user bool sfort_classinfo = true;
user bool sfort_tips = true;
user bool sfort_dottext = true;
user bool sfort_hitfeedback = true;
user int sfort_hitsound = 1;
user float sfort_hitvolume = 1.0;
/*user int sfort_capturevolume = 128;
user int sfort_takenvolume = 128;
user int sfort_returnvolume = 128;*/