ACTOR Root 30360
{
	Game Doom
	Radius 16
	Height 84
	
	-SOLID
	+NOGRAVITY
	+SPAWNCEILING
	
	States
	{
		Spawn:
			ROOT A -1
			Stop
	}
}
ACTOR RootBlocking : Root { +SOLID }

ACTOR RootSmooth 30361
{
	Game Doom
	Radius 16
	Height 84
	
	-SOLID
	+NOGRAVITY
	+SPAWNCEILING
	
	States
	{
		Spawn:
			ROOT B -1
			Stop
	}
}
ACTOR RootSmoothBlocking : RootSmooth { +SOLID }

ACTOR RootSmall 30362
{
	Game Doom
	Radius 16
	Height 48
	
	-SOLID
	+NOGRAVITY
	+SPAWNCEILING
	
	States
	{
		Spawn:
			ROOT C -1
			Stop
	}
}
ACTOR RootSmallBlocking : RootSmall { +SOLID }

ACTOR RootTiny 30363
{
	Game Doom
	Radius 16
	Height 24
	
	-SOLID
	+NOGRAVITY
	+SPAWNCEILING
	
	States
	{
		Spawn:
			ROOT D -1
			Stop
	}
}
ACTOR RootTinyBlocking : RootTiny { +SOLID }

ACTOR RootDouble 30364
{
	Game Doom
	Radius 16
	Height 48
	
	-SOLID
	+NOGRAVITY
	+SPAWNCEILING
	
	States
	{
		Spawn:
			ROOT E -1
			Stop
	}
}
ACTOR RootDoubleBlocking : RootDouble { +SOLID }

ACTOR RootFloor 30365
{
	Game Doom
	Radius 16
	Height 48
	
	-SOLID
	
	States
	{
		Spawn:
		ROOT F -1
		Stop
	}
}
ACTOR RootFloorBlocking : RootFloor { +SOLID }

ACTOR RootBloody 30366
{
	Game Doom
	Radius 16
	Height 84
	
	-SOLID
	+NOGRAVITY
	+SPAWNCEILING
	
	States
	{
		Spawn:
		ROOT G -1
		Stop
	}
}
ACTOR RootBloodyBlocking : RootBloody { +SOLID }

ACTOR RootBloodySmall 30367
{
	Game Doom
	Radius 16
	Height 48
	
	-SOLID
	+NOGRAVITY
	+SPAWNCEILING
	
	States
	{
		Spawn:
			ROOT H -1
			Stop
	}
}
ACTOR RootBloodySmallBlocking : RootBloodySmall { +SOLID }

ACTOR RootBloodyTiny 30368
{
	Game Doom
	Radius 16
	Height 24
	
	-SOLID
	+NOGRAVITY
	+SPAWNCEILING
	
	States
	{
		Spawn:
			ROOT I -1
			Stop
	}
}
ACTOR RootBloodyTinyBlocking : RootBloodyTiny { +SOLID }

ACTOR RootBloodyDouble 30369
{
	Game Doom
	Radius 16
	Height 48
	
	-SOLID
	+NOGRAVITY
	+SPAWNCEILING
	
	States
	{
		Spawn:
			ROOT J -1
			Stop
	}
}
ACTOR RootBloodyDoubleBlocking : RootBloodyDouble { +SOLID }

ACTOR RootBloodyFloor 30370
{
	Game Doom
	Radius 16
	Height 48
	
	-SOLID
	
	States
	{
		Spawn:
			ROOT K -1
			Stop
	}
}
ACTOR RootBloodyFloorBlocking : RootBloodyFloor { +SOLID }
