectile kickback from 100 to 200.
! Decreased delay when switching back from Hand Grenades to the chosen weapon
  after alt-firing from 6 tics to 1 tic.
* Fixed missing Fist weapon.
* Fixed Hand Grenade weapon being able to throw grenades with alt-fire even with
  no ammo.

Scorcher:
* Fixed missing +WEAPON.ALLOW_WITH_RESPAWN_INVUL flag on Flaregun.

Gunner:
! Increased Super Nailgun horizontal spread from 0 to 3 degrees.
! Increased Super Nailgun vertical spread from 0 to 1.5 degrees.
! Decreased Super Nailgun projectile speed from 75 to 70.
! Decreased movement speed when firing the Minigun and Super Nailgun from 49% to
  42%.

Demolitioner:
+ Added +DEHEXPLOSION flag for grenades for transparent explosions.
! Decreased Pipe Mine explosion delay from 5 to 3 tics.

Marksman:
+ Added a Marksman bot profile that has the normal Railgun as its starting
  weapon instead of the Super Railgun for the bot's design reasons.

Medic:
! Medibag now overheals the Gunner up to 300 HP.
! Medics can pick up Medibags but are healed by them for only 15. Medics also
  can't be overhealed by Medibags.
! Decreased Medibag duration on ground from 10 seconds to 5 seconds.

= ACS: =
+ Added an EVENT script for medals that disables Accuracy, Precision, You Fail
  It and Your Skill Is Not Enough medals.


== 0.92c ==

= WEAPONS: =

+ All weapons now remove respawn invulnerability when fired.
+ Added new explosion and debris sounds from Half-Life!
! Decreased Plasmagun damage from 25 to 20 per shot.
! Decreased BFG9000 tracer damage from 30 to 20.

= PLAYER CLASSES: =

Scout:
+ Added hand grenades as an altfire and as a weapon! They deal 80 direct damage,
  max 128 splash damage, and explode either after 3 seconds or upon a direct hit
  on an enemy or decoration.

Pioneer:
! Decreased starting cells from 150 to 100.
! Decreased Sentry target range from 1024 to 896.

Marksman:
+ The Railgun now fires team colored rails.
! Decreased Super Railgun minimum damage from 150 to 100.
! Decreased Super Railgun delay before charging shots from 18 to 15 tics.

= POWERUPS: =

+ Added a new pickup sound for the Doomsphere, and unique firing sounds for all
  weapons when the powerup is worn!
+ Added a new pickup sound for the Guardsphere, and a unique hit sound when
  taking damage!
+ Added a new pickup sound for the Invisibility sphere!
+ Added powerup wearoff sounds to the Doomsphere, Guardsphere and Invisibility!


== 0.92b ==

= PLAYER CLASSES: =

Scorcher:
+ Added the fire sprites from Doom II so that they aren't replaced by other wads
  such as Rampage Super Pub.
! Decreased Flare gun main projectile kickback from 300 to 200.

Pioneer:
* Fixed Sentry Gun not being destroyed when switching to Demolitioner.

Ghost:
* Changed cloaking inventory check behavior. Hopefully this will fix entering
  cloak while taking damage this time!


== 0.92a ==

= WEAPONS: =

! Decreased Chaingun horizontal spread from 5.6 to 4.2 degrees.
! Decreased Shotgun horizontal spread from 5.6 to 4.2 degrees.

= PLAYER CLASSES: =

Infantry:
! Increased starting cells from 100 to 150.

Scout:
+ The Scout now has a Pistol in Slot 2.
! Decreased movement speed from 120% to 110%.

Scorcher:
! Separated one of the flamethrower flames to a separate frame.
!  Increased flamethrower damage from 12 to 15 per flame.

Gunner:
+ Added back the 30% movement slow when the Minigun or Super Nailgun is fired.
! Increased jump height from 6 to 7.
! Decreased Minigun horizontal spread from 7.0 to 5.6 degrees.

Pioneer:
- The Sentry can no longer target cloaked Ghosts, but will still act strangely
  when 'sensing' them.
! The Sentry no longer is destroyed if the owning Pioneer dies. It still is
  destroyed if the owner spectates or switches teams.
! Increased starting cells from 100 to 150.

Marksman:
! Increased movement speed while charging up Super Railgun from 18% to 10%.

Medic:
! Decreased movement speed from 120% to 110%.
! Decreased Scatter Pistol pellets from 10 to 9.
! Decreased Scatter Pistol horizontal spread from 8.4 to 7.0.
! Decreased Scatter Pistol horizontal spread from 5.225 to 3.55.
! The Medic now starts with a Poison Blaster in hand instead of the Scatter
  Pistol.

Ghost:
+ Added more frames for cloaking for smoother animation. This should also
  hopefully fix the Ghost not looking invisible for other players sometimes.
! Increased time to enter cloak from 35 to 46 tics.
! Replaced 100 Blue Armor with 50 Green Armor.
* Optimized cloaking... hopefully.


== 0.92 ==

= WEAPONS: =
! Decreased Chaingun vertical spread from 3.55 to 1.775 degrees.
! Increased Nailgun nail speed from 50 to 60.
! Increased Nailgun movement slow from 25% to 30%.

= PLAYER CLASSES: =

Scout:
! Decreased jump height from 11 to 10.

Rocketeer:
! Increased rocket damage from 75 to 80.
! Decreased rocket speed from 30 to 25.
! Decreased rocket knockback from 300 to 200.

Gunner:
+ New Slot 4 weapon: The Super Nailgun! This weapon shoots bigger, faster, and
  two times more damaging nails than the Nailgun, but needs time to spool up
  before firing.

Demolitioner:
! Increased grenade damage from 75 to 80.
! Decreased grenade speed from 30 to 25.
! Decreased grenade knockback from 300 to 200.
! The grenade no longer explodes after 2.5 seconds. Now it can only explode from
  low enough bounce momentum.
! Decreased pipe bomb knockback from 600 to 400.
* Fixed pipe bomb explosion sprite scale.

Medic:
! Increased jump height from 8 to 10.

Ghost:
- Removed looping sound when cloaked.
- Removed toggling the cloak off.
! Changed the Ghost's visibility from 3% to 0% when fully cloaked.


== 0.91 ==

= TEAMS: =

! Changed Blue player and rail color from 0000BF to 0050FF.

! Changed Blue team font color from Blue to Light Blue.

! Changed Red player and rail color from BF0000 to CF0000.

! Changed Red team font color from Red to Brick.

= WEAPONS: =

! Increased Fist damage from 125 to 150.

! Increased Pistol damage from 20 to 25.

! Decreased Plasma Gun damage from 30 to 25.

! Increased Plasma Gun projectile speed from 25 to 40.

= PLAYER CLASSES: =

Infantry:

! Increased starting bullets from 100 to 200.

! Increased starting shells from 10 to 20.

! Increased starting cells from 50 to 100.

Scout:

! Increased starting bullets from 100 to 200.

! Increased starting shells from 10 to 20.

Rocketeer:

! Increased starting bullets from 100 to 200.

! Increased starting rockets from 25 to 50.

! Decreased rocket direct damage from 100 to 75.

! Increased rocket speed from 20 to 30.

Scorcher:

! Increased starting bullets from 100 to 200.

! Decreased Flamethrower firing delay from 8 tics to 1 tic.

! Increased Flamethrower projectile speed from 30 to 35.

! Increased Flare Gun main projectile speed from 30 to 35.

! Increased Flare Gun subprojectile chance to spawn fire from 37.5% to 75%.

Demolitioner:

! Increased starting bullets from 100 to 200.

! Decreased grenade direct damage from 100 to 75.

! Increased grenade speed from 25 to 30.

Pioneer:

+ The Sentry Gun now has a limited amount of 75 bullets. When it runs out, the
  Sentry Gun must be rebuilt.

+ Added a separate building sprite for the Sentry Gun which is colored the same
  as the player.

! Increased starting bullets from 100 to 200.

! Increased starting cells from 50 to 100.

! The Sentry Gun no longer blocks any actor.

! Brightened colors of the Sentry Gun sprites.

! Decreased attenuation of Sentry Gun sounds from 0.75 to 0.5.

Marksman:

! Increased starting bullets from 100 to 200.

Medic:

! Increased starting shells from 10 to 20.

! The Medic now starts with a Scatter Pistol in hand instead of the Poison
  Blaster.

! Increased Scatter Pistol pellets from 9 to 10 per shot.

! Increased Poison Blaster poison damage over time from 20 to 30.

! Increased Medibag healing from 50 to 75.

Ghost:

+ Added a faint looping sound while the Ghost is cloaked.

! The Ghost is now 3% visible when cloaked.

= MISC: =

+ Integrated OdaFlagx_4Way.pk3.

! Health above 100 will decay over time back to 100, except with the Gunner.


== 0.9 ==

= ACS: =

+ Added a DISCONNECT script that plays a sound when a player spectates or leaves
  the game.

= WEAPONS: =

! Increased the vertical spread of the Pistol from 0 to 1.775 degrees.

! Increased the vertical spread of the Chaingun from 0 to 3.55 degrees.

! Increased the vertical spread of the Shotgun from 0 to 3.55 degrees.

= ARMOR: =

! Decreased fire and explosive resistance from 75% to 50%.

= PLAYER CLASSES: =

Scout:

! Increased jump height from 10 to 11.

Rocketeer:

! Decreased movement speed from 85% to 80%.

Scorcher:

! Increased movement speed from 90% to 100%.

! Replaced 200 Red Armor with 100 Blue Armor.

! Increased Flamethrower ammo consumption from 2 to 3.

! Decreased delay before firing the Flamethrower from 12 to 10 tics.

! Decreased Flare Gun main projectile splash damage from 128 to 96.

! Decreased Flare Gun main projectile splash radius from 128 to 64.

! Changed the Flare Gun subprojectile fragmenting method from A_Mushroom to
  A_SpawnItemEx.

! Increased the Flare Gun subprojectiles from 16 to 20.

! The Flare Gun subprojectiles no longer deal splash damage.

! Added a delay of 6 tics to the Flare Gun's ground fire before it deals damage.

Gunner:

! Decreased fire and explosive resistances from 50% to 25%.

! Replaced 200 Blue Armor with 200 Red Armor.

! Decreased movement speed from 75% to 70%.

! Decreased the horizontal spread of the Minigun from 8.4 to 7.0 degrees.

! Increased the vertical spread of the Minigun from 0 to 3.55 degrees.

Demolitioner:

+ Added back the shotgun. It was a mistake to remove it...

! Decreased movement speed from 85% to 80%.

Pioneer:

! Enhanced Sentry Gun retargeting.

! Increased Sentry Gun target range from 896 to 960 units.

! Decreased Sentry Gun firing delay from 12 to 8 tics.

! Decreased Sentry Gun spread from 5.6 to 4.2 degrees.

Medic:

+ Added a new slot 3 weapon: the Scatter Pistol, a faster but less accurate
  version of the Shotgun exclusive to the Medic.

! Replaced 100 Blue Armor with 50 Green Armor.

! Renamed the Poison Bolter to Poison Blaster

! Move the Poison Blaster from slot 2 to slot 6.

! Increased the poison damage over time from 10 to 20.

* Fixed the Poison Blaster doing half of 60 damage directly instead of full, and
  set the direct damage value to 120, which is actually 60 in-game. Poison
  damage type projectiles seem to deal only half of what is actually set in
  Decorate.

Ghost:

! Replaced 50 Green Armor with 100 Blue Armor.

== MISC: ==

+ Added 3 new hitsounds: Xonotic, Quack, and Doot.

+ Added a credits file in the Docs folder labeled SFortCredits.txt.

+ Added STARTUP and NOTCH lumps, and set STARTUPTYPE in GAMEINFO from Doom to
  Hexen.

+ Added a STARTUPSONG definition in GAMEINFO and set that as STARTUPMUS.

+ Created a Music folder and duplicated DSELMUS2.xm (Sarsippius' Ark by Radix)
  as STARTMUS.xm to be the startup screen music file.


== 0.85 ==

= ACS: =

* Fixed damage sounds not playing by making the damage event script serverside.

= PLAYER CLASSES: =

Rocketeer:

! Decreased the amount of rocket ammo from 50 to 25.

Scorcher:

! Color remapped sprites for better ability to differentiate player team colors.

Demolitioner:

- Removed shotgun.

! Color remapped sprites for better ability to differentiate player team colors.

Marksman:

- Removed shotgun.

! Decreased movement speed from 100% to 90%.


== 0.84 ==

= ARMOR: =

! Decreased Red Armor protection value from 83% to 67%.

= PLAYER CLASSES: =

General changes:

! Set the amount of starting shells that all classes have to 10.

Infantry: 

! Decreased the amount of starting cells from 75 to 50.

Scout:

! Increased jump velocity from 8 to 10.

Scorcher:

! Increased movement speed from 85% to 90%.

Pioneer:

! Decreased the amount of starting cells from 75 to 50.

! Increased Sentry Gun health from 175 to 200.

! Decreased Sentry Gun target time before firing from 16 to 12 tics.

Marksman:

! Increased movement speed from 90% to 100%.

Medic:

- Removed health regeneration.

! Replaced 50 Green Armor with 100 Blue Armor.

! Decreased the amount of starting cells from 100 to 50.

! Increased Medibag duration on ground from 4 to 10 seconds.

! Increased Poison Bolter projectile speed from 40 to 50.

! Increased Poison Bolter direct damage from 40 to 60.

! Decreased Poison Bolter ammo consumption from 2 to 1.


== 0.83 ==

= ACS: =

* Fixed client event scripts not actually being clientside.

= PLAYER CLASSES: =

Rocketeer:

! Increased movement speed from 80% to 85%.

Scorcher:

! Increased Flamethrower flame damage in Death state frames from 8, 6 and 4 all
  to 10.

! Increased Flamethrower flame max damage radius from 32 to 40.

Demolitioner:

! Increased movement speed from 80% to 85%.

Marksman:

- The Super Railgun no longer has any recoil pushing the Marksman back.

! The Super Railgun's laser pointer is now a projectile that moves at a speed of
  10000 instead of being a puff. The puff emitted bleeding when hitting an
  actor, even when PUFFONACTORS flag was on.
  
! Decreased the ammo consumption of the Super Railgun from 20 to 10 cells per
  shot.

! Reduced the Super Railgun's total chargeup time from 54 to 48 tics.

! Vertically lowered the Super Railgun damage charge up text by 0.05 units in
  HUDMessage.

! Lowered the vertical sprite offsets of both Railguns by 8 pixels.

! The normal Railgun no longer has a corkscrew, and its core color is always
  white.


== 0.82 ==

= PLAYER CLASSES: =

Demolitioner:

* Fixed the Fist not able to detonate pipe bombs.

Pioneer:

* Fixed Sentry Gun status texts being globally visible, instead of only visible
  to the Pioneer.

* Fixed missing Fist weapon.


== 0.81 ==

= Menu: =

! Mod options have been categorized under Info Options, which contains the
  player class info toggle option; and Sound Options, which contains the hit
  sound settings.

= PLAYER CLASSES: =

Scorcher:

! Decreased Flamethrower cell consumption from 3 to 2 per shot.

! Decreased movement speed from 100% to 85%.

! Replaced Blue Armor with Red Armor.

Gunner:

+ Added +50% resistance to fire and explosives.

! Increased movement speed from 70% to 75%.

! Decreased vertical jump speed from 8 to 6.

! Replaced Red Armor with 200 Blue Armor.

Pioneer:

+ The Sentry Gun can now see invisible Ghosts.

+ Added the DONTIDENTIFYTARGET flag to the Sentry Gun. It now can't be
  identified by anyone.

Marksman:

+ The Super Railgun now emits a laser pointer at the aimed spot when the trigger
  is held.

! Replaced the Nailgun with a Chaingun.

Medic:

! Decreased the health regeneration rate from 5 to 2 per second.

Ghost:

+ Added checking for the skulls of Skulltag and the flags of odaflagx_4way.pk3.
  The Ghost can't go invisible while carrying any team item.
  
+ Added the DONTIDENTIFYTARGET flag for the Ghost. It now can't be identified by
  anyone, not even when visible.

! Increased invisibility fade in and out time from 25 to 35 tics.

* Fixed class info text.