//Hurdler: now we can change those values via FS :)
light_t lspr[NUMLIGHTS] = {
    // type       offset x,   y  coronas color, c_size,light color,l_radius, sqr radius computed at init
   // UNDEFINED: 0  
    { UNDEFINED_SPR,  0.0f,   0.0f,        0x0,  24.0f,        0x0,   0.0f },
    // weapons
    // PLASMA_L
    { DYNLIGHT_SPR,   0.0f,   0.0f, 0x60ff7750,  24.0f, 0x20f77760,  80.0f },
    // PLASMAEXP_L
    { DYNLIGHT_SPR,   0.0f,   0.0f, 0x60ff7750,  24.0f, 0x40f77760, 120.0f },
    // ROCKET_L
    {   ROCKET_SPR,   0.0f,   0.0f, 0x606060f0,  20.0f, 0x4020f7f7, 120.0f },
    // ROCKETEXP_L
    { DYNLIGHT_SPR,   0.0f,   0.0f, 0x606060f0,  20.0f, 0x6020f7f7, 200.0f },
    // BFG_L
    { DYNLIGHT_SPR,   0.0f,   0.0f, 0x6077f777, 120.0f, 0x8060f060, 200.0f },
    // BFGEXP_L
    { DYNLIGHT_SPR,   0.0f,   0.0f, 0x6077f777, 120.0f, 0x6060f060, 400.0f },

    // tall lights
    // BLUETALL_L
    {    LIGHT_SPR,   0.0f,  27.0f, 0x80ff7070,  75.0f, 0x40ff5050, 100.0f },
    // GREENTALL_L
    {    LIGHT_SPR,   0.0f,  27.0f, 0x5060ff60,  75.0f, 0x4070ff70, 100.0f },
    // REDTALL_L
    {    LIGHT_SPR,   0.0f,  27.0f, 0x705070ff,  75.0f, 0x405070ff, 100.0f },

    // small lights
    // BLUESMALL_L
    {    LIGHT_SPR,   0.0f,  14.0f, 0x80ff7070,  60.0f, 0x40ff5050, 100.0f },
    // GREENSMALL_L
    {    LIGHT_SPR,   0.0f,  14.0f, 0x6070ff70,  60.0f, 0x4070ff70, 100.0f },
    // REDSMALL_L
    {    LIGHT_SPR,   0.0f,  14.0f, 0x705070ff,  60.0f, 0x405070ff, 100.0f },

    // other lights
    // TECHLAMP_L
    {    LIGHT_SPR,   0.0f,  33.0f, 0x80ffb0b0,  75.0f, 0x40ffb0b0, 100.0f },
    // TECHLAMP2_L
    {    LIGHT_SPR,   0.0f,  26.0f, 0x80ffb0b0,  60.0f, 0x40ffb0b0, 100.0f },
    // COLUMN_L
    {    LIGHT_SPR,   3.0f,  19.0f, 0x80b0f0f0,  60.0f, 0x40b0f0f0, 100.0f },
    // CANDLE_L
    {    LIGHT_SPR,   0.0f,   6.0f, 0x60b0f0f0,  20.0f, 0x30b0f0f0,  30.0f },
    // CANDLEABRE_L
    {    LIGHT_SPR,   0.0f,  30.0f, 0x60b0f0f0,  60.0f, 0x30b0f0f0, 100.0f },
    
    // monsters
    // REDBALL_L
    { DYNLIGHT_SPR,   0.0f,   0.0f, 0x606060f0,   0.0f, 0x302070ff, 100.0f },
    // GREENBALL_L
    { DYNLIGHT_SPR,   0.0f,   0.0f, 0x6077f777, 120.0f, 0x3060f060, 100.0f },
    // ROCKET2_L
    { DYNLIGHT_SPR,   0.0f,   0.0f, 0x606060f0,  20.0f, 0x4020f7f7, 120.0f },
