ACTOR SFortZombieman : Zombieman replaces Zombieman
{
	Health 60
	PainChance 100
	+MISSILEMORE
	+MISSILEEVENMORE
	States
	{
	Missile:
		POSS E 10 A_FaceTarget
		POSS F 8 Bright A_CustomBulletAttack(22.5,0,1,15,"SFortBulletPuff",0,CBAF_NORANDOM)
		POSS E 8
		Goto See
	}
}

ACTOR SFortShotgunGuy : ShotgunGuy replaces ShotgunGuy
{
	Health 90
	PainChance 85
	+MISSILEMORE
	+MISSILEEVENMORE
	States
	{
	Missile:
		SPOS E 10 A_FaceTarget
		SPOS F 10 Bright A_CustomBulletAttack(22.5,0,3,15,"SFortBulletPuff",0,CBAF_NORANDOM)
		SPOS E 10 A_Playsound("weapons/shotgr",CHAN_BODY)
		Goto See
	}
}

ACTOR SFortChaingunGuy : ChaingunGuy replaces ChaingunGuy
{
	Health 140
	PainChance 85
	+MISSILEMORE
	States
	{
	Missile:
		CPOS E 10 A_FaceTarget
		CPOS FE 4 Bright A_CustomBulletAttack(22.5,0,1,15,"SFortBulletPuff",0,CBAF_NORANDOM)
		CPOS F 1 A_CPosRefire
		Goto Missile+1
	}
}

ACTOR SFortSuperShotgunGuy : SuperShotgunGuy replaces SuperShotgunGuy
{
	Health 240
	PainChance 85
	+MISSILEMORE
	+MISSILEEVENMORE
	Attacksound "weapons/sshotf"
	States
	{
    Missile:
		GPOS E 10 A_FaceTarget
		GPOS F 10 Bright A_CustomBulletAttack(22.5,11.25,9,15,"SFortBulletPuff",0,CBAF_NORANDOM)
		GPOS E 5 A_PlaySound("weapons/sshoto",CHAN_BODY)
		GPOS E 5 A_PlaySound("weapons/sshotl",CHAN_BODY)
		TNT1 A 0 A_PlaySound("weapons/sshotc",CHAN_BODY)
        Goto See
	}
}