
ACTOR GreenArmor50 : GreenArmor
{
	Armor.SavePercent 50
	Armor.SaveAmount 50
}


ACTOR BlueArmor100 : BlueArmor
{
	Armor.SavePercent 67
	Armor.SaveAmount 100
	Inventory.RespawnTics 1050
}

ACTOR BlueArmor150 : BlueArmor replaces GreenArmor
{
	Armor.SavePercent 67
	Armor.SaveAmount 150
	Inventory.RespawnTics 1050
}

ACTOR SFortRedArmor : RedArmor replaces RedArmor
{
	Armor.SavePercent 67
	Armor.SaveAmount 200
	Inventory.RespawnTics 1050
	DamageFactor "Fire", 0.5
	DamageFactor "ScorcherFire", 0.5
	DamageFactor "Rocket", 0.5
	DamageFactor "Grenade", 0.5
}

ACTOR SFortRedArmor2 : SFortRedArmor replaces BlueArmor
{
	Inventory.RespawnTics 1050
}

ACTOR RedArmor150 : SFortRedArmor
{
	Armor.SaveAmount 150
}

ACTOR SFortArmorbonus : Armorbonus replaces Armorbonus
{ 
	Armor.SavePercent 67
	Armor.SaveAmount 5
	Armor.MaxSaveAmount 300
	Inventory.PickupSound "misc/bonus_pkup"
	Inventory.RespawnTics 1050
	Inventory.Icon "ARM2A0"
}

ACTOR SFortMaxArmorBonus : MaxArmorBonus replaces MaxArmorBonus
{
	Armor.SavePercent 67
	Inventory.PickupSound "misc/bonus_pkup"
	Inventory.RespawnTics 1050
	Armor.SaveAmount 5
	Armor.MaxBonus 5
	Armor.MaxBonusMax 100
	Inventory.Icon "ARM2A0"
}

ACTOR GunnerArmorRegenBonus : SFortArmorBonus
{
	Armor.SaveAmount 15
	Armor.MaxSaveAmount 200
}

ACTOR DispenserArmorBonus : SFortArmorBonus
{
	Armor.SavePercent 67
	Armor.SaveAmount 15
	Armor.MaxSaveAmount 150
	Inventory.Icon "ARM2A0"
}

ACTOR DispenserRedArmorBonus : SFortArmorBonus
{
	Armor.SavePercent 67
	Armor.SaveAmount 15
	Armor.MaxSaveAmount 250
	Inventory.Icon "ARM3A0"
	DamageFactor "Fire", 0.5
	DamageFactor "ScorcherFire", 0.5
	DamageFactor "Rocket", 0.5
	DamageFactor "Grenade", 0.5
}