ACTOR FusionSpider : FPlus_Monster 20000
{
spawnid 206
  OBITUARY "%o was vaporized by a fusion cannon Arachnotron"
  Health 750
  Radius 64
  Height 64
  Mass 600
  Speed 12
  PainChance 30   
  
  SEESOUND "baby/sight"
  PAINSOUND "baby/pain"
  DEATHSOUND "baby/death"
  ACTIVESOUND "baby/active"
  +FloorClip
  +MissileMore
  +MissileEvenMore
  states
  {
  Spawn:
    FSPI AB 10 A_Look
    Loop
  See:
    FSPI A 20
    FSPI A 3 A_BabyMetal
    FSPI ABBCC 3 A_Chase
    FSPI D 3 A_BabyMetal
    FSPI DEEFF 3 A_Chase
    Goto See+1
  Missile:
    FSPI A 4 BRIGHT A_FaceTarget
    FSPI A 0 A_FaceTarget
    FSPI G 3 BRIGHT A_CustomMissile("FusionShot",24,0,0)
    FSPI H 3 BRIGHT A_CustomMissile("FusionShot",24,0,15)
    FSPI G 0 A_FaceTarget
    FSPI G 3 BRIGHT A_CustomMissile("FusionShot",24,0,-15)
    FSPI H 3 BRIGHT A_CustomMissile("FusionShot",24,0,10)
    FSPI G 0 A_FaceTarget
    FSPI G 3 BRIGHT A_CustomMissile("FusionShot",24,0,-30)
    FSPI H 3 BRIGHT A_CustomMissile("FusionShot",24,0,30)
    FSPI G 0 A_FaceTarget
    FSPI G 3 BRIGHT A_CustomMissile("FusionShot",24,0,-10)
    FSPI H 3 BRIGHT A_CustomMissile("FusionShot",24,0,25)
    FSPI G 0 A_FaceTarget
    FSPI G 3 BRIGHT A_CustomMissile("FusionShot",24,0,5)
    FSPI H 3 BRIGHT A_CustomMissile("FusionShot",24,0,-5)
    FSPI G 0 A_FaceTarget
    FSPI G 3 BRIGHT A_CustomMissile("FusionShot",24,0,0)
    FSPI H 3 BRIGHT A_CustomMissile("FusionShot",24,0,-45)  
    FSPI H 3 BRIGHT A_CustomMissile("FusionShot",24,0,40)
    FSPI G 0 A_FaceTarget
    FSPI G 3 BRIGHT A_CustomMissile("FusionShot",24,0,-20)
    FSPI H 3 BRIGHT A_CustomMissile("FusionShot",24,0,10)
    FSPI G 0 A_FaceTarget
    FSPI G 3 BRIGHT A_CustomMissile("FusionShot",24,0,-35)
    FSPI H 3 BRIGHT A_CustomMissile("FusionShot",24,0,50)
    FSPI H 1 BRIGHT
    Goto See+1
  Pain:
    FSPI I 3
    FSPI I 3 A_Pain
    Goto See+1
	
  MonDeath:
    FSPI J 20 A_Scream
    FSPI K 7 A_NoBlocking
    FSPI LMNO 7
    FSPI P -1 A_BossDeath
    goto Super::FadeOut
	/*
  Death.NoProfitKill:
    FSPI J 20 A_Scream
NULL A 1 ACS_ExecuteAlways(500, 0, 24, 0, 1)
    FSPI K 7 A_NoBlocking
    FSPI LMNO 7
    FSPI P -1 A_BossDeath
    Stop
	*/
  MonRaise:
    FSPI PONMLKJ 5
    Goto See+1
  }
}

ACTOR FusionShot
{
  Radius 13
  Height 8
  Speed 6
  Damage (4) //Jesus fucking christ, if they are allowed to snipe you behind the hordes, then damage should be low! 
  Scale 1.0
  RENDERSTYLE Add
  SEESOUND "fusionspid/see" 
  DEATHSOUND "fusionspid/die"
  PROJECTILE
  Decal PlasmaScorchLower
  +MthruSpecies
  states
  {
  Spawn:
    FS03 AB 10 BRIGHT A_SpawnItemEx("FusionTrail", 0, 0, 0, 0, 0, 0, Random(-10, 10), 128)
    Loop
  Death:
    FS03 HIJG 3 BRIGHT
    Stop
  }
}

ACTOR FusionTrail
{
  Radius 4
  Height 8
  Scale 1.0 
  RENDERSTYLE Add 
  +CLIENTSIDEONLY
  +NOINTERACTION
  states
  {
  Spawn:
    TNT0 A 2
    FS03 FG 6 BRIGHT A_FadeOut
    Stop
  }
}