#include GLSKY.txt

pointlight CFX_LIGHT
{
    color 1.0 1.0 0.0
    size 16
}

pulselight ITEMBLUE
{
	color 0.2 0.2 1.0
	size 16
	secondarysize 32
	interval 1
}
pulselight ITEMRED
{
	color 1.0 0.2 0.2
	size 16
	secondarysize 32
	interval 1
}
pulselight ITEMGREEN
{
	color 0.2 1.0 0.2
	size 16
	secondarysize 32
	interval 1
}
pulselight ITEMPINK
{
	color 1.0 0.2 1.0
	size 16
	secondarysize 32
	interval 1
}

object splatCFX
{
    frame BLUPA { light CFX_LIGHT }
    frame BLUPB { light CFX_LIGHT }
}

//object NailShot
//{
//    frame SPIK { light CFX_LIGHT }
//}


object MiniNailShot
{
    frame SPIK { light CFX_LIGHT }
}

object SkyExplosion2
{
    frame MISLB { light CFX_LIGHT }
    frame MISLC { light CFX_LIGHT }
    frame MISLD { light CFX_LIGHT }
}

// dispensers
object HealthDispenser_Base
{
	frame DEHP { light ITEMBLUE }
}

object AmmoDispenser_Base
{
	frame DEAM { light ITEMGREEN }
}

// items
object inventory_soulsphere
{
	frame ITM1A { light ITEMBLUE }
	frame ITM1B { light ITEMBLUE }
	frame ITM1C { light ITEMBLUE }
	frame ITM1D { light ITEMBLUE }
	frame ITM1E { light ITEMBLUE }
	frame ITM1F { light ITEMBLUE }
	frame ITM1G { light ITEMBLUE }
	frame ITM1H { light ITEMBLUE }
}
object inventory_megasphere
{
	frame ITM2A { light ITEMBLUE }
	frame ITM2B { light ITEMBLUE }
	frame ITM2C { light ITEMBLUE }
	frame ITM2D { light ITEMBLUE }
	frame ITM2E { light ITEMBLUE }
	frame ITM2F { light ITEMBLUE }
	frame ITM2G { light ITEMBLUE }
	frame ITM2H { light ITEMBLUE }
}
object inventory_godsphere
{
	frame ITM3A { light ITEMBLUE }
	frame ITM3B { light ITEMBLUE }
	frame ITM3C { light ITEMBLUE }
	frame ITM3D { light ITEMBLUE }
	frame ITM3E { light ITEMBLUE }
	frame ITM3F { light ITEMBLUE }
	frame ITM3G { light ITEMBLUE }
	frame ITM3H { light ITEMBLUE }
}
object inventory_berserk2
{
	frame ITM4A { light ITEMRED }
	frame ITM4B { light ITEMRED }
	frame ITM4C { light ITEMRED }
	frame ITM4D { light ITEMRED }
	frame ITM4E { light ITEMRED }
	frame ITM4F { light ITEMRED }
	frame ITM4G { light ITEMRED }
	frame ITM4H { light ITEMRED }
}
object inventory_ammogiver
{
	frame ITM9A { light ITEMGREEN }
}
object inventory_sawdrone
{
	frame ITM5A { light ITEMGREEN }
	frame ITM5B { light ITEMGREEN }
	frame ITM5C { light ITEMGREEN }
	frame ITM5D { light ITEMGREEN }
	frame ITM5E { light ITEMGREEN }
	frame ITM5F { light ITEMGREEN }
	frame ITM5G { light ITEMGREEN }
	frame ITM5H { light ITEMGREEN }
}
object inventory_minedrone
{
	frame ITM6A { light ITEMGREEN }
	frame ITM6B { light ITEMGREEN }
	frame ITM6C { light ITEMGREEN }
	frame ITM6D { light ITEMGREEN }
	frame ITM6E { light ITEMGREEN }
	frame ITM6F { light ITEMGREEN }
	frame ITM6G { light ITEMGREEN }
	frame ITM6H { light ITEMGREEN }
}
object inventory_teslacoil
{
	frame ITM7A { light ITEMPINK }
	frame ITM7B { light ITEMPINK }
	frame ITM7C { light ITEMPINK }
	frame ITM7D { light ITEMPINK }
	frame ITM7E { light ITEMPINK }
	frame ITM7F { light ITEMPINK }
	frame ITM7G { light ITEMPINK }
	frame ITM7H { light ITEMPINK }
}
object inventory_turretbullet
{
	frame ITM8A { light ITEMPINK }
	frame ITM8B { light ITEMPINK }
	frame ITM8C { light ITEMPINK }
	frame ITM8D { light ITEMPINK }
	frame ITM8E { light ITEMPINK }
	frame ITM8F { light ITEMPINK }
	frame ITM8G { light ITEMPINK }
	frame ITM8H { light ITEMPINK }
}


pointlight ARMORSHARD1
{
    color 0.0 0.7 0.0
    size 6
}

pointlight ARMORSHARD2
{
    color 0.0 0.7 0.0
    size 7
}

pointlight ARMORSHARD3
{
    color 0.0 0.7 0.0
    size 8
}

pointlight ARMORSHARD4
{
    color 0.0 0.7 0.0
    size 9
}

object ArmorShard
{
    frame ARSDA { light ARMORSHARD1 }
    frame ARSDB { light ARMORSHARD2 }
	frame ARSDC { light ARMORSHARD3 }
	frame ARSDD { light ARMORSHARD4 }
}