ACTOR SFortDarkImp : DarkImp replaces DarkImp
{
	Health 240
	PainChance 50
	+MISSILEMORE
	+MISSILEEVENMORE
	States
	{
	Melee:
	Missile:
		DIMP EF 8 A_FaceTarget
		DIMP G 6 A_CustomComboAttack("DarkImpBall",32,24,"imp/melee")
		Goto See
	}
}

ACTOR SFortDarkImpBall : DarkImpBall replaces DarkImpBall
{
	Damage (32)
}