////////////////////////////////////
//	All the sounds are exported out of their wads.

DSQKLDTH DSQKLDTH
SEEKLAUNCH SEEKLAUN
RPGOPN RPGOPN
RPGOCLS RPGOCLS
RPGLAD RPGLAD

NAILUP NAILUP
Weapons/Nailfire	NAILFIR1
NAILFIR2 NAILFIR2
weapons/nailpuff nailpuff
$RANDOM weapons/nailricochet { weapons/nailricochet1 weapons/nailricochet2 }
weapons/nailricochet1 ric1
weapons/nailricochet2 ric2

/////////// patchcontent.wad //////////////

patch/newmessage	NMSG

////////////////////////////////////////////

/////////// frenzy_weapons.wad /////////////

$random weapons/rico	{weapons/rico1 weapons/rico2 weapons/rico3}
weapons/rico1	DSRICO1
weapons/rico2	DSRICO2
weapons/rico3	DSRICO3

$random weapons/spark	{weapons/spark1 weapons/spark2 weapons/spark3}
weapons/spark1	DSSPK1
weapons/spark2	DSSPK2
weapons/spark3	DSSPK3

/////// OLD SOUND SYSTEM
// special weapon sounds

// W0 - Chainsaw

// W1 - Pistols

// W2 - Boomstick
w2/fire		W2_S1
w2/load		W2_S2
w2/fire2	W2_S3

// W3 - SSG
w3/fire1	W3_S1
w3/fire2	W3_S2

// W4 - Quadshot
w4/load		W4_S1

// W5 - Buckshot

// W6 - Spitter
w6/up		W6_S1
w6/fire		W6_S2
w6/load		W6_S3

// W7 - Healer and Stocker

// W8 - Launcher
w8/load		W8_S1

// W9 - Flinger
w9/load		W9_S1
w9/fire1	W9_S2
w9/fire2	W9_S3
w9/detonate	W9_S4

// X1 - Railgun
x1/fire1	X1_S1
x1/fire2	X1_S2
x1/taser	X1_S3

// X2 - Flamer
x2/flamer	X2_S1

// X3 - Boomer Cannon
x3/fire1	X3_S1

// X5 - Repeater
x5/fire1	X5_S1
x5/powerdown	X5_S2
x5/powerup	X5_S3
x5/fire2	X5_S4
x5/idle 	X5_S5
x5/oldfire	X5_S6

// predefined weapon loading sounds
w/load1		W_L1
w/load2		W_L2
w/load3		W_L3
w/load4		W_L4
w/load5		W_L5
w/load6		W_L6
w/load7		W_L7

////////////////////////////////////////////

////////// frenzy_turrets.wad /////////////

Tesla/Attack	DSTESATK
Tesla/Loop		DSTESLOP

/////////////////////////////////////////

////////// frenzy_gore.wad  /////////////

// SPLAT sounds
splat/bloodsplat1	SPLAT01
splat/bloodsplat2	SPLAT02
splat/bloodsplat3	SPLAT03

$random splatBlood	{splat/bloodsplat1 splat/bloodsplat2 splat/bloodsplat3}

// shell sounds
splat/shell1		SHELL01
splat/shell2		SHELL02
splat/shell3		SHELL03

$random splatShell	{splat/shell1 splat/shell2 splat/shell3} 

// bullet casing sounds
splat/bulletcasing1		BCAS01
splat/bulletcasing2		BCAS02
splat/bulletcasing3		BCAS03

$random splatBulletCasing	{splat/bulletcasing1 splat/bulletcasing2 splat/bulletcasing3} 

c/build			BUILD
//////////////////////////////////////////

////////// frenzy_vehicle.wad  /////////////

// Tank sounds
veh/tankpain		DSZTANKP
veh/tankdrive		DSZTANK2
veh/tankshutdown	DSZTANKD
veh/tankstartup		DSZTANK1

////////////////////////////////////////////

// 1.4 special
p/specialitem	ITM2

// player messages
p/message	MESSAGE

// player hints
p/kill		KILLR
p/promotion	PROMO

// player pickups
p/berserk2	VBERS
p/godsphere	VGOD
p/megasphere	VMEGA
p/soulsphere	VSOUL

// player/commander voices
p/deploy	DEPLOY
p/upgrade	UPGRADE
p/heal		HEAL

// turret sounds
turret/firebullet	TRTF1

d/demonwall	WALLS		// hurt

// commander voices
c/airstrike1	ASTRIKE1
c/airstrike2	ASTRIKE2

c/attack	VORD1
c/defend	VORD2
c/construct	VORD3
c/regroup	VORD4
c/ioncannon	IONC

cv/airstrike	V_AIR
cv/genetics1	V_GEN1
cv/genetics2	V_GEN2
cv/armory1	V_ARM1
cv/armory2	V_ARM2
cv/refinery1	V_REF1
cv/refinery2	V_REF2
cv/mcom1	V_MCO1
cv/mcom2	V_MCO2
cv/dem1		a_mf1
cv/dem2		a_mf2
cv/nsilo1	V_NSI1
cv/nsilo2	V_NSI2
cv/batterydestroyed	V_BAT
cv/welcomecommander	V_COM
cv/corepulse		V_COR
cv/researchcomplete	V_RES
cv/sector1		V_SEC1
cv/sector2		V_SEC2
cv/sector3		V_SEC3
cv/sector4		V_SEC4
cv/vehicle		V_VEH

// battery alarm sound
g/alarm		ALARM


// turret sounds by minigunner
turret/sight		DSTURRET
turret/pain		DSBEP1
turret/death		DSTDIE
$random turret/active	{turret/active1 turret/active2 turret/active3}
turret/active1		DSBEP2
turret/active2		DSBEP3
turret/active3		DSBEP4

nuke/explode		DSNUKD

monies			MONIES
CoinBoom		CBOOM
beep			BEEP

vehicle/mechleg		MLEG
vehicle/mechupgrade	MUPG
vehicle/death		DSZTANKX

time			TIME
attack			ATTACK

$playeralias MechPlayer male   *pain100  veh/tankpain
$playeralias MechPlayer male   *pain75   *pain100
$playeralias MechPlayer male   *pain50   *pain100
$playeralias MechPlayer male   *pain25   *pain100
$playeralias MechPlayer male   *death    vehicle/death
$playeralias MechPlayer male   *xdeath   *death
$playeralias MechPlayer male   *gibbed   *death
$playeralias MechPlayer male   *jump     SEEKLAUNCH
$playeralias MechPlayer male   *land     vehicle/mechleg



///////////////////////////////////
//	Shotgun Frenzy Plus Soundinfo//
///////////////////////////////////

Railgun_Taser/Stop       lrtstop
Railgun_Taser/LoopLaser  lrtloop
Railgun_Taser/StartLaser lrtstart

endboss			BOSS
endboss/fire		BOSSF
endboss/explode		BOSSE
endboss/stomp		BOSSS

ksmilestone mbreak

usefail PISDFIRE

// Zombie Scientists sndinfo
fem/sight1 FEMZSIT
fem/sight2 FEMZSI2
ZombieScientist/F/pain FEMZPAIN
fem/death1 FEMZDHT
fem/death2 FEMZDT2
ZombieScientist/F/active FEMZACT
ZombieScientist/KnifeHit DSKNIFE
ZombieScientist/CrowbarHit DSCBAR
ZombieScientist/Steam/Loop	STEMLOOP
ZombieScientist/Steam/Fire	STEMFIRE
$random	ZombieScientist/F/death { fem/death1 fem/death2 }
$random	ZombieScientist/F/sight { fem/sight1 fem/sight2 }

// Zombie fodder sndinfo
$random ZombieFodder/Sight { FODDERSEE1 FODDERSEE2 }
FODDERSEE1	FODDSEE1
FODDERSEE2	FODDSEE2

$random ZombieFodder/Active { FODDERACT1 FODDERACT2 }
FODDERACT1	FODDACT1
FODDERACT2	FODDACT2

ZombieFodder/Pain	FODDPAIN

$random ZombieFodder/Death { FODDERDIE1 FODDERDIE2 }
FODDERDIE1	FODDDIE1
FODDERDIE2	FODDDIE2

ZombieFodder/Melee DSCLAW
ZombieFodder/Soul	FODDSOUL

ZFlesh/Throw	FODDATK
ZFlesh/Miss		FODDMISS
ZFlesh/Hit		FODDHIT

$limit p/kill 2
$volume p/kill 0.3

g/sector_reclaim LOCKSECT

g/healing DSHPUP
g/reloading DSAMMOUP

p/monies MONIES2

$random Flinger/Grenade/Booms { FGS01 FGS02 FGS03 }
FGS01 FGS01
FGS02 FGS02
FGS03 FGS03
$LIMIT Flinger/Grenade/Booms 3

Flinger/Grenade/NerveGas gasHiss

Quadshot/Reload QuadReld
Quadshot/Fire1  Quad_1Bf
Quadshot/Fire4	Quad_4BF

pickup/armorshard	AMRSHRD

STRT_S1 STRT_S1 
STRT_S2 STRT_S2 
STRT_S3 STRT_S3 
STRT_S4 STRT_S4
turret/shotgun/load STRT_L
$random turret/shotgun/fire {STRT_S1 STRT_S2 STRT_S3 STRT_S4 }

sb1 DSPUNCH
sb2 DPSKEPCH

$random inv/sandbag {sb1 sb2}
$limit inv/sandbag 8

g/ArmorPickup ArPickup

misc/EclipseMineral	TYRMINPK
$volume misc/EclipseMineral 0.8

p/drone_saw2 SAWD2
p/drone_saw1 SAWD1
p/drone_saw3 SAWD3

// Sounds from Gears of Wars 3 ! (Thanks to TiberumSoul!)

SamuTerm/Login login
//SamuTerm/Logout 
SamuTerm/Hover hover
SamuTerm/Idle comhum
SamuTerm/Select select
SamuTerm/Back back

SamuTerm/Hopin goleft
SamuTerm/Hopout goright

SamuTerm/Error error

PowerupPickup1 "sounds/plus stuff/Misc/ItemPickup1.ogg" 
PowerupPickup2 "sounds/plus stuff/Misc/ItemPickup2.ogg"
g/DeployPickup  "sounds/plus stuff/Misc/DeployablePickup.ogg"
g/RunePickup  "sounds/plus stuff/Misc/RunePickup.ogg"
$random g/PowerupPickup {PowerupPickup1 PowerupPickup2}
PowerupUsed/Defense "sounds/plus stuff/Misc/DefPowerupUsed.ogg" 
PowerupUsed/Offense "sounds/plus stuff/Misc/OffPowerupUsed.ogg" 

runes/temperance/hit temp_hit
runes/temperance/break temp_brk