[enu default]

JOINMENU_PLAYERCLASS = "\cFTo change player class, go to \cNPlayer Setup\cF in the main menu.";

INTRO_INFANTRY = "\cFPlaying as \cCINFANTRY\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_SCOUT = "\cFPlaying as \cCSCOUT\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_ROCKETEER = "\cFPlaying as \cCROCKETEER\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_SCORCHER = "\cFPlaying as \cCSCORCHER\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_GUNNER = "\cFPlaying as \cCGUNNER\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_DEMOLITIONER = "\cFPlaying as \cCDEMOLITIONER\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_PIONEER = "\cFPlaying as \cCPIONEER\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_MARKSMAN = "\cFPlaying as \cCMARKSMAN\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_MEDIC = "\cFPlaying as \cCMEDIC\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_GHOST = "\cFPlaying as \cCGHOST\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_CYBORG = "\cFPlaying as \cCCYBORG\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";

INTRO_INFANTRY_BLUE = "\cFPlaying on \cNBLUE \cFas \cCINFANTRY\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_SCOUT_BLUE = "\cFPlaying on \cNBLUE \cFas \cCSCOUT\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_ROCKETEER_BLUE = "\cFPlaying on \cNBLUE \cFas \cCROCKETEER\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_SCORCHER_BLUE = "\cFPlaying on \cNBLUE \cFas \cCSCORCHER\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_GUNNER_BLUE = "\cFPlaying on \cNBLUE \cFas \cCGUNNER\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_DEMOLITIONER_BLUE = "\cFPlaying on \cNBLUE \cFas \cCDEMOLITIONER\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_PIONEER_BLUE = "\cFPlaying on \cNBLUE \cFas \cCPIONEER\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_MARKSMAN_BLUE = "\cFPlaying on \cNBLUE \cFas \cCMARKSMAN\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_MEDIC_BLUE = "\cFPlaying on \cNBLUE \cFas \cCMEDIC\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_GHOST_BLUE = "\cFPlaying on \cNBLUE \cFas \cCGHOST\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_CYBORG_BLUE = "\cFPlaying on \cNBLUE \cFas \cCCYBORG\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";

INTRO_INFANTRY_RED = "\cFPlaying on \cARED \cFas \cCINFANTRY\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_SCOUT_RED = "\cFPlaying on \cARED \cFas \cCSCOUT\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_ROCKETEER_RED = "\cFPlaying on \cARED \cFas \cCROCKETEER\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_SCORCHER_RED = "\cFPlaying on \cARED \cFas \cCSCORCHER\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_GUNNER_RED = "\cFPlaying on \cARED \cFas \cCGUNNER\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_DEMOLITIONER_RED = "\cFPlaying on \cARED \cFas \cCDEMOLITIONER\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_PIONEER_RED = "\cFPlaying on \cARED \cFas \cCPIONEER\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_MARKSMAN_RED = "\cFPlaying on \cARED \cFas \cCMARKSMAN\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_MEDIC_RED = "\cFPlaying on \cARED \cFas \cCMEDIC\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_GHOST_RED = "\cFPlaying on \cARED \cFas \cCGHOST\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_CYBORG_RED = "\cFPlaying on \cARED \cFas \cCCYBORG\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";

INTRO_INFANTRY_GREEN = "\cFPlaying on \cDGREEN \cFas \cCINFANTRY\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_SCOUT_GREEN = "\cFPlaying on \cDGREEN \cFas \cCSCOUT\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_ROCKETEER_GREEN = "\cFPlaying on \cDGREEN \cFas \cCROCKETEER\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_SCORCHER_GREEN = "\cFPlaying on \cDGREEN \cFas \cCSCORCHER\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_GUNNER_GREEN = "\cFPlaying on \cDGREEN \cFas \cCGUNNER\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_DEMOLITIONER_GREEN = "\cFPlaying on \cDGREEN \cFas \cCDEMOLITIONER\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_PIONEER_GREEN = "\cFPlaying on \cDGREEN \cFas \cCPIONEER\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_MARKSMAN_GREEN = "\cFPlaying on \cDGREEN \cFas \cCMARKSMAN\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_MEDIC_GREEN = "\cFPlaying on \cDGREEN \cFas \cCMEDIC\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_GHOST_GREEN = "\cFPlaying on \cDGREEN \cFas \cCGHOST\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_CYBORG_GREEN = "\cFPlaying on \cDGREEN \cFas \cCCYBORG\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";

INTRO_INFANTRY_GOLD = "\cFPlaying on \cKGOLD \cFas \cCINFANTRY\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_SCOUT_GOLD = "\cFPlaying on \cKGOLD \cFas \cCSCOUT\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_ROCKETEER_GOLD = "\cFPlaying on \cKGOLD \cFas \cCROCKETEER\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_SCORCHER_GOLD = "\cFPlaying on \cKGOLD \cFas \cCSCORCHER\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_GUNNER_GOLD = "\cFPlaying on \cKGOLD \cFas \cCGUNNER\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_DEMOLITIONER_GOLD = "\cFPlaying on \cKGOLD \cFas \cCDEMOLITIONER\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_PIONEER_GOLD = "\cFPlaying on \cKGOLD \cFas \cCPIONEER\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_MARKSMAN_GOLD = "\cFPlaying on \cKGOLD \cFas \cCMARKSMAN\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_MEDIC_GOLD = "\cFPlaying on \cKGOLD \cFas \cCMEDIC\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_GHOST_GOLD = "\cFPlaying on \cKGOLD \cFas \cCGHOST\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";
INTRO_CYBORG_GOLD = "\cFPlaying on \cKGOLD \cFas \cCCYBORG\cF.\n\n\cFHold \cCRELOAD \cFfor more info.";

INFO_INFANTRY = "\cCINFANTRY - \cF100 HP / \cN100 Blue Armor\n\cF100% movement speed\n\n\cFSlot 1: Fist\n\cFSlot 2: Burst Pistol\n\cFSlot 3: Super Shotgun\n\cFSlot 4: Machinegun\n\cFSlot 6: Plasma Rifle";
INFO_SCOUT = "\cCSCOUT - \cF100 HP / \cD50 Green Armor\n\cF120% movement speed\n\cTDouble weapon switch speed\n\cTIncreased jump height\n\n\cFSlot 1: Fist\n\cFSlot 2: Burst Pistol\n\cFSlot 3: Scatter Pistol\n\cFSlot 4: Nail Pistol\n\n\cCAlt-Fire: \cFThrow a Hand Grenade with huge knockback.\n\cFCan be shot to explode prematurely.\n\cFAim down for grenade jumps.";
INFO_ROCKETEER = "\cCROCKETEER - \cF100 HP / \cG200 Red Armor\n\cF80% movement speed\n\cT30% explosive resistance\n\n\cFSlot 1: Fist\n\cFSlot 2: Burst Pistol\n\cFSlot 3: Super Shotgun\n\cFSlot 4: Machinegun\n\cFSlot 5: Rocket Launcher";
INFO_SCORCHER = "\cCSCORCHER - \cF100 HP / \cG150 Red Armor\n\cF100% movement speed\n\cT50% fire resistance\n\cTImmune to Fire afterburn damage\n\n\cFSlot 1: Fist\n\cFSlot 2: Burst Pistol\n\cFSlot 3: Flaregun\n\cFSlot 4: Nailgun\n\cFSlot 6: Flamethrower\n\n\cFConsecutive hits with the Flamethrower or\n\cFFlaregun deal increased afterburn damage.\n\n\cCFlamethrower Alt-Fire: \cFAirblast enemies and projectiles away.";
INFO_GUNNER = "\cCGUNNER - \cF200 HP / \cG200 Red Armor\n\cF70% movement speed\n\cT15 armor regen per second\n\cTHigh knockback resistance\n\cTDouble ammo capacity\n\n\cFSlot 1: Fist\n\cFSlot 2: Burst Pistol\n\cFSlot 3: Super Shotgun\n\cFSlot 4: Minigun + Super Nailgun\n\n\cFThe minigun slows your movement down to 35% when fired.";
INFO_DEMOLITIONER = "\cCDEMOLITIONER - \cF100 HP / \cG150 Red Armor\n\cF80% movement speed\n\cT50% explosive resistance\n\n\cFSlot 1: Fist\n\cFSlot 2: Burst Pistol\n\cFSlot 3: Shotgun\n\cFSlot 4: Nailgun\n\cFSlot 5: Grenade Launcher + Sticky Bomb Launcher\n\n\cCAlt-Fire: \cFDetonate planted sticky bombs.\n\cFA maximum of 20 bombs can be placed at once.";
INFO_PIONEER = "\cCPIONEER - \cF100 HP / \cN100 Blue Armor\n\cF90% movement speed\n\n\cFSlot 1: Wrench\n\cFSlot 1: Fist\n\cFSlot 2: Burst Pistol\n\cFSlot 3: Shotgun\n\cFSlot 4: Nailgun\n\n\cCWrench Primary Fire: \cFPlace a Sentry Gun.\n\cCWrench Alt-Fire: \cFPlace a Dispenser.";
INFO_MARKSMAN = "\cCMARKSMAN - \cF100 HP / \cD50 Green Armor\n\cF90% movement speed\n\n\cFSlot 1: Fist\n\cFSlot 2: Burst Pistol\n\cFSlot 3: Shotgun\n\cFSlot 4: Machinegun\n\cFSlot 6: Railgun\n\n\cFHold \cCFire \cFto charge Railgun shots for up to 300 damage!\n\n\cCHold Alt-Fire \cFto zoom and charge Railgun.";
INFO_MEDIC = "\cCMEDIC - \cF100 HP / \cN100 Blue Armor\n\cF110% movement speed\n\cTDouble weapon switch speed\n\cT10 health regen per second.\n\cTIncreased jump height\n\n\cFSlot 1: Fist\n\cFSlot 2: Burst Pistol\n\cFSlot 3: Scatter Pistol\n\cFSlot 4: Nail Pistol\n\cFSlot 6: Poison Blaster\n\n\cFThe Poison Blaster does poison damage over time\n\cFwhich goes through any armor.\n\n\cCAlt-Fire: \cFFire short-range healing medi-shots that\n\cFrestore 50% health up to 100 extra overhealth.\n\cFWarning: Can heal enemies too!";
INFO_GHOST = "\cCGHOST - \cF100 HP / \cD50 Green Armor\n\cF100% movement speed\n\cTDouble weapon switch speed\n\cT12 cell regen per second.\n\n\cFSlot 1: Fist\n\cFSlot 2: Silenced Burst Pistol\n\cFSlot 3: Scatter Pistol\n\cFSlot 4: Nail Pistol\n\n\cCAlt-Fire: \cFUse cells to cloak.\n\cFAttacking or taking damage reveals you.";
INFO_CYBORG = "\cCCYBORG - \cF200 HP / \cN100 Blue Armor\n\cF80% movement speed\n\cT10 health regen per second.\n\cT2 cell regen per second.\n\cTNo overhealth decay.\n\cTAverage knockback resistance.\n\n\cFSlot 1: Fist\n\cFSlot 2: Burst Pistol\n\cFSlot 3: Pulse Shotgun\n\cFSlot 4: Thunderbolt\n\cFSlot 6: Plasma Rifle\n\n\cFPulse Shotgun does extra damage to armor.\n\n\cCAlt-Fire: \cFThrow a Plasma Grenade.\n\cFDestroys enemy armor and buildings.\n\cFRequires 600 cells (uses 300).";

SENTRYDOWN = "\cF's Sentry Gun was destroyed.";

TIP0 = "\cJTIP:\n\cFThe Shotgun and Scatter Pistol shoot 9 pellets for a total of 135 damage,\n\cFfragging anyone with base stack in 2-3 point-blank shots.";
TIP1 = "\cJTIP:\n\cFThe Super Shotgun shoots 18 pellets for a total of 270 damage,\n\cFfragging most classes with base stack in 1-2 point-blank shots.";
TIP2 = "\cJTIP:\n\cFThe Burst Pistol and Machinegun are great\n\cFsecondary weapons for mid-range hitscan.";
TIP3 = "\cjTIP:\n\cFThe Nailguns slow down enemies by 35% for 1 second upon a hit.";
TIP4 = "\cJTIP:\n\cFThe Infantry is a versatile class in\n\cFattack, defense, or both simultaneously.";
TIP5 = "\cJTIP:\n\cFUse nails or hitscan attacks against fast runners.\n\cFTheir speed is too fast for most projectiles.";
TIP6 = "\cJTIP:\n\cFKeep a safe distance from enemy Scorchers and Cyborgs.\n\cFTheir main weapons' effective range is short.";
TIP7 = "\cJTIP:\n\cFWhen fighting a Gunner, use cover to your advantage.\n\cFHis Minigun is deadly in open areas and his super nails are fast.";
TIP8 = "\cJTIP:\n\cFThe Nail Pistol of the Scout, Medic and Ghost fires\n\cFfaster than the Nailgun, but is less accurate.";
TIP9 = "\cJTIP:\n\cFSome classes start with a small amount of ammo!\n\cFStock up after a fight before engaging more enemies!";
TIP10 = "\cJTIP:\n\cFTaking down enemy Pioneers and Medics will cripple enemy support.";
TIP11 = "\cJTIP:\n\cFClasses with rapid fire weapons and area attacks\n\cFhave great potential to reveal cloaked Ghosts.";
TIP12 = "\cJTIP:\n\cFThe Medic's Poison Blaster's damage over time ignores all armor\n\cFand slightly obscures the enemy's vision with a green hue.";
TIP13 = "\cJTIP:\n\cFThe Red Armor of the Rocketeer, Scorcher, Gunner and\n\cFDemolitioner absorbs 50% of fire and explosive damage.";
TIP14 = "\cJTIP:\n\cFThe Pioneer's Dispenser is a support building\n\cFthat quickly gives health, armor and ammo.";
TIP15 = "\cJTIP:\n\cFThe Scatter Pistol is faster but less accurate than the Shotgun.\n\cFIt's very effective in short to medium ranges.";
TIP16 = "\cJTIP:\n\cFThe Pioneer's buildings receive double damage\n\cFfrom melee, plasma, and the Cyborg's Thunderbolt.";
TIP17 = "\cJTIP:\n\cFUse the Cyborg's Plasma Grenade to\n\cFcripple enemy armor and destroy buildings.";
TIP18 = "\cJTIP:\n\cFNone of the weapons have autoaim.\n\cFAim carefully!";
TIP19 = "\cJTIP:\n\cFUse the Scout's Hand Grenade to displace grouped enemies.";
TIP20 = "\cJTIP:\n\cFThe Cyborg's Thunderbolt can whittle down health\n\cFand armor very quickly, if you're accurate enough!";
TIP21 = "\cJTIP:\n\cFCharging up the Marksman's Railgun will halve\n\cFyour movement speed, leaving you very vulnerable.\n\cFBetter take the shot fast and not miss!";
TIP22 = "\cJTIP:\n\cFThe Gunner's Super Nailgun deals 36 damage per nail and\n\cFdoesn't slow your movement speed when firing unlike the Minigun.\n\cFUse this to your advantage when pushing forward!";
TIP23 = "\cJTIP:\n\cFThe Plasma Gun and the Cyborg's Thunderbolt and Pulse Shotgun deal extra damage to armor!";
TIP24 = "\cJTIP:\n\cFThe Gunner's armor regeneration is effective against low-damage rapid fire\n\cFweapons, but less effective against instant high-damage weapons.";
TIP25 = "\cJTIP:\n\cFAt full charge, the Marksman's Railgun can even frag\n\cFa Rocketeer and a Cyborg with base stack in one shot!";
TIP26 = "\cJTIP:\n\cFKilling a Demolitioner will cause their stickybombs to detonate.";
TIP27 = "\cJTIP:\n\cFOne pellet in all shotguns is always fully accurate!";
TIP28 = "\cJTIP:\n\cFPress your Taunt key to call for a Medic!";
TIP29 = "\cJTIP:\n\cFThe Gunner's Minigun offers rapid hitscan damage and resistance at the cost of speed.\n\cFHis Super Nailgun offers better movement speed and higher damage output but with projectile attacks that require prediction.";
TIP30 = "\cJTIP:\n\cFEvery class has a Fist and a Burst Pistol with unlimited ammo!";

QUITMSG = "\c[SkulltagBlue]But the teams will be unbalanced!\n\n\c[SkulltagBlue]Are you sure?";
QUITMSG1 = "\c[SkulltagBlue]Is it that difficult to get the enemy flag?";
QUITMSG2 = "\c[SkulltagBlue]Yeah right, like playing *just* Skulltag is any better...";
QUITMSG3 = "\c[SkulltagBlue]Skulltag is release!";
QUITMSG4 = "\c[SkulltagBlue]Did you even try all the different classes?";
QUITMSG5 = "\c[SkulltagBlue]Skulltag 0.99a when?";
QUITMSG6 = "\c[SkulltagBlue]If it's the radio music in the base that makes you quit,\n\c[SkulltagBlue]don't, because you can shoot it!";
QUITMSG7 = "\c[SkulltagBlue]Don't leave now!\n\c[SkulltagBlue]You could still make a comeback!";
QUITMSG8 = "\c[SkulltagBlue]For what it's worth, I had faith in you!";
QUITMSG9 = "\c[SkulltagBlue]One star. At least you tried.\n\n\c[SkulltagBlue]You would've gotten a second one, but then you had to go and quit!";
QUITMSG10 = "\c[SkulltagBlue]That one Scout is just too fast, isn't he?";
QUITMSG11 = "\c[SkulltagBlue]That one Infantry just blasts right through you, doesn't he?";
QUITMSG12 = "\c[SkulltagBlue]That one Gunner really doesn't die, does he?";
QUITMSG13 = "\c[SkulltagBlue]How dare you betray your team!";
QUITMSG14 = "\c[SkulltagBlue]You Frad!";
QUITMSG15 = "\c[SkulltagBlue]You humour me greatly with your arrogance and contempt!";
QUITMSG16 = "\c[SkulltagBlue]You don't like to cooperate, do you?";
QUITMSG17 = "\c[SkulltagBlue]If your team sucks, or the enemy is too good, or both, I can understand how you've come to this conclusion.";
QUITMSG18 = "\c[SkulltagBlue]If you see this text, you're not a competitive player.\n\n\c[SkulltagBlue](Spoiler: Because competitive players would just press ALT+F4!)";
QUITMSG19 = "\c[SkulltagBlue]I get it. It's a competitive mod.\n\c[SkulltagBlue]You're just bad!";
QUITMSG20 = "\c[SkulltagBlue]Leaving so sewn? Because I just sewed all your blown-up bits back together! Hahahaha!";
QUITMSG21 = "\c[SkulltagBlue]I'm going to tell Carnevil that you ragequit! He'll punish you!";
QUITMSG22 = "\c[SkulltagBlue]That one Rocketeer just keeps spamming rockets, doesn't he?";
QUITMSG23 = "\c[SkulltagBlue]That one Scorcher is just having a barbecue on you, isn't he?";
QUITMSG24 = "\c[SkulltagBlue]The bombs of that one Demolitioner just keep blowing you up, don't they?";
QUITMSG25 = "\c[SkulltagBlue]You just never learn that one Pioneer's Sentry placements, do you?";
QUITMSG26 = "\c[SkulltagBlue]That one Marksman is just too accurate, isn't he?";
QUITMSG27 = "\c[SkulltagBlue]That one Medic just counters all of your damage with healing, doesn't he?";
QUITMSG28 = "\c[SkulltagBlue]That one Ghost just keeps , doesn't he?";
QUITMSG29 = "\c[SkulltagBlue]That one Cyborg just keeps zapping you, doesn't he?";
QUITMSG30 = "\c[SkulltagBlue]You will be consumed by the all-eating somemong!";

DOSY = "";