[Enu default]
PATCH_VERSION = "v1.8";
BUILD_DATE = "04/11/2025";
CHANGES = "///////// (v1.8) /////////\n) Fixed a unblocking linedef on CF01.\n) The control text should be cleared when a input is clicked on the terminal.\n) Now Item Hud should be redrawn with the cvar updates.\n) Added the control text for the prompts.\n) The Stimpacks upgrade effects now it should be functional once again.\n\n///////// (v1.8rc5) //////////\n) Now the jump button will be useful for a quick close button for the terminals (works in all player and CMDR terminals)\n) When logging in the terminal, a short message with the controls will show up on screen.\n\n///////// (v1.8rc4) //////////\n) Reduced the amount of possible rewards when a monster is killed from 4 to 2.\n) Reduced the drop chances for all monster classes.\n\n///////// (v1.8rc3) //////////\n) Some optimizations on the clearing hud messages.\n) Terminals will get a cooldown after exiting from it. Just to keep it from breaking.\n) Some other visual glitches.\n) Fixed the powerup giver for the building states, again.\n\n///////// (v1.8rc2) //////////\n) Now buyed weapons will not be shared with all players.\n) Fixed some bug with the Buckshot reloading when there is no ammo.\n) Fixed the powerup giver for the building states.\n) Some other fixes\n\n///////// (v1.8rc1) //////////\n) New skill levels are added!\n) Health, Ammunition and temperance runes are reworked!\n) SSGs can deal more damage when fired on close range.\n) Spitters' grenades can be shot mid air!\n) Base spitter now can throw grenades!\n) Faster weapon switching!\n) Hand grenades are buffed a bit more (still needs testing again)\n) A WIP Melee punch (It's weak don't waste your time on this yet)\n) BFG Splash is more powerful and devastating than ever!\n) Repeaters got some Qol changes too!\n) Announcer changes and... a new announcer?\n) New sprites for buckshots (yeah I know, they're ripped from FreeDoom)\n) Patcher functions are complete, now with Recycle and Move functions (Needs a Relaod key btw)!\n) Infinite ammo for berettas! yay!\n) New Autosave feature! (that still needs testing)\n) Customizable Item HUD!\n) New SCORINFO lump, with new scoreboard stuff!\n) New Lump reading capacities for the modders out there! Includes SFWEPDEF, SFITMDEF, SFMWAVES!\n) Now there is a price edit cvar list on the SF Options!\n) SD maps now grant credits per wave cleared! (and UPs if you protect the core from any damage)\n) Buildings (turrets and dispensers together) can enable and disable hp bars and level stars.\n) New Map HUB!\n) More stuff in the TEST Map!\n) Panels on the terminal!\n) New tooltips on the ammo, health and cmdr terminals!\n) Reworked ammo terminal with some new layout!\n) More CVars for customizing your experience!\n) New graphics, new fonts, new conback screens!\n) Lot'sa fixes, a ton more fixes aaaagh.\n) Tesla Coil, rocket, shotgun, plasma, flame and chaingun turrets will no longer crash the game!";

STSTR_DQDON = "Invulnerable mode Activated";
STSTR_DQDOFF = "Invulnerable mode Deactivated";
STSTR_FAADDED = "Lock and load!";
STSTR_KFAADDED = "Lock and load! (+ keys)";
STSTR_NCON	= "Phasing-walls Activated";
STSTR_NCOFF	= "Phasing-walls Dectivated";

// Patcher string messages
FP_PATCHER_MSG_FIX = "Repaired \cd %1 \c- HP!";
FP_PATCHER_MSG_FULLHP = "\cgFull HP";
FP_PATCHER_MSG_NOMONEY = "\cgNot enough credits!";
FP_PATCHER_MSG_UPGRADED = "Upgraded to \cfLevel %1!";
FP_PATCHER_MSG_MAXUPGRADED = "\cvFully repaired!";
FP_PATCHER_MSG_MODE_MOVE = "Switched to \cdMove \c-mode";
FP_PATCHER_MSG_MOVE_SUCCESS = "\cdBuilding Moved";
FP_PATCHER_MSG_MOVE_FAILED = "\cgCould'nt move, area is obstructed.";
FP_PATCHER_MSG_MODE_UPGRADE = "Switched to \cvUpgrade \c-mode";
FP_PATCHER_MSG_MODE_SELL = "Switched to \cgRecycle \c-mode";
FP_PATCHER_MSG_SELL_NOTYOURS = "\cgThis is not your %1.";
FP_PATCHER_MSG_SELL_SUCCESS = "%1 \cdSuccessfully recycled.";

FP_PATCHER_ABR_FIX = "%1 HP";
FP_PATCHER_ABR_MAXHP = "MAX HP";
FP_PATCHER_ABR_LVLUP = "LVL UP";
FP_PATCHER_ABR_MOVE = "MOVE";
FP_PATCHER_ABR_SELL = "SELL";

FP_PATCHER_MOVEMSG_MOVING = "Moving...";
FP_PATCHER_MOVEMSG_MOVECOST = "Move Cost: %1 Credits";

FP_BUILDTYPE_NONE = "None";
FP_BUILDTYPE_TURRET = "Turret";
FP_BUILDTYPE_DISPENSER = "Dispenser";
FP_BUILDOWNER_YOURS = "It's your %1.";
FP_BUILDOWNER_SOMEELSE = "%1 Placed by:\n %2";

// Stimpack upgrade descriptions
FP_SUD_Overhealth 	=	"A 10% of your stimpack heal factor can overheal you.";
FP_SUD_Amount 	=	"Hold some extra stimpacks with you.";
FP_SUD_ExtraDosis 	=	"+5 HP extra for each stimpack use.";
FP_SUD_HardShell 	=	"50(+5*level)% of your stimpack healing can repair your armor.";
FP_SUD_Cicatrizate 	=	"Regenerate for 10 seconds 1 HP (each 10-level tics).";
FP_SUD_Caffeine 	=	"Temporary +10%*level Speed. (10 seconds).";
FP_SUD_Stimulant 	=	"+20*Level MaxHP for 1:30 minutes.";

// Player upgrade descriptions
FP_PUD_PowUpUpgrade_Defense 	=	"Your restorative powerups gains stronger effects!\n\n"
							"-) Soulsphere -> +200 HP, up to 300 MaxHP.\n\n"
							"-) Megasphere -> +300 HP and +300 AP for blue armor.\n\n"
							"-) Godsphere -> +15 seconds, works up to 45 secs.";

FP_PUD_PowUpUpgrade_Attack 	=	"Your combat powerups gains stronger effects!\n\n"
							"-) Helltrigger -> +15 seconds.\n\n"
							"-) Ammosphere -> 50% chance to use, and keep the sphere.\n\n"
							"-) Quad-Damage -> +15 seconds, x6 instead of x4.";

FP_PUD_MechSync 		=	"All your power-ups can be used inside of a mech!\n"
							"Soulspheres heals 250 hp and Megaspheres heals 1000 hp.\n\n"
							"An end-game upgrade that will definitley buff your mech!.";
							
FP_PUD_RuneSync			=	"Now you can buy and use demonic runes!\n\n"
							"Remember, you can only hold 1 rune in your armor, to exchange it, "
							"go to the health terminal, and select your desired rune.";
							
FP_PUD_ExpansiveRestock =	"Dispensers can give you more ammunition and health!\n\n"
							"This can help you to recover yourself a bit more faster.";
							
FP_PUD_BodyEnhancement  =	"Your body gains the following perks: \n\n"
							"-) Health -> +60 MaxHP.\n"
							"-) Defense -> +20% Damage Resistance.\n"
							"-) Speed -> +20% Movement.\n\n"
							"It's stackable with the H.Eng. 1 and 2, Resister unit and "
							"Adrenaline techs. Too bad you're still human afterall.";
							
FP_PUD_ArmorRepair  	=	"The health dispenser can repair your current armor faster.\n\n"
							"If Steel Plating is researched, and if you don't "
							"have any armor, a green armor is granted.\n\n"
							"It repairs more if you have the Expansive Restock "
							"upgrade equipped.";
							
FP_PUD_SpawnShield  	=	"Upon teleporting to the battlefield (or in re-spawning) "
							"you're protected against all damage for 10 seconds.\n"
							"After that, there is a cooldown of 3 seconds before triggering the Spawn-Shield.\n\n"
							"Now make your heroic entrance without the fear of losing your "
							"precious life!";

FP_PUD_EchoRune  		=	"Replacing a rune, will still keep the powerup.\n"
							"EchoRune only remembers the last rune replaced. This means"
							"if you replace another rune later, EchoRune will forget "
							"the current rune and remember the replaced one.\n\n"
							"It's like having 2 runes at the same time.";
							
FP_PUD_HealCoins  		=	"All picked-up coins from defeated or damaged demons "
							"will grant you an over-healing depending on how valuable "
							"is. Up to 200 HP.\n\n" 
							"(300 HP if you have the Body Enhancement upgrade)";
							
FP_PUD_Prometeo  		=	"The prometeo protocol consists on a special system "
							"that overcharges your blood, and thightens your body "
							"when you're almost done-for. Upon reciving a fatal hit you gain:"
							"\n\n-) Invulnerability for 10 seconds"
							"\n-) x2 DMG multipler for 20 seconds"
							"\n-) Max HP is set to 50 (restorable in health pads)."
							"\n\nThis effect works only once per life. And it doesn't work in mechs.";
